Diver

Mr. Nomington's page

400 posts (1,130 including aliases). No reviews. No lists. No wishlists. 29 aliases.


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All races available (Including Kish and Kaugrend)

2d6+6 stats in order

Backgrounds: Criminal, Urchin, Cloistered Scholar, Entertainer, Folk Hero, Urban Bounty Hunter, Mercenary Veteran, Sage, Outlander, Soldier, Inheritor, Sixth Gun Initiate, Howitzer

Sixth Gun Initiate: Use the Acolyte personality traits, ideals, bonds and flaws and feature.

Howitzers: Use the Faction Agent personality traits, ideals, bonds and flaws and feature.


No problem thanks for the update!


IDK where Ziggit ran off too but ill roll his Str.
Ziggit Str: 1d20 + 1 ⇒ (9) + 1 = 10
Goldwill Str: 1d20 + 3 ⇒ (4) + 3 = 7

Even with the correct preparations by Light and Kael. The cart careens off course after Goldwill, Ziggit, Kael and Lights grip fail to hold it steady. It tips over on its side causing the owlbear and the silver ore to fall onto the muddy slope. The ore sinks slightly in the muck. While the owlbear slides face first and eventually stops, half of its body sunken in the mud.


With the combination of Kael's engineering knowhow and Light's keen eye sight. You are generally satisfied by the route you have chosen and the pulley system you have connected to the cart. The body of the unconscious owlbear overflows the cart and sways as you move it into position. Knowing if it topples out there is a very low chance you can pull it free from the mucky surface.

Everyone... make a strength check!


Minutes go by as Mordrin splits and begins mending the wheels of the mine cart. Loading everything inside including the unconscious owlbear. The part begin to push the cart along the tracks. It does take a good deal of effort, but the party moves the cart none the less.

As the party begins making their way to the middle of the mine. A low thrumming noise begins t tickle your ears. Following the sound, you end up at the end of the tracks. There is a drop off into a large body of water, or there was water. Now, slick muddy walls coat a extremely steep decline. A reddish blue light seeps from a opening just left of the group down at the base of this cavity.

It is roughly 40ft to the muddy floor. And the opening appears to be 10ft tall by 5 feet wide.


That's plenty of mending Mordrin!


The cart is broken. Two of the wheels on one side have been snapped. Though if you could fix it, it could even hold the unconscious body of the owlbear and you could move the ore and it together.


Thanks for the heads up!


its in the upper 90 to 100 degrees, super humid. just enough for a fortsave to kick in


Yes that save is for everyone. General knowledge is A-OKAY.

Goldwill takes a moment to pull a rag from his beltpouch and wipe his face. "No, this cave has always been cool, the water in the other section saw to that."


Not saying you are tired from picking and you could have switched off, its the rise in heat that is causing you to be making the fort saves, failing the save means you start suffering heat stroke which in the game equates to fatigue. Only Goldwill has profession: miner. Otherwise the process could have gone faster.

Malik stated you needed 20lbs of silver for the ritual.

Also, prestidigitation can remove water from soaked clothing because it can be easily removed it can't pull silver from the ore because it can only exert a pound of force.

Mage Hand can do anything your hand can do with a five pound limit. So separating silver from the rock that is melted into it is rather impossible.

Freshly Mined Silver Ore As you can see, it is literally mixed in with rock. So prestidigitation and mage hand are a thing, but cannot be used here.

And posting in gameplay with ooc and nothing else when I have stated a few times not to is really starting to piss me off. Gameplay questions and or comments are to be placed in the discussion, as Light has done. Last warning. Any further posts that go against this will result in that person being kicked from this game. Are we all clear on that?


It takes a long time, 4 to 5 hours with three people picking the wall, but your are able to surmise that you have the 20lbs of silver. Albeit mixed in with rock. The pile that is made is roughly 40lbs. Sweat dripping from your forms, you begin to realize that its not just that your hot. The cave has actually gotten warmer... a lot warmer. Hot humid air is now pouring from where you came out in the main cavern.

DC15:
Non-Lethal Damage: 1d4 ⇒ 4 and you are fatigued.

Goldwill's Fort: 1d20 + 8 ⇒ (7) + 8 = 15


Okay, so you guys should have permissions now on your tokens.

Goldwill steps up the remaining owlbear and gives it a sad kick.
Sad Flanking Kick: 1d20 + 8 ⇒ (17) + 8 = 25
Sad Damage: 1d3 + 8 ⇒ (3) + 8 = 11

The combined efforts of the group and the rhythm of Light's pick against the wall make quick work of the beast and it falls dead to the floor after Goldwill's kick connects with the side of its head with a resounding "CRUNCH!"


