[PFS/Shifty] Hydras Fang Incident (Inactive)

Game Master Nik B.

Adventure Maps

Player Reporting


151 to 200 of 369 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Am I close enough from an enemy to attack? Pretty sure I can't cast mage hand. Components Verbal.

Baphos is worried. Swim: 1d20 - 3 ⇒ (12) - 3 = 9 He tries to see the bottom, looking for it to keep calm. Perception: 1d20 + 3 ⇒ (2) + 3 = 5

If Baphos is in range, he attacks with Touch of the void Touch of the void: 1d20 + 0 ⇒ (13) + 0 = 13 Cold Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

Having a swim speed, jobin swim a five foot step and cast doom dc 15 at the closest man fish.

next step. Helping the other to stay up.

-Posted with Wayfinder


VC - Sydney, Australia

Throwing Darren a bone here:
As he continues to sink, he sees Baphos gesticulating under the water and tryng to get at the creature - Darren shoves Baphos over...R2

Jobin casts his magic against the creature near him,
Will 1d20 + 4 ⇒ (12) + 4 = 16
The creature prevails.

Baphos sinks but touches the thing as he drifts deeper!

R3
Baphos - Cast - Failed check, -10' below surface, holding breath 2.
Yugatta - UP. On surface.
FISH MEN

R 5
O 3

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Swim DC15: 1d20 + 6 ⇒ (7) + 6 = 13

Yugatta still struggles to swim, but manages to keep her head above water enough to strike out again at the fish-men below.

Remain calm. Wait for proper moment. You are the water. You are the air. One is all with everything.

Boot to the head: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Hoo-yeah! Take that, fish-boy! Neener, neener, neener, I kicked you in the *face*!


VC - Sydney, Australia

R3
Baphos - Cast - Failed check, -10' below surface, holding breath 2.
Yugatta -attacked - Failed swim check. On surface.
FISH MEN

Yugatta lashes out and boots the thing in the face, but finds the water is a significant barrier, and that martial arts underwater is a bit of a struggle...
Blunt/slashing attack, half damage

R 8
O 3

The creatures lash back!

The kicked one attacks Yugatta!
Attack 1d20 + 4 ⇒ (5) + 4 = 9
...but once again fails to get the trident hitting its target.

The other tries for Jobin who is confidently on the surface!
Attack 1d20 + 4 ⇒ (5) + 4 = 9
...he fails too!

horrible rolls!

Party up:

Jobin - TBA, on surface.
Nijena - TBA, -10' below surface, holding breath 2.
Darren - TBA, -5' below surface, holding breath 2.
Blossym - TBA, -5' below surface, holding breath 1.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1
Hamatulatsu wrote:
Your unarmed attacks can deal either bludgeoning or piercing damage.
Yugatta, Monday wrote:
Using Hamatulatsu style for this encounter unless stated otherwise.

My intent was to do Piercing damage, as Bludgeoning is default for Unarmed Strike. Also there are bonuses if I Crit with Piercing damage.

***

@GM, you have my permission to keep rolling badly. It's okay.

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

Jobin retreats toward the paladin.

let's hope, this monster will be against a more combat-able.

-Posted with Wayfinder

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

swim: 1d20 + 5 ⇒ (3) + 5 = 8

ugh. Using my Kassen boon to reroll this.

swim: 1d20 + 5 ⇒ (7) + 5 = 12

still ugh. Got to end this. Burning a panache

panache: 1d6 ⇒ 6

Darren struggles in the water, thrashing about... And then stops and kicks upwards, bursting out of the surface of the water. He clambers onto the upturned boat.

let me know if I have any actions left after that

1/4 Panache remaining

-Posted with Wayfinder

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

swim: 1d20 + 4 ⇒ (17) + 4 = 21

Blossom attacks the sea creatures once again.

using 1 Ki point for an extra attack. I'll swim back to the 5' to the surface if I'm able to do so without provoking an AOO.

1d20 + 7 ⇒ (1) + 7 = 8for damage of: 1d4 ⇒ 3
1d20 + 7 ⇒ (11) + 7 = 18for damage of: 1d4 ⇒ 4

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

@Darren, you can keep that Panache roll going if you want, since you rolled a six.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

You're right! I don't think beating the DC anymore than I did helps me, but just in case

additional Panache: 1d6 ⇒ 5

-Posted with Wayfinder


VC - Sydney, Australia
Yugatta Sakittumi wrote:


Using Hamatulatsu style for this encounter unless stated otherwise.

It was a vicious eye-poke then! :)

***
Darren manages to break for the surface, gasping for air as he pulls himself onto the hull of the overturned vessel!
(Safe, but prone on the hull)

Blossym stabs the creature once more and manages to see it black out and start sinking, still...
She then also makes the surface, gasping for air.

Party up:

R2
Jobin - moves away, on surface.
Nijena - TBA, -10' below surface, holding breath 2.
Darren - moved on to boat.
Blossym - attacked, on surface.

