[PFS] Teamwork Experiment Table Fez (Inactive)

Game Master Nathan Hartshorn

An experiment to determine the power of Teamwork feats the way they were meant to be used.

Drandle Dreng

Kreighton Shaine

Janira Gavix

Map


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Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

ok

Will Save to redirect previous successful attack! including Scion: 1d20 + 12 ⇒ (7) + 12 = 19


Yep, Anthys caught what I was trying to say.

Ben-Garri is furious as his spells have failed to work. He pulls out his kukri and slashes at Berato.

Slash!: 1d20 + 4 ⇒ (7) + 4 = 11

The blade is pulled away by the combined shields of Vindlér and Berato, but it drops Ben-Garri's mystical protection as well! Get 'em boys

Order 3rd Round
Ben-Garri -14
Vindlér, Marcus, Elaril, Anthys, Berato

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

"Ah! you draw steel on a servant of Torag! fool! let us see how Torag can guide steel back towards you for this sin!"

Berato takes a step backwards and enhances Vindler or Anthys (whoever is confronting the evil priest now)

Touch of Good (1 of 8 used): You can touch a creature as a standard action, granting a +2 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Both Anthys and Vindlér had tried attacking the cleric. Anthys will take the bonus to end this quickly.
Free of the mental compulsion, Anthys swings his sword at Ben-Garri.
Attack, Touch of Good: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Free of the distracting lepers, Elaril can focus on the task at hand. He moves for a better angle and lashes at him with a splash of ice.

RTA: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm Crit: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d3 ⇒ 3
Crit Damge: 1d3 ⇒ 3

Ha! Who needs real spells when I can just crit on my cantrips every time! :P

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindlér clashes his weapon against his shield as shouts at the impostor priest, "You have defiled this place long enough, servant of darkness! Now return to whatever foul existence your master holds for you in the after life!"

Morningstar, ToG: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Everyone rushes Ben-Garri, taking him down in a flurry of blows and spells. Combat over!

DC 17 Perception:
Searching the room for any surprises the lepers may have left behind you find a rather dusty oil of bless weapon

After securing the corpse of Targos Min-Katheer and preparing it for travel, you find the domesticated dromedary (one-humped) camels promised by the Pathfinder Society. One camel is provided for each of you, including sufficient supplies and waterskins to make the trip, and another camel is granted to bear the shrouded body of the deceased venture-captain during the journey. The Pathfinder Society contacts in Lopul direct the you to one such caravan master whom the you can bargain with for passage with a caravan.

The caravan in question is run by a Qadiri noblewoman of the deep desert tribes named Jamila al-Shafah. She is a dark-skinned beauty with henna-streaked hair and green eyes highlighted with kohl. She dresses in traditional desert rider garb, although the luxurious fabrics and cosmopolitan cuts display her wealth and success as a trader of silks and precious stones of the desert. She can be found at a caravanserai at the edge of Lopul where she is taking on the final few travelers to join her caravan. You find her seated at a table with a large Taldan man in battered but serviceable half-plate armor, a shorter Qadiri man in a city-dweller’s vest and fez, and an Osirian trader in white robes with an elaborate gem-studded pectoral.

[spoiler=DC 26 Perception]Something isn't quite right about Jamila. You can't put your finger on it, but it may come to you if you make a DC 15 Kn. (Planes) check. Anyone who doesn't make the initial check doesn't notice anything weird about her.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

"Can somebody tell me what was going on? Who was that? Why did he attack us?"
Anthys is feeling quite a bit like a Big Dumb Fighter at the moment, which he really isn't.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Upon seeing the camels, Anthys sighs. He remembers that expedition to the Lost Colony of Taldor, and trying to manage the beasts while a sandstorm was approaching.
"I'm infantry, not cavalry, you know," he grumbles to nobody in particular.

You may want to re-format your post, but Anthys can't make DC 26 Perception so I'll just ignore that text.

