Fey Friend

Chuffer Stronginthearm's page

66 posts. Alias of Mainer.


Full Name

Chuffer Stronginthearm

Classes/Levels

Witch 6 / HP: 41/41

Strength 10
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 10
Charisma 15

About Chuffer Stronginthearm

Backstory:


Statistics:

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DEFENSE
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AC 13, touch 13, flat-footed 10
hp 41
Fort +4, Ref +6, Will +5
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OFFENSE
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Speed 20 ft.

Melee

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STATISTICS
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Str 10, Dex 14, Con 14, Int 16, Wis 10, Cha 15
Base Atk +3; CMB +1; CMD 13
Traits
Outcast's Intuition: You are able to sense the motives of others and use that sense to bolster your magic against dispelling. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.
Animal Friend: You've long been a friend to animals, and feel safer when animals are nearby. You gain a +1 trait bonus on Will saving throws as long as an animal (Tiny or larger, must be at least indifferent toward you) is within 30 feet, and Handle Animal is always a class skill for you.

Drawbacks
Feats
Accursed Hex: When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at its saving throw against the hex’s effect, you can target the creature with the same hex a second time before the end of your next turn. If the second attempt fails, you can make no further attempts to target that creature with the same hex for 1 day.

Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Familiar
Fox: Gain +2 on Reflex saves
Skills
Spellcraft (+10)
Use Magic Device (+10)
Heal (+6)
Knowledge (Arcana) (+10)
Knowledge (History) (+10)
Perception (+6)
Craft (Alchemy) (+9)
Fly (+6)
Diplomacy (+4)
Sense Motive (+5)
Handle Animal (+5)

ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages:
Common, Sylvan, Goblin, Dwarf

Special Abilities:

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SPECIAL ABILITIES
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Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.

Spells:

Hexes
Flight:At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.

Slumber: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Tongues: A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 5th level, a witch can use this ability to speak any language, as per tongues.

Evil Eye:he target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.

This is a mind-affecting effect. At 8th level the penalty increases to –4.

Cantrips
Message
Guidance
Detect Magic
Read Magic

Lvl. 1 (4 per day)
Cure Light Wounds
Ray of Enfeeblement
Inflict Light Wounds
Charm Person
Ventriloquism

Lvl. 2 (3 per day)
Burning Gaze
Steal Breath
Cure Moderate Wounds
See Invisibility
Invisibility

Lvl. 3 (3 per day)
Air Blast
Suggestion
Bestow Curse
Trial of Fire and Acid


Gear/Possession-s:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Current Load Carried: less than 100 lbs

Appearance and Personality: