[PFS/Shifty] Master of the Fallen Fortress (2) (Inactive)

Game Master Nik B.

Post session player reporting

Gameplay map


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Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Cyrus charges into the room next to Lizbeth trying to run the creature thru with his sword. The stentch hits him in the face but he waves it off. ... I have smelt all worst then that ... If that target is dead charge the other one

Attack: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Fort Save: 1d20 + 4 ⇒ (20) + 4 = 24

Dark Archive

Kaleb skips ahead of his companions in the doorway. Using a total dump and the fact that enemies couldn't see him, he reduces sneaks into the room.

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22

What is stinks in here so gross?...

Fort: 1d20 + 4 ⇒ (16) + 4 = 20

Passing along the walls of the room, Kaleb aiming fire at the enemy!
(any enemy who still stands on the feet on my turn)

crossbow: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 1 ⇒ (4) + 1 = 5

Lucky bastard! Next time...


VC - Sydney, Australia

R1
Anibal shot!
Ilsensine fires, misses!
Ekanta ...has a bad day...
Cyrus attacks
ENEMY

Ilsensine flicks her arrows into the room and they strike the wall

Cyrus hears of Liz's intention and runs for the other Lizard, striking it!

The lizards converge on Cyrus, one striking at him 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 and clawing 1d20 - 3 + 2 ⇒ (4) - 3 + 2 = 3
...before it falls unconscious.

ineffectually, the other ripping at Ekanta!
Clubbing 1d20 + 2 ⇒ (1) + 2 = 3 and clawing 1d20 - 3 ⇒ (4) - 3 = 1

Wow...

Kaleb shoots the wall...

Liz comes in and beats the wounded Lizard down.

/end combat.

Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.

Most of the few remaining arms in the room have rusted away, making them useless in combat.

DC 20 Appraise check:

You identify a masterwork silver dagger, a masterwork light steel shield emblazoned with a leaping dolphin, and a banner depicting a bird made of living flame.

DC 20 Knowledge (local):

You note a banner depicting a bird made of living flame the banner as belonging to the Band of the Phoenix, one of Absalom’s most famous hunting lodges during the Age of Blades. The banner is worth 100 gp but might be wort hmuch more to a historian or collector

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

aid someone else's Appraise: 1d20 + 2 ⇒ (4) + 2 = 6 Comme si, comme sa. :/

Ekanta takes note of the room's prettier furnishings, but is more concerned with gasping for fresh air.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Anibal steps into the room and his face turns into a grimace of disgust. He takes a few seconds to adjust, then looks at the rest of the group:

Heavens! Whoever that was, you need to stop eating whatever you are eating.

He chuckles, then looks at the room and it's decor.

Is anyone familiar with these banners? I'm not from around here, so I really wouldn't know.

He pauses, then breathes in again.

Seriously, though ... Open the other door so we can get some air in here.

He walks towards the southeastern wall and tries to listen to the door.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


VC - Sydney, Australia

There is only silence past the door.

Opening it?

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

if i can't hear anything, i'll open it. or rather, try to and see if it's locked.


VC - Sydney, Australia

This octagonal room is covered in a fine layer of dust. It’s clearly been abandoned for a long time.

Anibal also finds he is looking at a javelin trap aimed at the far door.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

The Iobarian attempts to disable the mechanism ( either with thief tools or by cutting the rope/thread leading to the door, if there is any ), then opens the door to get a draft of air through this entire floor.

Disable device: 1d20 + 8 ⇒ (12) + 8 = 20

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

Lizbeth cleans the lizardman's gore from the edge of her hammer before admiring the weapons across the room. Sighing at the general state of them she tries to see if any of them are worthwhile.

appraise, guidance: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19

Liberty's Edge

Elf Wizard 1 / Druid 1 | HP 15/15 | AC 17; Tch 13; FF 14 | F +3; R +3; W +6 | CMB-1; CMD 12 | Speed 30 ft | Init +9 | MW Longbow: +4 (1d8-1/x3) | Perc+10

Ilsensine enters the room, her face contorted at the lingering stench of the creatures.

"Traps?" she asks as Anibar disables the javelins. "I am glad you are capable of taking care of that."

