[PFS/Shifty] Faithless & Forgotten (Table 1) (Inactive)

Game Master Nik B.

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Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Sorry, folks. Easter was a tad hectic.

Quote:
"Thought this was mano e mano friend"

Malik smirks as he launches another sphere of water at the man.

"You lost the right to complain about that when your captain attacked us and you did nothing to prevent it."

Water blast, Physical (B), PBS, vs Orange: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 182d6 + 8 + 1 ⇒ (3, 4) + 8 + 1 = 16


VC - Sydney, Australia

The watery blast catches the man before he can reply and he is blown from his feet - hitting the floor in a broken mess.

***

The swarm on Zhatara seem set on stopping this magical threat...

Dark Red
Attacks Zhatara
Trip 1d20 + 3 + 2 + 2 ⇒ (9) + 3 + 2 + 2 = 16 vs CMD

She is dropped to the stones.

Attack 1d20 + 4 + 2 + 2 ⇒ (13) + 4 + 2 + 2 = 21 vs Prone.
Damage 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

And Galvar slams her with a brutal blow of a mace.

"We're winning boys!" he says with satisfaction as the second adventurer falls.

***
The two other guards turn their attention to Kolris

Grey
Attack 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage 1d6 + 2 ⇒ (3) + 2 = 5

White
Attack 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage 1d6 + 2 ⇒ (4) + 2 = 6

But they don't seem as good against Elves

Far away, the last guard shakes off the last of the Colour Spray...

DR(hash) (sap taken)
LR (hash)
O - 38 [Dying]
Y -7 [Unconscious]
G - 15 [Unconscious]
DB - 32 [Dying]
LB [Unconscious]
Pi - 30 [Dying]
Pur [Hiding in the toilet]
Wh (hash) - 16/5(NL)
Grey (hash] - 15
Black/galvar

R8
Jacques - dying.
Smiley -
Zhatara - 27 + 3 NL dying
Kolris
Malik
Nali
ENEMY

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Stabilization check: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley steps up 5 ft to assist Kolris against Grey Hash.

Power Brawler's Fury: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Power Brawler's Fury: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d6 + 5 ⇒ (1) + 5 = 6

You're killing us, Dicebot!

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali skitters into the hall soon after Malik's blast knocks out the one foe impeding the way. After

"Great, more prey that can't count." she mutters before firing an arrow at Galvar.

move
Attack vs. Galvar/black

Attack(DF,PBS): 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24For(DF,PBS): 1d8 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Not liking being suddenly surrounded, Kolris quickly strikes out at the guard he'd been attacking, then steps back into the foyer, seeking a little bit of refuge and a more defensible position.

Actions:

Standard: attack grey hash
5' step

Rapier: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, P, cold iron: 1d6 + 2 ⇒ (1) + 2 = 3


Opportune Parry and Riposte:

Parry: 1d20 + 6 ⇒ (8) + 6 = 14

Riposte, if parry successful: 1d20 + 6 ⇒ (17) + 6 = 23 (spending 1 panache point)
Damage, P, cold iron: 1d6 + 2 ⇒ (3) + 2 = 5

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Stabilize DC 15: 1d20 + 1 ⇒ (18) + 1 = 19

Jacques settles as the pool of blood underneath him stops expanding.

He dreams of a quiet field next to a slowly flowing river and a Varisian barmaid that he used to know.

One day again, Josephine...


VC - Sydney, Australia

Zhatara continues to bleed out on the flagstones, whilst Jacques can't afford to die yet as there's some fine Varisian barmaid that remains an unfinished chapter in his life.

Smiley swings with vigour, but the change of dance partners has not improved his steps.

Nali tags Galvar with an arrow, but he keeps fighting...

"These bloody archers!"

Kolris stabs the guard again then backs up and stands 'en garde!'...

DR(hash) (sap taken)
LR (hash)
O - 38 [Dying]
Y -7 [Unconscious]
G - 15 [Unconscious]
DB - 32 [Dying]
LB [Unconscious]
Pi - 30 [Dying]
Pur [Hiding in the toilet]
Wh (hash) - 16/5(NL)
Grey (hash] - 18
Black/galvar - 7

R8
Jacques - Stable.
Smiley - Attacked
Zhatara - 27 + 3 NL dying
Kolris -attacked
Malik
Nali -attacked
ENEMY

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

To not hold you all up, a quick post before hitting the hay. (Timezones and all)

Malik steps into the hallway and does his thing. This time targeting the Captain.