Anthys stands quietly and waits for somebody more polished to make the introductions to Jamila.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Berato finds the oil of bless weapon and hands it to Anthys, instructing him to smear that on his sword before the next big fight, impressing upon him that it's good tactics to wait a few moments and let enemies crash upon our shield wall anyhow.

"Anthys, those were cultists of Lamashtu Goddess of monsters, and apparently, dabbling into diseased poor souls as well. About camels: they are reliable beasts in the desert, and probably your best bet until you can afford a flying carpet..." says Berato, amused at the fighter's disdain for mounts, but then again, some people do seem to love walking for no reason.

Later when he sees Jamila:

Perception, Scion: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Untrained Knowledge the Planes, Scion: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Berato finds something weird about this woman, but cannot put his finger on it.

Oi... I just noticed that Knowledge the Planes is class skill for Berato... I made a slight mistake when leveling from 2 to 4 then, as I would like an equal split in ranks between religion and the planes, if that's ok; if so, here are the revised roll below

Knowledge the Planes, Scion: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

"Lamashtu? Oh, like Adril told Vindlér about. So the cult is trying to steal or desecrate the late Venture-Captain's body.
I recognize the value of a good mount well enough -- if you are trained to ride them. Maybe I'll learn someday. But I seem to recall you also having trouble with your camel climbing those bluffs. And Vindlér and Marcus didn't fare any better. Only Qioté seemed really comfortable on that trek, with his wolf.
Maybe this trip will be easier."

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

"I think so. My weather forecast spell did not indicate any incoming storm..."


Darn, missed the edit window. Curse work for pulling me away from the game! =P Fine with that Berato.

Berato realizes that Jamilla is actually a janni, though she is pulling off her disguise to appear human quite well.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

When preparing the Venture-Captain's corpse, Berato inspects his body for cause of death and other irregularities:

Heal, Scion, Guidance: 1d20 + 14 + 2 + 1 ⇒ (8) + 14 + 2 + 1 = 25

*---*---*---*---*

When the group arrives at the caravan rendez-vous point, Berato bows to Jamila, "Good day milady. I am Berato Aquilinus, follower of Torag. Our team was sent by the Pathfinder Society to escort the body of one of our fallen back home."

Diplomacy, Scion, Guidance: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril follows along with the team taking the rear. He wasn't good with his hands or with people so decides it's best to stay out of the way for now.

"Diverse bunch of travellers with this caravan. Adding us, with a corpse no less, makes it even more so."

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindlér steps forward with Berato and introduces himself, "Vindlér Far-Seer of Lastwall, ma'am. Also here on assignment with the Pathfinders for the escort mission. A pleasure to meet you."

As Vindlér speaks with the janni, he watches her for any significant reaction to their presence or their mission.

Sense Motive: 1d20 + 9 ⇒ (17) + 9 = 26


Berato finds no irregularities with the body, the man died of natural causes, the adventurer's life finally catching up to him.

Jamila looks over your group and looks at the body. "Normally I would say no, but if it is to bring someone to rest I will allow it. You better not slow us down." Vindlér notices her quick acquiescence and notes that her body language was steadfast refusal until she looked at the body. Then something changed, but its difficult to tell what.

She leads you to the table and introductions are made all around. The aged Taldan knight introduces himself as Gaspar du Mer. He always wears his dented and tarnished armor, even in the greatest heat, and is prone to stroking his long handlebar moustache and chin beard when in conversation or thought. In his twilight years, he has become a dealer of weapons along the western length of the Silken Way, and his portion of the caravan consists of five camels bearing bundles loaded with exotic, curved swords and daggers from central Kelesh for resale in Katheer and points west.

The man in the fez and vest is Mahmoud. Mahmoud hails from the souks of Katheer, as can be recognized by his typical clothing for a souk merchant of that city. He is Gaspar’s partner in the weapons trade and maintains their primary contacts within central Kelesh. He is a few years younger than Gaspar and is prone to sudden explosions of hyperbole and feigned indignation when in a disagreement due his lifetime spent haggling in the bazaars (e.g., “You trample on my honor like the fleas of a thousand angry camels with an offer at that price!”).