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Cyrus cleans his blade off on the lizardman then helps Lizbeth fine any weapons that can be used.

Appraise Aid: 1d20 + 1 ⇒ (17) + 1 = 18 Does that let us look at the spoiler above?

Dark Archive

Kaleb goes to the last closed door. He carefully and intently studying it for traps and any sounds from behind the door.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

If no trap, the door is not locked and no sound, Kaleb opens it.


VC - Sydney, Australia

Kaleb cracks the door, there is a spiral staircase...


VC - Sydney, Australia
Cyrus Geitus PFS wrote:


[dice=Appraise Aid] 1d20+1 Does that let us look at the spoiler above?

Yep :)

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

"Lizbeth I think I found something over here you might like." he shows the warrior woman the silver dagger.

Dark Archive

Cyrus, great! Maybe you can find there good hand crossbow for me? I wouldn't mind.

Kaleb looked thoughtfully at the stairs.

Well. I'll go check what we got above. If I'm not back in five minutes - run to my rescue.

Stooping, stealthily, Kaleb begins to climb the stairs. He doesn't rush to the next floor, but moving gradually, carefully examining each new object entering his field of vision.

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 7 ⇒ (7) + 7 = 14


VC - Sydney, Australia

Kaleb moves up the stairs very quietly and checks the door at the next landing. Silence is all that he notes whilst listening at the door.

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

Upon Cyrus' notice of the silver dagger, Lizbeth spots a few more useful items scattered amongst the wreckage. She frowns at the heraldic device of a donkey but offers it to the rest of the group.

"Any here use shields? The design is odd but it is more than serviceable. Also the dagger Cyrus has pointed out may be of use."

If no-one lays claim to the dagger Lizbeth will take it so make sure, though will freely offer it to any who wish it. The banner is taken and rolled up carefully before being placed in Lizbeth's backpack.

Dark Archive

Kaleb gently opens the door with one hand, the other holding a loaded crossbow. He is equally ready to shoot, flee, or freeze, remaining inconspicuous.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Ekanta looks at the shield indifferently.

"I have trained with shields - but it would take a better weapon than a piece of ritual dinnerware to make me want to set my staff aside."


VC - Sydney, Australia

1d20 ⇒ 9

Kaleb cracks the door an inch. A black stone altar sits at the end of this large chamber. The crumbling remains of wooden benches sag in front of it beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.

From the doorway, Kaleb can see a skeleton standing guard, wreathed in flames.

The first obvious action will likely trigger the engagement

Liberty's Edge

Elf Wizard 1 / Druid 1 | HP 15/15 | AC 17; Tch 13; FF 14 | F +3; R +3; W +6 | CMB-1; CMD 12 | Speed 30 ft | Init +9 | MW Longbow: +4 (1d8-1/x3) | Perc+10

"I have no current use for those weapons," Ilsensine says, but then Kaleb holds up a hand as he opens the door and sees the enemy.

The druid nocks an arrow as they prepare to enter the room.


VC - Sydney, Australia

Kaleb is off by his lonesome :p

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Assuming he doesn't hear anything before then, Ekanta will give Kaleb a few rounds before following him up.

Dark Archive

For some reason the undead I didn't expect to meet...

Kaleb frantically thinking what to do, knowing that he's only got a couple moments to make the right decision.

Attack him alone is stupid. To retreat and prepare? I wonder if he noticed me? Perhaps I should try to lure him into a trap... of course, unless he doesn't bound by magic to this place.

Having made the decision, Kaleb's eyes narrowed and a slight movement of his wrist pointed the crossbow at the skeleton.

Let's see what happens... the Music, play!

Caleb fires his crossbow at the skeleton, and immediately rushes down the stairs. On the run he shouts to friends:

I'm being chased by the undead! Get ready!

crossbow: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 1 ⇒ (3) + 1 = 4

On the lower floor, I'm gonna go so far away from the stairs as I can in combat round.


VC - Sydney, Australia

Surprise round gets you a free shot... then initiative kicks in. Kaleb is still up at the door at Initiative, then double moves.

There is yelling in the stairwell and the definite sound of a bolt being discharged.

