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Desh hustles around the table, fighting his way over the unstable footing to get into position to strike at the goblin harassing Kohinoor.
Move two squares right of Kohinoor. Then stab at green.
longspear: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 4 ⇒ (7) + 4 = 11
”BAH!” he grunts, ”We gotta turn this around!’

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You cannot be in that square. There's a table there, Flyn.
So there is. I see it now that I've zoomed in a bit.
Flyn grins satisfactorily as he blade finally meets goblin flesh. "Agreed! I'll take care of these - go kill those archers!"
Target priority: Green, then Red
Mwk Cold Iron Greatsword, Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

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Zamoros delays.
____________________________________________________________
Pink:
- Move Action: Draw weapon
- Non Action: 5-foot-step
- Standard Action: Shortbow: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d4 ⇒ 2
Orange:
- Move Action: Draw weapon
- Non Action: 5-foot-step
- Standard Action: Shortbow: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d4 ⇒ 2
Kohinoor reels two arrows sink in, dealing a total of 4 more HP of damage. Because these two goblins can see the cleric more clearly than the others.
____________________________________________________________
Red:
- Non Action: 5-foot-step
- Standard Action: Shortbow: 1d20 + 4 ⇒ (12) + 4 = 16, Damage: 1d4 ⇒ 3
Flyndal takes 3 HP of damage as the goblins continue to use the lighting to their advantage.
____________________________________________________________
Round 3
Red: Acted
Kohinoor
Cëanel
Blue
Zamoros
Flyndal
Desh
Pink
Orange
____________________________________________________________
Kohinoor and Cëanel are up!

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While the first arrow hurt, Kohi doesn't notice these two for a moment. Why...why do I feel so faint? And why isn't my arm working right? Huh, where did those come from? Oh, owowowowow!
She pokes at one of the arrows, managing to stifle a scream, but not the whimper of pain that follows, and steps behind Flyndal. "Everlight, please, help me to help my friends and allies." Pressing her holy symbol between the two arrows, she breathes a sigh of relief as they pop out of her and the wounds heal over.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

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ROFL! I do that all the time as a player. :-) Sadly, it has less of an impact when you don't have iterative attacks.
Blue:
- Move Action: Open door
- Standard Action: shortbow: 1d20 + 5 ⇒ (3) + 5 = 8, Miss!
- Non Action: 5-foot-step
____________________________________________________________
Round 3
Red: Acted
Kohinoor: Acted
Cëanel: Acted
Blue: Acted
Zamoros
Flyndal
Desh
Pink
Orange
____________________________________________________________
Zamoros, Flyndal, and Desh are up!

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Desh should be starting this round in the square just north of the grease and next to the table.
As the goblin archers retreat, Desh moves to block their firing lane on his friends. He steps up into the doorway and stabs at his only immediate target.
Move to the square 2 north of pink. Stab pink.
Longspear: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 + 4 ⇒ (5) + 4 = 9

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These are some wicked goblin archers. They must have Improved Precise Shot.
Flyn moves down the corridor toward his goblin opponent, teeth bared.
5' step toward Red
Mwk Cold Iron Greatsword, Attack: 1d20 + 5 ⇒ (3) + 5 = 8 Sonnuva....
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

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Zamoros delays.
The Orange goblin takes a 5-foot-step and attacks Desh: Shortbow: 1d20 + 4 ⇒ (20) + 4 = 24, Crit?: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 3d4 ⇒ (4, 4, 4) = 12
The half-orc takes a whopping 12 HP of damage!
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We're now in Round 4
The Red goblin takes a 5-foot-step and attacks Flyndal: Shortbow: 1d20 + 4 ⇒ (18) + 4 = 22, Damage: 1d4 ⇒ 3
The barbarian takes 3 more HP of damage.
____________________________________________________________
Round 4
Red: Acted
Kohinoor
Cëanel
Blue
Zamoros
Flyndal
Desh
Orange
____________________________________________________________
Kohinoor and Cëanel are up!

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Ow, max damage crit to the face!
Kohinoor hears the bow fire and, a moment later, hears something heavy hit the ground. She moves away from the sound and begins to channel her goddess's divine power, hoping not to hit too many goblins.
Channel: 1d6 ⇒ 2
Going to use selective channel to not effect as many goblins as possible. I can ignore up to 2 with my channels. This heal should hit Flyndal too, I think.

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Ow.
The arrow rocks Desh backwards, but despite the severity of the wound, the half-orc retains his feet. With a desperate growl, he snaps the arrow off where it protrudes from his body.
Orc Ferocity kicks in, Desh is Disabled until the end of his next round, at which point (unless he is brought above 0, he’ll drop unconscious and begin dying.
And Desh's -1 hp already factors in Kohinoor's Channel, btw.

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Cëanel stumbles forward, bumping into Kohinoor lightly, and makes the same arcane wavings and gesturings and utterances. The door closes yet again on the goblins.
"Koh, Desh, someone bar that door for a few heartbeats," he calls out, his Elven lilt showing concern in his voice.

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- Move Action: Blue opens the door
- Non Action: Blue takes a 5-foot-step
- Standard Action: Shortbow: 1d20 + 5 ⇒ (5) + 5 = 10, Miss!
____________________________________________________________
Round 4
Red: Acted
Kohinoor
Cëanel
Blue
Zamoros
Flyndal
Desh
Orange
____________________________________________________________
Zamoros, Flyndal, and Desh are up!

