PFS Scenario 04 - The Frozen Fingers of Midnight - Table B (Inactive)

Game Master Tarondor

Travel to the Land of the Linnorm Kings to save Pathfinder Skelg from a terrible freezing curse.


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Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Owyn will swing at the weakened Ulfen with his longsword.
1d20 + 5 ⇒ (7) + 5 = 12
Well, that sucked.


Bengeirr's Fort save: 1d20 + 4 ⇒ (7) + 4 = 11

Haraldir at last draws a clear bead on Bengeirr. Both his arrows slam into the northman's chest, driving him back a step just before Caradeum's snowball strikes the northman's face, shocking him into a sputtering rage.

Owyn continues to spar with one of the guards down on the floor.

Bengeirr is dazed for one round.

Zandibus, go!

[No map change.]

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

If that Fort Save was for the Snowball, he's actually staggered for a round.

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Ambroscious buries his tusks in his foes belly gore spouting forth! While Zandibus merely stays where he is and directs hiscompanion to change targets if the guard is downed.

Gore: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Slam: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Crit Conf Gore: 1d20 + 3 ⇒ (17) + 3 = 20 Ex Damage: 1d8 + 2 ⇒ (1) + 2 = 3


INITIATIVE ORDER
Caradeum
Haraldir
Owyn
Bengeirr
Zandibus &friend
Northmen
_______________________________________________________

I screwed up. First of all, the spiritual weapon should have attacked regardless of whether Bengeirr was stunned or staggered. And yes, it's staggered, not stunned. So Bengeirr can also continue to try to use the lantern.

Spiritual weapon v. Haraldir: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 171d8 + 1 ⇒ (8) + 1 = 9
Zandibus's Will save (DC 15): 1d20 + 1 ⇒ (20) + 1 = 21

Haraldir once again blocks Bengeirr's spiritual greatsword as it swings down at him. The ulfen priest opens the Lantern of the North, exposing Zandibus to the extreme cold of the far north, but the little gnome toughs it out while Ambroscious impales the final guard on his tusks and hurls his body into the water.

MAP OF BENGEIRR'S WAREHOUSE

Caradeum, Haraldir & Owyn, go!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum fires an arrow at Benegeirr.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Fearing for the safety of his comrades, Owyn attempts to draw Bengierr's attention by shouting over the sounds of combat "Bengierr! For all your talk of honor and courage, all I see is a coward hiding behind his henchmen and a bag of cheap tricks! A true warrior would face his enemy with not but steel and strength of arm. If you are half the warrior you claim to be, then face me now!"
As he calls out, Owyn will run (triple move) 60 ft.to end his turn standing directly in front of Bengierr.


Run is permitted only in a straight line, which you cant' do here. You can, however, double-move.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Oops, my bad. 40 ft. puts me in the same square as Zandibus so I guess put me just behind him.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Will this flying monstrosity finally disappear if we shoot him down?

Longbow attack 1: 1d20 + 5 ⇒ (16) + 5 = 21 Point blank shot, Rapid shot
Potential dmg: 1d8 + 1 ⇒ (7) + 1 = 8

Longbow attack 2: 1d20 + 5 ⇒ (16) + 5 = 21 Point blank shot, Rapid shot
Potential dmg: 1d8 + 1 ⇒ (7) + 1 = 8


Caradeum's arrow strikes Bengeirr's heavy armor, but shatters against it. Both of Haraldir's arrows strike home, however, injuring the big northerner in the thigh and forearm.

Cursing, he prays to Gorum for strength of battle.

Bengeirr's CLW: 1d8 + 3 ⇒ (6) + 3 = 9

GM ONLY:
14 points to Bengeirr.

MAP OF BENGEIRR'S WAREHOUSE

Anyone, go!

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Owyn will move 20 ft. to stand directly in front of Bengierr and swing at him with his longsword.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Caradeum fires another arrow.


I'm afraid you've miscounted, Owyn. I would take 25' of movement to do that.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Well, crap. I'll move the 25 ft. and put myself in front of him.

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Instructing Ambroscious to engage the fellow Zandibus backs away getting off the steps while the elephant moves up to menace Bengeirr.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Unnerved that the big Ulfen warrior is still standing, Haraldir speaks under his breath "Not for long" before proceeding to shoot him with another pair of projectiles.