Initiative:

Anibal 1d20 + 6 ⇒ (7) + 6 = 13
Cyrus 1d20 + 8 ⇒ (7) + 8 = 15
Ekanta 1d20 + 3 ⇒ (4) + 3 = 7
Ilsensine 1d20 + 5 ⇒ (20) + 5 = 25
Kaleb 1d20 + 3 ⇒ (20) + 3 = 23
Lizbeth 1d20 + 1 ⇒ (9) + 1 = 10+Tarantio
Enemy 1d20 + 6 ⇒ (3) + 6 = 9

R1
Ilsensine
Kaleb - ran
Cyrus
Anibal
Liz
ENEMY

Kaleb comes running through the door in a hurry.

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

"Undead! The abomination will not last much longer!"

Lizbeth gives a cry in anger and marches to the stairwell, readying her Earthbreaker should any foe come chasing Kaleb down the stairs.

Readied attack, vs Undead: 1d20 + 4 ⇒ (5) + 4 = 9 for damage: 2d6 + 6 + 2 ⇒ (4, 5) + 6 + 2 = 17

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

Cyrus moves up behind Lizbeth and pulls out his Guisarme. "Best to keep your range and not let the undead touch you."

Readied Attack: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6

Liberty's Edge

Elf Wizard 1 / Druid 1 | HP 15/15 | AC 17; Tch 13; FF 14 | F +3; R +3; W +6 | CMB-1; CMD 12 | Speed 30 ft | Init +9 | MW Longbow: +4 (1d8-1/x3) | Perc+10

Insensine follows the others up the stairs and fires off an arrow at the burning creature. However, it misses widely.

"Undead! Nature swallow up up, filthy creatures!"

longbow: 1d20 + 3 ⇒ (4) + 3 = 71d8 - 1 ⇒ (5) - 1 = 4 Move up the stairs, shoot arrow


VC - Sydney, Australia

R1
Ilsensine - position/ready
Kaleb - ran
Cyrus - position/ready
Anibal - TBA
Liz - position/ready
ENEMY

Ilsensine runs straight up the stairs, Kaleb runs in a panic.

Cyrus and Liz set an ambush.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Assuminh Anibal is done with the southern room, he quetly moves to the door to the armory.


VC - Sydney, Australia

Yeah this is probaly the one encounter you really didn't want to get into half ready.

Anibal repositions...

The skeleton rushes for Ilsensine and lashes out at her with its flaming claws!

Attack 1d20 + 2 ⇒ (14) + 2 = 16
Damage 1d4 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9 Claw+Fire

Ilsensine feels her heart sink as a second skeleton arrives, hemming her in, she knows death has come for her...

R1
Ekanta

R2
Ilsensine Will take 2d6 fire damage on her turn
Kaleb
Cyrus
Anibal
Liz
ENEMY

Liberty's Edge

Elf Wizard 1 / Druid 1 | HP 15/15 | AC 17; Tch 13; FF 14 | F +3; R +3; W +6 | CMB-1; CMD 12 | Speed 30 ft | Init +9 | MW Longbow: +4 (1d8-1/x3) | Perc+10

Ouch...that will teach me to misread posts. I didn't see Kaleb was running down, not up! I thought I was following him to support him, not running in alone! I need to stop posting early in the morning!

Dark Archive

Shifty wrote:
Kaleb runs in a panic.

It wasn't a panic, it was a strategic retreat! ))


VC - Sydney, Australia

In fairness, it is all taking place in the confusion and confines of a pitch dark stairwell and no one knew what had happened :p

Liberty's Edge

Elf Wizard 1 / Druid 1 | HP 15/15 | AC 17; Tch 13; FF 14 | F +3; R +3; W +6 | CMB-1; CMD 12 | Speed 30 ft | Init +9 | MW Longbow: +4 (1d8-1/x3) | Perc+10

I'm at 1 hp and will go unconscious on their turn. Hopefully they will keep moving toward the others and the battle won't take place on top of me. :) Their aura is brutal.

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Ekanta stands by the bottom of the stairwell, staff at the ready...

