PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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M somewhat akin to a kender Y / MA

OK so the clue was on the beach and now you know it.


Daz is having a genesis 2 blowout sale
Make great character renders and scenes for GMs and players alike.

Limited time only


M somewhat akin to a kender Y / MA

Ok I have three maps up for Valprak's voice at the top of the page.


M somewhat akin to a kender Y / MA

Sometimes it is the no-see-ums that get you!!!


M somewhat akin to a kender Y / MA

Three hill giants!

But you have the drop on them.....


M somewhat akin to a kender Y / MA

For some reason today these giants sound Swedish to me....

mystery solved


M somewhat akin to a kender Y / MA

After you guy's turn I will be checking my math and providing info on heal checks to let you know how bad off....or not the giants are.


M somewhat akin to a kender Y / MA

Hill Giants

Spoiler:
AC 20, 115 hit points.....Alkaid's giant 31/115; Edrukk's giant 100/115; and Broccan's Giant 75/115.


M somewhat akin to a kender Y / MA

; )


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

RL has me tied up. Please bot me as necessary and I will return in a day or two.


M somewhat akin to a kender Y / MA

I know where Alkaid is....where is everyone else?


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Kytel will be slightly behind Alkaid to her left.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I'm not sure which map I'm supposed to be looking at.


M somewhat akin to a kender Y / MA

Valpriks voice the V coded one. The other two I hope to label and use one day....


M somewhat akin to a kender Y / MA

Sorry for the delay, I have not been at my computer, will update soon.


M somewhat akin to a kender Y / MA

Dugobras Male fire giant expert 5

Spoiler:

NE large giant(fire) (space 10/reach 10) CR 12
Initiative 1d20 ⇒ 18 Senses Listen +6 Spot +19 Low light vision
AC 22 Touch 9 Flat Footed 22
HP (258)
Immunities Fire
Resistances None
Weaknesses Vulnerable to cold
Saves 1d20 ⇒ 11 Fort 18 Ref +6 Will +10
Speed 40
Melee Warhammer Attack #1 1d20 + 25 ⇒ (15) + 25 = 40 : Attack #2 1d20 + 20 ⇒ (17) + 20 = 37: Attack #3 1d20 + 15 ⇒ (20) + 15 = 35 Damage 2d6 + 17 ⇒ (2, 3) + 17 = 22
Slam 1d20 + 24 ⇒ (7) + 24 = 31 Damage 1d4 + 11 ⇒ (3) + 11 = 14
Ranged anvil fragments 1d20 + 13 ⇒ (4) + 13 = 17 Damage 2d6 + 10 ⇒ (2, 2) + 10 = 14 Plus fire damage 2d6 ⇒ (1, 5) = 6
range increment 120’
Attack Options Great Cleave, Improved Bull Rush, Improved Sunder, Power Attack
BAB +14 Grapple +29
Str 32 Dex 10 Con 26 Int 15 Wis 12 Cha 13
SQ Rock catching
Languages: Common, Giant, Ignan
Feats Cleave, Skill Focus (craft blacksmithing), Skill Focus (Use Magic Device)
Skills Climb +20, Craft (alchemy) +7, Craft (armor smithing) +12, Craft (blacksmithing) +23, Disable Device +7, Intimidate +19, Jump +20, Knowledge(religion) +7, Use Magic Device +14
Possessions +1 war hammer, +3 chain shirt, dagger, wand of displacement (14 charges), wand of cure serious wounds (22 charges), wand of dispel magic (18 charges)


M somewhat akin to a kender Y / MA

Sorry for the post delay. Was away from my materials for a bit...


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

I will be unavailable the rest of the day and weekend and likely posting again at some point on Monday, please Bot me as necessary. Thanks.


M somewhat akin to a kender Y / MA

Ok so we have two options here we can:

reach an agreement on direction to go while the obscuring mist is in effect and all go that way

OR

Each person can post under a spoiler which way they think the party is going and we can see what happens


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

I will be away Friday through Sunday bot me as necessary.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I will be traveling next week, but expect to have access to post in the evenings. A little jaunt to try new cycling trails that have been built on retired railbeds. Primary concern right now is the storms that seem to be a nightly occurrence in that part of the country.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 2

Good thing I'm not around......


M somewhat akin to a kender Y / MA

Everyone should make a perception check before Alkaids save, as it might make some difference in the check.

Thanks.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

OK.


M somewhat akin to a kender Y / MA

As you know I like to think about posts and formatting and everything ahead of time.....