The final Osirian man is Hokama Pashket. Hokama is a successful water merchant from the ancient kingdom of Osirion. He is primarily on this trip to establish contacts and new markets, so he travels with only three camels heavily laden with full waterskins and dowsing rods of questionable reliability, as well as his slave-boy, Atmar.

With introductions finished Jamila informs you that the caravan is leaving tomorrow at dawn and to be there or be left behind. Last chance for purchases and stuff

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Some of you may want to purchase a wand of CLW which Berato can use on you between fights

@GM Fez: do we need more Endure Elements now or did your calculations include this leg of the trip?

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Anthys has a wand of CLW with 47 charges and is willing to share.
No purchases now, other than chipping in 150(?) for that wand of Endure Elements.


I included it. Also I have the map up for the next combat which is silly. Tier 4-5 doubles the number of enemies...

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindlér also has a wand of CLW with 49 charges on it! Definitely can share that bad boy around too. Guess our defensive strategies have paid off a bit, eh? Vindlér can also help with the healing, Berato, though if you want to be the designated Happy Stick handler, feel free.
I'm also on board for contributing to the Endure Elements fund.

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elario has a wand of infernal healing if need be. If your character has a problem with that please let me know. Happy to chip in for the wand of EE as well.


The caravan gathers in the cold hour before dawn and sets out northwest just as the first bit of pink touches the eastern horizon. You are given the ignominious rearmost position in the camel train eating the trail dust of the others since you were the last to sign up. Directly in front of them are the camels of Hokama Pashket tended by him, his slave Atmar, and a pair of drovers.

The first day proceeds as planned, each plodding step taken by your camels just another towards your final destination. When traversing dunes you can just catch sight of Jamila and the others, especially Gaspar in his armor, at the head of the caravan. You can see the others sweating freely and know that you would be doing so as well if it weren't for your spells.

Berato's spell is...difficult to apply when on the move, but you feel you can get some use of it.

DC 13 Survival:
Using what the spell tells you about the weather at your starting point and your own ability to look at the environment around you and predict things lets you know that some time tomorrow a sandstorm will whip across the dunes.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

As I mentioned in my PM, no Infernal Healing for Anthys. Fortunately he has good AC and several CLW casters.
Anthys rides along on the camel. He considers learning to ride someday.
With armor, but shield not readied, Ride is -2.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Survival, Scion: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Berato informs the caravan about tomorrow's sandstorm. He does not know how to prepare against it, but perhaps the added time will help the caravan leaders to shelter everyone.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

@Elario - I'll also have to abstain from the infernal healing. Inquisitors usually have a bit more moral flexibility, but that's a bit too much for Vindlér's taste.

Vindlér rides wish his new crossbow loaded and ready at his side. If the caravan got ambushed, he didn't want to have to wait for the enemy to come to him before he could do something to scare them off. To that end, he keep an eye on the horizon for any signs of movement out in the desert.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Hey! My ride check is the same with my shield off, Anthys! Apparently we really did train together in Lastwall. :)
Vindlér is riding with armor on but no shield, his repeating light crossbow is loaded, but not in hand.


Jamila takes the news from Berato into account and pushes the caravan's pace up to compensate. A scant few hours after midday break on the second day the winds pick up suddenly and violently, whipping into a sandstorm at record pace. Need a DC 15 Survival or DC 20 Perception to keep Hokama's camels in sight during the storm.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Anthys, expecting the sandstorm but not really an expert at handling it, tries to keep sight of the caravan.
Survival: 1d20 + 5 ⇒ (14) + 5 = 19

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Survival, Scion, Guidance: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25
Perception, Scion, Guidance: 1d20 + 13 + 2 + 1 ⇒ (6) + 13 + 2 + 1 = 22

Due to the advanced warning of the storm, Berato memorized storm sight that morning, instead of resist energy, and he casts the spell at the height of the storm if he loses sight of anyone.


