PFS Thornkeep The Accursed Halls Table 2 (Inactive)

Game Master Tyranius

Tactical Map
Door of the Seven Stars


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Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

Knowledge(Religion): 1d20 + 3 ⇒ (1) + 3 = 4

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Hung Dong does not know much about these undead

Adlartok
Hung Dong
-----------------------------------
Zombies
----------------------------------
Stergil
Garret
Casthel
------------------------------------
Wight (-6 HP)
------------------------------------

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

Hung Dong pulls out a Scimitar, he took from Skeletons. He swings his sword two-handed at the zombie.

Scimitar: 1d20 + 1 ⇒ (14) + 1 = 151d6 + 1 ⇒ (5) + 1 = 6 x 1.5

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Hung Dong rushes in as he slices the hand of the zombie clean off

The two zombies slam their arms at Hung Dong and Kawai. Kawai seemed unphased as the zombie near Hung Dong slams it's head into Hung Dong's face.

Slam vs Hung Dong AC 17: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 4 ⇒ (4) + 4 = 8

Slam vs Kawai AC 26: 1d20 + 4 ⇒ (11) + 4 = 15

Adlartok
Hung Dong (4/12)
-----------------------------------
Zombies (L-9 HP)
----------------------------------
Stergil
Garret
Casthel
------------------------------------
Wight (-6 HP)
------------------------------------

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Since each enemy now has an adjacent ally who will be blasted by my bomb's splash...

Free Action: Go team Wandering Murder Hobos!
Move Action: Move into the room.
Standard Action: Ready an action to throw a bomb at whichever enemy becomes disentangled from melee first.

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Casthel pulls out the wand of Mage armour. Then sighs.

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

@Stergyl don't worry about Kawai it could take some splash damage as the reflexes save is its best and he had evasion ;)

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2
Adlartok wrote:
@Stergyl don't worry about Kawai it could take some splash damage as the reflexes save is its best and he had evasion ;)

:-) Thanks. But, no worries on my part. Kawai is much more efficient in combat than Stergil is.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Stergil produces a bomb from his belt as he looks for an available target as Casthel uses his wand of mage armor.

Garret steps in as he releases a blast of positive energy throughout the room. The three undead cringe in obvious pain as one of the zombies cumples in a heap onto the ground

Will save Zombie 1: 1d20 + 3 ⇒ (4) + 3 = 7
Will save Zombie 2: 1d20 + 3 ⇒ (18) + 3 = 21
Will save Wight: 1d20 + 5 ⇒ (5) + 5 = 10

The wight slams a clawed appendage at Kawai as it's eyes glow with a fury.

Slam vs Kawai AC 26: 1d20 + 4 ⇒ (17) + 4 = 21Ohhh lucky with the high AC

Adlartok
Hung Dong (4/12)
-----------------------------------
Zombies (R-2 HP)
----------------------------------
Stergil (ready bomb)
Garret
Casthel
------------------------------------
Wight (-9 HP)
------------------------------------

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

If possible, Garret will charge at the wight and attack using his swift action enlarge ability. If not, he will release another burst to damage the zombie and the wight.

Enlarged charge attack! 1d20 + 4 ⇒ (18) + 4 = 223d6 + 5 ⇒ (4, 5, 1) + 5 = 15
Energy of the Gods! 1d6 ⇒ 4 DC 15 will save for 1/2 damage.

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

Adlartok waited to see what Kawai do before acting.


Small Cat AC22(26) T19 FF14(18) | HP 14/16| F +4 R +11 W +2 | Init +8, Perc +1

Continuing its master's command Kawai continued to attack the tripped wight.

Bite (with power attack): 1d20 + 11 - 1 ⇒ (7) + 11 - 1 = 17
damages: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Claw 1 (with power attack): 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25
damages: 1d2 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Claw 2 (with power attack): 1d20 + 11 - 1 ⇒ (12) + 11 - 1 = 22
damages: 1d2 + 1 + 2 ⇒ (2) + 1 + 2 = 5

The Wight is tripped it has -4 to AC

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Adlartok commands Kawai to continue tearing into the prone wight. Kawai begins to tear large swathes from the wight. A leg flies across the room as the wight ceases to continue moving.