"Wizard's Orb? Under siege? I'm sorry to say I have little to no idea what you are talking about. I felled this... man... last night. Aleria had been dragging him here since. Though, I noticed the vegetation was a bit lacking on the way here..."

Raaf would open the door and spit again before closing it again.


Ziggit's strike from his crooked spear lands a good 5 inches into the Owlbears neck. Though the Owlbear does not fall.

Goldwill steps up to the Owlbear that is attacking Kael and takes a half hearted swing at the beast.

Guided Sad Swing: 1d20 + 7 ⇒ (12) + 7 = 19
Non-Lethal Damage: 1d3 + 8 ⇒ (3) + 8 = 11

Goldwill's stike connects to the back of the beasts neck and it collapses to the floor, breathing heavily. Now Owlbear is REKT

The other Owlbear charges Tassadar.
Owlbear Will Save: 1d20 + 2 ⇒ (1) + 2 = 3

Tassadars spell greets the owlbear during its charge. The sudden colors disorients the beast and it struggles to move forward.

Party is up!!!


Never switched the map over, my bad. lol


Charge Attack: 1d20 + 10 ⇒ (3) + 10 = 13

As the first Owlbear charges forth, Kael nimbly steps up and stabs at the large beasts. Striking it between the shoulder blade and the main body. The Owlbear lunges forward with a powerful bite. However, when Kael draws his blade from the beast, he maneuvers it to smack off the Owlbear's beak. Causing its attack to miss. Kael then flourishes his blade back around and stabs once again in the Owlbears shoulder region.

Rest of the party is up!


Profession: Miner: 1d20 + 6 ⇒ (14) + 6 = 20

Goldwill picks up the two picks and inspects them.
"They are fragile, but will work. Just don't screw up your swing."

As Light and Mordrin take their first few swings, Kael and Light both turn around as a noise hits their ears. The sound of heavy footsteps. Entering into the light given off from the party come these two large beasts. An amalgam of fur and feathers, these bizarre half-bear, half-owl monstrosities raises their huge, ursine claws in anger.

Initiative: Owlbear 1: 1d20 + 5 ⇒ (18) + 5 = 23
Initiative: Owlbear 2: 1d20 + 5 ⇒ (2) + 5 = 7
Initiative: Mordrin: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative: Kael: 1d20 + 7 ⇒ (19) + 7 = 26
Initiative: Light: 1d20 + 6 ⇒ (8) + 6 = 14
Initiative: Tassadar: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative: Ziggit: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative: Goldwill: 1d20 + 3 ⇒ (6) + 3 = 9

Initiative Order!

Kael
Owlbear 1
Tassadar
Light
Ziggit
Mordrin
Goldwill
Owlbear 2


Profession miner check for the quality of the picks.


The group follows Goldwill down the south tunnel for a ways before entering into a opening. There sits a half broken mine cart just off the rails. A few dust covered picks lay inside the cart, tipped on it's side with two of its wheels broken.

Perception DC15:
While at first you don't see anything of use aside from the picks. You notice a slight shimmer from the wall. Moving to inspect and wiping away some dirt you see thin veins of silver running through the rock wall.


Walking out of the room places you exactly where you walked in from. Where do you go from here?


The sphinx's eyes light up as Kael finishes his question. For a few moments the room becomes still. Anticipation fills your being as finally you here a response.

In sphinx
"The two you seek are still in motion. However their hearts no longer beat with the gift of life. They are simply husks wielded by a dangerous man. Your path intertwines with him soon, though you cannot face him and hope to survive... not yet."

A burning sensation is felt upon the palm of your left hand. It grows in intensity to the point of having to grasp it in pain. Looking at it you can see a number spelled out in sphinx. "One Thousand" is now emblazoned as a brand on your palm.

The light fades from the sphinx's eyes and the room goes silent once more.


Just to clarify Mordrin, only the party smell the flowers scent and do not smell the decay. Goldwill smells the opposite.

Everyone feels as though discerning eyes are upon them as they peruse the room further. Not hostile, simply curious.

Tassadar:
The carving on the statues are so immaculate, that your interest turns to worry as you begin to realize that they are in fact not statues, but petrified people.

Mordrin:
You are surprised by what you see when the lenses are placed over your eyes. The huge human headed lion bodied statue actually radiates that it is indeed alive. While the statues that surround it radiate the color of death.

A loud booming voice is heard a moment after Kael says aloud his words in a strange language to all.

