[PFS/Shifty] Hydras Fang Incident (Inactive)

Game Master Nik B.

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Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren was actually trying to run the girl through, counting on his allies to deal with the thug

-Posted with Wayfinder


VC - Sydney, Australia

LOL client walked in whilst I was half way through posting

Darren is surprised when the man falls like a sack of potatoes.

The swashbuckler wheels and slices into the girl!

Yugatta doesn't manage to land a firm blow!

Clarification, the guy has apparently fallen over unconscious, that is correct :)

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos comes in and casts Doom on the Orange boy.

DC 15.

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

Blossym spins around in a flash, slashing at the man's ankles.

Wakizashi, bless: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17for damage of: 1d4 ⇒ 1

Practice... keep practicing, Blossym. Soon you will be a potent warrior! As in 3 more levels. ;)

Edit: added bless

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

This is weird, we could be doing an error.

"Pathfinders, we may be doing an error. We maybe are seen as responsable of those kills. This is not my job to change your fate but it is your choice. "

ready a stabilise for anybody who fall down

bless +1 moral to attack and to fear effect. (All allies)

-Posted with Wayfinder


VC - Sydney, Australia

R1
Yugatta - attacked
Nijena -
Darren - attacked
Blossym - attacked
Baphos - cast
Jobin - cast
ENEMY

Blossym manages to land a blow on the thug!

R Dead?
O 4
Y 6


VC - Sydney, Australia

Nijena to bring her carnage, then the bad guys up :)

Silver Crusade

Female Aasimar Paladin 4 HP 40/40; AC 20; TCH 12; FF 18; F +8; R +7; W +9; CMB+6; CMD 18; Speed 30FT (20FT in armor); Init +2; Perception +5

sorry, busy at work

Nijena continues to attack the remaining guy in the corner.
Longsword: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11


VC - Sydney, Australia

Weathering the storm, the thug manages to stay staunch and continue fighting the party!

He swings at Yugatta,
Attack 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Though the press of flesh against him is stifling his chances!

The girl begins casting...
Defensive cast 1d20 + 9 ⇒ (6) + 9 = 15
...but her spell fizzles!

Party up!
Yugatta
Nijena
Darren
Blossym
Baphos
Jobin
ENEMY

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren tries to run the girl through again, grimacing as he does so.

rapier, attack, bless: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 for piercing: 1d6 + 4 ⇒ (1) + 4 = 5

-Posted with Wayfinder

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta focuses her attention for a special strike at the girl. Unless she's already down, in which case at the remaining thug.

Stunning Fist, bless: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 Damage: 1d6 + 2 ⇒ (3) + 2 = 5 + stun 1 rd, Fort DC15 negates

Unless otherwise noted, Yugatta is using Hamatulatsu style piercing damage. There are special effects if she confirms a critical.

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19 To identify the spell she tried to cast

Did the thug pass the save for my spell?

I still don't take my turn


VC - Sydney, Australia
Baphos I wrote:


Did the thug pass the save for my spell?

I'm surprised he passed the round - when the nat 1 came up on his attack roll I didn't dig any further on to the pros and cons of his fate - you didn't just Doom him, you practically wrote his final destiny too :p Her spell was Burning Hands

Darren drops the woman just as Yugatta brings matters to a close in the corner.

/end combat

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren spits on the woman's shoes. "Let's bind 'er, then wake 'er up and find out what's going on." He looks at the prone man. "Anything we can do for him or is he gone?"

-Posted with Wayfinder


VC - Sydney, Australia

The merchant is well and truly dead. Cursory inspection is enough to see his throat has been cut.

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos comes close to dead bodies and searches for information or something useful. He will take his time to look for clues, and then look around.

If it is needed, he will cast detect magic. Let me know if you need some dice.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren helps Baphos search the bodies.


VC - Sydney, Australia

Baphos detects magic, and a scroll is located...

The 'girl' fades away and in her place a Kellid woman is revealed, clearly there was an illusion at play!

Each of the two thugs carried:
Studded leather, Buckler, longsword, composite shortbow, quiver with 20 arrows, backpack, 50 ft. silk rope, a grappling hook, signal whistle, silver earring (5 gp), 1 gp.

The woman has a quarterstaff, dagger, scroll of arcane lock, spell component pouch and spell components

There is another door in this room.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren helps to search the room for anything else of significance perception, aid another: 1d20 + 3 ⇒ (3) + 3 = 6 and then ties the woman up and starts trying to slap her awake.

-Posted with Wayfinder

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

Working with Darren, Blossym searches the room.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

With all of the blood and gore here, she feels that her search while adequate was less than perfectly thorough.


VC - Sydney, Australia

I assume Jobin was stabilising friend AND foe

The woman is firmly out from her injuries, and failing magical intervention, wont be coming around soon...

Blossym finds nothing in the room, but behind the door finds a storage area with a semi-concealed trap door in the floor that reveals a ladder going down to the sewers below.

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

After she listens very carefully for any sounds or movement under the trap door, Blossym turns to her fellow Pathfinders. "The path leads on and downward. Shall I scout ahead for us? I am quite sneaky, you know!"

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren grimaces. "One of you want to wake 'er up so we can find out what's going on?"

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

To Blossym,

This woman is prepared to go with you, silently and unseen.

Stealth +7. Feel free to accept or decline as you wish.

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos listens to Darren and casts Stabilize on the bodies. "This is the best I can do."

Then, he takes a silk rope, a grappling hook, a signal whistle. "Probably this will be useful. Let see If we can get info from these bodies before we leave."


