[PFS] WE Be Goblins One, Too, Free! (Inactive)

Game Master Paladin of Baha-who?

---MAP---


651 to 700 of 1,072 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Still have Mic, Mogmurch, and if he wants to do anything other than run, Chuffy.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Well, you said Chuffy was half-way up the hill; let's say he goes over the ridge, hides the spear, and then comes back.


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic moves to the door to see where the big ugly thing is.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

OK, Chuffy, doing that and hiding the spear quickly will take one round, and then you can run back from the edge of the map next round.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Mogmurch still up?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Yes, if he hasn't acted by this evening I'll move for him.

-Posted with Wayfinder


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

Mogmurch moves by Goog and Poog and hurls his vial of acid.

Touch: 1d20 + 8 ⇒ (17) + 8 = 25
Acid: 1d6 + 2 ⇒ (1) + 2 = 3

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Assaulted with sound, sticky glue, and acid, Pa Munchmeat holds his head and moans. Meanwhile, the door on the far side of the house slams open, and you hear heavy footsteps, accompanied by the sound of a large animal scurrying down the ramp. "Spike, attack!" a dull voice says, followed by, "I'm a-comin', Pa!"

Through gaps in the logs holding up the house, the goblins can see an enormous animal, long and narrow like a weasel, leap across the muddy stream and scamper around the side of the house.

DC 7 Knowledge(Nature):
This is a giant ferret, a member of the weasel, skunk, and wolverine family.

DC 12 Knowledge(nature):
Like giant weasels, giant ferrets hunt by sinking their teeth deep into their prey causing nasty, bleeding wounds.

acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13

All PCs are up!

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Reta gets out her bow and knocks an animal-bane arrow, waiting for the weasel to come into view. Reta instinctually steps over towards the corpse of the owlbear so that she can use it as cover if need be.
standard action to retrieve the bow, move action to select an arrow from a quiver, 5-foot step.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Pa Munchmeat is not yet down, right?

Goog will do another sound burst from his wand at Pa.
sonic: 1d8 ⇒ 1 DC 14 or stunned 1 round.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

fort: 1d20 + 10 ⇒ (17) + 10 = 27

Make sure you're keeping track of charges on that thing.

-Posted with Wayfinder


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Poog continues discharging his wand at the ogre, seeing it had been effective.

"Kill the OGRE!!! he yells.

Guys, we need to burn down one target and work together. This is going to go poorly if we divide our fire between more than one target.

sound blast: 1d8 ⇒ 1 1 DC 14 or stunned 1 round, 4/14 charges used...


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

Nature: 1d20 + 8 ⇒ (10) + 8 = 18

"Nasty weasel, bite makes you bleed blood!" Having instructed his friends, Mogmurch would throw another vial of acid.

Touch: 1d20 + 8 ⇒ (10) + 8 = 18
Acid: 1d6 + 2 ⇒ (4) + 2 = 6

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Fort: 1d20 + 10 ⇒ (10) + 10 = 20

Mic is still up.


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic hides by the door and waits for someone to come in. He is not foolish to be the first one out. stealth: 1d20 + 18 ⇒ (1) + 18 = 19

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Pa shakes his head and growls fiercely at the infestation of Goblins under his house. "Burn 'em out!" he yells and casts a spell, causing a sphere of flame to appear in the doorway of the muddy hollow and roll forward, directly towards Mogmurch. Mogmurch takes 10 damage, unless he can make a DC 15 reflex save (which negates it).

"I'm a-comin', Pa! I'm a-comin'! Save the heads fer me!" calls out the other voice from behind the house as heavy boots stomp and squish through the mud and over a wooden plank bridge.

The giant ferret ducks through the doorway to bring its attack to the goblins. It smells and sees Mic hiding beside the door and brings its attack to bear on him first. Fortunately, the rogue is able to avoid the snapping teeth.