Longbow attack 1: 1d20 + 5 ⇒ (19) + 5 = 24 Point blank shot, Rapid shot
Potential dmg: 1d8 + 1 ⇒ (4) + 1 = 5

Longbow attack 2: 1d20 + 5 ⇒ (15) + 5 = 20 Point blank shot, Rapid shot
Potential dmg: 1d8 + 1 ⇒ (2) + 1 = 3


Owyn rushes up to face Bengeirr in battle. Moments later, the entire loft creaks dangerously as Zandibus's odd but enormous companion follows the paladin up the narrow staircase.

Before that momentous clash can begin, however, a trio of arrows sprout from Bengeirr's shoulder, thigh and chest and he topples over drunkenly before collapsing at Owyn's feet.

[COMBAT OVER. The warehouse is yours.]

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

As Owyn comes to a halt in front of the now-dead Bengierr, he turns to his friends on the ground and gives a nod of appreciation. He then sheaths his longsword and scoops up the glowing lantern with his now-free hand. As he turns back to the group, he says "I believe this is what we came for. However, I'm entirely open to a second and third opinion. Quickly, though. I wish to be gone long before the authorities arrive."
At the utterance of that last statement, a perplexed look crosses the paladin's face. He quickly regains his composure, though, as he offers the lantern up to Zandibus and Caradeum for closer inspection.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum begins searching the bodies, then takes a look at the lantern.

KN: arcana: 1d20 + 7 ⇒ (4) + 7 = 11
Spellcraft: 1d20 + 9 ⇒ (4) + 9 = 13

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

"This one was strong, let me check if he is really dead. Ulfen warriors do not go so easy" - Haraldir kneels next to Bengeirr's fallen body, trying to establish if the man can be returned from Pharasma's grasp.

Heal: 1d20 + 6 ⇒ (19) + 6 = 25


Haraldir learns that Bengeirr is dying, but not dead.

Caradeum discovers that the only magic in the warehouse (other than what the Pathfinders might carry) is the lantern and something in a nearby box.

The loft contains what must be Skelg's stolen goods. There are carpets, urns, sculptures, and other works of art. There is also a box containing two vials of reddish liquid neatly labeled "cure moderate wounds".

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Despite Owyn's eagerness to leave, the paladin's code requires that he at least try to save the coward's life. I'll be performing a heal check to stabilize Bengierr.
Heal: 1d20 + 8 ⇒ (1) + 8 = 9
Well, I tried. I'm not exactly shedding any tears over the loss, though.

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Zandibus examines the lantern eagerly, "Well I think we just get this thing back to our accursed friend and see if we cannot get him sorted out. We might have to go into the tapestry using it!"

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum walks over the the box and examines it for traps. If he deems the box safe, he will look for the source of the magic.

T20 for 25

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Finding still some signs of life in Bengeirr, Haraldir does his best to keep him alive.

Heal/First aid: 1d20 + 6 ⇒ (4) + 6 = 10
Heal/First aid: 1d20 + 6 ⇒ (13) + 6 = 19

I have included two tries, since first one was not enough, and in case we are allowed a repeated attempt.


Caradeum, the box is unlocked and appears safe. As stated above, inside are two neatly labeled potions.

Bengeirr is now stable.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Ah, I misunderstood that it was the same box.

Caradeum moves over toward the ship, looking around. "Now what? Should we examine the ship?"

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Zandibus looks shocked, "We are Pathfinders not thieves! So let's find a path to some nice portable loot! Though someone else can go first, I'm out of magic, I'll have Ambroscious defend you."

Just take 20 searching the ship if there are no obstacles?

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

"Slowly there, my gnome friend. Don't you think we should talk to this guy first (Yes, he is alive....now), before we search for some portable booty? Some answers might help, don't ya think? Now, pass me some rope please or something to tie this guy down with, before we awake him for questioning"

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

"I agree that some answers are in order, but not here. Perhaps we could bring him back to Skelg's manor and question him there? I daresay he's much more transportable in his current state than if he were awake."

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Owyn goes on to say "At any rate, take my rope to subdue him while I move to investigate the ship with Caradeum. Once we've ensured that there are no nasty surprises waiting for us, we'll decide what to do with this coward."
Judging from the previous posts, Ambroscious, possibly Caradeum, and I will board the ship to conduct a quick search while Haraldir ties up Bengierr. What do we find, Tarondor?