EDIT: Said something wise, then deleted because Ilsenine said something similar first.

readied staff attack: 1d20 + 3 ⇒ (4) + 3 = 7 Jesus f&!+in' Christ.
damage: 1d6 + 4 ⇒ (1) + 4 = 5

Dark Archive

Kaleb in surprise looks as in the opposite direction, back upstairs, rushing Ilsensine.

What the hell is she doing?

Caleb reloads his crossbow and stands at the ready to immediately put a bolt to a skeleton, which will go down.

Hmmm, druids probably really don't like undead, so desperately thrown into battle. Can't understand it. Undead is just a tool for rational beings, no better and no worse than others. In my ward there is one gnome-necromancer. Nice guy, though somewhat eccentric. No matter. In any case, I hope she'll be okay and she'll be right back.

All this thoughts very quickly flashes in his head, while he stands at the ready with a loaded crossbow.

Readied Attack, Crossbow: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 1 ⇒ (5) + 1 = 6


VC - Sydney, Australia

Ekanta is pretty much on point... you really dont want to engage these guys in a confined space, as the overlapping flames are hideously lethal

You will actually take damage at the start of your turn :(

OK moving forward...

Ekanta moves to the bottom of the stairs and can see the fiery skeletons blazing above -

Ilsensine's screaming cuts short as she is overwhelmed by the flames.
Fire 2d6 ⇒ (5, 2) = 7
Ilsensine is at -6

R1
Ekanta moved

R2
Ilsensine -6/dying
Kaleb
Cyrus
Anibal
Liz
ENEMY

Scarab Sages

Male Drake (Air) | HP: 19/19 | AC:17[18] (15 Tch, 14[15] Fl) | CMB: 0, CMD: 13 | F: +3, R: +6, W: +3 | Init: +3 | Perc: +0, SM: +0 | Speed 20ft | | Active conditions:Magic Fang, 1 Minute

Hearing Lizbeth's cry about the foul undeath spirits, Tarantio moves forwards and steps into the doorway, hopefully keeping one skeleton at the bottom of the stairs and readies a strike.

Readied Slam: 1d20 + 3 ⇒ (11) + 3 = 14 for damage: 1d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Elf Wizard 1 / Druid 1 | HP 15/15 | AC 17; Tch 13; FF 14 | F +3; R +3; W +6 | CMB-1; CMD 12 | Speed 30 ft | Init +9 | MW Longbow: +4 (1d8-1/x3) | Perc+10
Shifty wrote:

[ooc]You will actually take damage at the start of your turn :(

Very much sucks to die for misreading something...oh well.


VC - Sydney, Australia

It's ok, you aren't dead, just napping... you'll be fine now, luckily most of the party stopped downstairs so you wont be caught in any more burning

Dark Archive

I hope there are no fresh posts not because everyone is waiting for me? My actions four posts above - Kaleb getting ready to shoot a crossbow at enemy.

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

I think we are all waiting the skeletons to come down into our ambush.


VC - Sydney, Australia

As it was a new round I was just giving people time to come up with new actions, but seems most are happy to remain readied at the foot of the stairs...

R1
Ekanta moved

R2
Ilsensine -6/dying
Kaleb readied
Cyrus readied
Anibal readied
Liz readied
ENEMY

A blazing skeleton comes tearing down the stairwell into the waiting blades...

Ekanta does not connect a blow!
Kalebs readied bolt misses!
Cyrus hits the skeleton with his guisarme... which doesn't appear as effective.
Cyrus did you roll a 20?
Lizbeth and Tarantio both miss as well...

The skeleton lashes at
E/L/T1d3 ⇒ 2
Liz!

Attack 1d20 + 2 ⇒ (16) + 2 = 18
Damage 1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7

You can hear the other skeleton behind it, jammed up around the stairwell.

R 0
O 1

***

At the beginning of their turn,
Ekanta, Liz, and Tarantio will all take
1d6 ⇒ 6 burning damage.

R2
Ekanta

R3
Ilsensine -7/dying (Roll to stabilise)
Kaleb
Cyrus
Anibal
Liz
ENEMY


VC - Sydney, Australia
Cyrus Geitus PFS wrote:
I think we are all waiting the skeletons to come down into our ambush.

