PFS Scenario 04 - The Frozen Fingers of Midnight - Table B (Inactive)

Game Master Tarondor

Travel to the Land of the Linnorm Kings to save Pathfinder Skelg from a terrible freezing curse.


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"I'm not a member of your ridiculous band of thieves and tomb-robbers!" says Bengeirr.

Having dropped off the Ulfen warrior with a nonplussed Venture Captain, who agrees to call the guard, the team returns to Greydog Manor, and finds Skelg still in bed, attended by his manswervant, Tyros.

"D...did you get it? The Lantern of the N...north?"

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

"Yes Skelg, we have. Just tell us how to use it and we'll do our best to help you."

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

"Probably," Zandibus adds cheerfully, never let anyone be to reassured, its boring.


"The t..tapestry. On the wall. It is a p..portal. Go through it and find Natalya. Sh...she can help. I r...rescued her from Hal...Haldyr's funeral."

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum nods, takes out a wand, uses it on himself, and then turns to his companions. "Ready"?

Use wand of mage armor

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Zandibus nods taking the lantern to the tapestry holding it up and if nothing happens trying to replicate whatever process Bengeirr used.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Owyn drawn his longsword and nods at Caradeum.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

I believe we're all ready to enter the portal, Tarondor. If I'm mistaken, we can always backtrack a little bit.


Busy IRL. I'll get to this today.


As you step through the portal, you find yourself in a strange ice-cave. Sunlight filters through the walls and ceiling, and three braziers give some warmth to this otherwise chilly space. Directly ahead of you, a tunnel leads through the ice, sloping steeply downward. Behind you, a shimmering portal hangs on what appears to be a main mast embedded in the
ice. Following the mast downward, you can barely make out the blurry outline of a ship’s deck below.

Everyone, give me a Fortitude save (DC 15).

MAP OF HADYR'S SHIP

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Assuming the Fort Saves are for cold, does Caradeum have time to cast endure elements on everyone before the saves?

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Fort. save: 1d20 + 7 ⇒ (1) + 7 = 8
Oh, well. If this is for cold, I have energy resistance cold/5.
Owyn moves deeper into the cavern, calling out as he goes. "Tirfyr! Can you hear me?"


Caradeum Genwyllian wrote:
Assuming the Fort Saves are for cold, does Caradeum have time to cast endure elements on everyone before the saves?

It is, and yes you do.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum purchased a scroll with eight castings, so he'll cast it on everyone.

Caradeum quickly retrieves a scroll from his pack and begins to intone arcane phrases as runes on the page begin to glow, then disappear. "There, that should help with the chill. Is that a ship down there?"

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Sighing in relief as the cold ebbs away from his skin, Owyn looks back over his shoulder as he replies "It looks looks like it. Come, let's see if anyone is home.". He then continues to move farther in as he calls out for Tirfyr.

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

"Ooooh, excellent, many thanks Caradeum, new experiences are great fun and all, but I was hoping to save frostbite for later!" Zandibus says happily.

Mounting Ambroscious he starts making his way down the tunnel.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Fort: 1d20 + 4 ⇒ (1) + 4 = 5 Haraldir feels the cold numbing every part of his body. His mind slowly drifts to a distant memory, his own body nearly frozen in the mountains north of Absalom - Is this how it ends? Is this...

As his consciousness was slowly draining away from him, Haraldir feels the soothing touch of Caradeum;s magic, and as warmth and strength slowly returns to his muscles the ranger manages a shy smile: "Thank you Caradeum. Your help is most welcome"

After regaining his senses, Haraldir readies his bow and starts looking around, trying to avoid any nasty surprises. Perception: 1d20 + 7 ⇒ (1) + 7 = 8


You're okay. Caradeum protected all of you.

The sloped tunnel is slippery, but after a long curve it suddenly opens into another cave at the rear deck of a ship. More braziers keep the worst of the cold at bay, but a wall of solid ice blocks access to the foredeck. A large drum stands on the deck, and behind it is a trapdoor leading into the hold.