The following is in sphinx.
"You, one who bares the tongue of my own! What shall you take in life? What shall be bequeathed before death? One thousand fold, the debt of your choosing!"


Kael doesn't seem to be able to recall anything about what he sees in this room, however he does notice that the room itself feels different. As if the air turned dryer after stepping through the faux wall. And it is a bit warmer. The floor is also sand instead of dirt. Due to this, Kael can ascertain that what the party stepped through was less of an illusion and more of a portal to another plane. To which plane though is uncertain. Your eyes then skim the walls, suddenly a flood of information fills your mind as you almost reel back in a head rush. The dizzying experience fades and the walls with the strange writing are as clear as they would be if they were written in common. The walls talk of the life of a sphinx, his birth, his life and the days leading up to his apparent death. Spanning multiple centuries. Nothing of note sticks out except a reacuring phrase after every century of time. "Lord Ooredos, bequeathed of wealth, seeker of humble modesty."

Tassadar Is able to recall what this creature is, an Androsphinx. You have heard there can be larger than normal ones that when death approaches turn into a statue of themselves. But they can also do this normally too. Tassadar, if you could make another knowledge arcana check please.


I can say he learns it from this experience actually. Gives you an actual legit story way to learn it.


Knowledge's that the party can make.
Knowledge: Arcana DC24
Knowledge: Arcana DC25
Knowledge: Planes DC30

Also another Perception Check.


Nope, the wall does not count as a trap.


"It's quite clearly decay... fine lets go that way and waste more time..."

Goldwill storms off down the narrower tunnel.
As you follow behind Goldwill the flowery smell grows more and more apparent. Finally you make it to a wall where the tunnel suddenly stops.

Perception checks DC20:
You realize the wall is actually illusionary and you may pass through it. On the other side is a large open room with a huge male headed, winged lion bodied statue that appears to have numerous offerings laid before it, such as fine silks, platinum, gold and silver coins in urns and beautiful canvas paintings and tapestries. Stone statues of men and women in various clothing form a semi-circle around the huge statue, each with an expertly carved offering of their own in their hands, a look of awe upon their faces, some kneeling, others standing. A small pensive of an oily substance lays before it with the same flowery smell issuing forth from it. As you look about the room again, it appears to have gotten bigger and now has large engravings upon the now worked stone walls.

Kael, if made the above Perception check:
Though you do not understand the writing. It does appear to share similarities with your current penmanship issues.


Goldwill turns slowly. "Their isn't anything that way... I don't know what your smelling, but it isn't flowers. Smells more like... *sniff* death and decay."

The rest of the party now begins to smell the same flowery scent after staying here for a moment.


Goldwill continues in silence. Going deeper and deeper into the mines, it becomes apparent that the roars heard earlier belong to creatures that have pretty apparently lived hear quite a long time. You come across many bones and skulls. Humanoid skulls. Surprisingly though, none of them seem to be small enough to be halfling sized. Old animal bedding areas can also be found among the paths you travel. Made from old torn cloth and dirt.

Goldwill begins to head left.

Light:
You pick up a scent, it is subtle but it smells of a light scented oil. Possibly lavender, or some other type of flower. It seems to be emanating from the path to the right.


"A man? I was never a man, just a boy in a man's body..." Goldwill continues to sit there, gazing down at the dirt of the mine floor. Seemingly lost to anyone's attempts to rouse him from his depressed and broken state.

He stands after a few minutes and begins walking off deeper into the mine. "There are silver veins over here, with any luck there might be some already mined and in a mine cart..." He trudges off slowly into the darkness, leaving behind his handaxe on the damp dirt floor.

Sense Motive DC10:
Goldwill seems unreachable at this point on. Not caring wether he lives or dies. Grasping at what little he can to keep him going. Though he could break at any moment.

You all hear Malik's maniacal laugh in your minds. "Poor little Goldwill, how easy he broke, Hehehehehehe... Hahahahaha!"


Goldwill stands there, flabbergasted by the thought of having brought multiple people to there doom inside this mine and not even being able to remember their faces. He slowly walks to a nearby wall and sits. His head in his hands. Streams of tears begin to pour through his fingers. He takes a few sharp intakes of air here and there and silently sobs. Finally through a rattled voice he speaks.

"W-what h-have I done?... I've k-k-killed so many people... all for my own selfish d-desire?... Why?... Why must I be the one to hold this burden? I don't w-want to do this again... No... I won't do this again! No! I'll m-make sure of it! I'll finally be free..."

Goldwill picks up and stares at his handaxe as he speaks. Running his thumb up and down the blade. A small amount of blood trickles from his appendage down the axe head to the wooden handle. Mixing with the blood that had long since dried on the backside of the blade. He then slowly raises the blade towards his throat.


