Path of Piece (Inactive)

Game Master Mr. Nomington

Grab your straw hats and dice! Your about to embark on a epic quest, filled with a world full of adventure! Will your crew succeed in finding riches, power or fame? Or will the watery depths and vast sea be your end? It's time to set sail!


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Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Perception: 1d20 + 8 ⇒ (17) + 8 = 25 I see things... too bad it took over an hour for it to actually post...


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

"are you for real? What part of being quiet to gain the benefit of surprise don't you understand" Light asks in a hushed but clearly agitated voice from above as she stands by the helm with Amelia.

"Captain,..." Light reaches to her hip pulling a mask out and placing it upon her face, then also pulling up her hood. She loads her musket and takes aim using the railing for very limited cover. "Just give the order, there's a small chance they hadn't heard the whorc"

Light also makes it known pointing out at the ship


Female Human Winter Witch 2 | HP 14/14 | AC 14 T 13 FF 11 | Fort +2 Ref +3 Will +4 | CMD 14 | Init +3 | Perception +3
Active Effects:
N/A

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Amelias voice was likely hushed, her frustration shown in the harsh punctuation of her words. "Fetch the others, get them here yesterday. Tell them what is happening." Amelia extends her arm for Jasper to skitter over to from the rail. "And see to it that that horny fool is silenced and out of sight. Send Kael to me, please. Keep them out of sight and prepare to board. I'll be putting Jasper in my cabin."

-Posted with Wayfinder


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

"Yes Ma'am" Light swiftly holsters her gun and jumps the railing instead of going down the stairs. Within seconds makes it to Kael's side, "Kael?, Amelia has asked for you"


HP 3/14 | AC 12, T 12, FF 10 | CMD 14 | F 3, R 3, W 4 | Init +3 | Perc +5, Darkvision |
Active Spells and Conditions:
HAF
Half-Orc Bronze Dragon Sorcerer/2
Spells per Day:
I:5/5

oh crap, I am an idiot! thought we were being snuck up on, not the other way around, even after I suggested we do just that... whorc? really?


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

heheh yeah, Im proud of it


HP 3/14 | AC 12, T 12, FF 10 | CMD 14 | F 3, R 3, W 4 | Init +3 | Perc +5, Darkvision |
Active Spells and Conditions:
HAF
Half-Orc Bronze Dragon Sorcerer/2
Spells per Day:
I:5/5

I'll probably be stealing it should opportunity arise, anyway, back to action


HP 3/14 | AC 12, T 12, FF 10 | CMD 14 | F 3, R 3, W 4 | Init +3 | Perc +5, Darkvision |
Active Spells and Conditions:
HAF
Half-Orc Bronze Dragon Sorcerer/2
Spells per Day:
I:5/5

Velania silences the bell as quickly as she chimes it, furious with herself for not having realized this was their target, but also wondering what happened to the battle plan meeting Amelia had mentioned when important details like estimated time for rendezvous should have been discussed.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Kael nuzzled Velania idly only to be alarmed from all the sudden yelling and movement, he wasnt in the worst condition and had a spring in his step but was ultimately.. sore. His stupor waned quickly as Light had sent for him. With a nod he followed the suggest post-haste, Drawing his bow from his back as he went to the Captain. Doing so to mitigate the enemies awareness of his presence.

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26

When he reached Amelia, quick as lightning his voice echoed from the mist and shadows, a whisper. " You called Amelia? "


The bell ceases ringing and silence once again falls upon the foggy sea. Everyone stands in the eerie silence in anticipation, however there is no reaction from the other ship aside from the groaning of the mast and light flaps of the sails. As your ship proceeds closer, the fog dissipates only slightly, allowing you to view the ship and not just the silhouette.

It is a rather large clipper. The sails are torn and tattered. The wood planks of the ship appear wet. The rudder of the ship appears to be completely snapped off as well as one of the masts which lays lazily off the clippers portside. There are windows that line the sides of the vessel. Many of these windows are broken and yet not a single one appears to have light within. The flag upon the the still standing mast waves gently 50ft or so above the main deck and seems to be the only thing that still looks mostly intact. Just barley visible upon the red flag is a yellow merchants scale inside a white triangle.