Yeah, was just giving people a break to reconsider that plan :(

Grand Lodge

Male Half-Elf Fighter 2 / Brawler 2 | HP 40/40 | AC 23 ff 19 t 14 | Init. +8 | F +9 R +7 W +5 | CMB: +7 CMD +21 | Speed 20 ft
Special Abilities & Skills:
Martial Flexibility 4/4 day ... Acrobatics +6 (-1 to jump), Perception +9, Sense Motive +5, Survival +5, Climb +4, Swim +4, Intimidate +3, Know (Dungeon) +4

I did roll a natural 20 but they are undead so they can't be critted right?


VC - Sydney, Australia

They aren't immune to crits or precision damage, they are not incorporeal undead :)

Grand Lodge

NN male Tiefling Soul Seer Fighter 5
Spoiler:
|AC 20, T 14|HP: 35/35|F +4, R +5, W +4 (+2 vs negative energy, +1 vs sonic/figment/glamer/pattern/gaze/scent/poison/disease)|Init +4, Perc +9|CMB +9 (+2 to trip) CMD 23 (25 vs trip)|1/1 Explorer

Pathfinder changed that. Also...

Ekanta's pallid flesh shows all the vulnerability of a wrought-iron pan as the flames surround him...

Fire Resistance 7, b+**$es!!! :D

...and he fearlessly counter-attacks!

staff: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d6 + 3 ⇒ (3) + 3 = 6

staff: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7

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Sczarni

Discussion gies here for both groups!

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

Checking in. Ready to rumble with the Motley Crew!

Sczarni

GAMEPLAY

Alpha Gameplay.

Bravo Gameplay.

Sczarni

happy hunting :)


Out of town till Tuesday, but you already knew that, didn't you, Shifty? ;)


VC - Sydney, Australia

Yeah I'm all on it.

Sczarni

General Note.

We are coming to the conclusion of Part 1, and this means your Chronicle sheets will be distributed fairly soon. In order to make sure we can roll pretty quickly into the next scenario I'd like to get the sheets out as quickly as possible once the adventures conclude, so that I can move thr group right along.

In order to aid that please consider the following:

*If you are unable to continue on to part II (real life issues etc) please let me know so I can get a replacement.

*If you haven't already, please IM me your PFS details (Name, Email addy, PFS Number and character number (ie 'XXXXX-Y')

*If your character is entitled to a Day Job roll, please just roll it here (Applicable ONLY if you have a relevant Day Job skill)

*You will be issued a chronicle sheet to the value of approx 400 gold and 2 prestige points., start thinking about what you might need to buy.

Cheers!

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

This is my first ever Society character, (and my second Pathfinder character, my first is also still level one) so could you point me to where I need to look to understand what prestige points are, day job, etc.

I'm happy to continue to Part 2 as well, am I correct in assuming we need to pick and finalize a faction soon?

Grand Lodge

M Tengu Magus 3 HP 25/27

I'm going out of town until Sunday, so won't be able to post until that evening. I'm PMing my PFS necessaries to GM now. :)

Liberty's Edge

M Halfling Paladin 1

I'm good to continue to Part 2.
My PFS number is 20680 and my character number is 20680-1
No Day Job

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

I'm game for part 2. Keep it coming DM Shifty.

Sczarni

Sweet, just a few more details pending, and I have PM'd those I still need info from. I have just whacked a spreadsheet up to track them all so I can ensure the process is slick going forward; ahh the things yuo learn when GM'ing PbP for the first time eh?

Kish (and all those sorta new)

At the conclusion of the scenario, all items etc found during the scenario are 'handed in' (ie anything you find you don't actually keep) and instead each member is given a Chronicle sheet with an amount of money they earned as their 'share' (which is always a fixed amount in a given scenario).

So you guys will gain about 400 odd gold each at the end of this.

On the sheet will be a number of items you could choose to purchase, as not all Magic Items are 'always available', and if you wish to obtain the items on the sheet you can purchase them from your 400(or purchase them at a later date from future income). You can spend or save the money you earn, so if you dont spend cash now, by the end of the next scenario you would have enough for a pretty nice weapon, or you might buy something now like a M/Work chain shirt and then save towards a weapon... whatever tickles your fancy. Masterwork Thieves tools are also nice to have! May I also suggest a couple of Alchemist fire and a Holy Water or two are almost a must have ASAP as well.