"You are very astute my four-eyed acquaintance, however... If you want to see the townsfolk I've acquired you will have to do a bit of swimming. And there is no exit from the room other than back through the water... another challenge by me, for you! Seeing as how I'm skipping the rest of my worthiness challenges based on this ones capabilities." Malik nods towards Light.

"All the pieces are in place except for the large living body and the 20lbs of silver." Malik points all around him in a sweeping motion. "Look at that, multiple directions. I'm so generous!" Malik floats away from the group.

"Funny you should mention age... Hehehe, Regardless, I'll see you in a few! Toodles!" And then suddenly; BAMF!!!

With a loud whoosh of air, Malik disappears. Leaving nothing behind but a cloud of red smoke and the smell of blood.


"Oh gee willikers, I've never thought of that, I mean it's just so obvious. Here let me get a rock!" He reaches down and grabs a rock about the size of a human hand with his tentacle. His tentacle crinkles as he grasps it. He attempts to lift the rock but his whole tentacle rips off. And then grows from his body again in mere seconds.

"Oh silly me, let me get a smaller one." He reaches for a rock the size of your average grape. This time he lifts it for a few seconds before it falls from his grasp with a tiny confetti shower.

"Perhaps if you hold me in the water... here grab onto me..." He extends a tentacle arm towards you.

Sense Motive DC1:
He's clearly already tried other options outside the ritual.


"I float..."


"And yet you walked into this situation blindly... Anyways, lets talk about me... Due to my Daemon physiology and the devil fruit I ate... well... It wasn't a good combination. And when my body would die and be sent back to my home plane, I get anchored and just reform instead, as you just witnessed. I've devised a ritual after many years to transform myself into a creature that can be killed and sent back. I've simply have needed a group powerful enough to kill the form in under one minute as I have no control of myself in that state."

He floats towards Kael, leaving Goldwill behind on the ground and passed Tassadar. "Yes, your group seems much more capable than the last Goldwill brought."

"Wha- What do you mean?" Goldwill stammers, getting to his feet.

"Oh nothing Goldwill, nothing at all. And as for your question Light, your life, seems like an adequate compensation hmm? I'll need a still living body, a large one... I believe you can find one or two in this cave. Also roughly 20lbs of silver. Bring it just past the veil of water and I will begin the ritual."


Mordrin assumes the tongue thing was simply something the creature does.

"I could have killed you all individually or even now when your together. But then I would have to wait for another group to get brazen enough to show some competence and fight my minions... again..."

Malik looks down at Goldwill. His body relaxes and is able to move freely again, though he stays laying down underneath the taloned toes of Malik. "Good boy..." Malik says with arrogance towards Goldwill.

"You see, I've been looking for a particular strong group of individuals that aren't afraid to defy the laws of the land to come and be of an assistance to a powerful daemon such as myself. And you seem capable enough to handle what I require. So, interested?"


Your at full Tassadar.

Spell Penetration?: 1d20 + 4 ⇒ (3) + 4 = 7

Tassadar's spell doesn't seem to have any affect.

"That's adorable..." Malik says to Tassadar.

He looks Light over, though you can't see his face. You here a sadness in his voice as he speaks. "I wish to die... So our goals align do they not? Everything I've done up to this point is to accomplish my goal... I care not who I hurt and I still don't."


Sense Motive: 1d20 + 12 ⇒ (16) + 12 = 28

"Alchemist fire won't help against me, my minions sure... But not me."

Light's sudden blast from her gun connects to Malik's head. A huge shower of shredded paper covers the cave behind Malik's body. Now headless, the body lurches forward as if it would fall... But it doesn't. "Even my preparation for you specific weapon wasn't enough... Hmm... Impressive."

Malik's head seems to just grow out of his body in the form of white paper and as it completely forms, turns to the proper color it once was. "So can we talk now?"


Ah forgot about the barrel!
1d100 ⇒ 48

Goldwill's tumble causes the barrel of seawater he was carrying on his back to bursts open slightly. Causing its contents to spill out underneath Malik. You see his body raise slightly as if it floated on top of what little water there is before the water absorbs into the ground. Three long green tongues can be seen licking the air underneath Malik's hood.


Light:
You hear the sound of rustling paper as Malik places his foot on Goldwill's head.


This creature is a Venedaemon.


Sorry for the hiatus folks! Thanks for being patient!

"Thank you for the healing, I should be fine now... Well let's see, this mine has other levels, but in my dreams I never traversed the 2nd or 3rd level. It's strange... I feel like I'm missing something important and I can't think of what it is."