R3
Baphos - TBA, -10' below surface, holding breath 2.
Yugatta TBA, On surface.
FISH MEN

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Swim DC15: 1d20 + 6 ⇒ (20) + 6 = 26 Didn't necessarily want to burn a nat 20, but nice to make the check for once.

Calm. Measured. Do not panic. You are fluid. You roll with the waves.

Yugatta uses the power of an oncoming wave to propel her down to the nearest fish-man.

Flurry of Eye Pokes: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Flurry of Eye Pokes: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d6 + 2 ⇒ (2) + 2 = 4

For someone who spent months stranded on a lifeboat doing exactly this to survive, Yugatta is not very good at it today.

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

Toward Ninjana. He want help her reaching the surface.

-Posted with Wayfinder


VC - Sydney, Australia
Yugatta Sakittumi wrote:


Yugatta uses the power of an oncoming wave to propel her down to the nearest fish-man.
[dice=Flurry of Eye Pokes]d20+4 [dice=Damage]d6+2
[dice=Flurry of Eye Pokes]d20+4 [dice=Damage]d6+2

Just a thought, you have to swim down to hit the nearest one, which precludes a flurry, which means your initial attack would have not been at -2, which would have been a hit. Ok with that? Or am I misreading?

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

I guess I'm not understanding the Swim check. I thought making 15 or better allowed a full round action. The "roll with a wave to get down to him" was intended as flavor, since you said they're just below me and within striking range already. But I'll take a single hit over two misses any day. :-)


VC - Sydney, Australia

The chap below you and in striking range has already been beaten unconscious (by yourself and Blossym) and is out of the combat - which means swimming over to the other one to attack, as it was on the other side of the boat - fighting Jobin and Baphos. Basically per the map, you guys were split up

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos attacks with Touch of the Void Touch of the void: 1d20 + 0 ⇒ (11) + 0 = 11 Cold Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Swim: 1d20 - 3 ⇒ (5) - 3 = 2 Really? This sucks.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

@GM, makes sense. Thanks for keeping track of all that.


VC - Sydney, Australia

R2
Jobin - moves away, on surface.
Nijena - TBA, -10' below surface, holding breath 2.
Darren - moved on to boat.
Blossym - attacked, on surface.

R3
Baphos - cast, Failed check -15' below surface, holding breath 3.
Yugatta swim/attack, On surface.
FISH MEN

Baphos casts his spell as he slips further down into the depths, applying some frost to the creature.

Yugatta jabs with a tiger claw palm eagle strike~!

(Nij up!)

O 10

Silver Crusade

Female Aasimar Paladin 4 HP 40/40; AC 20; TCH 12; FF 18; F +8; R +7; W +9; CMB+6; CMD 18; Speed 30FT (20FT in armor); Init +2; Perception +5

Nijena desperately tries to get up to the surface. last round before dropping her stupid armor

Swim: 1d20 - 4 ⇒ (15) - 4 = 11
Swim: 1d20 - 4 ⇒ (2) - 4 = -2


VC - Sydney, Australia

Nijena struggles in her armour, neither sinking nor swimming.

The fish man jabs back at Yugatta, going into something of a frenzy!
Attack 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
...getting dangerously close!

R3
Jobin - TBA, -5', below surface, holding breath 1.
Nijena - TBA, -10' below surface, holding breath 3.
Darren - TBA.
Blossym - TBA, on surface.

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

Swim: 1d20 + 4 ⇒ (18) + 4 = 22

I am a fish in water... a pirahna... I strike like a dart piercing the air...

Feeling more comfortable in water, Blossym kicks swiftly and moves to the other sea creature, attacking with wakizashi.

Wakizashi: 1d20 + 7 ⇒ (17) + 7 = 24for damage of : 1d4 ⇒ 1

...and I knicked it... barely...

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

can Darren stab the last sea creature from the boat?

-Posted with Wayfinder

Silver Crusade

Female Aasimar Paladin 4 HP 40/40; AC 20; TCH 12; FF 18; F +8; R +7; W +9; CMB+6; CMD 18; Speed 30FT (20FT in armor); Init +2; Perception +5

Swim: 1d20 - 4 ⇒ (2) - 4 = -2
Nijena sees her companions stabbing sea beasts around, but is unable to get back to the surface.

No need to take off the armor, she can't swim in any case...


VC - Sydney, Australia
Darren the Daring wrote:
can Darren stab the last sea creature from the boat?

Unfortunately no, the creatures is too far below the surface, he'd need to get back into the water...

Blossym keeps fighting in the water, lashing down with her blade, nicking the creature!

Nijena sinks even further down into the cold embrace of the water, the surface becoming harder to see... only Jobin's face nearby giving her any comfort.

R3
Jobin - TBA, -5', below surface, holding breath 1.
Nijena - Sinking, -15' below surface, holding breath 3.
Darren - TBA.
Blossym - Attacked, on surface.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren scoots closer and then dives into the water, angling to get close enough to the creature to end it.