Adlartok
Hung Dong (4/12)
-----------------------------------
Zombies (R-2 HP)
----------------------------------
Stergil (ready bomb)
Garret
Casthel

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Seeing the wight drop, Garret redirects his focus to the remaining zombie and attacks there instead. Regular attack: 1d20 + 2 ⇒ (11) + 2 = 131d12 + 3 ⇒ (12) + 3 = 15

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

waiting to see what adlartok and Hung Dong wish to do as the zombie will get an action before you will Garret. :)

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Of course, I just like to post my actions in advance so that there's no waiting for me. :)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yup that is no problem. :) I just like to post updates as to what is happening so you guys don't think I forgot about you.

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

Hung Dong swings his Scimitar with the magesty and glee of of someone with years of training.

Scimitar: 1d20 + 1 ⇒ (18) + 1 = 191d6 + 1 ⇒ (3) + 1 = 4 x 1.5

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

Adlartok tried to shot one zombie

Longbow: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
damages: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Adlartok shoots an arrow into the Zombie's neck but it does not seem to phase the undead in the least.

Hung Dong steps forwards as he slashes at the creature with his scimitar, leaving a wide gash in it's wake as the zombie headbutts Hung Dong.

Slam vs Hung Dong AC 17: 1d20 + 4 ⇒ (2) + 4 = 6

Though the cut from Hung Dong leaves the zombie's body precariously tettering on collapsing to the floor as Garret easily finishes cleaving the undead in two with his greataxe.

Combat over

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret huffs deeply and says a prayer for the adventurers lost here.
"We should take a moment to give them a proper burial." Garret then begins moving the bodies into a group as delicately as he can and gathering rocks to place over them.

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

Good Kawai, good said Adlartok to her friend, flatting it.

I agree. But something must have been going very wrong here for transforming these poor soul in something like that...
May be we could transport the corps in the town once we found a way to open this strange door.

Responded Adlartok who began to look for a jewel or a rock being able to fit in the door.

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Wasn't the glowing eyes creature the cause of that change? Garret wonders out loud. He continues his work, but takes a moment to check the bodies and the room for valuables as he goes. perception: 1d20 + 3 ⇒ (14) + 3 = 17

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Adlartok and Garret look about the room but do not find anything of significance other than a ring attached to the wight's finger. A silver signet ring on his right hand, but no jewel that looks to fit the socket in the door.

As Garret is inspecting the room he glances down the hallway into the next room. A feeling of cold dread is palpable in this oval-shaped hall, which is finished in gleaming dark stone. The shadows in the upper portions of the chamber seem to seethe slowly with foul energy. Doorways exit the chamber to the north and the west. Garrets hair on his neck stand on end from the feeling of looking into this room too long.

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret will take the signet ring off of the Wight and cast detect magic to see if it has any special properties. He then points to the room ahead. "I've got a bad feeling about that room."

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

"Killing the dead an oxymoron if i ever heard one. Either way its hard work, Can I get a heal ya anyone?"

Bad Puns ; )

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

After drawing her wand of cure light wounds Adlartok asked Like Hung Dong, did someone need healing ?

Kawai at her side she take a look at the next room.

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Sorry for running. Haven't seen undead before.

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

No worries, but the next room seems odd... May be your esoteric knowledge could be of help Cashtel ?

Said Adlartok to Casthel

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Here goes.
Spellcraft: 1d20 + 4 ⇒ (17) + 4 = 21

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

Hung Dong follow

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

Hung Dong thanks Adlartok

"Thank You my most sincerest companion for the heal"

Then follows

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Stergil searches the area:
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Survival: 1d20 + 4 ⇒ (2) + 4 = 6

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Adlartok used her wand on Hung Dong twice.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Stergil and Casthel peer into the room but do not notice anything ominous or magical about it. All they see are shadows coalescing and moving all about the walls from the torches on the walls.

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

I can't tell if this room has something like that statue. I did my best. But there are shadows moving along the wall from the torches...
Is there anything to cause the shadows that Stergil and I see?

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Free Action: Let's illuminate the situation...
Move Action: Move 20' back (if possible)
Standard Action: Cast dancing lights as close to the middle of this "shadowy room" as I can. The spell has a range of 100 ft. + 10 ft./level.

I moved myself on the map and used the yellow polygon to indicate the position of the dancing lights.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Torches are causing the light and shadows to dance on the walls.