Roll one check total for all the following spoilers.

Knowledge: Local DC 10:
You know that the flag itself indicates that this is a trading/merchants vessel that is a member of the Merchants Guild.

Knowledge: Local DC 15:
The Merchants Guild is a network of traders that usually have a guild hall in every city and large town. It allows for better supply of the more rarer goods throughout the world due to their widespread connections and isn't reliant on the Navy for protection due to the ability to hire anyone they need for any particular job.

Knowledge: Local DC 20:
The Merchants Guilds provides ranks to its members that provide benefits to the individual merchants and traders and are represented by the flags they fly as well as a Tattoo on each individual person.

In ascending order, a Green Flag indicates a Apprentice, a Blue Flag indicates a Craftsman, a Red Flag indicates a Journeyman, a Red and White Flag indicate a Master. Finally a White Flag indicates the Grandmaster, who is the leader of the Merchants Guild and oversees all high profit jobs. There is one other rank, yet it is not placed above or below any other rank. Represented by a Black Flag, this rank is called Myrmidon.

Knowledge: Local DC 25:
The Myrmidons are either pirate groups that have aligned with the Merchants Guild or simply those who have no care how dangerous a job is. They hold no power over any other rank, but past deeds may influence others to respect or maybe even distrust them. These members are the treasure seekers and the bounty hunters. The people the guild calls in to handle jobs that are considered too dangerous for the other members. They are more often than not used as a deterrent for other potential pirates or other beings to plunder the Merchants Guilds ships they protect. However some merchants come to believe that they are just as much a threat to the Merchants Guild as others are to them.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Following in Kael's wake Light also began back to the captain stealthily as she could.

Stealth: 1d20 + 4 ⇒ (12) + 4 = 16

K local: 1d20 + 3 ⇒ (5) + 3 = 8


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael examined the area and kept his poise, ready to snipe any possible aggressive individual.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7

Afterward he goes through his mental recesses and tries to see if he knows anything about the ship.

Know Local: 1d20 + 8 ⇒ (18) + 8 = 26


HP 3/14 | AC 12, T 12, FF 10 | CMD 14 | F 3, R 3, W 4 | Init +3 | Perc +5, Darkvision |
Active Spells and Conditions:
HAF
Half-Orc Bronze Dragon Sorcerer/2
Spells per Day:
I:5/5

Velania walks up to Amelia at the helm looking slightly annoyed, but she keeps her voice low. She looks derelict. I hope you're not angry I sounded a collision alarm, she's less than 100 feet off and there's no way we were going to haplessly run into our quarry like this. Anyway, what would you like to do, I'd recommend we steer clear.

edited


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael whispers some information. " Definitely part of the Merchant Guild, the Rank of Journeyman. Does that seem accurate to your previous information on our target? "


Half-Elf Cleric 3

Mordrin snaps awake suddenly at the sound of the bells, and rushes out of the medical bay he had set up in the past few hours. As he rushes out the door towards the deck he looks back and thinks, might be we'll have need of this room in a short while. I hope my efforts will pay off.[/i] He then snatches his quarterstaff from beside the door and heads up top.

As he comes above deck, he notices the ship off the ships port side, but does not stop moving. Instead, he makes his way to the last place he had heard his captain would be. Upon arriving there and finding Amelia, Kael, Light, and Velania, he whispers, Seems like most of us are here. Where's Alabar? Late again?


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

"I say, we're here... Let's investigate!" She looks to the captain, "Your call"


Female Human Winter Witch 2 | HP 14/14 | AC 14 T 13 FF 11 | Fort +2 Ref +3 Will +4 | CMD 14 | Init +3 | Perception +3
Active Effects:
N/A

Kn Local: 1d20 + 4 ⇒ (7) + 4 = 11

Amelia nods at Kael's query and shuts the door to her cabin after setting Jasper down inside. "I don't like the look of this. It appears as if someone else has beat us to the punch. In that case, I worry for the.. 'passengers' that were aboard."

