PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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M somewhat akin to a kender Y / MA

You are now spoiler tagged in the game-play thread!

Spoiler:
If you hurry we can get you to meet the elves and be there spying upon the heroes right now (they just noticed some elves watching them)....


@Kythel

I did a quick look over of your character and found a Invalid feat.
Versatile Channeler can not be taken, since Pharasma only allows Channel positive, even as a True Neutral Deity.

Versatile Channeler (Special requirement):
Note: This feat only applies to necromancers, neutral clerics who worship neutral deities, or neutral clerics who do not worship a deity -- characters who have the channel energy class ability and have to make a choice to channel positive or negative energy at 1st level. Clerics whose alignment or deity makes this choice for them cannot select this feat.


M somewhat akin to a kender Y / MA

Leave it, we will make this one character the exception to that rule.

I think all PCs should be exceptional in some way. : )


And what of the Thoughts on that elf at 50ft?


M somewhat akin to a kender Y / MA
Alkaid Ingrid Bridgette Aiba wrote:
And what of the Thoughts on that elf at 50ft?

Those will be going up in the game play thread of course.... ; )


M somewhat akin to a kender Y / MA

So soonish we will have that short time to level (to 8th) and get our ducks in a row so to speak to roll into the next chapter.

Also included in that is down-time for crafting or have others craft for you.

Alkaid it seems wants to create a peace treaty or something with the elves. !!! Go Alkaid!

Of course I will also be seeking feed-back on how well and or poorly I did an encounter and suggestions for improvement are always welcome!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
KenderKin wrote:

Loot:

Henwen possessions: Dying staff(16 charges; see Appendix III: New Magic Items), one block of incense of obsession, platinum ring worth SO gp (focus for shield other spell).
Tully possessions: +2 studded leather armor, +1 keen bastard sword, 4 darts, ring of mind shielding.
Dyson possessions: Dagger, potion of cure light wounds, arcane scroll of see invisibility, cloak of charisma +2, wand of non-detection, platinum ring worth 50 gp (focus for shield other spell)

Dying Staff: This staff is constructed from humanoid bones wired together into a single piece. It allows use of the following spells:
• Animate dead (1 charge)
• Create undead (2 charges)
*Reincarnate (7 charges)
*Resurrection (10 charges)

Based on this description, we can reincarnate both of them (14 charges) or resurrect one (10 charges, leaving us one short of a reincarnation) and wait on the other.

I vote we bring back the paladin and relate that the woman said to bring him back first. His sense of chivalry might lend him to help us recharge the staff enough to bring her back as well.


Edrukk you and Sanstree might be able to charge the staff up some after a day, so we can use Reincarnate.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

I vote to ressurect the paladin and reincarnate Tully.

If she ends up a squirrel, so be it.


Reincarnate only does humanoids or those with humanoid blood.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Alkaid Ingrid Bridgette Aiba wrote:
Edrukk you and Sanstree might be able to charge the staff up some after a day, so we can use Reincarnate.

I forgot about Sanstree's druid levels. Unfortunately, none of the spells in the staff are in my spell list as a warpriest, so I can't actually use it or recharge it. Until he can cast reincarnate, he can't recharge it, per RAW.


True, that Sanstee can only recharge with Reincarnate, but a Warpriest can charge it up with Animate dead at level 7.
It'll take up a 3rd level spell slot, though it'll now be based on their diety's and one's ethics.

I'm sure Gorum won't mind it since Tully went down in glorious battle, and it's to revive her alive.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
Alkaid Ingrid Bridgette Aiba wrote:

True, that Sanstee can only recharge with Reincarnate, but a Warpriest can charge it up with Animate dead at level 7.

It'll take up a 3rd level spell slot, though it'll now be based on their diety's and one's ethics.

I'm sure Gorum won't mind it since Tully went down in glorious battle, and it's to revive her alive.

Per d20pfsrd, animate dead is not on the warpriest spells list. It really doesn't seem in keeping with the spells I would expect for the warpriest, so I didn't expect it to be there. But I checked before I said it wasn't there the first time and double-checked just now.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Technically even after leveling Sans will not have access to 4th level spells yet....


Shadow's Status
Alkaid Ingrid Bridgette Aiba wrote:

@Kythel

I did a quick look over of your character and found a Invalid feat.
Versatile Channeler can not be taken, since Pharasma only allows Channel positive, even as a True Neutral Deity.

** spoiler omitted **

OOps...