GM dice:

flaming sphere damage: 3d6 ⇒ (4, 3, 3) = 10
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
bite attack: 1d20 + 2 ⇒ (10) + 2 = 12


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic jumps out of the way as the smelly thing bites. "You no bite me, I stab you." Mic will wait until the last moment to attack, hopefully for someone to get behind him to provide a flank.

attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d4 - 1 ⇒ (3) - 1 = 2
sneak (If flanking): 2d6 ⇒ (3, 2) = 5


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog continues his assault on the ogre's ears, this time hitting his stupid pet too.
Using another sound burst from the wand (10 charges left). I should be able to hit the ferret as well, since it's standing in the open doorway.
sonic: 1d8 ⇒ 3 DC 14 or stunned for a round.

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Reta launches her arrow at the Ferret, hoping to drop it quickly so that the team can focus on the spellcaster.

animal bane arrow: 1d20 + 8 + 3 ⇒ (12) + 8 + 3 = 231d4 + 2d6 + 1 ⇒ (2) + (5, 5) + 1 = 13

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Is that the right calculation for the bane arrow? +1 weapon, +2 to enhancement bonus and +2d6 to damage? That's a potent effect!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

It is indeed, Reta! You forgot to include the additional enhancement bonus to damage, and it looks like you also have point blank shot, adding a +1 to both, but not Precise shot, which gives a -4 for shooting into melee; however, you still hit, doing a total of 16 points of damage.

Reta's arrow strikes true and a massive amount of blood starts to pour from the wound in the ferret's chest.

Goog, you don't have line of sight to any location in which you can center the burst in order to hit the ferret but not Mic. We'd need Mic to agree before including him in any area-affect damage.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Boo. Fair enough. Goog will change his actions to:

Goog shoots a fire bolt at the ferret.
ranged touch: 1d20 + 4 ⇒ (11) + 4 = 15
fire: 1d6 + 1 ⇒ (2) + 1 = 3


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Poog snarls at the massive weasel bearing down at them and tries to hit it with his stunning wand.

sound blast: 1d8 ⇒ 8 DC 14 or stunned 1 round, 5/14 charges used...

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

In order to hit the ferret with a sound burst without also hitting Mic, you would need to target it outside the door in a place you don't have line of sight to. If Mic agrees to be affected by the Sound burst, we can do that, but otherwise not. Mogmurch also comes first in initiative order, so he might do something to kill the ferret, and then the attacks could be directed at the ogre instead.

Chuffy, since this is the round you spent running back, you can move your icon back to around the location it was before, behind the shed or thereabouts.


Male Goblin Expert 1 (HP 7/7) (AC 14/13/12) (CMD 9) (Fort +1 Reflex +2 Will +1) (Init +3) (Perception +6)

Reflex: 1d20 + 6 ⇒ (16) + 6 = 22

Mogmurch dodges out of the way of the ball of fire and hurls a bomb at the Ferret, excluding Mic from the blast radius.

Touch: 1d20 + 8 ⇒ (13) + 8 = 21
Fire: 2d6 + 2 ⇒ (1, 4) + 2 = 7


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

I placed a 10 foot area on the map. They should be able to hit the ferret (The guy i am in combat with) without hitting me.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy quietly slinks forward, hiding behind the shack.

I have updated Chuffy's position on the map.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Huh, good point, I didn't think about that location. Ok, going by turn order, Mogmurch hits the ferret with the bomb, then Goog hits it with a firebolt, then Reta kills it with the arrow. We'll redirect Poog's sound blast to the ogre. Since Mic was delaying, he can redirect his attack to the ogre as well, or ready an action to attack if anyone comes in.

Mogmurch
Mic
Goog
Reta
Chuffy
Poog

Fort: 1d20 + 10 ⇒ (9) + 10 = 19


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

I'll ready an action to attack as soon as someone, not Chuffy, come in.

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Reta takes out a standard arrow and levels it at the Pa munchmeat, waiting for him to begin casting a spell, in the hopes of interrupting it again.
normal arrow: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 2
EDIT 1
crit confirmation: 1d20 + 8 ⇒ (11) + 8 = 192d4 ⇒ (3, 2) = 5

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

That'll be your next-round action, Reta.

Munchmeat points a finger, and the ball of flame moves towards Poog.

10 fire damage to Poog, DC 15 Reflex save negates.