She spends a moment staring out at the broken vessel, then turns her attention to Kael and Lightt. "This could be a trap, but I need to know what happened if that is indeed our target's ship. I need volunteers to board as stealthily as possible and do some recon."


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael gives a nod of recognition, the idea was dangerous, but the choice to use him or the one known as Light would be par for the course. " Very well Amelia. I shall do what you need at this current time. I put forth that in following your orders the rest provide limited-to-full ranged support for our boarding and possible return. Moving into a trap does not mean doing so foolishly. "

He stares with steely blue eyes but a measured response.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Do note we are approaching the vessel from the sounds of it so we should be upon them in little time.


Half-Elf Cleric 3

Mordrin stands just behind his crew mates, listening to the instructions of his captain. When she gives her order to Kael and Light, he steps up and places a hand on each of their shoulders. "When the time comes for you to board the ship, give me a moment to provide some assistance. The divine powers that guide me may do the same for you.
Preparing an action to cast Guidance on Kael and Light when they are ready to board the ship


Male Half Elf 1 Freebooter Skirmisher/ 1 Sword Saint | AC:16 | T:13 | FF:13 | cmd:18 | Fort +7 | Ref +4 | Will +2 | Init. +3 | Perc:+8| Speed 30ft

"私はあなたと迅速かつ静かに移動しなければなりません!'
[/spoiler=Translation]["I shall move swiftly and silently with you!"[/spoiler] Derek Said with a soft whisper.
perception: 1d20 + 8 ⇒ (12) + 8 = 20
stealth: 1d20 + 7 ⇒ (8) + 7 = 15
Derek thus began to move swiftly like a panther.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Light nods to Kael and begins moving to board the other ship once close enough. "I doubt I'll need to use this,... let's hope I don't have to"She says as she shoulders her gun. She then grabs a small object from her pouch and holds it to her forehead, as she releases it it begins circling her head giving her mask an eerie glow as it made it's passes. She gives one last check to her gear for tightness as she awaits the docking of the merchant ship.

'I think I'll try to paint this when we get back' she thinks as she maintains her sight on the abandoned vessel for any signs of movement.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael sets himself up on the ship taking a rope from the mast as they approach the other vessel. When it came within leap-able distance Kael swings over and lands silently as he could before looking around.

Use Panache for Acrobatics

Acrobatics: 1d20 + 7 + 1d6 + 1d6 ⇒ (6) + 7 + (6) + (2) = 21
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

He draws his ninja-to.


HP 3/14 | AC 12, T 12, FF 10 | CMD 14 | F 3, R 3, W 4 | Init +3 | Perc +5, Darkvision |
Active Spells and Conditions:
HAF
Half-Orc Bronze Dragon Sorcerer/2
Spells per Day:
I:5/5

As the others depart, Velania approaches Amelia. She rubs her bare arms as though chilled. I don't particularly like this, Amelia; she looks quiet as the grave over there. Do you really think that's Karrels' ship?


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Perception: 1d20 + 8 ⇒ (11) + 8 = 19scanning the ship prior to jumping over for a better range of view, also in case anything jumps out as Kael arrives. Should nothing happen Light proceeds.

Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28

Stealth: 1d20 + 4 ⇒ (7) + 4 = 11

As the rope swings back Light times it so as to jump at it with momentum enough to easily clear the gap between ships. Swinging easily to the other side she pulls down and kicks her legs up resulting in a backflip before landing beside Kael. Looking back now at the others then to Kael, "We should make this quick" she whispers.


Alabar, if your going over with them, please make an Acrobatics check. Also, please note your ship is not tethered to this one, so you will sail right by in a few seconds.

The ones who make it over to the deck of the Clipper are met with silence. Even taking a few steps albeit quietly, sound loud. The tension of the moment puts you on edge.

