
![]() |

Is something wrong ? asked Adlartok seeing her comrades talking about a half-eaten pig.
Kawai, search ! she tell her friend.
Handle Animal DC25: 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16
But Kawai doesn't seemed to understand what her mistress wanted.

![]() |

"He's so curmudgeonly! Isn't it cute!" Stergil veritably squees!

![]() |

Ahhh, friends. We should move, but be prepared. SOmething feels... wrong. The things that where eating the pig aren't here. Adlartok, do you think they may have been scared away?
Casthel is supsisious.
Casthel thinks for a minute, and then casts detect magic.

![]() |

As Casthel enters the room to detect any magic two forms begin to shift in the shadows. Two giant horrors writhe and twist from a pile of rubble as their venomous mandibles snap and scrap.
Adlartok: 1d20 + 4 ⇒ (8) + 4 = 12
Casthel: 1d20 + 2 ⇒ (6) + 2 = 8
Garret: 1d20 + 0 ⇒ (4) + 0 = 4
Gravil: 1d20 + 5 ⇒ (5) + 5 = 10
Hung Dong: 1d20 + 3 ⇒ (12) + 3 = 15
Stergil: 1d20 + 2 ⇒ (8) + 2 = 10
Giant Centipede: 1d20 + 2 ⇒ (3) + 2 = 5
Hung Dong
Adlartok
Gravil
Stergil
Casthel
------------------------
Giant Centipede
------------------------
Garret

![]() |

"Don't give them a chance to hit you. There's no telling what damage they can do." Garret enters the room and follows Kawai to the left. When he sees his target, he stretches out his axe at it and becomes immense for just long enough to extend his reach and connect with his axe.
first use of enlarge person domain abilitylarge greataxe: 1d20 + 2 ⇒ (18) + 2 = 203d6 + 4 ⇒ (4, 6, 4) + 4 = 18

![]() |

Hung Dong moves forward as he slams his quarterstaff against the wall, missing the giant centipede as it dodges to the side.
Adlartok easily sinks an arrow into the wriggling beast as it lets loose a hiss. Kawai finishes the creature as it sinks to the ground in a heap.
Gravil gets defensive as Casthel finishes his arcane gesture. An orb quickly arcs through the air and slams into the remaining beast with a thud.
Hung Dong
Adlartok
Gravil
Stergil
Casthel
------------------------
Giant Centipede L (-4 HP)
Giant centipede R (Dead)
------------------------
Garret

![]() |

Seeing the nearer insect already taken down, Garret will move into the room and prepare to strike against the other centipede next round. defensive stance

![]() |

- Move Action: Stergil moves into the room.
- Standard Action: Stergil draws a bomb. (Since he has a BAB of less than 1, he cannot do this while moving.)
- Free Action: Warning his allies of potential splash damage, he yells, "Fire in the hole!" And takes aim at the remaining enemy.
(end of turn)

![]() |

Stergil moves into the room rapidly drawing at one of his bombs but not moxing it's contents as of yet.
The centipede snaps it's mandables at Hung Dong, but misses as it's teeth scrap across his armor leaving a thin trail of venomous poison in their wake.
Bite vs Hung Dong AC 17: 1d20 + 2 ⇒ (2) + 2 = 4
Garret moves into the room defensively
Hung Dong
Adlartok
Gravil
Stergil
Casthel
------------------------
Giant Centipede L (-4 HP)
Giant centipede R (Dead)
------------------------
Garret

![]() |

You guys got this.
- Move Action: Stergil puts away his bomb, safely.
- Standard Action: Stergil moves to the edge of the room. Then he peers around the corner and down the hallway. Survival: 1d20 + 0 ⇒ (6) + 0 = 6, Perception: 1d20 + 6 ⇒ (19) + 6 = 25
What do I see down the hallway?