You continue to walk a few more paces and the path splits. One going north, the other continuing west. Goldwill grasps his handaxe quickly, as a familiar voice, this time coming directly west of you breaks the silence. "Well I guess it's about to time for you to see me with your own eyes."

A tall, elegantly robed figure steps forth from the shadows and into the light. Though its face still remains obscured seemingly by a magical shadow veil with only pin points of light for his eyes. What can be made out is clearly not humanoid. Two tentacles from each sleeve dance about its edge. Grayish green in color. One set of tentacles is holding a bluish red crystal. The robe itself is grey, but highly styalized with red and gold accents. A beautiful golden amulet can be seen hanging from around the outside of the hooded robe figures neck and stretches down below what you can assume is his midsection. What little you can see of his feet take you aback with there appearance. Almost bird like in design.

Kael:
You can hear the sound of rustling paper as the creature walks.

"Good day everyone! I'm glad my little minions didn't eat you up, well mostly anyway. You may call me Malik. If it so pleases you."

Goldwill Will Save: 1d20 + 4 ⇒ (3) + 4 = 7
Goldwill suddenly charges and attacks Malik. But he was apparently ready for it and waves his tentacles of his free arm and Goldwill's body suddenly locks up and tumbles to the floor unmoving at the creatures feet. Malik places one of his bird like feet on top of Goldwill's head and brings the crystal up to his mouth and eats it. It shatters as if made of hollow sugar candy and sparkles before fading out of existence. "Goldwill, you rash boy... I only wanted to talk with your newest friends."

Even though you cannot see his face. It's easy to tell Malik is smirking. Seeming to enjoy the sensation of Goldwill clutched in between his talons. Drawing a little blood in the process. Malik's disposition is that of someone in complete control and exudes a overwhelming confidence.

"So... any questions thus far?" Malik says coyly.

Knowledge: Planes to identify Malik.


Hey guys sorry I haven't posted, turned into a busy week with not a lot of free time. I'll try to get a post up soon!


Sounds like a bad time. lol

Kael thinks long and hard about what the creatures that made the roar were. The best he can summarize is that the creature isn't an animal, but a magical beast of some description. Very large and very dangerous.


Ziggit and Light utterly destroy the cacodaemon with ease. Causing bits and pieces of shredded paper to go flying across the room.

Goldwill tries to haymaker the last cacodaemon.

Brass Knucks: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d3 + 9 ⇒ (3) + 9 = 12

With one more solid thump. The cacodaemon shreds as it goes flying across the room before it tumbles to a stop and lays motionless on the cold cave floor.

You all hear the familiar voice in your minds once more.
"Well four loud noises instead of three... hmm. Not on my game today... Oh well, you still hav-"

From far off in the cave a sudden low screeching roar that sends shivers down your spine echos across the cave walls. Another roar, closer this time. Almost rattling the very tracks you have been following.

"Them... you still have them... hmm it appears I "accidentally" woke up the other inhabitants of this mine... well... have fun with that!"
The voice then silences once again.

Looking at the gray stone that was not bitten by the cacodaemon. I becomes obvious that it is a Thunderstone. Goldwill motions you all to follow him as he grits his teeth.


Children please, suck the tit you prefer...


1d100 ⇒ 92

Kael's strike pierces the central eye of the Daemon and it shreds from his blade to the floor. This time however a small gray stone can be seen among the shredded paper.

The other two Daemons left can now be seen producing the same type of stones from there mouths and they both bite down on them.

BOOM!!! A loud concussive noise is made as the stone breaks apart. Causing some of the paper-like teeth of the Ofuda to instantly shred.

BOOM!!! Another loud bang is heard from the one that Tassadar is currently engaged with.

Kael, Ziggit and Tassadar need to make Fortitude Saves.
Goldwill Fort Save: 1d20 + 6 ⇒ (19) + 6 = 25

DC15 Fort Save:
If fail, you are deafened.

Light, Mordrin, Ziggit. Your the next contestants on the price is blood!


I don't either lol, somehow I can see it and use things. Just takes forever! Uhg!!


I'm assuming Tassadar meant west west. Do to not being in a flank position if he went east. Also Tassadar's turn won't happen till after Ziggit's due to initiative order. I just placed him there so I don't have to move him later.

Goldwill steps up to the one daemon that took out Green and launches a haymaker!
Brass Knucks: 1d20 + 8 ⇒ (5) + 8 = 13

But he only clips the wing of it and does no damage.

Waiting on Light, then Kael is up, then Cacodaemons, Tassadar's will happen after Kael's.

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