Suddenly, your ears are met with a gurgling/gasping noise from above. Causing all of you to look up with a start. A man, 50ft above you in the crows nest of the still standing mast, leans over the side, both hands clutching his throat. Before anyone can react, he falls from the crows nest down towards the deck. One of his legs gets caught in the rope ladder that ascends the mast. A resounding crack is heard as his leg breaks from the sudden twist and stop. His head slams off the mast with a sickening thud. Blood runs from the back of his head to the floor. One hand still holds onto his throat, the other hangs limp towards the deck.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Light climbs to the man up the rope ladder and check the man's medical conditions from injuries.

Heal: 1d20 + 7 ⇒ (16) + 7 = 23

After assessing his injuries to the best she could Light then ties one end of a rope around his waist listening carefully for any signs of movement from the crows nest. Calling down to the others to help guide him from taking further injury she would throw down the opposite end of the rope after looping it through some footing. This would allow the others to pull and help hoist the man up and lower him slowly for better inspection should she not have assessed it well enough.

In hopes the others would catch on from the ship she would wave in a circling motion, in hopes they understood.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael had a plethora of warning signs appear in his mind at the sudden and gruesome end of this man. The first few were alarming and luckily Light seemed to follow his mindset to examine the body. He gave it a once over, after lowering it safely to see if there was any insight he could offer.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Heal: 1d20 ⇒ 15

Afterward he would signal to Light he was going to investigate the Captains Quarters with simple gestures.

He would unlock the door if it wasn't already unlocked and look inside.

Disable Device: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Stealth: 1d20 + 12 ⇒ (19) + 12 = 31
Attack: 1d20 + 5 ⇒ (3) + 5 = 8

As you remove the man's hand from his throat and let his arm flop to one side to inspect his injuries. The realization that he was strangled to death by his own hand is a bit to late as you feel something attack you from the side. Thankfully, it tried to attack you where your armor was thickest. And falls to the deck with a light thump. A corpses severed hand skitters about the floor. The man now missing his own.

Initiatives!
Initiative: 1d20 + 0 ⇒ (20) + 0 = 20


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael dodged out of the way gripping his ninja-to in preparation. " Light, hostiles. "

Initiative: 1d20 + 5 ⇒ (18) + 5 = 23


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael swirled his blade inward trying to pin it to the deck before resuming a defensive stance.

Ninja-to: 1d20 + 6 ⇒ (13) + 6 = 191d6 ⇒ 1

Spend Panache to Parry, Riposte if possible

Ninja-to Parry: 1d20 + 6 ⇒ (20) + 6 = 26
Ninja-to Parry Riposte: 1d20 + 6 ⇒ (10) + 6 = 161d6 ⇒ 5


Female Human Winter Witch 2 | HP 14/14 | AC 14 T 13 FF 11 | Fort +2 Ref +3 Will +4 | CMD 14 | Init +3 | Perception +3
Active Effects:
N/A

As they approached the ship, Amelia lined them up as best she could with the cutter. "Velania, Derek, furl the mainsail. Let's get in nice and close. Mordrin, prepare the boarding pikes."

Taking a 10 to slow the ship to a stop. 18. You two will have to roll Profession Sailor checks as well.

She watched and listened as Kael and Lightt boarded for any signs of hostility.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Once the boarding pikes were set, Amelia would instruct the others to board. "Seems there's life to her yet, let's see exactly how lively they are." And she will follow behind her hand upraised ready to sling some magics if needed.