![]() |

Garret waits to see how his companions actions turn out. If the centipede is still standing, he will come in with his greataxe to finish off the job, otherwise he will move further into the room following Stergil.
attack with greataxe: 1d20 + 2 ⇒ (18) + 2 = 201d12 + 3 ⇒ (2) + 3 = 5

![]() |

Hung Dong grasps his quarterstaff as he smashes the end of it into the centipede with a squishy thud. The centipede slumps to the floor as it gives a few final twitches.
End Combat

![]() |

Stergil goes 5 feet into the hallway. (I've moved him on the map.) He takes a standard action again to see what he can see.
(and Happy Thanksgiving, y'all.)

![]() |

Adlartok took back her place in the group as well as her friend Kawai
Yes, we are alright Casthel, thanks she responded to the sorcerer.
She renewed her light before following the group deeper in the dungeon.
Happy Thanksgiving to all :-) (even if here in France we don't celebrate it !)

![]() |

Happy Thanksgiving
I go to the end of the hall and glance into the next room, first.
"Onward and forward then is it?.......Me First"
Perception: 1d20 + 3 ⇒ (20) + 3 = 23

![]() |

As the group proceeds forward Hung Dong begins to hear quite a few goblinoid voices.

![]() |

As Hung Dong starts to hear Goblin Voices, he crouches then lifts his right hand up in a first jesturing for his companions to stop. Then point ahead and whispers to the others.
"Shhhh Goblins"
After that he returns his right hand to his staff and redies himself for the attack.

![]() |

Eight statues of demonic creatures anchored to great square columns guard an octagonal open space in the center of this large hall. Various bits of scaffolding and debris are piled up next to the columns, which support a large gallery 15 feet above the rooms floor. Open stone archways lead to the southeast and the north from the lower floor and a large stone door stands to the south corner of the chamber.
Hung Dong sees that there are six goblins in the room chattering away as they eat burned meat off of a stick.
Basically there are 3 goblins on the ground level that you are on and 3 of the goblins are on the floor above. The goblins marked blue are on the floor above.
As the rest of the group follows in behind Hung Dong the goblins thin ears perk up as they start to scream in high pitched goblin voices while pointing towards the entryway.
Adlartok: 1d20 + 4 ⇒ (3) + 4 = 7
Casthel: 1d20 + 2 ⇒ (19) + 2 = 21
Garret: 1d20 + 0 ⇒ (5) + 0 = 5
Gravil: 1d20 + 5 ⇒ (18) + 5 = 23
Hung Dong: 1d20 + 3 ⇒ (13) + 3 = 16
Stergil: 1d20 + 2 ⇒ (20) + 2 = 22
Goblins: 1d20 + 6 ⇒ (14) + 6 = 20
Gravil
Stergil
Casthel
------------------------------
Goblins
------------------------------
Hung Dong
Adlartok
Garret

![]() |

If the goblins do not immediately attack, Garret will call to his allies. "Does anyone speak their language? Perhaps we can pass without conflict."
If the goblins are not amenable to diplomacy, Garret, will reluctantly bring them down, moving up to the nearest one and attacking. attack: 1d20 + 2 ⇒ (15) + 2 = 171d12 + 3 ⇒ (6) + 3 = 9
enlarged attack if reach is needed: 1d20 + 2 ⇒ (10) + 2 = 123d6 + 4 ⇒ (1, 5, 4) + 4 = 14

![]() |

Gravil voice bellows as he speaks a foreign tongue with a chilly rasp
Diplomacy: 1d20 + 0 ⇒ (12) + 0 = 12
Gravil smiles, as he whispers "I think they might want to parlay after that, maybe we can avoid shedding goblins' blood..."

![]() |

Gravil
Stergil
Casthel
------------------------------
Goblins
------------------------------
Hung Dong
Adlartok
Garret

![]() |

- Standard Action: Linguistics on the Goblins: 1d20 + 4 ⇒ (18) + 4 = 22 , Sense Motive on the Goblins: 1d20 ⇒ 19
- Free Action: "I think they just said 'Bring the intruders to Murgmo,' or something like that. I'm fairly certain that they're about to attack us."
- Move Action: Draw an acid flask