PFS Refuge of Time

Game Master Vahanian 89

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Liberty's Edge

Halfling Mouser 5 | Sacred Shield Paladin 2 HP: 63/63 | AC: 27 T: 18 FF: 21 CMD: 22 | F+11 R+14 W+9 (+2 vs Fear) | Init +11 | Perception +11
Tracked Resources:
Adaptable Luck 3/3 | Panache 4/4 | Arrows 20/20 | Wand CLW 26/50 | Lay on Hands 5/5

Without hesitation, Buck sheathes his sword and accepts any and all sandwiches Jory will offer him. The he sits down on his step stool and chows down, while presumably important things related to this picture happen. His face is glowing with happiness and covered in sandwich crumbs.

THIS MAN IS TRULY A GIFT FROM ARQUEROS, WHERE DOES HE GET THESE?!

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor gladly accepts the sandwich. You can't be a world destroyer on an empty stomach, after all.

Not sure how you handle knowledge gleaned in earlier scenarios, GM. Shandor definitely recognizes that statue because he's seen another before, and knew which goddess it represented. Are you comfortable with him using his prior knowledge? If not no worries, I'll roleplay that he recognises the statue but has forgotten the name of the goddess it represents.
Perception : 1d20 + 16 ⇒ (13) + 16 = 29

-Posted with Wayfinder

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory looks at the area with care.
If no take 20 or 10
per: 1d20 + 17 ⇒ (16) + 17 = 33


Deity, Benevolent or Malevolent that remains to be seen.

If you know that this is Lissana thats totally cool and you can share the knowledge you have.

You all note that the whip and quill that the statue is holding are not made of stone like the rest of the statue.

Does anyone detect magic?

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I will cast detect magic .

Shandor chuckles as he beholds the statue. "Of course it would be there. Meet Lissala, goddess of runes in ancient Thassilon. We're on the right track. "

-Posted with Wayfinder

Liberty's Edge

Halfling Mouser 5 | Sacred Shield Paladin 2 HP: 63/63 | AC: 27 T: 18 FF: 21 CMD: 22 | F+11 R+14 W+9 (+2 vs Fear) | Init +11 | Perception +11
Tracked Resources:
Adaptable Luck 3/3 | Panache 4/4 | Arrows 20/20 | Wand CLW 26/50 | Lay on Hands 5/5

"Shouldwetry... removingthe...whipandquill?" Buck says, barely managing to get the words out between bites.


Deity, Benevolent or Malevolent that remains to be seen.

The statue is magic. Would anyone like to touch it? If so roll me a d8

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Before doing anything foolish, Shandor studies the statue's magical aura.
Spellcraft : 1d20 + 14 ⇒ (15) + 14 = 29

-Posted with Wayfinder

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Shayla keeps her distance from the statue and keeps Suri by her side, expecting the statue to animate any second.

I've seen it happen too often... Better keep my distance while I can.


Deity, Benevolent or Malevolent that remains to be seen.

You get the feeling that if you try your look you could receive great help from the statue or something less helpful. There are multiple auras and they are constantly changing. Theres everything from conjuration (healing), to enchantment, both good and bad and even a necromancy. Come on someone touch it how bad could it be?

Liberty's Edge

Halfling Mouser 5 | Sacred Shield Paladin 2 HP: 63/63 | AC: 27 T: 18 FF: 21 CMD: 22 | F+11 R+14 W+9 (+2 vs Fear) | Init +11 | Perception +11
Tracked Resources:
Adaptable Luck 3/3 | Panache 4/4 | Arrows 20/20 | Wand CLW 26/50 | Lay on Hands 5/5

Seeing that nobody has reached out to collect the whip and quill, Buck will attempt to do so.

First, he gently wraps his remaining sandwiches, while whispering, "I'll come back for you," and places them down.

With one last wistful look, Buck hops forth and attempts to collect the items in question.