As always if you see something I woulda/shoulds/ or coulda, done better let me know!


M somewhat akin to a kender Y / MA

I am afraid of what kind of damage Edrukk is going to start putting out....

Enjoy your vacation Big E.

I am sure you have plenty of time while the others figure out what the hags were up to.......maybe even what Nidrama said about this place...


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Ha! I can always roll natural 1's!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Well, apparently my attempts to keep up with the rule changes failed - or Hero Lab has some bugs.

I thought the warpriest retained the bonus to their attack when using their sacred weapon, but that does not appear to be the case. Can anyone confirm?

It looks like I need to fix a lot...


That was true during the playtest and was changed when officially released.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Yeah, thus the "retained" part of my statement. I knew it was up for discussion, but I thought that rule stuck.


M somewhat akin to a kender Y / MA

Yeah but that +8 strength boost makes up for it....


M somewhat akin to a kender Y / MA
Sanstree wrote:
Good thing I'm not around......

Yeah a +8 strength boost makes your strength a 15


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7
KenderKin wrote:
Yeah but that +8 strength boost makes up for it....

Sure, but I needed to know the right of it so I calculated my attack bonus correctly. I've been doing it wrong plus I cannot use Vital Strike because I don't have the necessary BAB until next level. Lots of changes, some good, some bad.


M somewhat akin to a kender Y / MA

Everyone please level to 9th!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

9th? Are we skipping over eighth or did I miss a level-up?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

You missed a level-up.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I was feeling like the poor lad was stuck in place. On to better subjects - does the Death or Glory feat sound like it's tailor-made for a Gorum worshiper to anyone else?

And another question: Can Cleave be used on a Vital Strike attack? I haven't read closely looking for gotchas that prevent it.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Great cleric 7 will do the level up tomorrow


M somewhat akin to a kender Y / MA
Edrukk Thorvirgun wrote:
And another question: Can Cleave be used on a Vital Strike attack? I haven't read closely looking for gotchas that prevent it.

I see no reason not to OK it. Cleave might come up more often fighting mooks. If you do just let me know your intention in your post...

Example:
Facing off against two gnoll hunters Edrukk moves up and attempts to cleave them both.....


M somewhat akin to a kender Y / MA

Just a reminder max hit points per level.


M somewhat akin to a kender Y / MA

Wow we are going through the Demonskar legacy pretty fast.

Fortunately I have been replacing the random encounters in the next chapter with something more cohesive....

You can thank this guy....
link

Just don't read the threads, but he also sent me some stuff.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20

Updated except for my Feat, what would you all rather see:

Fateful Channel - When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better result on a single attack roll, skill check, or saving throw of their choice within a number of rounds equal to your Cha bonus (So for Kythel it would last 4 Rounds!). Multiple uses of this ability do not stack, but they do reset the effect's duration. A creature can only benefit from one instance of this channel effect at a time. Assuming Kender allows me to take it, its from Inner Sea Gods.

OR Alignment Channel - Channel energy can heal or harm outsiders.

I could also just take Extra Channel to channel 2x more per day...


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 1/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

I would say Alignment Channel, because it expands your ability to inflict mass damage.

The re-roll thing sounds nice, but the dice roller program tends to screw us over on multiple attempts of the same roll.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I like Alignment Channel in the right adventure. How often would it come up in this story?


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20
Edrukk Thorvirgun wrote:
I like Alignment Channel in the right adventure. How often would it come up in this story?

The Demon motif we are seeing here leads me to believe we may see more Planar foes which is what made me think of the idea for Alignment Channeling.


M somewhat akin to a kender Y / MA

This is the Demonskar legacy....


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Sounds like a wise choice, then. I just meant that it is situationally very good.


Rogue 2/Cleric of Pharasma 14 | HP = 157/157 | AC = 27 | Initiative +8 | Perception +22 | CMD – 23 | CMB – +11 | F +12 (+14 Spider Poison) | R +13 | W +14 | Channels 12/12 | HP = 2/2 | Cold Resistance 20
Edrukk Thorvirgun wrote:
Sounds like a wise choice, then. I just meant that it is situationally very good.

Alignment Channel it is!


busy deciding on what to do with Alkaid....


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Yeah, I have two levels to figure out! Cleave is a strong contender at the moment, but I need to make a second selection thanks to my eighth-level bonus feat. I can't take Improved Critical yet - I was going to before my misunderstanding regarding my BAB was cleared up.

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