Shadow's Status
KenderKin wrote:

Leave it, we will make this one character the exception to that rule.

I think all PCs should be exceptional in some way. : )

OK, thanks. :-)

If I could not utilize that build I probably would have changed Gods though I do like the Lady of Graves. Tis easier to stay as is.

Looking forward to seeing how this build operates.

It should also be interesting to see how this character's personality develops. I don't often do sullen characters but this guy would certainly qualify based on his experiences.


The Playtest for Ultimate Intrigue is out.

I looked it over and it is interesting.
Great for campaigns for where you stay in one spot.


M somewhat akin to a kender Y / MA
Alkaid Ingrid Bridgette Aiba wrote:

The Playtest for Ultimate Intrigue is out.

I looked it over and it is interesting.
Great for campaigns for where you stay in one spot.

I am considering this for my next pbp AP.....

Link


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Cool. Sounds interesting.


M somewhat akin to a kender Y / MA

Seem to have some cross-thread tension about who knows what about which characters. In this case we can assume that in ooc players can see others sheets by simply clicking on them.

In the game thread, share what you want to share with each other. If it's beyond that such as using detect evil on a teammate....

first reconsider, second send me a private message


I think it was a simple misunderstanding KK on the spoiler and check requirements.

As I used "+" in the check,
if you deal with digital logic, "+" means OR
while in programming "+" is pretty much an AND.

that and I've skimmed posts before missing key details, so I think Kythel missed it when he quickly read it.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

No tension here. I think its sort of an unimportant point anyhow, at some point I will meet the REAL Alkaid :-)


M somewhat akin to a kender Y / MA

Updated the campaign info tab:

Hear ye! Hear ye! the list of accomplishments of the brave heroes of the Shackled City!

Saved the Orphans from Life's Bazaar
Stemmed the flow of orc mercenaries from the Forge of Fury
Saved Cauldron from the Flood Season!
Defeated the Speaker in Dreams!
Solved the mystery of The Standing Stones!

About to confront the Demonskar Legacy!!!


M somewhat akin to a kender Y / MA

I guess everyone can level to 8th, excluding our new arrival who is coming on at 8th level already.

Again any feedback would be much appreciated!

Also if anyone is interested in helping me edit prior chapters word documents......

Level to 8th!


If you need renders, I can make those.


M somewhat akin to a kender Y / MA
Alkaid Ingrid Bridgette Aiba wrote:
If you need renders, I can make those.

Thanks!

I will take a look at what I have and what I need. Usually I end up using google-fu to find images, and find more than one option and deciding later which one to use.


M somewhat akin to a kender Y / MA
Alkaid Ingrid Bridgette Aiba wrote:
If you need renders, I can make those.

If Tully is going to be around for a minute then she might be a candidate for a render.

Tully info for render

Spoiler:

Tully: Human Female Rog6/Ftr2/Shdl ): CR 9; Medium-size humanoid;
Init +8; Spd 30 ft.;
AC 19 (touch 14, flat-footed 15);
Hit points 78/78
Saves 1d20 ⇒ 11 Fort +8, Ref+11, Will +4
Keen bastard sword 1d20 + 7 ⇒ (10) + 7 = 171d10 + 4 ⇒ (1) + 4 = 5 & 1d20 + 2 ⇒ (9) + 2 = 111d10 + 4 ⇒ (1) + 4 = 5 crit 17-20/X2
Sneak attack +3d6 ⇒ (5, 4, 2) = 11
Dart 1d20 + 10 ⇒ (15) + 10 = 251d4 + 2 ⇒ (2) + 2 = 4 & Dart 1d20 + 5 ⇒ (16) + 5 = 211d4 + 2 ⇒ (2) + 2 = 4
Sneak attack +3d6 ⇒ (6, 2, 5) = 13
SQ Hide in plain sight, evasion, darkvision 60 ft.,
uncanny dodge, mind shielding;
Str 14, Dex 18, Con 15, Int 9, Wis 12, Cha 12. Height 5 ft. 11 in.
Skills and Feats: Balance +14, Climb +13, Escape Artist +13,
Hide +14, Jump +8, Listen +5, Move Silently +14, Perform +6,
Spot +6; Blind-Fight, Combat Reflexes, Dodge, Improved
Initiative, Mobility, Spring Attack.
Hide in Plain Sight (Su): Tully can use the Hide skill even while being observed, as long as she is within 10 ft. of shadows.
Uncanny Dodge (Ex): Tully retains her Dexterity bonus even when caught flat-footed or attacked by an invisible opponent, and she can't be flanked.
Mind Shielding (Su): Tully's ring grants her immunity to detect thoughts, discern lies, and any attempt to magically discern her alignment.
Possessions: +2 studded leather armor, +1 keen bastard sword, 4 darts, ring of mind shielding.
Roleplaying Notes: Tully believes Dyson has told her the truth, when in fact she has been fooled by him.