Roll of Irresistible Destiny: 1d8 ⇒ 7What's the worst that could happen? ;)


Deity, Benevolent or Malevolent that remains to be seen.

You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks).
You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if the spells were no longer on your class list. For the next 3 minutes

Liberty's Edge

Halfling Mouser 5 | Sacred Shield Paladin 2 HP: 63/63 | AC: 27 T: 18 FF: 21 CMD: 22 | F+11 R+14 W+9 (+2 vs Fear) | Init +11 | Perception +11
Tracked Resources:
Adaptable Luck 3/3 | Panache 4/4 | Arrows 20/20 | Wand CLW 26/50 | Lay on Hands 5/5

Is all of that for the next 3 minutes? Best. Statue. Ever.


Deity, Benevolent or Malevolent that remains to be seen.

Lol anyone else?

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor shakes his head, knowing better than to trifle with potent magics.

I'll pass.


Deity, Benevolent or Malevolent that remains to be seen.

Lol ok where to?

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

There only seems to be one way to explore, so let's go there (southwest).

Liberty's Edge

Halfling Mouser 5 | Sacred Shield Paladin 2 HP: 63/63 | AC: 27 T: 18 FF: 21 CMD: 22 | F+11 R+14 W+9 (+2 vs Fear) | Init +11 | Perception +11
Tracked Resources:
Adaptable Luck 3/3 | Panache 4/4 | Arrows 20/20 | Wand CLW 26/50 | Lay on Hands 5/5

Unless the scouts want to scout, Buck will valiantly lead the way with his new found powers.

I am unstoppable now!


Deity, Benevolent or Malevolent that remains to be seen.

The rotted pews, the collapsed pulpit, and the giant Sihedron mosaic on the floor indicate that this room once housed Lissalan worshipers. A circular door set in the northern end of the eastern wall has no apparent handles or hinges, though an obviously magical key hole lies in the center of the door. Stone double doors also rest in the eastern wall, farther south.

“Opponents of the faith are not permitted within this sacred site,” A female figure says, then charges.

Init:

BG: 1d20 + 5 ⇒ (7) + 5 = 12
Shandor: 1d20 + 13 ⇒ (2) + 13 = 15
Jory: 1d20 + 1 ⇒ (15) + 1 = 16
Buck: 1d20 + 11 ⇒ (16) + 11 = 27
Shyla: 1d20 + 6 ⇒ (9) + 6 = 15
Suri: 1d20 + 6 ⇒ (9) + 6 = 15

Round 1
Party
BG

Know religion on the BG

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor has absolutely no idea what he is dealing with, but he casts icy prison upon it. Ref DC 25
SR in case it's necessary: 1d20 + 13 ⇒ (7) + 13 = 20

Liberty's Edge

Halfling Mouser 5 | Sacred Shield Paladin 2 HP: 63/63 | AC: 27 T: 18 FF: 21 CMD: 22 | F+11 R+14 W+9 (+2 vs Fear) | Init +11 | Perception +11
Tracked Resources:
Adaptable Luck 3/3 | Panache 4/4 | Arrows 20/20 | Wand CLW 26/50 | Lay on Hands 5/5

Buck leaps into the room, blue scarf swirling after him! He then readies to attack the foe as it comes near. Reach for 1 min as a swift, move actino near the first bench, ready action to attack the first hostile that comes into reach. It this within my 3 minutes of god tier powers?

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Shayla double moves straight up to the enemy. "I decide where I go!"

"Suri, flank her!"

Grand Lodge

F Leopard Animal Companion/9 (HP 68/68 | AC:29 | T:17 | FF:23 | CMB:11 | CMD:27 | Fort:+9 | Ref:+12 | Will:+5 [+4 vs. Enchant] | Init:+6 [+4 Urban; +2 Underground] | Perc:+7 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:50 ft.)

Suri does as Shayla commands and circles the western pews as she double moves to get in a flanking position with Shayla.


