PFS: The Emerald Spire: Level 1--The Tower Ruins (CORE) (Inactive)

Game Master R D

MAP

Initiatives:
[dice=Cëanel]1d20+5[/dice]
[dice=Desh]1d20+3[/dice]
[dice=Flyndal]1d20+5[/dice]
[dice=Kohinoor]1d20+3[/dice]
[dice=Zamoros]1d20+5[/dice]

Perceptions:
[dice=Cëanel]1d20+4[/dice]
[dice=Desh]1d20+6[/dice]
[dice=Flyndal]1d20+8[/dice]
[dice=Kohinoor]1d20+6[/dice]
[dice=Zamoros]1d20+2[/dice]


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Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohinoor follows the little barbarian, taking a swing of her own.

Scimitar: 1d20 + 2 ⇒ (10) + 2 = 12
Damage?: 1d6 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Kohinoor misses! Being away from his weapons, the goblin swings again. Unarmed. Provoking!

1d20 ⇒ 6, Miss!

This is one sad goblin! LOL! :-)

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

AoO, w flanking
AoO, longspear: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
damage: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9

Silver Crusade

SQUISH! Goblin down! Cleanup in room A8! :-)

Combat over.

The party searches the room. Under one of the goblin beds, wrapped in a tattered and dirty piece of cloth, is a "broken" arm. Looks like it probably belongs to a construct.

This curio might fetch as much as 20 gp in a larger city market.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Cëanel casts Detect Magic on the curio, and also scans around the room. He takes a look at the arm. What material is it made from? Metal?

Silver Crusade

For the most part, it seems to be made of metal. But, there is a very small bit that suggests that a part of it may have been created from some strange emerald substance.

Silver Crusade

You guys doing anything else in this room? There's a door to the right, next to where Desh is, currently.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

"Do you think 'Clanky' is following us? It sounds as if he isn't, and you would think we would hear him coming. I think we could check out this next room before we dealt with him." Kohinoor moves up to her position in the group, ready to cast a quick blessing.

If we go through the door, I'll cast Resistance on the first person to go through, unless you'd prefer we take 24 seconds to buff everyone.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"If we don't cause a bunch of noise, then possibly," says Cëanel carefully. "I can make myself useful and open the door when everyone has their stabby items ready."

Silver Crusade

So, you're all going through the door to the right? Map updated!

Room A11: This curving hall has been badly damaged, but there are intact doors to the north, east, and south, as well as a large double- door leading west to the core of the tower. The southeast corner of the room has collapsed in a mound of green glass rubble, but a tunnel runs through the debris, shored up with rough timbers.

The tunnel leads to a little-used path on the southeast side of the tower. From the outside, this entrance is covered by a screen of canvas and wood painted to blend into the rubble.

Silver Crusade

*bump*

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohi looks at the double doors apprehensively. "Through those? I think we should find this "Clanky" now, before it decides to find us." She recasts her Light spell, this time on Flyndal's weapon.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"I agree, Kohinoor. I don't like leaving enemies behind us. Not to mention the entrance up there looks like a trap, or something designed to hide something else. Let us postpone unraveling that mystery until after we have disassembled a construct into non-functioning pieces," says Cëanel, patting his small batrachian friend as he speaks.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Sorry for the weekend silence ... it was kind of a crappy weekend.

Desh lopes into the room, then pauses to consider the three doors. He first goes to the northern double doors, pressing his ears to it.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17; +1 vs. traps.

Then he does the same to the eastern and southerns doors, in turn.

Perception, eastern door: 1d20 + 6 ⇒ (20) + 6 = 26; +1 vs. traps.
Perception, southern door: 1d20 + 6 ⇒ (14) + 6 = 20; +1 vs. traps.

Silver Crusade

Behind the double doors you find stairs going up! You realize that this can't possibly be the way to Clanky.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh quietly closes the northern double-doors then takes a moment to rig it locked.

Disable Device: 1d20 + 10 ⇒ (14) + 10 = 24

Then he stalks to the eastern door, checking his team's readiness before quietly easing it opening in an attempt to surprise whoever's inside (hopefully the gobbo and Clanky).

Perception = 26; Using the previous post's perception roll (for traps/locks on the door, as well as noises from inside the room)
Stealth: 1d20 + 7 ⇒ (20) + 7 = 27

Silver Crusade

No traps. No new info. There's a goblin and a construct in the next room.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Great, then...

Giving his teammates a moment to prepare (cast any buffs or ready any specific weapons) Desh eases the door quietly open (with the previously rolled Stealth check).