He then pulls a wand out of a pocket in his filthy robe, and takes a step to the side, towards his daughter as she approaches him. Reta, Mogmurch, and Mic still have line of sight to him. He has cover against ranged attacks by Mogmurch in his current position, but not Reta or Mic.

Guffy stomps her way through the mud, and Chuffy is able to get a look at her for the first time.

She ugly.

Even by goblin standards, she ugly.

She has dull grey skin, bowed legs, excessively long arms, and a lower jaw that hangs down, drooling, showing her abnormally sharp teeth, and a vacant expression in her eyes.

DC 12 Local:
This is an ogrekin, a human/ogre hybrid. These halfbreeds usually have some deformation or disability due to the foul taint of their ogre parent.

Pa Munchmeat
Guffy Munchmeat
Mogmurch
Mic
Goog

Reta: readies an action to shoot Pa if he starts casting a spell.
Chuffy
Poog

GM dice:
flaming sphere damage: 3d6 ⇒ (2, 3, 5) = 10


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Excellent :-)

Knowledge(Local): 1d20 + 7 ⇒ (1) + 7 = 8.

"She be uuuuglyyyy!"

Giggling loudly, Chuffy backs up, and throws the entire necklace of fireballs at Guffy's feet (which should also hit Pa!)

Ranged Touch: 1d20 + 7 ⇒ (13) + 7 = 20, Vs. DC 5.

Necklace of Fireballs: 11d6 ⇒ (6, 4, 2, 5, 5, 1, 5, 5, 3, 1, 4) = 41 Fire damage, DC 14 Reflex save for half.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The necklace pretty clearly indicates in the description that the beads must be detached in order to trigger when thrown. You can get a 5d6 fireball, which if we take the first 5 rolls, will give 22 damage, which is still pretty good. I'll make the reflex saves tomorrow morning, I'm heading to bed now.

-Posted with Wayfinder


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

*Shrug* Fair enough. Can I walk up and trigger all of them on myself instead?

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You could drop it at your feet, but the fireball necklace only gets triggered by a fire attack if you fail the save -- and only if it fails a save itself. So if you fail the save and take all the damage, you have a chance of the fireball necklace going off and doing even more damage to you.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Poog laughs as the flame sizzles around him but does not harm him. I had cast resist energy fire right before coming in, so I have Resist 10.

Poog then advances and tries his stunning wand, one more time.

sound blast: 1d8 ⇒ 4 DC 14 or stunned 1 round, 6/14 charges used...


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

*shrugs* fine. I'll go with the 5d6 option.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Waiting for Mogmuch, Mic, and Goog to declare their actions, then I'll make all saves needed and resolve what happens.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Goog will also ready another sound burst to hit Pa if he attempts to cast another spell.

readied sound burst: 1d8 ⇒ 1
DC 14 or Stunned


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic looks around at the small room. "Too small in here..." he says before he leaves the room and attacks the big enemy.
attack: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d4 - 1 ⇒ (2) - 1 = 1

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Moving for Mogmurch:

Mogmurch tosses his bottle of acid at Pa (this is before Mic moves out to attack him) and hits him right on the face! His acid-burned countenance is actually less ugly than he was before.

Mic darts out to try to attack the ogre. Pa swings his big stick, but it misses the little goblin. However, it throws him off enough to prevent his blade from striking home.

Chuffy tosses a bead from his necklace of fireballs between Pa and his daughter. It explodes in a tremendous ball of flame, badly burning Guffy and managing to overcome much of Pa's fire resistance.

Bleeding and smouldering from many wounds, Pa uses the wand he drew previously to try to heal himself. (I will interpret this to be within the broadest reasonable interpretation of Reta's and Poog's readied action triggers.) Not wanting him to succeed in whatever spell he is using on himself, Reta lets fly her arrow, hitting him in the neck just as Poog's sound blast affects him.

"Screw this! Run for it, Guffy!" yells Pa, wisely deciding this battle was turning against him. He starts running, barely escaping the slash of Mic's dogslicer at the vulnerable ogre's heels.