Deity, Benevolent or Malevolent that remains to be seen.

Sorry i havent been on much this week. I had a family emergence and forgot to take my surface when i left in a rush. Im really sorry!

Refelx: 1d20 + 8 ⇒ (8) + 8 = 16

The creature is trapped in an icy prison but oddly doesnt seem to mind it that much as it snarls at you.

Keep on keeping on?

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

It takes 11 cold damage every round for 11 minutes. Is it enough to kill the creature?


Deity, Benevolent or Malevolent that remains to be seen.

It is immune to cold damage. Its undead. But will be trapped for some time.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Oh, that's disappointing. Alright, let's move on.

-Posted with Wayfinder

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory shoots a barrage of adamantine arrows that are highly durable if the creature is targetable.
ki=Xtra arrow, perfect shot, deadly aim on all, full attack

perfect shot 1/reroll/damage: 1d20 + 14 ⇒ (14) + 14 = 281d20 + 14 ⇒ (10) + 14 = 241d8 + 11 ⇒ (1) + 11 = 12
2: 1d20 + 14 ⇒ (2) + 14 = 161d8 + 11 ⇒ (8) + 11 = 19
3: 1d20 + 14 ⇒ (2) + 14 = 161d8 + 11 ⇒ (7) + 11 = 18
4: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 11 ⇒ (4) + 11 = 15

Liberty's Edge

Halfling Mouser 5 | Sacred Shield Paladin 2 HP: 63/63 | AC: 27 T: 18 FF: 21 CMD: 22 | F+11 R+14 W+9 (+2 vs Fear) | Init +11 | Perception +11
Tracked Resources:
Adaptable Luck 3/3 | Panache 4/4 | Arrows 20/20 | Wand CLW 26/50 | Lay on Hands 5/5

Ready to move on or continue combat as needed


Deity, Benevolent or Malevolent that remains to be seen.

You can break the cage that its in i think but otherwise it blocks line of effect. If you want to do that let me know otherwise.

Even after millennia of decay, this room’s decor indicates that it was more important than any other in the shrine. Tapestries and rugs show Thassilonians at work, at rest, and at play, as well as giants hauling massive blocks to construct monuments to their lords. In an alcove at the rear of the room, a seven-sided chancel rises two steps off the ground. Atop it stands a statue of a six-winged, half-snake, halfhuman woman with a Sihedron disc for a head. That same rune glows red-hot on the handle of the whip she holds in her outstretched arm. Thassilonian text is chiseled all around the perimeter of the chancel.

Floating in front of the statue is a man and you notice 2 other being in the corners!

Init:

BG: 1d20 + 6 ⇒ (11) + 6 = 17
BG 2: 1d20 + 6 ⇒ (15) + 6 = 21
Shandor: 1d20 + 13 ⇒ (9) + 13 = 22
Jory: 1d20 + 1 ⇒ (7) + 1 = 8
Buck: 1d20 + 11 ⇒ (3) + 11 = 14
Shyla: 1d20 + 6 ⇒ (1) + 6 = 7
Suri: 1d20 + 6 ⇒ (10) + 6 = 16

Round 1
Shandor
BG 2
BG 1
Suri
Buck
Jory
Shyla

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor chuckles and points a finger at the man. "Freeze! I mean, literally! To death."

Casting icy prison at the man at the back, Ref DC 25 to save. Hopefully this one won't be immune to cold.
Bypassing SR if necessary: 1d20 + 13 ⇒ (7) + 13 = 20


Deity, Benevolent or Malevolent that remains to be seen.

Save....: 1d20 + 5 ⇒ (1) + 5 = 6

Ok if you all want we can call the fight there. The other 2 really wont do too much without the leader there. And holy crap that spell is op

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I'm fine with calling the fight. As for the spell, I agree it's very strong, but it's a fifth level spell after all.