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22

"Don't dock the ship! We don't know how many there are, it's not living"

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d12 ⇒ 10

Light then reloads her weapon in the same instant.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


HP 3/14 | AC 12, T 12, FF 10 | CMD 14 | F 3, R 3, W 4 | Init +3 | Perc +5, Darkvision |
Active Spells and Conditions:
HAF
Half-Orc Bronze Dragon Sorcerer/2
Spells per Day:
I:5/5

Velania doesn't hesitate to follow orders.

p sailor: 1d20 + 5 ⇒ (13) + 5 = 18

edit: initiative: 1d20 + 3 ⇒ (10) + 3 = 13


Half-Elf Cleric 3

As Kael and Light do their best Jack Sparrow impersonations, Mordrin lays a hand on each of them in turn and says a quick prayer over them. Casting Guidance

When Amelia issues her order, Mordrin quickly snaps into action to set the boarding pikes. Prof Sailor: 1d20 + 4 ⇒ (5) + 4 = 9

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7


Combat Over

The quick stab by Kael keeps the hand at bay. Light aims and fires her musket and the hand blows apart, sending fingers and rotting flesh flying across the deck. A smoldering hole is left in the deck of the ship and slowly, silence once again returns to the deck.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

The crisis ended, Kael keeps his weapon ready from this point. He keeps a rather steely face upon saying, " Undead have been confirmed. This place has increased in danger. Assume there are more, watch my back. "

Kael goes to do what he said before, going to the Captains Quarters.


Male Half Elf 1 Freebooter Skirmisher/ 1 Sword Saint | AC:16 | T:13 | FF:13 | cmd:18 | Fort +7 | Ref +4 | Will +2 | Init. +3 | Perc:+8| Speed 30ft

Late Acrobatics check: 1d20 + 3 ⇒ (2) + 3 = 5
I have a +4 to ACrobatics to move onto narrow and/or slippery surfaces so I wasn't sure whether or not to leave that out. Also Alabar was going to stay on guard nothing special
Initiatives: 1d20 + 3 ⇒ (18) + 3 = 21
Alabar drew his blade and readied himself.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

You likely hit the water with that, and Init is over, make sure to read ahead of time. Then again I doubt its just the one Hand.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Yeah, I'm pretty sure Alabar is swimming, now for the wait as the Dm makes his call. MUAHAHAHAHAHA,....


Male Half Elf 1 Freebooter Skirmisher/ 1 Sword Saint | AC:16 | T:13 | FF:13 | cmd:18 | Fort +7 | Ref +4 | Will +2 | Init. +3 | Perc:+8| Speed 30ft

I wasn't sure if I still needed to roll in case of unkownn reasons.


Alabar attempts to jump to the other ship, but as he swings across, his hand slips from the rope.

Make a Climb check to try and catch the edge of the other ship, DC 20. If you fail this check, make a Fortitude save as you fall in the water.

Kael, the door is locked and you successfully pick it, however... The door is barred from the inside as well.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Drawing his hands back Kael curses internally, of course the door was barred. Turning to Light he indicates the door is jammed by mimicking a shoulder-rush like movement. It seemed the others were just about to dock as well, unknown was if that boded well.

Getting into position Kael readied to dislodge the door, Stealth unfortunately would be sacrificed for it.

Will it be a CMB or a Strength check?


Strength


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Ho-boy

Kael dashed forward to give his best physical attempt, though his own body lacked outstanding burst muscle capacity.

Str Check: 1d20 ⇒ 14


The door takes the brunt of Kael's shoulder, the door shows no signs of budging.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

What did it feel like was in the way on the other side because clearly this door is invincible or made of iron? It sound like Flesh, Planks does the door open outwards?


The door defiantly opens inward, it is a standard wooden door, whatever was holding it on the inside was not impressed by your attempt to break it. Lol


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

Light hops down and grabs her rope replacing it into her bag as she walked over to Kael, "No sense in being quiet, if they didn't hear my gunshot then they're def" She'd then knock on the door to the captain's cabin and await a response for a brief moment. If no one answered she would add in, "Look, if someone is in there then I suggest you come out before you end up left here, it isn't safe."

Should no one answer Light would look to Kael, and point towards the entrance that lead below decks, "Shall we?..."


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
Active Effects:

Kael awaited a response from the other side as well, if nothing occurred he would nod to Light. " We will need a sufficient lightsource, I will lead the way as my reflexes are sharp in case of close-quarters ambush. There is likely all manner of abomination on this vessel. "

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