Anthys and Berato are able to keep Hokama's camels in sight and lead the way. You are able to draw nearer to the water seller’s camels during a slight lull in the storm. A cry from the merchant’s young slave rings out as he points into the blowing sand where several humanoid creatures approach, most smaller than humans and all muffled in heavy robes. Each stranger’s head has a great helm wrapped in keffiyehs, and each faceplate has only a small eye slit to keep out the fury of the storm. Each holds a curved sword, and it is clear they are converging on your position.

Initiatives!:
Berato: 1d20 + 1 ⇒ (13) + 1 = 14
Anthys: 1d20 + 2 ⇒ (14) + 2 = 16
Vindler: 1d20 + 4 ⇒ (18) + 4 = 22
Elaril: 1d20 + 8 ⇒ (7) + 8 = 15
Marcus: 1d20 + 3 ⇒ (10) + 3 = 13
Goblins: 1d20 + 1 ⇒ (7) + 1 = 8
Hobgoblins: 1d20 + 1 ⇒ (5) + 1 = 6

Because of the blowing sand anyone without a narrow-slitted desert helm (like those worn by the goblins and hobgoblins) takes a -2 penalty to melee attacks and a -4 penalty to ranged attacks. Dead monsters can be looted of their helms but they only fit characters of the same size as the original wearer. Overall visibility is no more than 50 feet. Kneeling camels count as difficult terrain, as they shift and squirm if anyone attempts to crawl over or stand on them.

For ease of fighting:
Goblins: AC 13, touch 12, flat-footed 12, hp 5
Hobgoblins: AC 13, touch 11, flat-footed 12, hp 6

Order 1st Round
Vindlér, Anthys, Elaril, Berato, Marcus
Goblins (1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 16: 0, 17: 0, 18: 0, 19: 0, 20: 0)
Hobgoblins (1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0)

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Berato casts Bull's Strength on Anthys.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Can you make the map edit-able? I can only view at the moment.
Anthys sees the tightly-packed goblin formation, and waits a second to see what the wizard will do.
Delay until after Elaril goes.


Oops. Fixed now.

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

I have to say, I'm amused by this one. This should be an interesting fight.

Marcus slides his shield onto his arm, strapping it in place as his short sword snaps into his other hand. "Form a square and hold the line! Don't let them get a shot at surrounding any of us!"

Move & Standard Actions: Get out and ready shield.
Free Action: Draw Shortsword
AC: 22 from Shield Wall

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

Anthys moves, readying his sword and shield. He shouts to the drover (the one North of him), "Move in, next to the wizard!". That man, on the edge, is probably too exposed where he is.
AC 24 with Shield Wall and Heart of the Streets

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindlér straps on his shield and joins the formation, then raises his holy symbol and calls down a curse upon the crowds of goblinoids closing in on the caravan.

Joining the shield wall for AC 21
Cast Bane. DC 14 Will save for all enemies within a 50ft burst of Vindlér. Failure gives the target a -1 enalty on attack rolls and a –1 penalty on saving throws against fear effects for 3 minutes.

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Happy to see his teammates surrounding him, he gives a quick flick of his wrist to drop a wand from his sheath into his hand before activating it boost his defences.

He eyes the enemies as they are surrounded...

"If I can get into a good position, I should be able to melt quite a few of these critters"