"Winning? You clearly can't think straight. Here - take a shower!"

Water blast, Physical (B), PBS: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 182d6 + 8 + 1 ⇒ (1, 6) + 8 + 1 = 16

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

This isn't going well. Try to set up a flank, maybe?


VC - Sydney, Australia

Galvar gets slammed by the watery blast!

***
"Hold them in place, rally ourselves!"

Galvar steps back, draws a potion and drinks it 2d8 + 3 ⇒ (1, 6) + 3 = 10
Grey steps back, draws a potion and drinks it 2d8 + 3 ⇒ (4, 5) + 3 = 12
White steps back, draws a potion and drinks it 2d8 + 3 ⇒ (3, 8) + 3 = 14

Two guards move in to cover the front line.

Dark red.
Steps in and attacks Smiley
Attack 1d20 + 4 ⇒ (7) + 4 = 11
...but the blow goes wide.

Light red.
Double moves down at the hustle!

DR(hash) (sap taken)
LR (hash)
O - 38 [Dying]
Y -7 [Unconscious]
G - 15 [Unconscious]
DB - 32 [Dying]
LB [Unconscious]
Pi - 30 [Dying]
Pur [Hiding in the toilet]
Wh (hash) - 2 (used potion)
Grey (hash] - 6 (used potion)
Black/galvar - 13 (used potion)

R9
Jacques - Stable.
Smiley -
Zhatara - 27 + 3 NL dying
Kolris
Malik
Nali
ENEMY

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik grins as the guards drink potions, but eyes the unconscious pathfinders with one eye. "You look tired after the shower. How about sitting down?"

He starts another elemental assault against Galvar, hoping to put him out of commission.

Water blast, Physical (B), PBS: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 222d6 + 8 + 1 ⇒ (5, 2) + 8 + 1 = 16

Flanking is useless for me at the moment. I can't do melee. I plan on getting a melee option of the blast after we finish this scenario (Leveling up to 5), so after that, sure. But that doesn't help now.

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley strikes out at Red, trying to take him down.

Power Brawler's Fury, Flanking: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Power Brawler's Fury, Flanking: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Smiley is seriously reconsidering his career options. Sorceror or Bard is looking good...


VC - Sydney, Australia

Malik's blast hits Galvar, even though he is behind a wall of people fighting...! Galvar falls!

Smiley is having no luck.

DR(hash) (sap taken)
LR (hash)
O - 38 [Dying]
Y -7 [Unconscious]
G - 15 [Unconscious]
DB - 32 [Dying]
LB [Unconscious]
Pi - 30 [Dying]
Pur [Hiding in the toilet]
Wh (hash) - 2 (used potion)
Grey (hash] - 6 (used potion)
Black/galvar - 29 [Dying]

R9
Jacques - Stable.
Smiley -
Zhatara - 27 + 3 NL dying
Kolris
Malik
Nali
ENEMY

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

With half of his mind on the front door behind him, Kolris stays in place, striking at the newer guard that just arrived, taking advantage of Smiley's position opposite to try to sneak a strike past the guard's defenses.

For once I can't blame the venture captains. We made a mess of this one, and we're going to be lucky to get out of this alive.

Actions:

Standard: attack dark red

Rapier, flank: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage, P, cold iron: 1d6 + 2 ⇒ (2) + 2 = 4


VC - Sydney, Australia

Smiley stabs the fellow... he seems rather unhappy.

DR(hash) -4 (sap taken)
LR (hash)
O - 38 [Dying]
Y -7 [Unconscious]
G - 15 [Unconscious]
DB - 32 [Dying]
LB [Unconscious]
Pi - 30 [Dying]
Pur [Hiding in the toilet]
Wh (hash) - 2 (used potion)
Grey (hash] - 6 (used potion)
Black/galvar - 29 [Dying]

R9
Jacques - Stable.
Smiley - attacked
Zhatara - 27 + 3 NL dying
Kolris - attacked
Malik - attacked
Nali
ENEMY

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali silently continues to pepper the guards with arrows.