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Blue should provoke from Desh when he fires within Desh’s longspear reach.
longspear: 1d20 + 3 ⇒ (4) + 3 = 7; sigh … miss.
Then, on his turn...
Desh lunges with his longspear, stabbing again at the wily goblin archer. Then he steps sideways for cover. Then his eyes roll up in his head, and he finally crumples on the floor, succumbing to his injuries.
Stab at Blue, then 5’ step west (which will hopefully give him cover)
longspear: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 4 ⇒ (4) + 4 = 8
And then, Orc Ferocity wears off and Desh falls unconscious/dying.

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"Graaaaaaaaggghhhhhhh!" Flyndal screams at his green opponent. With a mighty heave, the halfling brings his mighty blade crashing down on the goblin with all his might.
5' step toward Red; Target Red
Mwk Cold Iron Greatsword, Attack: 1d20 + 5 ⇒ (19) + 5 = 24 Crit?
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Crit confirm: 1d20 + 5 ⇒ (12) + 5 = 17
Extra Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Time to see what awaits around that corner...

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Flyndal wreaks furious vengeance upon his enemy and completely vaporizes his target!
Zamoros delays.
Orange attacks: Shortbow: 1d20 + 4 ⇒ (7) + 4 = 11, Miss!
____________________________________________________________
Round 5
Kohinoor
Cëanel
Blue
Zamoros
Flyndal
Desh
Orange
____________________________________________________________
Kohinoor and Cëanel are up! Only two enemies remain!

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Kohinoor moves over to Desh and decides that his wounds aren't life-threatening. She reaches up, looking at the door for a place to hang on, and holds it shut against the goblins on the other side.
Strength: 1d20 + 2 ⇒ (1) + 2 = 3
I think it's opposed Strength checks to decide who can open a door in this situation. I mostly just want to hold it shut until Flyndal can get over here, then he can go through and kill goblins while I figure out how to heal Desh. Of course, I'd much rather jam it shut with something if that's an option.
EDIT: Especially with a roll like that. Sheesh...

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I was actually thinking my sword might work as, like, a door-bar. I left my spear back behind a ways, and I'll need to find it after the fight is over, or I'd use that. If you rule it won't work, I understand, just trying to be creative since we have no offense through that door this round.

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Blue takes a 5-foot-step and tries to open the door:
1d20 ⇒ 20
*GASP!* Well, at least it wasn't a crit on one of you guys...
The door breaks!
____________________________________________________________
Round 5
Kohinoor: Acted
Cëanel: Acted
Blue: Acted
Zamoros
Flyndal
Desh
Orange
____________________________________________________________
Zamoros, Flyndal, and Desh are up!

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I'm assuming Blue is in the doorway? It doesn't look like the map is updated.
Flyn leaps into motion, still flecked with goblin blood. Rushing to stand over Desh, he boils at the site of his fallen comrade. "Take him to safety, he growls to the cleric. "I will handle these." Vision red, he lashes out again with his thirsty blade.
30' of movement to Desh/Doorway
Mwk Cold Iron Greatsword, RAGE, Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 6 ⇒ (4) + 6 = 10
RAGE: 1/6

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Zamoros delays.
The orange goblin shoots: Shortbow: 1d20 + 4 ⇒ (20) + 4 = 24, Crit?: 1d20 + 4 ⇒ (2) + 4 = 6, Damage: 1d4 ⇒ 1
So sorry, guys! It's the dice roller, not me! At least it wasn't a crit, and it was for minimum damage.
Flyn takes 1 point of damage!
____________________________________________________________
Round 6
Kohinoor
Cëanel
Blue
Zamoros
Flyndal
Desh
Orange
____________________________________________________________
Kohinoor and Cëanel are up!

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Doesn't Flyn get an AoO against the UberBlue Goblin?
Cëanel, seeing that he cannot assist Flyndal, moves to Desh, and pulls him to the northwest.
I am a little hazy on how far Kay can move him. From his position, it's 5' diagonal to an adjacent square, so that's one move. I don't know if pulling him means Kay is in the same square or not, but I'd like to get Desh at least to the square north of Koh in the second move action.

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Doesn't Flyn get an AoO against the UberBlue Goblin?
Why? Orange fired the bow. And Flyn didn't move there till AFTER blue's turn.
Because of the difficult terrain, it is a double move for Cëanel to get there. But, since it makes all of our lives easier, and Desh is probably a willing subject, why not? Cëanel moves Desh 5 feet out of the way. (Map updated.)

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oops, thought it was Blue who fired. But it shouldn't be a double move to get to Desh, because Kay already moved near the table last round. Anyhow, thanks O GM! (I had thought to slide Desh through the Grease, but it's the wrong way--not toward Koh)

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Kohinoor said he wanted to retrieve Desh’s healing wand and use it on Desh in the discussion, so…
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Desh's eyes pop open as the wave of healing courses through his veins, bringing strength. He growls out a few orc syllables as he heaves himself back to feet, reclaiming his longspear from the floor.
Before returning to his harrying of the goblins, he shoots a sideways look of thanks to Kohinoor.
Stand up, pick up longspear. 5' step south into the space adjacent to Flyndal.

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Seeing the closer goblin has some skill and is hard to hit, Flyndal rushes an easier (hopefully) target instead.
Move 5' south, 5' SE; target orange
Mwk Cold Iron Greatsword, RAGE, Attack: 1d20 + 7 ⇒ (5) + 7 = 12 Grrrrr.....
Damage: 1d10 + 6 ⇒ (8) + 6 = 14
Rage: 2/6