Pipefox

Darren the Daring's page

363 posts. Organized Play character for caps.


Full Name

Darren

Race

CG Kitsune

Classes/Levels

Swashbuckler/2 - HP: 18 - AC:18*/T:14/FF:14* *+1 when adjacent to only one foe - Fort:0, Ref:7, Will:-1 - CMB:+3, CMD:17 - Speed:30 - Perception:+3 - Init: +4 - Panache 1/4 -

Gender

Male

Size

Medium

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Sylvan, Celestial, Elven

Strength 13
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 7
Charisma 16

About Darren the Daring

#137974-13

Crypt of the Everflame (3xp, 4pp, 1398gp)

Kassen’s Blessing: You carry a small charm from the spirit of Kassen. You may reroll a single attack roll, saving throw, or skill check after the roll is made but before the results are revealed. You must take the result of the second roll, even if it is worse. Once this ability has been used, cross it off the Chronicle.

3xp, 3/4 pp
Male Kitsune Swashbuckler (Inspired Blade) 2
Sovereign Court
N Medium
Init +4; Senses Perception +3

STATISTICS
Str 13, Dex 18, Con 10, Int 12, Wis 7, Cha 16
Base Atk +2

DEFENSE
AC 18*; Touch 14; Flat-footed 14; (+4 armor, +4 Dex) *(+1 when only one foe is adjacent)

HP 16/18 (2d10 + 2 favored)
Fort 0; Ref +7; Will -1;
CMB +3; CMD 17

OFFENSE
Speed 30 ft.

MELEE
Cold Iron Rapier +8 (1d6+4, 18-20/x2)
Cestus +3 (1d4+1, 19-20/x2)
Bardiche +3 (1d10+1, 19-20/x2)
Bite (natural form) +3 (1d4+1)

RANGED
Shortbow +6 (1d6/x3/60ft.) (+3 damage on critical hit)

Space 5 ft.; Reach 5 ft.

FEATS
Fencing Grace (dex to damage w/Rapier)
Inspired Blade: Weapon Focus (Rapier)
Inspired Blade: Weapon Finesse (Rapier)

TRAITS
+1 Will trait
Expert Duelist

FAVORED CLASS BONUS
+2 hit points

SKILLS (4 class + 1 Int / level)
+11 Acrobatics (2 rank + 4 DEX + 3 class + 2 race)*,
+7 Bluff (1 rank + 3 CHA + 3 class),
+5 Climb (1 rank + 1 STR + 3 class),
+7 Diplomacy (1 rank + 3 CHA + 3 class),
+8 Escape Artist (1 rank + 4 DEX + 3 class),
+7 Intimidate (1 rank + 3 CHA + 3 class),
+3 Perception (2 rank - 2 WIS + 3 class),
+5 Swim (1 rank + 3 class + 1 STR)
*add 0 Armor Check Penalty

LANGUAGES
Common, Sylvan, Celestial

SQ
Low-Light Vision, Dancing Lights 3/day,
Change Shape (Su) - A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

CHARMED LIFE (3/3)
As an immediate action, Darren can add his Charisma modifier (+3) to the result of a saving throw. He must choose to do this before the roll is made.

PANACHE (2/4)
Critical Hit with a Rapier: Each time the Inspired Blade confirms a critical hit with a rapier, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache.

DEEDS
Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.

Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokesattacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

COMBAT GEAR
Mithral Shirt (1100gp, 10lbs.),
MWK Cold Iron Rapier (340gp, 2lbs.),
Cestus (5gp, 1lb.),
Bardiche (13gp, 12lbs.),
Shortbow (30gp, 2lbs.)

1488gp, 32lbs. combat gear

MAGIC GEAR
CLW wand, 10/10

OTHER GEAR
bedroll [ 1 ] (0.1gp / 5lbs.)
Bell [ 1 ] (1gp / 0lbs.)
belt pouch [ 1 ] (1gp / 0.5lbs.)
Candle [ 1 ] (0.01gp / 0lbs.)
Chalk [ 1 ] (0.01gp / 0lbs.)
Earplugs [ 1 ] (0.3gp / 0lbs.)
Fishhook [ 1 ] (0.1gp / 0lbs.)
flint and steel [ 1 ] (1gp / 0lbs.)
Grappling Arrow [ 1 ] (1gp / 0.5lbs.)
Magnet [ 1 ] (0.5gp / 0.5lbs.)
Oil [ 1 ] (0.1gp / 1lbs.) - CONSUMED
Parchment [ 2 ] (0.4gp / 0lbs.)
Sack [ 1 ] (0.1gp / 0.5lbs.)
Sewing Needle [ 1 ] (0.5gp / 0lbs.)
Signal Whistle [ 1 ] (0.8gp / 0lbs.)
Silk Rope (50ft.) [ 1 ] (10gp / 5lbs.)
Small Steel Mirror [ 1 ] (10gp / 0.5lbs.)
String/Twine (50ft.) [ 2 ] (0.2gp / 1lbs.)
Tindertwig [ 2 ] (2gp / 0lbs.)
torches [ 2 ] (0.2gp / 2lbs.)
trail rations [ 2 ] (1gp / 2lbs.)
Wandermeal [ 4 ] (0.04gp / 2lbs.)
waterskin [ 1 ] (1gp / 4lbs.)
Weapon Cord [ 1 ] (0.1gp / 0lbs.)
Whetstone [ 1 ] (0.02gp / 1lbs.)

31.5gp, 25.5lbs. other gear

MISC.

20.5gp
57.5 lbs. EQ weight (58lbs. is encumbrance)

150
+ 1398
= 1548 gp
- 1488gp combat gear
- 31.5gp mundane gear
= 28.5gp remaining

4pp for Crypt of the Everflame
1pp for 10 charge CLW wand from chronicle sheet