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Racial Abilities
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Ability Score: +2 Dex
Size: Medium
Base Speed: 30 ft.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapons Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Alternative Race Trait
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Shaman's Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat.
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Class Abilities
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Aura of Good:The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil: At will, a paladin can use detect evil, as the spell.
Smite Evil: Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil.
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Traits
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Almost Human
Defensive Strategist
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Feats
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Endurance
Weapons Finesse
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Languages
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Common, Orc
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Skills(2)
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K(Religion) 1 + 3 + 3 = 7
Sense Motive 1 + 3 + 3 = 7