Move action - Studied Target on Light Red
Attack on Light Red

Attack(ST,DF,PBS): 1d20 + 8 + 1 + 2 + 1 ⇒ (8) + 8 + 1 + 2 + 1 = 20For(ST,DF,PBS): 1d8 + 1 + 1 + 2 + 1 ⇒ (3) + 1 + 1 + 2 + 1 = 8

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Stabilization check: 1d20 + 1 - 5 ⇒ (12) + 1 - 5 = 8

Zhatara keeps racing towards an ignominious end...


VC - Sydney, Australia

Nali's arrow hits home.

"Galvar's down, not worth it, pull back!"

The guards start making a tactical withdrawal.

Dark Red.
Withdraws (passes Kolris who may make an AOO)

Light Red.
Withdraws (passes Kolris who may make an AOO)

Grey
Moves and readies his mace!

White
Moves and readies his mace!

DR(hash) -4 (sap taken)
LR (hash) -8
O - 38 [Dying]
Y -7 [Unconscious]
G - 15 [Unconscious]
DB - 32 [Dying]
LB [Unconscious]
Pi - 30 [Dying]
Pur [Hiding in the toilet]
Wh (hash) - 2 (used potion)
Grey (hash] - 6 (used potion)
Black/galvar - 29 [Dying]

R10
Jacques - Stable.
Smiley
Zhatara - 27 + 3 NL dying
Kolris
Malik
Nali
ENEMY

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

The towering half-orc follows the guards into the entry hall, and stands next to the northeastern statue.

"What about your colleagues? Leaving now will only bring shame to your name. Surrender, and none of you will come to more harm.", he eyes the door carefully. "I give my word."

Readied action:

Readied to blast whoever tries to open the door first.

Water blast, Physical (B), PBS: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 232d6 + 6 + 1 + 2 ⇒ (2, 4) + 6 + 1 + 2 = 15

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris' rapier darts out at the first guard to pass him, deadly swift and precisely targeted, taking advantage of the guard's haste to leave.

Attack of Opportunity:

Rapier: 1d20 + 6 ⇒ (20) + 6 = 26
Damage, P, cold iron: 1d6 + 2 ⇒ (5) + 2 = 7

Crit?: 1d20 + 6 ⇒ (10) + 6 = 16
Crit damage: 1d6 + 2 ⇒ (3) + 2 = 5

"Nobody leaves!" Kolris cries out, more to rally his companions than anything else; even though he's addressing the guards, his body having pivoted to keep them in sight, he knows he has little chance of forcing them to stay put with simple words.

So he turns again to his trusty blade, striking out at the nearest guard. They can't get out. We can't let them out!

Actions:

Move: 10'
Standard: attack grey hash

Rapier: 1d20 + 6 ⇒ (11) + 6 = 17
Damage, P, cold iron: 1d6 + 2 ⇒ (1) + 2 = 3

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley Double moves to cut off the guards at the door.

Probably take an AoO from Grey Hash.

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

While the others work on keeping the door shut, Nali deals with more important matters. She quickly crosses to Zhatara, and produces a wand with a flick of her wrist, and taps her with it.

Move
Swift action - use spring-loaded wrist sheath for wand
Standard action - Wand Zhatara, heal for 1d8 + 1 ⇒ (6) + 1 = 7


VC - Sydney, Australia

Kolris's blade hits the first man as he tries to withdraw, but the fellow stays on his feet despite the nasty wound.

Kolris chases the guard who strikes at him...
Attack 1d20 + 4 ⇒ (6) + 4 = 10
though the guard misses, Kolris hits...!

Smiley is also lashed at as he runs...
Attack 1d20 + 4 ⇒ (10) + 4 = 14

DR(hash) -16 (sap taken)
LR (hash) -8
O - 38 [Dying]
Y -7 [Unconscious]
G - 15 [Unconscious]
DB - 32 [Dying]
LB [Unconscious]
Pi - 30 [Dying]
Pur [Hiding in the toilet]
Wh (hash) - 2 (used potion)
Grey (hash] - 9 (used potion)
Black/galvar - 29 [Dying]

R10
Jacques - Stable.
Smiley - double move
Zhatara - 27 + 3 NL dying
Kolris - attacked
Malik - readied.
Nali - healing
ENEMY

****---***

The first guard moves to unlock the door. None of them have any interest in the offer to surrender with freedom so close. The man is cut down by a watery blast.