Activate Wand to cast Mage Armor


Will Saves:
HG1: 1d20 - 1 ⇒ (2) - 1 = 1
HG2: 1d20 - 1 ⇒ (11) - 1 = 10
HG3: 1d20 - 1 ⇒ (4) - 1 = 3
HG4: 1d20 - 1 ⇒ (1) - 1 = 0
HG5: 1d20 - 1 ⇒ (15) - 1 = 14
HG6: 1d20 - 1 ⇒ (19) - 1 = 18
G1: 1d20 - 1 ⇒ (12) - 1 = 11
G2: 1d20 - 1 ⇒ (20) - 1 = 19
G3: 1d20 - 1 ⇒ (10) - 1 = 9
G4: 1d20 - 1 ⇒ (13) - 1 = 12
G5: 1d20 - 1 ⇒ (12) - 1 = 11
G6: 1d20 - 1 ⇒ (16) - 1 = 15
G7: 1d20 - 1 ⇒ (18) - 1 = 17
G8: 1d20 - 1 ⇒ (20) - 1 = 19
G9: 1d20 - 1 ⇒ (15) - 1 = 14
G10: 1d20 - 1 ⇒ (6) - 1 = 5
G11: 1d20 - 1 ⇒ (9) - 1 = 8
G12: 1d20 - 1 ⇒ (20) - 1 = 19
G13: 1d20 - 1 ⇒ (1) - 1 = 0
G14: 1d20 - 1 ⇒ (10) - 1 = 9
G15: 1d20 - 1 ⇒ (14) - 1 = 13
G16: 1d20 - 1 ⇒ (4) - 1 = 3
G17: 1d20 - 1 ⇒ (10) - 1 = 9
G18: 1d20 - 1 ⇒ (11) - 1 = 10
G19: 1d20 - 1 ⇒ (6) - 1 = 5
G20: 1d20 - 1 ⇒ (6) - 1 = 5

The goblins rush in while the Hobgoblins sit back, aiming shortbows in your direction. Target is abbreviated to first letter of character's name

For brevity of post:
Arrow (A)!: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Arrow (B)!: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Arrow (E)!: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
Arrow (M)!: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Arrow (E)!: 1d20 + 2 - 4 - 1 ⇒ (18) + 2 - 4 - 1 = 15
Arrow (V)!: 1d20 + 2 - 4 - 1 ⇒ (7) + 2 - 4 - 1 = 4
Slash (A)!: 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3
Slash (A)!: 1d20 + 2 ⇒ (6) + 2 = 8
Slash (M)!: 1d20 + 2 - 1 ⇒ (16) + 2 - 1 = 17
Slash (V)!: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19
Slash (V)!: 1d20 + 2 - 1 ⇒ (1) + 2 - 1 = 2
Slash (V)!: 1d20 + 2 ⇒ (20) + 2 = 22
Slash (B)!: 1d20 + 2 ⇒ (10) + 2 = 12
Slash (B)!: 1d20 + 2 ⇒ (6) + 2 = 8
Slash (E)!: 1d20 + 2 ⇒ (3) + 2 = 5
Confirm (V): 1d20 + 2 ⇒ (6) + 2 = 8

Damage (E): 1d6 ⇒ 6
Damage (V): 1d4 ⇒ 1

One of the arrows aimed at Elaril manage to slip through the wind, sand, and between the camels to score on the mage, while the onrush of blades pushes at least one through to cut Vindlér.

Everyone gets an AoO as the goblins rush and jostle for position

Order 2nd Round
Vindlér, Anthys, Elaril, Berato, Marcus
Goblins (1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 16: 0, 17: 0, 18: 0, 19: 0, 20: 0)
Hobgoblins (1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0)

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

AOO, Sand: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Anthys slices one goblin as it tries to move past.
I'm just removing them from the map as I drop them, rather than trying to have you figure out which one I mean to attack.
He shouts again to the drover north of him, "FALL BACK!"
Then he shouts, "Lastwall Phalanx! By the Inheritor, we will not fall!"
Standard action to use Tactician for Lastwall Phalanx. Everybody gets +1 Sacred bonus to AC and saves vs. evil opponents per adjacent ally up to +4.
That should help the NPCs survive.
At the moment:
Anthys +4 (AC 28)
Marcus +4
Vindlér +4
Berato +3
Elaril +4
W Drover +2
Atmar +2
Hokama +4
E Drover +3

If the E drover moves to the empty square, that would give him +4, the W Drover +3, and Atmar +3. Anthys would fall to +3 but it wouldn't make any difference for him.
This is all assuming the camels are just terrain for this fight and not counting as combatants.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Vindlér won't get the AoO because he didn't have his weapon drawn. That's gonna change now, though...

