About Rune Lord of Sloth: Krune
Weakened:
Human Thassilonian conjurer 14 (Pathfinder Campaign Setting: Inner Sea Magic 17) LE Medium humanoid (human) Init +2; Senses arcane sight, darkvision 60 ft., runesight, see invisibility;
Perception +22
DEFENSE AC 28, touch 19, flat-footed 22 (+4 armor, +3 deflection, +4 Dex, +2 dodge, +3 natural +2 Insight)
hp 233
Fort +14, Ref +13, Will +19
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Defensive Abilities
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freedom of movement; Immune poison
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OFFENSE
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Speed 30 ft.
Melee
Krune’s dragon-tooth spear +18/+13 (1d8+9/_3)
Special Attacks runelord’s dominion (DC 25)
Arcane School Spell-Like Abilities (CL 17th; concentration +27) At will—dimensional steps (510 feet/day) (20 Used) 13/day—acid dart (1d6+8 acid)
Wish 1/day Arcane Focus
Conjurer Spells Prepared
(CL 17th; concentration +27) 9th—foresight, quickened summon monster V (2) (1 left), quickened wall of stone, Summon monster 9
8th—empowered summon monster VI, horrid wilting (DC 28), quickened black tentacles, quickened dimension door,
7th—empowered cloudkill, greater teleport, phase door, quickened dispel magic, spell turning, summon monster VII
6th—acid fog (2), globe of invulnerability, greater dispel magic, planar binding (DC 28), quickened glitterdust, summon monster VI, true seeing
5th—cloudkill (DC 27), hostile juxtaposition UC (DC 27), mage’s faithful hound, quickened grease (DC 23), summon monster V (2), wall of stone, waves of fatigue
4th—black tentacles, dimension door (2), fear (DC 24), solid fog,
stoneskin, summon monster IV (2)
3rd—dispel magic (2), explosive runes, fly, protection from energy, sleet storm, stinking cloud (2, DC 25)
2nd—acid arrow, blindness/deafness (2, DC 22), detect thoughts (DC 22), fog cloud, glitterdust (2, DC 24), web (2, DC 24)
1st—erase, grease (2, DC 23), mage armor, obscuring mist, shield, true strike (2), unseen servant 0 (at will)—acid splash, arcane mark, mage hand, read magic Opposition Schools evocation, illusion
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STATISTICS
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Str 18, Dex 18, Con 20, Int 31, Wis 20, Cha 24
Base Atk +8; CMB +12; CMD 37
Feats
Augment Summoning, Combat Casting, Empower Spell, Eschew Materials, Great Fortitude, Greater Spell Focus (conjuration), Inscribe RuneAP5, Iron Will, Lightning Reflexes, Quicken Spell, Scribe Scroll, Simple Weapon Proficiency, Spell Focus (conjuration), Toughness
Skills
Appraise +20, Bluff +17, Craft (alchemy) +23, Diplomacy +17, Intimidate +17, Knowledge (arcana, planes, religion) +30, Knowledge (dungeoneering, engineering, geography, history, local, nature, nobility) +23, Linguistics +30, Perception +22, Sense Motive +15, Spellcraft +30
Languages Abyssal, Aklo, Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Ignan, Infernal, Sylvan, Terran, Thassilonian, Azlanti, Necril
SQ arcane bond (dragon-tooth longspear), exceptional stats, inherent bonuses, permanent spells, runes of power, runesight, runic ability bonuses, summoner’s charm (8 rounds) Combat Gear boots of speed, Krune’s rune-carved rod, wand of acid arrow (CL 9th, 23 charges), wand of summon monster III (12 charges);
Other Gear Krune’s dragon-tooth spear, belt of physical perfection +4, pearl of power (8th), periapt of proof against poison, ring of freedom of movement, ring of spell turning, diamond and granite dust (1,000 gp), spell component pouch
Contingency (Su) Krune used a wish to cast contingency before entering stasis. If Krune is ever affected by a spell effect that would impede his ability to teleport, that spell effect is targeted by dispel magic (CL 17th).
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Dragon-Tooth Spear
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KRUNE’S DRAGON-TOOTH SPEAR (MAJOR ARTIFACT)
Aura strong conjuration; CL 17th
Slot none; Weight 9 lbs.
CONSTRUCTION
Alignment LE; Ego 22
Senses 120 ft. darkvision, hearing
Int 10, Wis 17, Cha 17
Communication read languages, read magic, speech, telepathy
Languages Thassilonian
Speed fly 30 ft. (good)
Lesser Powers ray of enfeeblement (3/day), slow (3/day)
Special Purpose defend servants of Lissala; Dedicated Power
telekinesis
Aura strong (all schools); CL 18th
Slot held; Weight 5 lbs.
DESCRIPTION
Krune’s rune-carved rod is an evenly cut two-foot shaft of
weathered dark gray stone inscribed with hundreds of runes
that constantly shift, morph, crawl about its surface while
held. The rod functions as a greater metamagic rod with two
exceptions.
First, the rod is not limited to a single metamagic effect;
it can apply the following metamagic feats: Empower Spell,
Enlarge Spell, Extend Spell, Maximize Spell, Silent Spell, Still
Spell, and Widen Spell. When the wielder casts a spell, he my
apply up to three additional metamagic effects as it is cast.
Second, the rod has 10 charges that are renewed every
24 hours. Adding a metamagic effect to a spell uses up
a number of charges equal to the number of spell levels
increased by the metamagic feat.
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Rune Carved Rod
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8 rounds to awakening
Record of actions- 3 rounds prepping to open door (Countdown started by detection by naga) 3 rounds to get into main chamber, 3 rounds of fighting (Krune awakens here), 2 rounds of after fighting prep
1 round- Standard, cast foresight inside coffin and warned of danger, Quicken dimension door,
2 round- Maximized Empowered Summon Monster 9, Quickened Summon Monster 5.
3 Round- Elementals move into position, Spell turning cast,
4 round- Full attacks, Create Phase door
5 Round- Elementals attack, Begin casting Empowered summon monster 6