His companion slides the yanks the bar out of the bracket and opens the door.

The way being clear, his companions withdraw through into the street...

Grey and white have enough movement to get out into the street - Smiley may take an AoO as they pass

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Zhatara is at -20 and conscious

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

"Ohhh... how they'll pay for this..." Zhatara mumbles as she slowly regains her senses...

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

So all of them are out on the street right now?

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Yes. So how about if we continue with the mission and get out of hete before they bring reinforcements? Someone could come heal me at least...

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley AoO, Power Attack: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Smiley watches the guard(s) escape.

Har! Guess they rubbed off on some of Smiley's luck!

Good sparring, guys! Have a good day, now!, he calls after them.

Agreed. Complete the mission quickly before reinforcements arrive.

Smiley's brand new, completely unused Wand of CLW is available for borrowing by anyone who's able to use it. Let me know how many charges are used.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

My brand new, never used wand is also on my belt. Standard protocol would be to point that out to people who can use it at the beginning of the adventure, but we may need to stay in initiative order.

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

I think the CLW wand users in the group are Nali and Kolris. At the present moment, Nali's goal is to get Zhatara moving, and hurry through the mission. She's unaware of Jacques's condition ATM.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

The one guard did walk out and say "I killed their warrior"


VC - Sydney, Australia

Even with Smiley landing an AoO, Grey and White are out in the street - red would be out of actions for the round (two move actions)

The party knows that Jacques was last seen in melee with one of them which was being hard fought, and that only the warrior came back out with his mace covered in Jacques blood (and announced Jacques was dead). But what he DIDN'T know was that Jacques was only MOSTLY dead...

At this stage, yes, guards have escaped into the street, and there are already some people who were 'highly concerned' earlier when the door was opened and there was fighting visible inside

Red will beat the retreat behind his two friends, so it comes down to moving quickly now... continue to chase, or get clearing rapidly?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris looks at Smiley and Malik with concern transparent on his face. "We can't chase, we don't have time. We need to quickly find Zefiro and get ourselves out of here. I'm not sure how we'll even get out, but that's a problem for after we find Zefiro."

He rushes up beside Smiley and helps the dwarf lock and bar the door again, then returns to the hall. Grateful to see Zhatara getting up, he starts calling out strategy. "Somebody should tie up these sleeping guards, and make sure there's nobody left in the break room. And... well, it might be cold, but make sure that any dead guards are really dead... one way or another. Where's Jacques? Can anybody heal him?" He rushes down the hall towards where Jacques was last seen, and finds the warrior unconscious.

Extract users aren't spellcasters; we don't get to use wands automatically. Kolris has UMD though, so will attempt to heal Jacques with Jacques' wand if nobody can heal him otherwise.

Use Magic Device DC 20: 1d20 + 3 ⇒ (12) + 3 = 15
Use Magic Device DC 20: 1d20 + 3 ⇒ (11) + 3 = 14
Use Magic Device DC 20: 1d20 + 3 ⇒ (5) + 3 = 8
Use Magic Device DC 20: 1d20 + 3 ⇒ (5) + 3 = 8
Use Magic Device DC 20: 1d20 + 3 ⇒ (3) + 3 = 6
Use Magic Device DC 20: 1d20 + 3 ⇒ (1) + 3 = 4

After a good number of attempts, Kolris realizes that he's just not going to figure out Jacques' wand this day.

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Noted, I thought that they were. I'm assuming that we're out of initiative now.

Nali taps Zhatara with her wand twice more for good measure before grabbing Galvar's keys.

CLWx2: 2d8 + 2 ⇒ (2, 6) + 2 = 10

Then hearing Kolris start to fight with Jacques's wand, she follows the investigator and waits for him to finish his attempts before reaching for the wand herself to heal Jacques up.