Stergil steps back as he conjures up four small orbs of light that illuminate the chamber in a bright light. There seem to be far less shadows bouncing around the room.

Move your tokens where you want them on the map. :)

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret will come around the corner again and peer into the room. Does he still have the heebie-jeebies?

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Does it seem weird to anyone else that the shadows are "bouncing around" the room?

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

Yes, this is weird...

Is 1hour have already passed or not ? It's for Kawai's mage armor

Kawai, go and search !


Small Cat AC22(26) T19 FF14(18) | HP 14/16| F +4 R +11 W +2 | Init +8, Perc +1

At its master's command, Kawai moved in the room and began searching for ennemies.

Perception (scent): 1d20 + 1 ⇒ (20) + 1 = 21

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2

Stergil will move his dancing lights to provide maximum illumination wherever Kawai seems to be interested to scent.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You are still good on Mage Armor

GM Roll: 1d20 + 4 ⇒ (5) + 4 = 9

Kawai moves into the room as she begins niffing about. Though Kawai does not smell anything she does catch a glimmer out of the corner of her eye. A wisp of shadow that is barely humanoid in outline writhes and reaches out for her.

Init:

Adlartok: 1d20 + 4 ⇒ (7) + 4 = 11
Casthel: 1d20 + 2 ⇒ (11) + 2 = 13
Garret: 1d20 + 0 ⇒ (19) + 0 = 19
Hung Dong: 1d20 + 3 ⇒ (16) + 3 = 19
Stergil: 1d20 + 2 ⇒ (15) + 2 = 17
Shadow: 1d20 + 2 ⇒ (2) + 2 = 4

Hung Dong
Garret
Stergil
Casthel
Adlartok
------------------------------
Shadow
------------------------------

Silver Crusade

Male Gnome Alchemist (Preservationist)/1 | HP 10/10 | AC 13, Tch 13, FF 11 | Fort +3, Ref +4, Will +0; +2 vs. illusions; +2 vs. death effects | Perc +6 | Init +2
GM Tyranius wrote:
A wisp of shadow that is barely humanoid in outline writhes and reaches out for her.

- Free Action: Ugh! That's not right!

- Move Action: Move 20' closer. (I moved myself on the map.)
- Standard Action: Ready bomb. (Awaiting an opportunity to throw the bomb without hurting allies.)

Scarab Sages

Male Sorccerer/1 | HP 8/8 | AC 12, Touch 12, FF 10 | Fort +2, Ref +2, Will +2| Perc +0 | Init +2 Human Sorccerer 1 (Shaitan)

Casthel will pull out the wand of mage armor.
Shadows! He will cry out. He will cast mage armor on himself via the wand.

Silver Crusade

Male Half-Orc Paladin lv 1 - HP:12/12 | AC:17 | T:13 | FF:14 | Init:+3 | Perc:+3 | Darkvision | CMB: +2 | CMD:15 | Fort:+2 Ref:+3 W:+5

"Thanks doubly for the heal Addy, but we must remember, that there is no darkness without the light."

Liberty's Edge

Male Half-Orc
skills:
diplomacy+8, intimidate +6, sense motive +6, perception +3, ACP - 3
Cleric 2 AC(14/10/14) Saves w/r/f 5/1/4 HP 14/14 Channel (DC 15) 7/7 Enlarge 4/4

Garret jumps as he sees the shadowy appendage reaching for the animal companion that has been so helpful thus far. He knows he would be no help fighting against something immaterial. Garret calls to Casthel. "Sorcerer, this fight belongs to you. I shall keep you safe if you stay beside me."

Dark Archive

AC 16 T14 FF12 | HP 15/15| F +5 R +8 W +3 | Init +4, Perc +7 |

Know. Religion: 1d20 + 5 ⇒ (6) + 5 = 11

What's a shadow ? asked Adlartok who asked her friend to attack.

Kawai, attack !


Small Cat AC22(26) T19 FF14(18) | HP 14/16| F +4 R +11 W +2 | Init +8, Perc +1

On the orders of his mistress, Kawai attacked the shadows.

Bite (non magical): 1d20 + 11 - 1 ⇒ (19) + 11 - 1 = 29

The bite move through the creature, without injuring it, at Kawai's great suprise.

Graou ?!?

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