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DEFENSE
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AC 13, touch 13, flat-footed 10
hp 41
Fort +4,
Ref +6,
Will +5
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OFFENSE
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Speed 20 ft.
Melee
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STATISTICS
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Str 10, Dex 14, Con 14, Int 16, Wis 10, Cha 15
Base Atk +3; CMB +1; CMD 13
Traits
Outcast's Intuition: You are able to sense the motives of others and use that sense to bolster your magic against dispelling. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.
Animal Friend: You've long been a friend to animals, and feel safer when animals are nearby. You gain a +1 trait bonus on Will saving throws as long as an animal (Tiny or larger, must be at least indifferent toward you) is within 30 feet, and Handle Animal is always a class skill for you.
Drawbacks
Feats
Accursed Hex: When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at its saving throw against the hex’s effect, you can target the creature with the same hex a second time before the end of your next turn. If the second attempt fails, you can make no further attempts to target that creature with the same hex for 1 day.
Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Familiar
Fox: Gain +2 on Reflex saves
Skills
Spellcraft (+10)
Use Magic Device (+10)
Heal (+6)
Knowledge (Arcana) (+10)
Knowledge (History) (+10)
Perception (+6)
Craft (Alchemy) (+9)
Fly (+6)
Diplomacy (+4)
Sense Motive (+5)
Handle Animal (+5)
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages:
Common, Sylvan, Goblin, Dwarf