MAP OF HALDYR'S SHIP

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Arriving on the deck of the ship, Owyn's hopes of saving Skelg's man dwindle with each silent minute that passes.
"If Tirfyr isn't in sight, then he had to have gone below deck," says Owyn as he turns to regard his friends. "Come, let us check the hold and hope that we're not too late."

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Zandibus eyes the drum, "When I see a drum I really just want to bang it... But I suppose its a bad idea? Let's see if its magic!" He casts detect magic and scans the drum and then the rest of the cave for magical auras.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

"Whatever you do, please do not bang it...at least for now. Who knows what it might attract" - Haraldir answers to gnome, being aware how prone the little one was to act (usually in the least expected way).

He simply nods to Owyn's suggestion and states "Proceed, I am right behind you"


Zandibus learns that the drum is nonmagical.

Profession (sailor) check (DC 10):
The drum is meant to keep time for the oarsmen when rowing.

Let me know when you go down.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

I think we're going down.

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Zanidibus nods, though his eyes twitch towards it as he backs away. He opens the door to the hold and steps back letting the others advance first, sending a set of dancing lights whirling down with no apparent spell casting.

Using dancing lights spell-like ability to provide illumination.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Owyn will lead the way down, illuminating his wayfinder for extra light.


The smell of death and rot fills this lower deck, even with the cold. It is darker down here without the sunlight filtering through the ice, and no braziers burn. Shadowy movements are visible in the darkness, accompanied by an eerie creaking noise as though someone were still working the oars. A figure moves toward you along the aisle between the rowing benches. It appears to be a withered human wearing an Ulfen burial mask.

Initiative Rolls:

Owyn Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Zandibus & Friend Initiative: 1d20 + 8 ⇒ (5) + 8 = 13
Caradeum Initiative: 1d20 + 8 ⇒ (18) + 8 = 26
Haraldir Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Haldyr Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Rowers Initiative: 1d20 + 0 ⇒ (9) + 0 = 9

Initiative Order
Caradeum
Haraldir
Owyn
Zandibus & Friend
Haldyr
Rowers

MAP OF HALDYR'S SHIP

Anyone, go!

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Zandibus steps up in front of Caradeum behind the bench and chants sending a ray of gleaming white positive energy flying at the Zombie in front of him. The gnome then points at the masked figure and shouts,

"Ambroscious attack!"

The elephant moves forwad and slams his tusks into the creature, but seems to do little damage.

Sorry to block access to the masked guy, but I figure he might do something very nasty and better than happen to an animal companion than a PC. Ambroscious also has a good AC so is likely safer than most. If anyone wishes to take that space instead please do so and I'll have him attack a zombie instead.

Disrupt Undead Ranged Touch: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d6 ⇒ 3
Gore: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d8 + 2 ⇒ (2) + 2 = 4 Piercing
Crit Conf. Gore: 1d20 + 3 ⇒ (8) + 3 = 11 Ex Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

What are these things, exactly?
Knowledge (Religion): 1d20 + 5 ⇒ (14) + 5 = 19

Owyn will take a 5-ft. step forward as he swings his sword at the undead creature on his right and shouts out "Back to the grave, abominations!"
Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Before anyone has a chance to step in front of him, Caradeum moves up five feet and casts a spell. Pointing his outspread hand, he sends forth a cone of ice and snow, encompassing all the visible creatures.

Flurry of Snowballs: 4d6 ⇒ (5, 5, 5, 5) = 20

Flurry of SB has Rime Spell Metamagic applied to it, so all creatures are entangled for 2 rounds. It's a 30' cone.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Thankful to Zandibus and his oversized companion, Haraldir takes a step back prior to preparing and releasing two arrows at the masked figure.

Rapid shot #1, PBS: 1d20 + 5 ⇒ (2) + 5 = 7
Potential dmg #1: 1d8 + 1 ⇒ (7) + 1 = 8
Rapid shot #2, PBS: 1d20 + 5 ⇒ (13) + 5 = 18
Potential dmg #2: 1d8 + 1 ⇒ (5) + 1 = 6


Caradeum, please list the DC's of any saves when you cast a spell.