CLW 1: 1d8 + 1 ⇒ (8) + 1 = 9
CLW 2: 1d8 + 1 ⇒ (6) + 1 = 7
CLW 3: 1d8 + 1 ⇒ (8) + 1 = 9

"Anyone else hurt?" she asks as she replaces her equipment into her preferred storage places.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2
Kolris Isimlothe wrote:


Extract users aren't spellcasters; we don't get to use wands automatically. Kolris has UMD though, so will attempt to heal Jacques with Jacques' wand if nobody can heal him otherwise.
APG p.27 wrote:

An alchemist can utilize spell-trigger items if the

spell appears on his formuale list, but not spell-completion
items (unless he uses Use Magic Device to do so).

A wand is a spell-trigger item

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Regardless... thanks for the good rolls, Nali!

Jacques groans in pain and frustration as he levers himself to standing and picks up his bow.

"That last hit was a monster! Where did he get the arm strength?"

Looking at the mess in the hallway, he exclaims "We need to get out of here as quickly as possible. We should free all of the prisoners and leave some Aspis Conrtium symbols around to profess our "allegience"

Jacques will find the body of the guard who struck him down [ooc]He had the key[/b] and take the key to the back rooms. Taking that key, he will return to the gate and wait for the others to join him before unlocking the gate.


VC - Sydney, Australia

Only needed to stay in initiative if people were planning on chasing etc, but this is probably the more prudent direction :)

It only takes a minute, but Jacques is recovered and the keys are obtained.

Kolris finds that the downed guards are either poisoned into unconsciousness or rapidly racing towards Paharasmas waiting room as they bleed out on the flagstones. Of course this is with the exception of Thrick who you last saw running away from the fight at the very start in a fit of panic and locking himself in the latrines.

On the guards you know they had healing potions as you saw them used. There are around six potions of Cure Moderate Wounds laying about

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley moves to quickly block the latrine.

Har! Ya got about 5 minutes to come up with a good reason you're in there, buddy! Good luck!

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik walks over to the the latrine. "I promise we're not going to hurt you Thrick. Just come outside. we're looking for speicifc prisoners, and need you to help locationg them." He knocks on the door and try to open it if it's not locked. "Unfortunately, some of the guards took a run for it and we're a bit pressed for time."


VC - Sydney, Australia

1d20 ⇒ 16

There is only silence in the latrine. The door isn't answering, and neither is good old Thrick.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris helps gather up the potions of cure moderate wounds, ensuring that one each gets handed out to everyone. An even six, that's nice. As the others begin trying to get Thrick out of the latrine, Kolris begins mixing up an extract that he hopes will be useful later.

Mixing an extract of disquise self. It takes 1 minute to mix. I'm hoping that parallels the time it takes to investigate Thrick.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

With no response from the privy, Malik distances himself from the door, ready to break it down. "Nobody home, I suppose. Step back a bit. Wouldn't want splinters in your eye."

He makes a series of quick gestures as the vapour in the kitchen disappears, and hurls a signifficant amount of elemental mass towards the door in an attempt to break it down.

Damage, Physical Blast, PBS: 2d6 + 6 + 2 + 1 ⇒ (6, 1) + 6 + 2 + 1 = 16
If you need an attack roll: 1d20 + 9 ⇒ (9) + 9 = 18

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Not even going to try the handle?


VC - Sydney, Australia

The door cracks open, being as it is a latrine door and mostly there for stopping gentle aromas and providing some privacy. Poor Thrick lies unconscious curled up around the box, clearly struck down by the poison.


VC - Sydney, Australia
Jacques N'Fey wrote:
Not even going to try the handle?

Are Jacques and Kolris back in the main room, or back near the general stores and admin?

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

While waiting, Jacques will peer through the door at those guards who have been walking the back hallway. Do they seem to have noticed the commotion from the front? Is their patrol pattern regular and predictable?

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

I mean I did specify trying to open it. Figured it'd be locked with no reaction.

Malik walks inside, pulling the cook outside next to the other guards.

"Well - since everyone's out, let's look for our friends and leg it?"


VC - Sydney, Australia

It was locked, but it is a 'vanity' lock :)

Jacques can hear them chatting away back there, they don't appear to be aware of what has taken place as they haven't completed the circuit yet...

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Jacques will take up a position by the gate, looking as if he is on guard duty until they turn around and head back the other way.

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