Vindlér reaches back and retrieves his morningstar, raises it above his head and calls out in a loud voice, "LASTWALL!!!"

Morningstar, sand penalty: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11 Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Dang sand! That would've hit!

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Berato AoO:
MW Cold Iron Warhammer, Scion, Sand: 1d20 + 5 + 2 - 2 ⇒ (8) + 5 + 2 - 2 = 13 for dmg: 1d8 + 1 ⇒ (3) + 1 = 4

On his turn:
Berato heals some of the damage inflicted on Elaril using Vindler's wand of cure light wounds.
Vindler's Wand of CLW to heal Elaril: 1d8 + 1 ⇒ (4) + 1 = 5

Sorry guys: due to the cleric class' prohibition on spell descriptors opposed to my god's alignment - in Berato's case this means he can't cast spells with the Chaos or Evil descriptor, so alas, I cannot use Elaril's wand of infernal healing - hope you don't mind the charge used on Elaril, Vindler.

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Short Sword AoO, Scion, Sand: 1d20 + 3 + 2 - 2 ⇒ (19) + 3 + 2 - 2 = 22
Confirm, Scion, Sand: 1d20 + 3 + 2 - 2 ⇒ (17) + 3 + 2 - 2 = 20
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Critical Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Marcus rams his sword through a goblin's chest as it is momentarily distracted jostling for position. Marcus steps into place on top of the body, forming the corner of a square. "Forming the Square, taking the corner! Fall in!". As he yells, Marcus stabs forward, impaling another goblin on his sword.

Attack, Sand: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

I went ahead and removed the goblin where I moved myself to, as well as a second one.
AC is currently 24, and will go to 25 if someone steps into the center of the square. That Lastwall Phalanx is nice!

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

I didn't do enough damage to slay a goblin (4dmg), but I have recolored that goblin in red so that you all know which one is banged up! :P

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3

I don't know why I thought Lastwall Phalanx capped at +4; I was going from memory and must have been thinking of Shake It Off.
Lastwall Phalanx has no cap.
Nobody at the moment has more than 4 allies adjacent, but it is possible depending on how the NPCs move.


The water merchant and his band fall in, more than willing to take the cover you provide with your shield wall. The goblins, confused and scared by your tactics mill about until the Hobgoblins in the storm behind them shout and send them against your wall again. The following dice/descriptions are based on the burning hands template I see on the map.

The goblins attempt to stop Elaril as he casts a spell Unless he makes his concentration for casting defensively

Ah!: 1d20 + 2 ⇒ (13) + 2 = 15
Stop!: 1d20 + 2 ⇒ (12) + 2 = 14

Failing to get through his defenses they duck and cover to scramble out of the way. Evocation so DC 18, right?

Ref 1: 1d20 + 1 ⇒ (15) + 1 = 16
Ref 2: 1d20 + 1 ⇒ (10) + 1 = 11
Ref 3: 1d20 + 1 ⇒ (6) + 1 = 7
Ref 4: 1d20 + 1 ⇒ (16) + 1 = 17

They all fail and burn to death, the metal helms on their heads cooking their brains before they can feel too much pain from their burns. If you wanted to do something else entirely let me know, I was just assuming based on the map.

Unrelated note, this doesn't have stat blocks for the NPCs, just says by round 2 what happens if you can't beat them all, but you guys have adequately protected them so I'm bumping up that time.

The goblins start panicking but more guttural barks from the hobgoblins drives them at your shields again. AoO from Elaril and Berato as goblins move past, neither injured. A fresh wave of stabbing and slashing occurs as the goblins work to get through your defenses.

Slash (A)!: 1d20 + 2 ⇒ (19) + 2 = 21
Slash (M)!: 1d20 + 2 ⇒ (15) + 2 = 17
Slash (V)!: 1d20 + 2 ⇒ (20) + 2 = 22
Slash (B)!: 1d20 + 2 ⇒ (6) + 2 = 8
Slash (E)!: 1d20 + 2 ⇒ (4) + 2 = 6
Twang (A)!: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
Twang (M)!: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Twang (V)!: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Twang (B)!: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Twang (E)!: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
Twang (E)!: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Confirm (V): 1d20 + 2 ⇒ (1) + 2 = 3
Damage (V): 1d4 ⇒ 4

No matter how great your defenses one goblin always sneaks by and gives Vindlér another minor injury.

