Casthel Molrin
|
Ohh thank god. I have 1 more magic missile. I hope that my Acid ray can hit as well, though I doubt it. That and I'm unsure about Acid splash and ray of frost.
Casthel will enter the room behind Garret. Calling on a desperate last attempt, he unleashes a bright blue missile, and it soars into the shadow.
MM: 1d4 + 1 ⇒ (3) + 1 = 4
That was my last missile. If this doesn't work, I hope I have other
spells to affect it
Garret Grandhall
|
Garret nods. "I think any magical effect should do it, though I am not an expert." As Casthel approaches, Garret casts resistance on him. Garret will follow Casthel as he moves.
GM Tyranius
|
Stergil moves into the room as he readies a bomb.
Casthel comes behind Garret as he conjures a glowing orb in his hands. Not being able to hole onto the intense energy anymore he releases it at the Shadow. The orb arcs right around Garret as it slams into the Shadow punching a small hole into the creature. Theough it does not do as much damage as Casthel thought that it should have.
Kawai darts right past everyone as she drags her claws right through the shadow. Kawai seems confused why her paw passed through the shadow without causing any harm.
Hung Dong
Garret
Stergil
Casthel
Adlartok
------------------------------
Shadow (-2 HP)
------------------------------
Adlartok
|
@GM Magic Missile do full damages against the Shadow, as a force effect
Seeing Casthel magic missile hitting the creature and Kawai "see through" Adlartok understood that magic was needed.
He moved near his friend and casted a spell to enhance its bite
Magic Fang on Kawai's bite
GM Tyranius
|
Ah yes you are correct! I have fixed it.
Adlartok weaves a spell as Kawai's fangs begin to softly glow.
Hung Dong
Garret
Stergil
Casthel
Adlartok
------------------------------
Shadow (-4 HP)
------------------------------
Garret Grandhall
|
Garret calls upon the blessing of Gozreh to provide protection to Casthel. When Garret touches his ally, he feels a thin layer of magical protection form around him. Casting resistance on Casthel. +1 to saves for 1 minute.
GM Tyranius
|
Hung Dong swings his quarterstaff at the shadow as it passes right through it to Hung Dong's amazement.
Garret blesses Casthel with a blessing from Gozreh making him a little more resistant.
1=Hung Dong; 2=Kawai
GM Roll: 1d2 ⇒ 1
The Shadow turns as it claws at Hung Dong. The shadow slips past Hung Dong's armor as it sinks into his flesh. Hung Dong feels a chill enter his body as he begins to feel a bit weaker.
Incorporeal Touch vs Hung Dong AC 17: 1d20 + 4 ⇒ (14) + 4 = 18
Strength damage: 1d6 ⇒ 2
Hung Dong (-2 Str)
Garret
Stergil
Casthel
Adlartok
------------------------------
Shadow (-4 HP)
------------------------------
Garret Grandhall
|
Garret calls out to his ally. "Hung Dong! get out of there!" He calls upon Gozreh's blessing again and draws the protection through his holy symbol into a spray of holy energy. channel against undeed: 1d6 ⇒ 3 DC 15 for 1/2
"You shall be returned to the shadowed place!" He calls out to the shadow.
Stergil Vryce, D.V.M.
|
Assuming that my fellow Pathfinders eventually get out of the way of my bombs:
Ranged Touch: 1d20 + 4 ⇒ (1) + 4 = 5
Miss Direction: 1d8 ⇒ 8
The shadow still takes the bomb's splash damage (4 HP) or DC 13 Reflex save for 1/2--and then 1/2 again for incorporeal. However, the bomb will damage the shadow.
| Kawai |
Kawai continued to attack the strange creature not understanding why its previous attack had not worked.
Bite (Magic Fang + Power Attack): 1d20 + 11 - 1 + 1 ⇒ (16) + 11 - 1 + 1 = 27
Damages: 1d4 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7 damages for half
Claw 1(Power Attack): 1d20 + 11 - 1 ⇒ (13) + 11 - 1 = 23
Claw 2(Power Attack): 1d20 + 11 - 1 ⇒ (5) + 11 - 1 = 15
Thanks to its mistress' spell, Kawai's bite snatched a little bit of the shadow but like its previous bite attack its claw hit nothing...
Gragraou ?!
Reflexes Save DD13 (+evasion): 1d20 + 11 ⇒ (9) + 11 = 20
Kawai dodged Stergil's fire.
Adlartok
|
Adlartok seeing that only magical weapon could damage the creature, took her oil of bless weapon and used it on her arrows.
Then took a step back.
Move action : get back the oil of bless weapon
Standard action : use the oil on the arrows
not an action : 5ft. step back
GM Tyranius
|
Hung Dong continues to swing his staff to no avail at the shadow as Garret calls out to him. The half-orc cleric raises his holy symbolto Gozreh into the air as a pulse of energy erupts from it slamming into the shadow.