Crunch:
swim: 1d20 + 5 ⇒ (14) + 5 = 19

rapier, attack: 1d20 + 8 ⇒ (16) + 8 = 24 for piercing, cold iron: 1d6 + 4 ⇒ (1) + 4 = 5


VC - Sydney, Australia

Darren dives into the water, leading with his sword.

The blade hits the creature who decides it has had enough, and it swims away into the darkness. Jobin manages to start hauling Nijena to the surface thanks to the magical potion.

Some time later, the party has caught their collective breaths, righted the jolly boat, and finished wringing out some of the water.

***

In the distance you make out small galliot bobbing on the water, a few men move about the deck.

Whats the plan?

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos feels better now that he can breath. Then, he tries to count and to identify what the men are doing.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


VC - Sydney, Australia

One fellow on the stern castle appears to be looking towards the harbour rather deliberately, two more are seen preparing the ship to set sail.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

is this the ship we're looking for?

-Posted with Wayfinder


VC - Sydney, Australia

Whilst you haven't seen a name, it fits the description and location.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren murmurs to the party "Think we can get up close to that thing without being seen?"

-Posted with Wayfinder

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

"I think I can get close to that thing without being seen. I am good when I have to hide me or to move silently. What is your plan? We have to avoid 3 men."


VC - Sydney, Australia

The boat is about 300' away, with open water between you and it, you could always try swimming out unobserved... :p

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Swimming 300 ft is 10 rounds of double movement, and that's assuming successful Swim checks and 30 ft movement speed. Most of the group seems to sink like a rock, and not everyone is Medium sized.

This woman thinks swimming is unlikely to be successful. This woman suggests we all work to sail the boat as fast as possible.

With everyone Aid Anothering to my +9, hopefully we can get within missile range before they set sail. Any other suggestions? I'm open to whatever works.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren can handle DC15 swim checks just fine when he's not grappling with the random number generator.

my only guess for stealth would be to come from a direction the watchman is not paying attention to...

"I could swim that distance no problem. But it might be tricky for some of you. What say me, Yugatta, and Jobin swim up there, knock out the sentry, and then you lot can follow behind in our little skiff here."

-Posted with Wayfinder

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

If we have to swim all this distance, I am pretty sure I won't help at all. I can help to move this boat as fast as possible. It seems they are distracted right now. I guess we should keep going as soon as possible.

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

"The effect of the potion is long gone."says Jobin. "It would have been smart if we had think about disguising as fellow pirate."

Squeesing his wet black robe he adds. "I do not mind if our best swimmers go ahead of us. But let's remind that we need the relic first. Posing as buyer would be the best chance to come close. At worst, they need us on board if they wish to rob us."

-Posted with Wayfinder

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Looking at Jobin: Wow! That guy is really smart or has a lot of experience. I need to come with better ideas. "I rather will take Robin's option. We can arrive as merchants".

I guess we keep moving forward in our boat while we talk

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

This woman agrees with the ruse.

@GM, is there a nautical flag message for "wait"?


VC - Sydney, Australia
Yugatta Sakittumi wrote:


@GM, is there a nautical flag message for "wait"?

Possibly, but as the rowboat has no flags or other signalling gear the old 'wave your hands in the air' is about as good as it gets. Bear in mind the reputation of the Captain.

Just to clarify, you are sailing up?

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

"Hum.. I realise that he could just attack us for fun. Maybe, we should wait till night come. We could use my darkvision to come close or we use torch. Let's just hope that fate is on our side."

-Posted with Wayfinder

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1
GM wrote:
One fellow on the stern castle appears to be looking towards the harbour rather deliberately, two more are seen preparing the ship to set sail.

This woman thinks that they will be long gone by then.

I believe the plan is to sail all the way there and pretend to be merchants. My charisma skills are shit -- who will be our Face?

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren has +7 for all 3 face skills

-Posted with Wayfinder

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

"I don't care what we do but we need to decide something and act fast."

-Posted with Wayfinder

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Darren, you're elected Captain. :-)

Yugatta does her best to catch the Hydra's Fang we assume before it has a chance to set sail.

Profession Sailor: 1d20 + 9 ⇒ (6) + 9 = 15 Might need a few Aid Anothers to get that up high enough.


VC - Sydney, Australia

With Yugatta at the rudder driving on Jobin and Nijena, the others try act casual.

The boat gets within hailing range and the man on deck calls out to you "Turn about, wrong ship" and starts waving you off. He wears a rather flashy outfit and has a large feather in his cap...

You are around 120' away

You could cover that in two rounds of hard rowing, arriving at the end of the second round[ooc]

[ooc]Over to Darren!

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

"Right ship! We are here to buy."

bluff: 10 + 7 = 17

-Posted with Wayfinder

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

"Good sir, my name is Baphos. We are here to buy and negotiate. I am sure we could have a great business here." Baphos expresses a warm smile while he says that.

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

151 to 200 of 369 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS / Shifty] Hydras Fang Incident All Messageboards

Want to post a reply? Sign in.