Silver Crusade

Initiatives:
Cëanel: 1d20 + 5 ⇒ (11) + 5 = 16
Desh: 1d20 + 3 ⇒ (9) + 3 = 12
Flyndal: 1d20 + 5 ⇒ (1) + 5 = 6
Kohinoor: 1d20 + 3 ⇒ (13) + 3 = 16
Enemy: 1d20 + 4 ⇒ (7) + 4 = 11

This goblin is unusual. They've been waiting for you ever since the combat in the room to the north. No surprise round, but Cëanel, Kohinoor, and Desh are up first.

I recognize that Desh was being stealthy. But there are only two doors here. When you didn't come through one, the goblin was wise enough to keep an eye out on the other door.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Yep. I scout/ambush the best i can, and roll with the realities of our situation. :)

Silver Crusade

Knowledge(Religion) to know more about the goblin.

Knowledge(Arcana) to know more about Clanky.

Cëanel, Kohinoor, and Desh may attack at will.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Cëanel casts Grease on the square where Clanky resides, plus the three squares north, east, and northeast of the construct. Clanky is the red square, right?

Kn Arcana: 1d20 + 8 ⇒ (16) + 8 = 24

"I can't see a thing, Desh, but I think Lyffan helped me triangulate my spell," says the elf hastily. "Mm...'triangulate' means...oh, never mind, let's just kill them."

Silver Crusade

Clanky Reflex: 1d20 ⇒ 15
Yep. Clanky's the red square.
I presume the DC of your grease is 16?
10 + spell level + int mod + spell focus conjuration == 10+1+4+1 == 16
If so, Clanky fall down go BOOM!

Cëanel knows that this thing has DR 2/ Adamantine. It is immune to most spells. It has a special ability called "Electric Explosion." Once Clanky is reduced to half its hit points or fewer, it crackles and fizzles for 1 round (while continuing to fight) before exploding. Each non-construct creature within 10 feet takes 1d10 points of electricity damage.

Kohinoor and Desh are up!

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Adn Clanky fall down go BOOM get SHANKED! (hopefully)

’On it!” Desh growls as he steps forward and drives his longspear downward into what looks like its neck.

5’ step forward, longspear attack on Clanky (including Sneak Attack as it hasn’t acted yet).
Longspear: 1d20 + 3 ⇒ (20) + 3 = 23 <— CRIT?
damage: 1d8 + 4 + 1d6 ⇒ (8) + 4 + (4) = 16
Crit confirm: 1d20 + 3 ⇒ (7) + 3 = 10
add’l damage: 1d8 + 4 ⇒ (5) + 4 = 9

Silver Crusade

Desh hits, and he crits! Clanky effectively takes 23 HP of damage. And he's prone. The goblin looks sad. Aww.

Kohinoor is up! (Since he said to bot him...) But he delays to provide healing, if needed.

Clanky tries to get up. Provoking.

Desh? Would you like to take an attack of opportunity? (Please also make a Reflex save.)

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

So sorry, I'll post DCs--yes, it's 16.

"It resists attacks save for those of adamantine--I doubt we have any of that. It will explode and produce electricity when damaged to less than half of its doughtiness--er, its functionality--when it's half dead. Watch for sparks; if that you see them, retreat with alacrity. That is, run."

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Don't mind if I do...
AoO, Longspear: 1d20 + 3 ⇒ (20) + 3 = 23 <—CRIT? AGAIN?!
damage: 1d8 + 4 ⇒ (3) + 4 = 7
crit confirm: 1d20 + 3 ⇒ (16) + 3 = 19
add'l damage: 1d8 + 4 ⇒ (1) + 4 = 5

"My longpsear's workin' just fi—" *BOOM*

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11

AW, MAN, MY POSSIBLE CRIT STOLE A GOOD REFLEX SAVE ROLL! SUCK!

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Kay intended to put the Grease spell in the areas north and east of the construct, thus giving Desh a clear square. (I just moved it--feel free to move it back.---GM's ruling, as Kay is casting somewhat blind…)

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Although it would be funny if Desh damages it horribly and then falls on his behind…

Silver Crusade

Desh is using a longspear, so he's not in the grease, regardless. :-)

Actually, the 11 saves!! I guess Desh took out Clanky too quick. ;-P

The goblin moves up next to Clanky's fallen form. "Clanky! Noooo!"

Desh, Kay, and Flyn make Will saves. The goblin just channeled negative energy. Channel: 1d6 ⇒ 5 DC 9 to take only 2 HP of damage.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Will Save: 1d20 + 2 ⇒ (3) + 2 = 5

6 points of damage altogeter.

Desh roars to the thrill of his quick kill. And when the wave of foul magic washes over him, he turns his murderous stare at the evil little goblin caster.

Silver Crusade

Free Action: The goblin wets himself.

Flyn is up!

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyn rushes in to swing futilely at the piss-stained goblin.