Will save: 1d20 + 6 ⇒ (3) + 6 = 9
Stergil hurls a bomb but hesitates as he thought Hung Dong was going to get out of the bombs path. The bomb soars past it's mark. The bomb passes through the shadow as it erupts in a fiery explosion. The Shadow cringes from the supernatural fire. The shadow seems to have escaped the worst of the damage.
Reflex save: 1d20 + 3 ⇒ (15) + 3 = 18
Casthel conjures a smallglob of acid and hurls it past his companions as it slams into Garret's armor. The small sizzle and smell of burning fur fills the chamber.
Between soft cover and firing into melee it missed.
Adlartok steps back and blesses her weapon as Kawai's glowing teeth are now able to sonk into the Shadow creature. Though her claws still seem to pass through harmlessly.
1=Hung Dong; 2=Kawai
GM roll: 1d2 ⇒ 1
The Shadow continues to claw out at Hung Dong. The shadow once again sinks into the half-orc's flesh sapping more strength.
Incorporeal Touch vs Hung Dong AC 17: 1d20 + 4 ⇒ (18) + 4 = 22
Str Damage: 1d6 ⇒ 1
Hung Dong (-3 Str)
Garret
Stergil
Casthel
Adlartok
------------------------------
Shadow (-10 HP)
------------------------------
Garret Grandhall
|
Garret sees the effect of his channeled energy on the shadow. "Don't like it eh? Have another taste of holy light!"
channel energy DC15: 1d6 ⇒ 1
| Kawai |
@Stergil smiting doesn't help at all against incorporeal if the weapon is not magical
Kawai continued to attack the creature, even if incomprehensibly some of its attacks can't touch it.
Bite (magic fang + power attack: 1d20 + 11 - 1 + 1 ⇒ (5) + 11 - 1 + 1 = 16
Damages: 1d4 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8 damage for half
Claw 1(power attack: 1d20 + 11 - 1 + 1 ⇒ (19) + 11 - 1 + 1 = 30
Claw 2 (power attack: 1d20 + 11 - 1 + 1 ⇒ (6) + 11 - 1 + 1 = 17
Stergil Vryce, D.V.M.
|
@Stergil smiting doesn't help at all against incorporeal if the weapon is not magical
Thanks. :-) But Stergil doesn't have Knowledge(Religion). He woulnd't know that. He just wants to throw another bomb.
GM Tyranius
|
Garret sends forth another wave of positive energy. The shadow seems to be a bit more resilient to this blast.
Will save: 1d20 + 6 ⇒ (13) + 6 = 19
Hmm not sure how to hit this one So I will give you the 1 point as half for the save would be .5 damage and half for incorporeal would be .25. Usually anything below 1 becomes non-lethal damage which undead are immune to so I am not 100% sure if it changes to non-lethal and becomes moot, but it is only 1 damage so I will let you have it.
Casthel hurls another globe of acid at the floor near the shadow as it sizzles through the dirt and grime.
Adlartok fires a magical arrow through the shadow as Kawai's teeth rip the rest of the shadow apart leaving little in his wake.
The shadow begins to shrink and coalesce as it's form shrinks into a hard small Indigo lapis lazuli gem.
Garret Grandhall
|
A fascinating rules question, to be sure. Thank you for your help.
Garret huffs heavily as the darkness recedes and the room is revealed in a normal light. He checks that his companions are all in good health and then gestures forward. "We've just used up a number of limited time magic items. Let's check the next room quickly in case they're needed there as well. " Garret then picks up the gem on his way to the next room.
Stergil Vryce, D.V.M.
|
At the next opportunity, Stergil will throw another bomb at the shadow:
Toss!: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
The shadow takes half.
Those still adjacent may make a DC 13 Reflex save and take 2 HP or fail for 4 HP.
GM Tyranius
|
Hehe
Garret gathers up the gem as the party pushes forward through the door.
The party ends up on the balcony overlooking the entrance where they initially faced off against the goblins.
The upper level of the large hall is a 10 foot wide balcony ringing the room. An open archway leads to the Southwest, and sealed stone doors lead to the Northeast and Northwest.
GM Tyranius
|
Garret strains as he pushes the heavy stone door open. Inside
stands a twenty-foot-tall statue of a man carrying a tome stands in a round niche at one end of this impressive chamber. The chest and head
of the large statue have been badly damaged, and look like they
melted and ran before congealing again, giving the statue a crude,
blob-shaped face with eyes of red stone. A doorway leads to the
southwest, and another to the southeast.
Two goblins lie sprawled on the ground near the foot of the statue.