You will also receive Prestige and Fame (2 points). Prestige is a figure you can accumulate and spend as you wish, and the things you can spend it on are in the Field guide, however for 2PP you can buy a 750gp item, and often people buy a wand of CLW or the like. You cant later SELL that wand, but its a handy thing to buy. Other options are available in the PFS field guide and a couple of other sourcebooks.
Fame simply accumulates as you level away, and is your overall status to the Society (which unlocks how much wealth you are allowed to spend on items) and a few other bennies.

Thats a REALLY rough description!

TL:DR - You will hand in all the items found during this adventure, you will get a sheet providing you with 400gp odd instead, you might want to buy some holywater/Alchy fire, you might want to spend 2pp on a healy wand.


VC - Sydney, Australia

Thanks all, I now have everyones details!


Woot! Who does number two work for?

Sczarni

Everyone staying on at this point apparently...
So far I have all 12 players continuing as far as I am aware.

Part 2&3 - contains light spoilers:

Will involve differing terrain and tactics once again, whereas this was largely an urban adventure, you have not been exposed to dungeon or outdoor adventures; expect this to be addressed over the next two scenarios

Sczarni

Congrats Alpha group on completing Part 1, you should all find Chronicle sheets in sent to your email addresses. Any questions queries or doubtful points about the sheets, or even the scenario, feel free to ask.

9.30PM Thursday night here, I'll e kicking off Part 2 tomorrow afternoon.

I assume Bravo will also begin Part 2 tomorrow.

Part 2 has a soft start so there will be time to shop etc before you get to the meat of it.

Sczarni

All the sheets have been sent, please let me know if any errors have been made, it has been a couple of good nights with Captain Cabernet so some minor clerical errors *MAY* be present :)

That said, game on...!

Grand Lodge

Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8

Just realized I didn't make my Day Job check. Is it too late for that, now that the sheet's been sent out?

If it is, I'll just chalk it up as a lesson learned. Not a big deal.
If it's not: Perform: 1d20 + 8 ⇒ (2) + 8 = 10


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VC - Sydney, Australia

I have sent updated sheets to Poz & Yhen.

Everyone should have now received their Chronicles.

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9
GM Shifty wrote:

...

***

Last call for shopping, I kicked forward a bit early with the other group and they still needed to shop!

I was going to ask when we'd be able to some shopping.

to clarify - we can spend the gold we received on our sheets on any mundane equipment? and/or the items on our Chronicle sheets?

and we can also spend the Prestige Points on equipment that listed in the field guide?

Sczarni

Correct - you can buy mundane items, or what is listed on the Chronicle.

Your 2pp can be spent or saved, and as mentioned above a 750gp wand is usually where it gets spent.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Speaking of PP, can I save them up and use them together? Like buy a 1500gp of something for 4pp?

Grand Lodge

Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8
GM Shifty wrote:
Your 2pp can be spent or saved, and as mentioned above a 750gp wand is usually where it gets spent.

As someone who could cast CLW but can't, I just spent mine there.

Other purchases:

Masterwork backpack (50 gp)
Pantograph (50 gp)
Parchment x5 (1 gp)
Wrist sheath (1 gp, storing the CLW wand)
Signal whistle (8 sp)
Holy water x2 (50 gp)

Do we need to record the PP or gold expenditures anywhere?

Also, I assume my poison damage heals by the next adventure?

Edit: Dang it! I just erased half my profile due to carelessness when I pasted in my new gear. I don't suppose anyone happens to have it open in a tab who can send me the old version?


Will get shopping in today.

Sczarni

Yhen wrote:
Speaking of PP, can I save them up and use them together? Like buy a 1500gp of something for 4pp?

Not that I am aware of...except for things like rezzes and raise deads in the future. That tends to be a good reason to hold PP aside.

Pozuket wrote:


Do we need to record the PP or gold expenditures anywhere?
Also, I assume my poison damage heals by the next adventure?

Yep, write the transactions on your chronicle sheets to track them...