Will Save: 1d20 + 3 ⇒ (5) + 3 = 8    Gah. -5

Mwk Cold Iron Greatsword, Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d10 + 3 ⇒ (5) + 3 = 8

Silver Crusade

SMACK! Now he's covered with piss-and-blood stains.

Combat over.

Nothing of interest in this room. The pieces of Clanky could be sold in a larger city to an interested buyer for 75 gp. But, that's just part of your gold in the chronicle sheet.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"Well, then," says Kay, surveying the wreckage gingerly. "No explosion. And is that a priest of some kind? In any case, we have those stairs beyond the doors to explore. I feel somewhat better about this place."

Folks, we never explored that horribly windy passage to the blocked off area, did we? Do we care? In the northeast quadrant of the map.

Silver Crusade

Cëanel Firdhanor wrote:

"Well, then," says Kay, surveying the wreckage gingerly. "No explosion. And is that a priest of some kind? In any case, we have those stairs beyond the doors to explore. I feel somewhat better about this place."

Folks, we never explored that horribly windy passage to the blocked off area, did we? Do we care? In the northeast quadrant of the map.

The goblins use that if the successfully split the party with the falling rocks trap. Nothing to see there.

Silver Crusade

For completeness, you open the door to A12. A plush, human-sized bed stands in this chamber, along with a table holding a bone scroll tube and jars filled with eyeballs, claws, and teeth. Various automaton parts lie scattered around.

The scroll tube on the table contains a sheet of parchment on which is drawn a complicated magical sigil in iridescent green ink. Knowledge (arcana) or Linguistics to know more.

The stairs in A13 connect to Area A15.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

I assume the map reveal means checking the other rooms reveals nothing of significant interest/value?

Silver Crusade

The skill check could reveal something. But you've pretty much got it all. :-)

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyndal checks out the remaining rooms, looking for something that might turn a decent profit.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Cëanel looks at the scroll, being careful not to touch the sigil or read it out loud.

Kn Arcana or Linguistics: 1d20 + 8 ⇒ (12) + 8 = 20

"Green…what a surprising color in this environs…" he says drily. "These golem makers are terribly messy."

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

You're just showing us that A15 is available, correct? or have we actually explored it? I was under the imperession we still had "the boss" to encounter, and that he (she?) was upstairs.

Desh works quietly to help the team find any useful artifacts or interesting lootable items, all the while working to make sure he understands where they will be able to find this 'Grulk' ... who so richly deserves to have a longspear shoved up his gut.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3
Cëanel Firdhanor wrote:
"These golem makers are terribly messy."

Desh looks up at the elf with a wolfish grin, then shrugs. "Goblins."

Silver Crusade

Yep. All that remains is A15. The stairs going up to that room go around twice on the way. So it's a long, twisty, difficult climb. (The stairs count as difficult terrain, no 5-foot-steps.)

The stairs lead to a door with a small slit in it. Whoever is in front will see the slit while 10-ish feet away. I presume Desh will take the lead? Looking for traps?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Yes. And yes.

After taking a few moments to beg some more healing help from Kohinoor, as well as helping the team reclaim whatever items or artifacts they think the Society will want in its possession, Desh grips his trusty longspear and stalks up the stairs towards Grulk.

Wand of CLW, 1 charge: 1d8 + 1 ⇒ (8) + 1 = 9

Heading up the stairs quietly, using the inner wall to get as much cover to sneak up there as possible, keeping his eyes and ears peeled for threats/traps.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11; +1 vs traps
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Silver Crusade

1d20 ⇒ 5

Desh moves up quietly. The rest of the party moves... um... less quietly. Even if the rest of the party is several squares behind Desh, this is a long, windy staircase... (And Grulk is written as being "paranoid.")

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Even so, I'm not sure of a better way to proceed. I mean, if we had a way of coaxing him to us, that'd be great, but Desh aint the brightest candle in the bunch, so he's unlikely to come up with anything more brilliant than his current "sneak up the stairs" plan.

When Desh gets to the door (assuming he does so without setting off a trap or ambush .. which I'm guessing isn't all that likely), he quickly checks the door for traps and presses his ear against it, trying to hear what's going on inside.

Silver Crusade

Desh is being careful, so he's not flat-footed. But, as soon as he rounds the bend and can see the door:

Composite Longbow: 1d20 + 8 ⇒ (17) + 8 = 25, Damage: 1d8 + 2 ⇒ (2) + 2 = 4

The rogue takes 4 HP of damage while Grulk screams: "Tell Klarkosh that this level of the Spire is mine!"

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Is he yelling this in Common or Goblin?

Also, this will surprise you all, but Desh grimaces in pain and snarls up at his new quarry.

And I'm assuming initiative is to come? >:D

Silver Crusade

He's yelling in common. We can go ahead with initiative. Or you can try to talk to him. Or you could head back down the stairs and strategize. Up to you guys.

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