He and Guffy make a run for it, but aren't able to get far before the goblins are able to react to their retreat.

Both are very hurt, possibly within one attack of being defeated.

GM dice:
Mogmurch vs. Pa: 1d20 + 8 ⇒ (20) + 8 = 28 Hit!
Mogmurch confirm: 1d20 + 8 ⇒ (2) + 8 = 10 Yes, believe it or not!
damage with crit: 2d6 + 4 ⇒ (4, 2) + 4 = 10
AoO vs. Mic: 1d20 + 7 ⇒ (12) + 7 = 19 Miss.

Guffy Reflex: 1d20 + 1 ⇒ (3) + 1 = 4 Fail.
Pa Reflex: 1d20 + 1 ⇒ (5) + 1 = 6 Fail.
Mic Refelex: 1d20 + 6 ⇒ (16) + 6 = 22 Success; Mic takes no damage.
fort: 1d20 + 10 ⇒ (8) + 10 = 18
cmw: 2d8 + 3 ⇒ (8, 4) + 3 = 15
Mic AoO: 1d20 + 8 ⇒ (7) + 8 = 15


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy hustles forward, and tosses another Fireball at Guffy.

Fireball: 3d6 ⇒ (4, 2, 2) = 8, DC 14 Reflex for half.


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)

Mic doesn't chase the big uglies, because he is too entranced by the fire display.


Goblin Adept 1 | hp 5/5 | AC 14, T 13, FF 12 | Perc +1

Poog, laughing gleefully, does what goblins enjoy immensely: chase retreating enemies. Seeing how effective Goog's necklace had been, Poog throws several of his own beads between Munchmeat and his hideous daughter.

ranged touch: 1d20 + 7 ⇒ (7) + 7 = 14
fire dmg, DC 14 refl half: 5d6 ⇒ (1, 1, 4, 1, 2) = 9 Actually, looking at their positioning, I don't think I can get them both in the blast, so I'll target far enough north not to hit allies and target Munchmeat.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Waiting for Mogmurch, Goog, and Reta to declare actions.

-Posted with Wayfinder


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

With the big-bad running away, Goog will exit the under-hut and swing his wand at Pa Munchmeat once more.

sonic: 1d8 ⇒ 3 DC 14 or stunned

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

Reta runs out from under the house and fires off another shot from her bow at Pa Munchmeat, wanting the credit for felling the big baddie.
normal arrow: 1d20 + 8 ⇒ (1) + 8 = 91d4 ⇒ 3
EDIT 1
critical miss?: 1d20 + 8 ⇒ (12) + 8 = 20
Reta fumbles with her arrow, and it flies wildly awry as she launches it from a half-drawn bow. She huffs and her enormous eyes roll back in self-defeat.


Melee Attack:
[dice=Attack]1d20[/dice] [dice=damage]1d3-1[/dice]
Range:
[dice=Ranged Attack]1d20+4[/dice] [dice=damage]1d3-1[/dice]
Male Goblin Expert 1 (HP 7/7) (AC 15/T:14/FF:12) (BAB +0: CMB -2: CMD 11) (Fort +1, Ref +3, Will +2) (Init +3)
Reta BB wrote:

Reta runs out from under the house and fires off another shot from her bow at Pa Munchmeat, wanting the credit for felling the big baddie.

[dice=normal arrow]d20+8;d4
EDIT 1
[dice=critical miss?]d20+8
Reta fumbles with her arrow, and it flies wildly awry as she launches it from a half-drawn bow. She huffs and her enormous eyes roll back in self-defeat.

I thought that the nat 1's only effected firearms in Pathfinder Society.


Gobbo Cleric 1 | hp 10/10 | AC 17, T 13, FF 15 | Percept +2

Yeah, there's no such thing as a crit miss in PFS, just an automatic miss on a rolled 1.

Dark Archive

Female Goblin Fighter 4 perception +8 init +3 AC 20/14/17 HP 37/38 f/r/w +6/+4/+2

OH right!!! Shows how often I play PFS

1 to 50 of 1,072 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / We Be Goblins -- You Be Food! All Messageboards

Want to post a reply? Sign in.