Owyn, they're some weird, cold-based variant of a ghoul and zombies.

Haldyr's Reflex save (DC 15): 1d20 + 2 ⇒ (9) + 2 = 11
A's Reflex save (DC 15): 1d20 + 0 ⇒ (5) + 0 = 5
B's Reflex save (with bonus for cover) (DC 15): 1d20 + 0 + 3 ⇒ (10) + 0 + 3 = 13
C's Reflex save (DC 15): 1d20 + 0 ⇒ (12) + 0 = 12
D's Reflex save (DC 15): 1d20 + 0 ⇒ (15) + 0 = 15

Caradeum blasts the undead with shards of ice and snow, destroying three of the rowers before they can rise from their seats and badly injuring Haldyr. Zandibus targets the tall corpse with a beam of pure white light that burns a hole right through it. It continues to advance until Ambroscius appears and drives its tusks through the undead Ulfen warrior, stilling him forever.

Haraldir fires two arrows, destroying the last of the rowers.

[COMBAT OVER!]

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

"Well! Very impressive Caradeum! I shall have to hope I learn that spell!" Zandibus says, evidently impressed. He casts detect magic and examines their fallen, refallen, foes, especially the mask.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Sorry about that. I spent so much time trying to figure if I could catch them all, I forgot to list the DC.

Caradeum begins checking the bodies and looking around.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


The only thing of obvious value is Haldyr's silver-and-gold burial mask.

There is another ladder leading up at the ship's prow.

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Is it magic?

Zabdibus gives Ambroscious a scratch between his eyes, "Better bide big buddy, be bold bearing broken bone. I do not think you can handle a ladder. Well let us go up then."

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

If there's nothing left of interest in the hold, Owyn will climb the next ladder.


"Ladder" is a nautical term for stairs. Same as the ones you came down.

Yes, the burial mask seems to have a faint aura of evocation. Zandibus also notices that the forward "ladder" (stairs) have a faint aura of divination on them.

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

"Woah, hold on the stairs are magic! Let me take a look see if they are trapped. The Mask is magi to, Caradeum can you take a look at it while I check if the stairs are trapped?"

Zandibus takes 20 examining the stairs for traps for a 22. And if he is able to find one will try to disable it.

Disable Device: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum nods and examines the mask.

Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

Owyn freezes in place just as he's about to take his first step up the ladder when Zandibus calls out. As he steps back he offers a gracious thanks to the gnome.


Caradeum has no ideas about the mask. Zandibus determines that the stairs are not trapped, but do have a spell cast on them.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

What kind of spell?
Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

"Hmmm, not a trap, but a spell... Can you tell what it is Caradeum?"

Zandibus has no spellcraft ranks sadly.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21

Caradeum examines the ladder.


Owyn - to use Spellcraft you have to see the spell in use or interact with the item. Or cast detect magic.

Caradeum determines that there is an alarm spell on the ladder.

Grand Lodge

Ranger 2; HP 20/20,- AC 18/T: 14/FF: 14 - Perception +7 - F: +4/ R: +7/ W: +2 - CMB: +3 - CMD: 17, Speed: 30, Init. +4

Haraldir goes to see if he can recover one of the arrows which missed, and than simply stands idly as the exchange between his companion more versed in terms of arcane skills goes on.

"So, can we disable or dispel that sorcery, whichever it is?" - he asks finally.

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Zandibus shrugs, "It won't hurt us directly, let's just set it off and hurry. Ooooh, or better yet set it off then wait ten minutes before going up in cse there is a spellcaster up there who is going to buff themselves up!"

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

"I agree. Let us activate the alarm and then wait for a time before entering."

The Exchange

Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2

Zandibus hops onto the bottom step and off grinning...


A tense silence reigns amid the rowing benches. At last there is a female voice from above, rich and cultured and foreign. "I know you're there. Have you come to row? I fear I need more rowers."

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