All the goods in the warehouse were piled on the balcony with Bengeirr. There is nothing else of note but the ship.

This ship is a simple one-level longship with benches for rowers and a single mast. In the bottom of the ship are seven bodies tightly wrapped in sailcloth. A mundane lantern of similar size and design to the Beacon of the North hangs from the prow of the ship.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Are the bodies Ulfen, and how do they appear to have died?
Heal: 1d20 + 8 ⇒ (3) + 8 = 11
Well, that didn't help. I guess we can just ask Bengierr when we wake him.


They are Ulfen, and their dress marks them as warriors. They were clearly killed with a slashing weapon, because they each have terrible wounds consistent with a heavy axe or heavy sword.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

"Perhaps we should exchange the mundane lantern with Beacon"

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

While Caradeum is switching the two lanterns to see their effects, Owyn will make his way over to one of the windows facing the street and peer out to see if the fight has attracted any attention outside.


No obvious effect is seen upon switching the two lanterns. No one outside seems the least curious about what is happening inside the warehouse.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Haraldir proceeds to tie Bengeirr, and then stands guard over him waiting to see if the Ulfen leader will awake by himself, while his comrades search the ship and the warehouse.

Did anyone take those two potions of Cure Moderate Wounds? And if not - why not?

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Confirming that they haven't drawn any attention to themselves, Owyn feels more secure in questioning the Ulfen here. He moves over to Bengierr and channels the healing powers of Iomedae with the touch of his hand.
Lay on Hands: 1d6 ⇒ 3

If that's not enough to bring him back, then Owyn will take one of the healing potions we found and feed it to him (If anyone in the group objects, feel free to stop me and we'll use something else.).
Potion of Cure Mod. Wounds: 2d8 + 1 ⇒ (1, 4) + 1 = 6


After being given the potion, the bound Ulfen warrior comes groggily to his senses.

"Whuh...Oh. Gorum's bloody balls." he sighs, blood drying in his bedraggled beard. "What do you want?"

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

"What I want is the truth." Replies Owyn as he stares down at Bengierr. "To start, what is your grudge with Skelg and what is your interest with this lantern?"
Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Zandibus nods, "Tell us what we can do to remove the curse, or I'll get inventive - for starters I'll sew sequins into all your clothing!"

Intimidate: 1d20 + 5 ⇒ (18) + 5 = 23


Bengeirr spits onto the floor. "That honorless rat turd stole from my father...my dead father! He boarded the funeral ship of Jarl Haldyr Bjornsson, my father, and stole his funeral treasures! The bastard has it coming."

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

"Of course he did," replies Owyn in an unimpressed tone. "But that still doesn't explain your connection with the lantern or how to break the curse."
Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20
Sense Motive: 1d20 + 5 ⇒ (17) + 5 = 22


"Ha!" says Bengeirr with real satisfaction. "Skelg stole it from my father's ship. When we came to get it and the treasure back, one of my man activated somehow and it cursed Skelg. I have no idea how it works or how to stop it. Wouldn't tell you if I knew!"

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

"Oh, what a shame," says Owyn as he grabs Bengierr and hoists him up by the scruff of his shirt. "I guess this means your brief moment of usefulness has come to an end."
"Unless, of course, anybody else has any questions?"

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

"Very well then," says Owyn after a long, silent pause. "We shall return to Skelg with the lantern and attempt to unlock it's secrets. But first, I believe we'll drop you off at the at first society lodge we come to. We'll see what the local venture captain there has to say about your attempted homicide of a fellow member." And with that, Owyn begins leading Bengierr towards the door.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

"Aye" - Haraldir states briefly. He was never very strong with words, and he was very happy that they had both Owyn and Zandibus to cover those areas. Although, truth be told, ranger was having quite an issue in understanding half of the things which were coming from sylvan sorcerer's mouth, while his choice of companion was a bit...unusual. Still, Zandibus has proven his worth and he was a capable, if not a bit eccentric Pathfinder comrade, and Haraldir respected that.

Helping Bengeirr up, ranger proceeds to guide him slowly following Owyn's instructions. If OK with everyone, I am OK with proceeding - deliver Ulfen to nearest lodge, and get back to Skelg with lantern, as Owyn suggested

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Zandibus waves a hand airily, "Let us be about this, I need to pick up some ermine trim to make Ambroscious's saddle really pop."

Sounds good to me.

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