Order 3rd Round
Vindlér, Anthys, Elaril, Berato, Marcus
Goblins (1: 0, 2: 0, 3: 0, 4: 0, 5: -3, 6: -4, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0)
Hobgoblins (1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0)

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1

Attack, Sand, Scion: 1d20 + 3 - 2 + 2 ⇒ (13) + 3 - 2 + 2 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Marcus lashes out, stabbing the goblin in front of him.

Standard: Attack Goblin
Marked the goblin with the 4 damage

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Berato AoO:
MW Cold Iron Warhammer, Scion, Sand: 1d20 + 5 + 2 - 2 ⇒ (20) + 5 + 2 - 2 = 25 for dmg: 1d8 + 1 ⇒ (6) + 1 = 7

On his turn, Berato smashes another goblin:
MW Cold Iron Warhammer, Sand: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18 for dmg: 1d8 + 1 ⇒ (4) + 1 = 5

==============================

CONFIRM CRIT: 1d20 + 5 + 2 - 2 ⇒ (1) + 5 + 2 - 2 = 6 for dmg: 1d8 + 1 + 1d8 + 1 ⇒ (7) + 1 + (1) + 1 = 10

I just put two red X's where Berato struck the last two hits

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor

Elaril shudders as one of the goblins manages to injure him but relaxes again almost immediately as one of the team closes most of the wound.

"My thanks friend"

He offers a quick grin at the fiery doom he offers their attackers and swipes at one of the goblins as it moves past with his Morningstar.

Ugly Swipe AoO: 1d20 - 2 ⇒ (7) - 2 = 5, Damage: 1d8 - 2 ⇒ (7) - 2 = 5

Seeing 2 of the 3 goblins in front him efficiently killed, he turns his attention to the last. He tries to emulate his colleagues prowess and waves his Morningstar at the last goblin.

Unskilled Weapon Wave: 1d20 - 2 ⇒ (14) - 2 = 12, Damage: 1d8 - 2 ⇒ (7) - 2 = 5

A grunt issues from his lips as his Morningstar somehow manages to miss the goblin.

"Perhaps it best I stick with the spells..."

Elaril Burning Hands DC is 17 not 18 but since it does 5d4 damage it's unlikely to matter.

I didn't put the BH template on the map but it sounds like someone had the right idea.

Silver Crusade

Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 63/63 (1/day converts bonus dmg from crit into nonlethal dmg), F+11, R+7, W+16, Speed 30 ft. Skills Diplomacy 17, Heal 21, Knowledge (arc5, his5, nob5, plane7, rel 8), Perception 25, Sense Motive 14, Spellcraft 9, Survival 6. Buffs: magic_vstmnt x2, bless

Elaril: you killed 3 goblins, more closed in, then Berato killed them both (red Xs ones); the gold one in front of Berato has 1hp left - I say try your dagger, wizard! :)


Well there's egg on my face. Do the Varisian Tattoos not up the DC with the theoretical level bump?

Grand Lodge

NG M Human Arcanist 8 - HP 58/58 - AC 16, T 12, FF 14 - F+6, R+6, W+8 - Init: +12 - Perc +10, SM +2 Spells (1) 6/6 (2) 6/6 (3) 6/6 (4) 4/4 - Arc Res 7/7, Ver Evo 11/11, Ele Man 8/8 - Active Conditions: Mage Armor
GM Fez wrote:
Well there's egg on my face. Do the Varisian Tattoos not up the DC with the theoretical level bump?

Varisian Tattoo boosts Caster Level which has no effect on DC. DC is just 10 + Spell Level (1) + Casting Stat (5) + 1 extra for Spell Focus.

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