She probably needs a little rebuilding

How is leveling going for everyone?
Sanstree is excited in gaining access to both druid and wizard 3rd level spells! He of course loves a new spell called mad monkeys!

Mad Monkeys

Spoiler:

School conjuration (summoning); Level bard 3, druid 3, sorcerer/wizard 3, summoner 3

CASTING
Casting Time 1 round
Components V, S, DF

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect swarm of monkeys
Duration 1 round/level
Saving Throw none; Spell Resistance no

DESCRIPTION
You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm. Creatures failing a saving throw against the mad monkeys’ distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm, using your caster level plus your casting ability score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful disarm or steal attempt against that CMB +10. An object stolen by the monkeys takes swarm damage each round the swarm is in possession of the object.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk is basically done. I ran into what I thought was an error in his build, so I was checking that and ran out of time. Another level of warpriest, so not a whole lot of changes happening.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan is leveled-up.


Alkaid's Leveled Up.


Tully Render


M somewhat akin to a kender Y / MA

Thanks for the render, that should make things interesting.

I can handwave the rest of this part, ie retrieving the head and charging the staff, restoring whomever and moving back to cauldron.


With Daz starting to release Genesis 3 stuff, the Genesis 1 and 2 stuff should go on sale more often, and is great for PBP renderings.


M somewhat akin to a kender Y / MA

Broccan's willpower and Tully are both linked above the game. I of course will be moving Ossington into the campaign info tab and putting new stuff up top.


M somewhat akin to a kender Y / MA

SO the idea I am offering is bring back tully, return with her to cauldron ask Jenya to charge the stave and then have Tully return to bring back the paladin and his mount.

Whilest you lot find the next chapter to start...


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

What part of your post did you think was too difficult for our reading comprehension level? I think everyone understood you fine.


M somewhat akin to a kender Y / MA

It's that darn Sanstree, smart as all get out, but an accent like he has a mouth full of pearls of power....

It is a wonder his spells with verbal components work at all....

Plus I sometimes think no one listens.. : )


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

I may not have internet access the weekend of the 4th, so I might be radio silent from Friday to Sunday. Just a heads up. If I can post, I will.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

DOT again, this thread is not coming up on my Focus Threads.


M somewhat akin to a kender Y / MA

I am hoping that everyone is ready to go back to cauldron and leave this side-trek far behind.....

Is anyone in the market for a henchman..ie taken the leadership feat or planning to do so?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
KenderKin wrote:

Is anyone in the market for a henchman..ie taken the leadership feat or planning to do so?

Not I, not with my charisma.


Had busy fun for the past while.....
and don't plan on henchmen, unless my charms draw them to me naturally without the need of that feat.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan's not a leader, unless you count standing in the vanguard.


To answer all those questions the campaign info tab will not hold!

I summon the SCAP player's guide!


Link


M somewhat akin to a kender Y / MA

You have arrived at the temple. Feel free to interact with Jenya for a moment before we go on to the inn.

As always if I post too fast And move you to the inn feel free to post and interact with Jenya.


M somewhat akin to a kender Y / MA

And out of the blue good old DM KK ties up a lose end! As you recall we skipped Zenith trajectory (the assumption is the Stormblades did it instead) so you guys did not get to meet these important persons, especially the dwarves of the cauldron region....

But you did get to find an ancestral home and kick some orc butt!

Anyway you needed to meet them, so here they are....also if anyone has a sword bearing the mark of a famous dwarven weaponsmith now might be the time to sell it!!!!


M somewhat akin to a kender Y / MA

Jenya....behind the scenes at the start of the AP she is fifth level, Afterwhich she doesn't level for some time.

She is currently 7th level....party level minus 1.

So any 5th or lower level cleric spell....

Sanstree just learned 3rd level spells...


M somewhat akin to a kender Y / MA

Ok so the cauldron newspaper is it a good new chapter idea or a waste of time?

I thought the headlines were worth it and each story can be read or passed over.....

As always feed-back is appreciated. ; )


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

It's not a bad idea. The execution leaves something to be desired, mostly related to editing.

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