VC - Sydney, Australia

Baphos has stabilised the injured, but they wont be awakening on their own any time soon.

Meanwhile the only sounds from below are the sounds of water moving about, as though the tunnel leads to the sea...

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren throws the woman over his shoulders. "She's comin' with us until she wakes up. Let's go."

The cleric will probably channel energy to heal one of us sooner or later. When he does, she'll wake up, bound and gagged.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

As he shifts the woman on his shoulders, he realizes some of the blood that's covering him is his own. "Ah..." he swears under his breath and puts the woman back down. He fishes out a wand. "One of you mind closing up a few of my bloody spots with this?" he glances at the woman, "and maybe heal her up to; I want to know what's going on here."

I don't care of you use the wand or your daily resources, but Darren would like some healing and he does want to see the woman awake.

-Posted with Wayfinder

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

"This will be useful. Why didn't you talk about the wand before?." Then, Baphos takes the wand and casts Cure Light Wounds with the wand.

On Darren, Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

"This will take time

On Darren, Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

"Now, you are ready."

On the woman, Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Wand charges used 3.


VC - Sydney, Australia

The woman comes too, and as her 'lot in life' becomes abundantly clear - she glowers at you in the typical display of northern defiance you'd expect from a Kellid, "Unexpected to re-awaken" she spits.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

"Why don't you tell us what you were doing here?"

intimidate or diplomacy as needed. +7 for either

-Posted with Wayfinder


VC - Sydney, Australia

She sneers at Darren trying to be reasonable, but when he changes tune and leans on her she capitulates, having obviously calculated her odds... “Darsielle’s that way. Head through the Underdocks to find the Hydra’s Fang. The harbor guards down below know where he moored the ship. He moves it often, we were supposed to ask them where it was docked when we were finished here.”

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

"Why'd you kill that man?"

-Posted with Wayfinder


VC - Sydney, Australia

"Darsielle got sick of hearing him talk" she offers.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

"Let's take these murderous thugs to the constable, or whomever, and then get on with our mission."

-Posted with Wayfinder


VC - Sydney, Australia

Any other votes?

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

This woman suggests that Darsielle may make his escape while we travel to the constable, so perhaps to leave her bound and gagged is a better option.

In any case, we must make the haste lest he get away anyway.

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

"Yugatta is right. We should keep moving. There are two ropes that we could use to tie her."


VC - Sydney, Australia

Two for tie and press on, one for hand to authorities... final call...

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

[b]"I think it's best we move quickly. Let's tie her up and ready with her later. "[/b


VC - Sydney, Australia

I assume some common sense and at least a cursory check (Take 10) for 1n 18...

Blossym checks the trapdoor and finds that it is, in fact trapped. Grease on the ladder...

Navigating the party past it, you head into the underdocks.

You enter into a gloomy, greenish twilight where scattered beams of light filter down between weathered dock planks, bouncing off seaweed covered stones that jut from the dark harbor waters. A forest of pylons suspends the docks above where the scurrying feet of merchants, sailors, and longshoremen hammer like a muffled thunderstorm. Between the pylons, you spot small stone bunkers, ruins of older siege forts now crumbling and weathered from centuries of angry waves. A narrow set of docks traverses the rocks, connecting various locations. Eventually, all lead out to the shallow bay at the mouth of the maze. Nearby, you notice a fresh trail of muck-limned, wet footprints.

Up ahead you note a nearby dock and two rowboats. A pair of men are near a small bunker and guarding the boats, one quietly puffing on his pipe. They don't appear to be hostile.

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

"Would like that I initiate the talking?"says jobin to the others.

-Posted with Wayfinder

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yes, if thou please. This woman is...not words good sometimes.

Liberty's Edge

Elven Rogue/1 Wizard/1 | Init +5 | Per +8 | HP 13/13| AC 13, 13touch, 10flat | Fort +1, Ref +5, Will +3 | CMB 0| CMD 13
Current Status:
HP: 13; AC: 17 - Mage Armor active

"I'll go with you, Jobin. I can be of help in such diplomatic moments."

Scarab Sages

aasimar hp: 22/22 ac: 18 (ff:18; touch 10) Fort +4;ref +2; will+ 8. chan7/7 2d6 dc 14 Diplomacy + 11 Perception + 13 Heal + 11 Knowledge religion + 9

Thanks You Blossom. Together, we will find this boat.
Jobin nods in direction of Blossom and walks in direction of the guards.
"Greeting, protector of the dock, we would like to know where the boat Hydra's fang is acosted. The captain have something we would like to buy."

takes 10 for diplomacy=20

-Posted with Wayfinder


VC - Sydney, Australia

The men look over to you "Sounds reasonable, pretty sure we have the records we can check. You have your Harbourmasters Pass on you, yes?" he looks at you expectantly, clearly waiting for you to produce it. The other fellow is heading towards the bunker, inside you can see a table with various maps of the harbour, books, and ledgers.

Sovereign Court

Male CG Kitsune Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Darren jogs over to join the conversation, "Jobin, I think we left it at the inn." bluff: 10 + 7 = 17

-Posted with Wayfinder

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos stays quiet, he doesn´t say a word. He is watchig what´s going on?

I took my time searching the bodies. They didn´t have a Harbourmasters Pass. What the hell are they talking about?

Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta wonders what's going on.

Sense Motive: 1d20 + 3 ⇒ (5) + 3 = 8

Aaaand she *still* wonders what's going on.

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