Garret Grandhall
|
Hung Dong, only time can heal that damage. 1 per day, or 3 with full bed rest. Some spells can do it too, but you're seriously hurt.
GM Tyranius
|
There are certain spells that can take care of it like restoration and such but otherwise resting each day will take care of the rest. So otherwise the damage stays with you for the duration of the scenario.
Adlartok weaves a simple spell to detect any magical properties. As the spell completes she feels something pull her towards the statue as if there is something magical hidden within. She sees a slight aura from what looks like a hidden compartment 15 feet up the statue.
Kawai moves into the room and begins to sniff around as two creatures that look like giant fanged crickets caked in pungent fungal growths topped with a mushroom cap are perched on the ceiling near the adjoining hallway.
Kawai Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Adlartok: 1d20 + 4 ⇒ (19) + 4 = 23
Casthel: 1d20 + 2 ⇒ (8) + 2 = 10
Garret: 1d20 + 0 ⇒ (16) + 0 = 16 (-3 Str)
Hung Dong: 1d20 + 3 ⇒ (17) + 3 = 20
Stergil: 1d20 + 2 ⇒ (15) + 2 = 17
Monsters: 1d20 + 9 ⇒ (12) + 9 = 21
Adlartok
---------------------------------------
Monsters
--------------------------------------
Hung Dong (-3 Str)
Stergil
Garret
Casthel
Garret Grandhall
|
Garret waits until the monsters have moved before strikes. If they are in range by his turn, he will attack them as viciously as he can.
enlarged battleaxe charge: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 183d6 + 5 ⇒ (1, 1, 6) + 5 = 13 AC 12 until next round. If a charge is not possible, subtract 2 from the "to-hit" and AC 14
Adlartok
|
At Kawai hiss Adlartok moved in the room seeing the two giant crickets.
Know. Nature: 1d20 + 5 ⇒ (3) + 5 = 8
Giant crickets ! Two ! she warned her comrades.
Then asked Kawai to attack the creatures while shooting at the same her friend attacked.
Attack !
Longbow: 1d20 + 6 ⇒ (5) + 6 = 11
But her arrow missed the creature.
| Kawai |
At its order's mistress Kawai moved between the creature and try to bite one of them.
Bite (power attack): 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26
Damages: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Trip: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Added +1 to attack and damages if less than two minutes passed since the shadow's fight
Casthel Molrin
|
Just setting up my turn. will update myself on map when I really am up.
Casthel will run into range. Adlartok, how much do bugs hate cold?! he will call out and summon a ray of frost.
Ray of frost: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d3 ⇒ 1
Well... so much for a great sorcerer...
The frost will hit the floor.
GM Tyranius
|
Adlartok fires an arrow at the large cricket. Her aim is a little off but it still strikes the creature.
You hit the creatures flatfooted so roll damage. Though the creature is attached to the ceiling so Kawai would not be able to hit it yet.
Kawai moves up to the large crickets as they fall from the ceiling. The creatures bit and claw at the large cat though all attacks are feeble and miss.
bite vs Kawai AC 26: 1d20 + 6 ⇒ (4) + 6 = 10
claw 1 vs Kawai AC 26: 1d20 + 6 ⇒ (11) + 6 = 17
Claw 2 vs Kawai AC 26: 1d20 + 6 ⇒ (9) + 6 = 15
bite vs Kawai AC 26: 1d20 + 6 ⇒ (11) + 6 = 17
claw 1 vs Kawai AC 26: 1d20 + 6 ⇒ (10) + 6 = 16
Claw 2 vs Kawai AC 26: 1d20 + 6 ⇒ (1) + 6 = 7
You guys an go ahead and move your characters now.
Hung Dong moves forward and slashes his scimitar at the creature but only manages to slice off a small sliver of a mushroom.
Stergil moves in and hurls a bomb at the creature not being assaulted by Kawai. The bomb strikes the creature. head on as the blast erupts all around slightly blasting the other cricket also.
Need a Reflex save from Kawai
Reflex save: 1d20 + 6 ⇒ (17) + 6 = 23
Garret enlarges as he rushes in swinging his battle axe at the creature currently near Kawai. The battle axe sinks in deep into the creature.
No line to charge as you are on some stairs.
Casthel moves into the room as he fires a line of frost along the floor.
Adlartok
---------------------------------------
Monsters (N -9 HP;S -15 HP)
--------------------------------------
Hung Dong (-3 Str)
Stergil
Garret
Casthel
Garret Grandhall
|
Garret attacks the monster a second time, striking with his full strength. Enlarged battleaxe: 1d20 + 2 ⇒ (1) + 2 = 33d6 + 5 ⇒ (2, 2, 1) + 5 = 10 AC would be 12 due to size change