Anything items sold you get back 50%.

And yes all wounds heal etc.

Grand Lodge

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Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

I'll get my shopping done today also. Too much RL to do yesterday <thumbsdown>

Liberty's Edge

M Halfling Paladin 1

Do we have time to shop after hearing about our mission? If so I'd like to pick up a slashing and bashing weapon.

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

No, PP cannot be combined in that way. You can only buy from a list of things and they're not cumulative.

Grand Lodge

Male Half Elf - Knife Master 2 || AC:15 T:13 FF:12 || HP: 16/16 || F:1 R:6 W:2 || Init:9

shopping

- MW Dagger - 302 gp
- Deluxe Dungeoneering Kit - 130 gp
- Alchemist Fire (1 flask) - 20 gp

- Total - 452

Remaining - 6 gp 4 sp

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

Shopping:
-MW Heavy Shield, wooden- 157
-Banded Mail- 250
-Earth Breaker-40

Total-447

Remaining-6g, 7 s, 7 c

Sczarni

Noted all above!

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

We can "re-spec" as much as we want prior to level 2 right? Can we change completely i mean from a fighter to a ranger or only archetypes like from 2 hand fighter to archer fighter? Or only feats and stats? I'm guessing you can't return the things you bought already.

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

You can actually return everything for full refund. You can change everything except your Chronicle sheets.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Lol wouldn't it be cheating if I use my 2 PP to purchase a wand of cure light wounds then later switch to ranger which has the cure light wounds as a spell but level 2 instead of level 1?

NVM found the answer lol

Sczarni

As above :p

Grand Lodge

you can throw away your chacter sheet and start over as a level 2 if you wanted... if i'm correct until you acutully recive your 1st 2nd level cert...

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

I found out that all wands, scrolls and potions are made by clerics, wiz and druids so yea it's not cheating.

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

Time to start working some dynamic entry tactics in this game. ;)


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VC - Sydney, Australia

Not as much concern about the Fatal Funnel though...except in this case there's a Fatal Funnelweb.

Grand Lodge

Male Dwarf 2 Fighter (Unbreakable) AC 20, touch 10 hp 23 Fort +6 (+4 vs. hot or cold environments/suffocation), Ref +1, Will +2 (+1 vs. mind-affecting effects); +2 trait bonus vs. fear

We would be screwed in that case, but I often mirror corners or use a periscope in these games which reminds me to buy both next shopping trip! Hahaha.


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VC - Sydney, Australia

No way, just get a strong character to tie a halfling to a stick and shake it around corners.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
Shifty wrote:
No way, just get a strong character to tie a halfling to a stick and shake it around corners.

ROFL! Whoops, there goes my alignment! XD

Liberty's Edge

M Halfling Paladin 1

To avoid alignment penalties replace halfling with kobold

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

LOL I am picturing Grim tying Aegon on a stick, or maybe the GM is hinting us at something.


I also like thunderstoning/color spraying rooms before entering. Like we did with Perdition, but he also liked Color Spraying belligerent children, lol.


VC - Sydney, Australia

Team Alpha are rapidly closing on the end (2 days?), Bravo is a couple of days behind them...

So with that being said:

* If you are planning on dropping before Part III, let me know asap.
* If you have a Day Job roll, please pop it here prior to the end of this scenario (so I don't redo sheets)
* Start thinking ahead to potential purchases, I will have a day of downtime between sessions to allow for that stuff, then we will roll on (where you will still have a day to shop).

Also, think about what Factions you are planning on joining if you aren't sure yet, then I can ensure you get logged correctly.

Cheers!


Will do.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Shifty, do you treat prehensile hair as primary or secondary natural attack? I saw one thread saying that it is secondary but if it's the only natural attack you did then you treat it as primary.

Sczarni

It is a secondary natural attack, however if a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls.

In this case, the above would apply. If you used a weapon and your hair, then the hair would be treated as secondary. Should you get another form of natural attack (claws, wings, bite, tentacles etc), then the hair would be treated as secondary.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Nice cause I'm planning to do a little tweak to my witch and try something before level 2. A scarred witch doctor is not illegal in society play right?

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