[PFS] We Be Goblins (Inactive)

Game Master StephNyan


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Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

"Ahh... Reta feel very good."
Reta is now back on the ground with the others.


Rogue 3 | HP 26/26 | AC 20/T16/FF15 | F+3 R+7 W+2 | Speed 30ft | CMB0 CMD 15 | Init +8 | Perception +7 |

Practically snarling, Chuffy grabs his weapons and stands. "Doggy gonna die."

"Where he go?"

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Reta reminds.
"Fireworks first."


So where on the ship do the goblins go?

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

The cabin?


There's the main cabin (where Cuddles is), and the cabin accesible from the aft (where Vorka and Lord Longtung came from).

Which cabin do you inspect first?

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Vorka's cabin


Rogue 3 | HP 26/26 | AC 20/T16/FF15 | F+3 R+7 W+2 | Speed 30ft | CMB0 CMD 15 | Init +8 | Perception +7 |

"Chuffy go where others point. He fall first, not gonna run things."


Vorka's Cabin

The air in this cabin is thick and close, stinking of swamp and sweat, with a thick, glistening layer of mud on the floor and swaths of oily fungus clinging to the walls. Even more dangling decorations of goblin bone and animal-part fetishes hang from the ceiling on lengths of sinew here, and what appears to be a nest made of rags, sticks, mud, and castoff bits of clothing lies against the westernmost wall. But scattered amid the filth and clutter are several exotic-looking man-made objects—including a tantalizing red chest.

The man-things—objects that once belonged to the crew of Kaijitsu’s Star but were left behind when the crew abandoned ship—are certainly worth something. The majority of these objects are filthy and broken, but 10 minutes or so of sorting and scavenging turns up some interesting finds. All of these items (broken and functional alike) are strangely decorative, depicting colorful serpentine dragons, towering cliffs, delicate humanoid figures, and strange pagodas—not that a goblin would know a pagoda from a tool shed. Even the filthy or broken clutter here could be worth about 600 gp to the right collector, but as they are mostly made of bamboo, exotic wood, and in some cases paper, they’re probably more fun to burn. Among the more obviously valuable objects are 140 gp, a bejeweled silver and jade lantern built to look like a coiled dragon worth 150 gp, a dozen masterwork shuriken, an ivory and gold fan depicting a gecko walking amid cherry blossoms worth 80 gp (the reverse side of this fan has been used by Vorka to draw a crude map of Brinestump, not unlike the one Scribbleface created, and contains a secret that the goblins are unlikely to decipher anytime soon), a long hairpin with a red pearl at one end worth 150 gp, a wand of create food and water with only 2 charges left, and an elixir of love in a crystal vial shaped like a heart (the vial itself is worth 50 gp).

The red chest, though, is the object of the PCs’ quest. Unlocked, it contains several fireworks. The chest itself is heavy and worth 150 gp, and there were obviously once many more fireworks within (Scribbleface managed to steal many of them by sneaking into this room while Vorka was out hunting), but those that remain should be more than enough to satisfy the chief for at least a few days. The fireworks in the chest consist of 14 Desnan candles, 20 paper candles, and seven skyrockets.

You were this close ever to concluding the adventure ever since Vorka died, but I did want you to actually move to the cabin itself. If you'd gone inside the main cabin instead, you would've had to fight Cuddles again.


Conclusion

The party manages to get the fireworks back to their village without using them all or “accidentally” setting them off, and you return as heroes. A big feast is given in your honor, and His Mighty Girthness Chief Rendwattle Gutwad decides the lucky Mogmurch, who defeated Vorka in the end, should marry his daughter—the fearsomely corpulent and ferociously lusty Gupy Wartbits. All of you are given prominent tribal positions as well. Reta becomes Head Village Watcher, Chuffy becomes Overseer of Village Stabbings, Poog Master of the Pig Pit, and Mofmurch gains the brand new title Boss of Big Fire.

What the goblins do with the fireworks they recover, and what happens when they figure out the meaning of the images and map symbols scribbled onto the back of the ivory fan found in Vorka’s den, sets into motion a series of events that will have repercussions far beyond Brinestump Marsh, in the distant land of Minkai. (These events await discovery in the Jade Regent Adventure Path.)

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Reta is big hero!!!!!


Male Goblin; HP 23/23 | AC:20 | T:17 | FF:13 | CMB: +0 | CMD:14 | Fort:+6 | Ref:+7 | Will:+0 | Init:+4 | Perc: +3 Alchemist / 3

Helping to carry as much of the items as he could, Mogmurch was happy to be greeted with celebration by the rest of the tribe. Known as 'that crazy one' by the others in the tribe, the recognition that he got for his deeds made his normal grin exceptionally wide. Though already a married man, Mogmurch was glad to be married to Gupy. Not only would he have a better chance of enjoying the shinies and new explosives that the Chief had, it would be easier to avoid the annoying licks from the comparatively stickly Rempty. Though he be crazed, he wasn't one to forget the fun he had with the other goblins who traveled with him. As such, we was excited that his friends got new titles that almost matched his own (as he viewed it anyways).

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