Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Edrukk narrows his eyes and crosses his arms. "I'm no' fer trustin' 't." With a thought, he frees his hands to cast a spell.
Casting Detect Magic and concentrate to get as much information as possible about the stage.
Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)
Erine's frowns, shifting back to her ordinary appearance. She mimics Edrukk's gestures.
Casting Detect Magic and trying to identify whatever it is. Spellcraft:1d20 + 11 ⇒ (8) + 11 = 19
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12
It plays over and over again. It is a wonderful story even if it was for the kids. The little girl dresses her bear up as a ballerina, and the forest creaturs want to see it dance it tries to explain that she was just dressed up that way and does not know how but she tries and tries to dance for the others one fey is moved by how hard the bear is trying so she uses her magic to make the bear a wonderful dancer....
He pauses to breathe.
They have all kinds of shows and not all of them were illusions. There were actors, costumes and music. I put on a few productions myself back in the day.
Pro Skill Director 1d20 + 6 ⇒ (5) + 6 = 11
There was a prop's room and actors crawl space around here somwhere.
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
"Hrmph. Seems like magic like 'at could be put t' more productive use."
Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:
Canvy follows as he speaks to Broccan, "See I told ya these gnomes was crazy, but a nice crazy." he smiles and laughs, though as he sees goat, he looks hard at and long, a scowl appearing on his forehead. He follows Minniwick, "Crazy old gnome, where's he going?"
He too looks at the costumes on the racks, and shrugs his shoulder as his head turns slowly from side to side. "I mean what's the point?"
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:
Hearing the slight whistle of the wind, Canvy turns around to where Edrukk and Minniewick are positioned around a box. Put out by the sound Canvy asks, "What the hell was that? what you two up to?" he looks accusingly at the dwarf.
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
"Look 't me! Ye think Ah 'istle? Nah, th' gnome be openin' th' box."
He steps back 5' and draws his sword, though, watching to see what issues forth.
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
•No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon’s DC).
•Darkvision 60 feet.
•Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
•Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
•Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
•Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
•Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
•Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
•Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
•Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
•Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
•Undead do not breathe, eat, or sleep.
Vulnerable to fire
DM Notes
Spoiler:
DEFENSE
AC 20, touch 10, flat-footed 20 (+10 natural)
hp 60
Fort +4, Ref +2, Will +8
DR 5/—; Immune undead traits
Weaknesses vulnerable to fire
OFFENSE
Speed 20 ft.
Melee slam @
[dice]1d20+14[dice]
Damage [dice]1d8+10[dice]
Fort save DC 16
Mummy Rot (Su)
Mummy Rot: curse and disease—slam; save Fort DC 16; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha; cure —.
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
KenderKin:
Am I only able to identify that it's undead, then?
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
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Initiative Order 17 Creature 10 Broccan (free to act) 05 Eddrukk (free to act) 01 Minniwick (paralyzed 2 rounds) ?? Canvy (Will save required) ?? Erine (Will save required) ?? Goat (Will save required) ?? Sanstree (paralyzed 2 rounds)
Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)
KenderKin wrote:
Will save DC 16
failed ** spoiler omitted **
Initiative is 1d20
Beat that!
Will Save:1d20 + 6 ⇒ (17) + 6 = 23
Init:1d20 - 1 ⇒ (3) - 1 = 2
Sorry, guys. Really busy getting ready for Script Frenzy, but I'll make sure to keep an eye on things here.
Erine's eyes widen. "Edrukk, wh-what's that?"
Oh, and Goat's save, just 'cause:1d20 + 0 ⇒ (2) + 0 = 2
Behind her, unnoticed, Goat stiffens and falls on his side.
Alright, Canvy, it's all up to you.
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
All good, Erine.
"Undead. Ah ferget th' name, but 'ey be weak 'ginst fire. 'ere be more, but Ah dinnae 'member 't."
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Initiative Order 17 Creature 10 Broccan (free to act) 05 Eddrukk (free to act) 02 Erine (free to act)) 02 Goat (paralyzed 2 rounds 01 Minniwick (paralyzed 2 rounds) ?? Canvy (Will save required) ?? Sanstree (paralyzed 2 rounds)
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Looks like the creature's up unless Sanstree beat its initiative.
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Initiative Order 17 Creature 15 Canvy (free to act) 10 Broccan (free to act) 05 Eddrukk (free to act) 02 Erine (free to act)) 02 Goat (paralyzed 2 rounds 01 Minniwick (paralyzed 2 rounds) ?? Sanstree (paralyzed 2 rounds)
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
"'it 't wit' fire if'n ye got 't!"
The dwarf intones a spell and a beam of pure sunlight flashes from the palm of his hand at the undead abomination.
Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
That sure wasn't worth re-typing on my phone after it got eaten.