Ain-Mekh

Siniglunde "Sandy" Bankks's page

27 posts. Alias of Terquem.


Full Name

Siniglunde "Sandy" Bankks

Race

Dwarf (Baylor)

Classes/Levels

Cleric of Mevbolla/2 | HP 15/15| AC 14 | PP 11 | S -1, D +1, C +2, I +0, W +5, Ch +6 |x.p. 400

Gender

NPC: F

Size

M

Age

27

Special Abilities

Channel Divinity

Alignment

LG

Occupation

Candle Maker

Strength 9
Dexterity 13
Constitution 14
Intelligence 11
Wisdom 16
Charisma 18

About Siniglunde "Sandy" Bankks

Proficiency Bonus, +2
Senses, Darkvision 60 ft
Proficient Saves; Wisdom, Charisma
Experience Points: 400

---Movement---
Speed: 25

---Defense---
Hit Die (2d8+4) | HP, 15 | Damage Taken:
Armor Class: 14 (Chain Shirt (13), +1 Dex)

---Offense---
Proficiency: +2
Strength Modifier: -1
Dexterity Modifier: +1

---Melee---
Quarterstaff +1, d6-1, versatile (d8-1)

---Ranged---
None

---Character Sheet Details---
---Background---
Candle Maker

Dwarven Traits (Mountain Dwarf)
+2 to Strength, +2 to Constitution
Base Speed, 25
Darkvision 60 ft
Advantage on saves versus Poison
Resistance to Poison Damage
Proficiency with the battleaxe, hand axe, throwing hammer, and warhammer
Proficiency with Candle Maker’s Tools
Stonecunning
Proficiency with light and medium armor

Class Abilities (Cleric)
Spell Casting, Divine Domain

Mevbolla Golden Hand (Sharindlar) – The Goddess of Natural Beauty (Lust, Fertility, Spring, and Renewal). She is associated with one of the twin moons, the one called Mev Taucg

Proficiency with Armor – Light, Medium, and Shields
Proficiency with Weapons – Simple (all)
Proficiency with Tools – Candle Maker's tools
Proficiency with Saving Throws – Wisdom, Charisma
Proficiency with Skills – Medicine, Religion

Domain
Life, Proficiency with Heavy armor, Bonus healing of 2+level hit points with healing spells of level 1 or higher
Channel Divinity - Preserve Life (Action) heal 5x(level) in HP to any creatures (divided among them) within 30 feet
- turn unead

Spells
Spell Slots Available, 3, first level
Spells Prepared; (5) Detect Magic, Healing Word, Protection from Evil, Shield of Faith,
Domain Spells Prepared; Bless, Cure Wounds
Cantrips Known (3) Light, Mending, Thaumaturgy

---Skills--

---Monies---

---Equipment---
Siniglunde’s Trinket
Backpack,

---Armor
Chainmail Shirt (AC13 +Dex Bonus)

---Weapons
Quarterstaff

---Experience Points---
100

---Siniglunde’s Trinket---

Siniglunde is in possession of a mysterious artifact. The history of this artifact is complicated and bound up into the provenance of the lineage of the Dwarven Kings.

Relic History:
Once upon a time, before the unification of the island of Balor under the rule of the first great Dwarven king, King Harragold, there was as shrine built on a cliff overlooking the Estuary of the Two Horns (where the city of Cipenny is now located, on the North Horn). This shrine was in the form of a fortified light house once believed to have been occupied by an order of Dwarven Monks who dedicated their lives to the safe travel of ships entering the narrow estuary channel just northwest of the North Horn, where the Ouangolokkurgun River flows into the Sea of Alodoa (Mare Alod). These Dwarves were said to live humble lives, and practiced a form of “trial by combat” involving heavy wooden mauls. They were said to be stoic, but honest and brave.

One of these legendary monks became a hero in the early days of the unification, prior to the Unification Wars, when she sacrificed her life in the rescue of a drowning dwarven child. This Monk’s name was Pholempa Helgadelga. The drowning child she rescued from the dangerous waters of the Ouangolokkurgun River was the Father of King Harragold, Prince Halgold the First. Pholempa was very old at the time of her heroic rescue and the effort, it was said, ruptured her heart and she died only three days after saving the prince’s life.

Pholempa’s body was cremated, in the traditions of her order, but when the remains were examined one of her toe bones was found to have turned a metallic black in color and was not consumed by the fire. According to legends, this bone was placed in a crystal philatory (a tube shaped sort of reliquary) capped, and sealed, with silver and gold, and placed within an iron box stored in the top of the ceiling of the light house shrine.

During the Orc (Tafganor in Urandoman) uprising under the reign of Queen Geurtrot, the shrine was destroyed and sacked by an Orc tribe under Chief Tzool Kisjergit. The Relic of Saint Pholempa was lost at this time.

The order of monks eventually disbanded (some say they evolved into the current religious order of the State Church of Balor). The light house was reconstructed under King Arman’s Grandfather, Prince Regent Llyngold Isnorjur. During the reconstruction the iron box was found within the ruins, buried under tons of ruble, still sealed, However when the box was opened, the relic was missing.

The current noble houses of the Kingdom of Balor all trace their patents of nobility to the unification of four dwarven families under King Harragold, and the divine right placed within him to rule based upon the interpretation of the miracle of the rescue of the drowning prince. The Relic of Saint Pholempa is said to be physical evidence to support to truth of the mystery of this miracle.

Many temples, and noble houses of the Kingdom all claim to be in possession of the one true Relic of Saint Pholempa, and keep the relic as a sign of their right to their positions of authority (early in the establishment of the Kingdom, during the first drafting of the laws of the land, there were conflicts of epic proportions regarding disputed claims to possession of the relic, and some of these conflicts nearly brought about an end to the fledgling kingdom). T this day many dwarves believe that a secret meeting was held among the early religious leaders and noble lords and an agreement was reached that no longer would any dwarf dispute the claim of any other dwarf’s possession of the Relic of Saint Pholempa.

Today, in the Kingdom of Balor, there are at least seventy three known Relics housed in special shrines, temples, museums, and private collections, all claiming to be the Relic of Pholemba.

Siniglunde is in possession of the relic of Pholemba. This relic takes the form of a cylinder shaped, small, but heavy, crystal vial capped with a silver and gold seal. It is difficult to see the object within the vial (the sides of the vial are fluted) but it appears to be a small black stone.

Casting Detect magic on the Relic will show that it has a faint aura.

Once per day, if a special prayer is spoken after a period of reflection and meditation (a short rest) over the relic and then the relic is held tightly in the hand a spontaneous miracle is likely to occur that can produce one of three effects

The holder of the relic will be renewed in health and vigor
The holder of the relic will be filled with a sense of purpose and bravery
Or
The holder of the relic will see a vision of fortuitous behavior likely to save them from harm in the immediate future

Game Rules for the Relic of Pholemba
This is a Minor Magical Artifact of questionable origin. After a short rest, if a Cleric of Good Alignment invokes a spell of protective nature over the Relic there is a chance the Relic will spontaneously produce one of three miraculous effects.

The chance that a miracle will manifest (if possible) is determined by rolling a d20 plus the Cleric’s Wisdom and Charisma Ability Modifiers (DO NOT apply Proficiency) and applying a modifier of +1 to the roll for each good aligned character within 30 feet of the relic who is injured or suffering a negative condition. On a roll of 20+ a miracle manifest from the list below;

1-3 The holder of the relic is healed of one Hit Die of damage (taken at maximum value) and recovers one Hit Die. The effect also removes any curse, poison effect, or negative condition that was not removed by the short rest.

4-5 The holder of the relic is filled with a sense of noble purpose and heroism. Once in the next 24 hours the character can use the properties of the Inspiring Leader feat and all companions gaining Temporary Hit Points from this effect gain Inspiration.

6 – The holder of the relic gains Inspiration, and also may apply a bonus of +d6 to any one save, skill or ability check, attack or damage roll made in the next 24 hours. The bonus can be applied after the roll is made and it is revealed if the roll was a success or not.

The Relic of Pholemba will not manifest another miracle for a period of 24 hours after it has successfully manifested any of the above effects.