-Posted with Wayfinder

Liberty's Edge

Halfling Mouser 5 | Sacred Shield Paladin 2 HP: 63/63 | AC: 27 T: 18 FF: 21 CMD: 22 | F+11 R+14 W+9 (+2 vs Fear) | Init +11 | Perception +11
Tracked Resources:
Adaptable Luck 3/3 | Panache 4/4 | Arrows 20/20 | Wand CLW 26/50 | Lay on Hands 5/5

Sounds good to me too

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

I'm also fine with calling the fight!

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory too

Jory continues to scout ahead for the others.


Deity, Benevolent or Malevolent that remains to be seen.

The letter Naroth carries is correspondence from another of the wizard’s Lissalan allies, who informs him that the ally’s followers have discovered the location of Krune’s runic archive and will soon have the keywords to activate the refuge tokens.
Not only does the statue cast comprehend languages on anyone approaching within 10 feet, a magic mouth also activates if anyone approaches to within 5 feet. In
Thassilonian, the mouth declares, “Prostrate yourself and mark your flesh in honor of the Lady of Runes. Your service will be rewarded.” If one of you brands or strikes himself in any way while facing the statue, an instant summons activates and a refuge token appears, floating in front of him. This can be repeated up to 25 times before no more refuge tokens appear.

Now that the party has found the hidden cache, the keywords to speak while rending the tokens are all that remain before the Pathfinders can access Krune’s hidden location.
With the defeat of Naroth, the captured Shoanti are free from the subduing enchantments and are eager to return to their nearby lands. Haywood and Wattlee request that you escort them through the dangerous Wyvern Mountains back to Kaer Maga. Should you agree, Venture-Captain Heidmarch congratulates them on a job well done, and promises to keep them abreast of the Society plans regarding the Lissalan cultists, and to keep them in mind for future missions to thwart their sinister plan.

I will get chronicles out wednesday.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Fantastic, thanks for running this scenario, GM V!

Liberty's Edge

Halfling Mouser 5 | Sacred Shield Paladin 2 HP: 63/63 | AC: 27 T: 18 FF: 21 CMD: 22 | F+11 R+14 W+9 (+2 vs Fear) | Init +11 | Perception +11
Tracked Resources:
Adaptable Luck 3/3 | Panache 4/4 | Arrows 20/20 | Wand CLW 26/50 | Lay on Hands 5/5

Buck has no desire to prostate himself before any evil deity! Thanks V!

Grand Lodge

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M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory joins Buck in sandwich munching opposition to the evil deity.

Grand Lodge

F Elf Ranger/9 (HP 85/85 | AC:24 | T:16 | FF:19 | CMB:13 | CMD:28 | Fort:+9 | Ref:+12 | Will:+6 [+2 Enchant] | Init:+7 [+4 Urban; +2 Underground] | Perc:+11 [+4 vs. Humans; +2 vs. Evil outsiders; +4 Urban; +2 Underground] | Speed:30) PFS#: 115025-1
Abilities:
Diverse Training: 1/1 | Explorer: 1/1 | Retributive Abjuration: 1/1

Shayla casts a curious look at the statue while sheathing her swords. "Hmm... I wonder what the reward is, though? It's not like I'm worshiping this evil goddess if I'm just taking an item here and leave."

She places her nail against the skin of her forearm and scratches, creating a minor wound. A refuge token then appears and starts floating in front of her. "Oookay... and what does this do?"


You all make the necessary preparations and purchase what you believe is going to support you on this mission!

The trek with the horses is uneventful.

In the mountain valley, sparse trees sprout from cracks in the steep cliffs, bending in the direction of the constant, howling wind. Piles of scree litter the ground at the base of the cliffs.

In a hollow with a muddied brook, a hole in the mountainside opens up. It was clearly excavated recently—piles of soil and rock flank the opening.

A perfectly square tunnel the height of an ogre cuts through worked stone, leading to a chamber beyond.

Light from within reveals muddy tracks in the dust that coats the floor of the tunnel.

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