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Actually, it probably has SR, so here goes:
Bypassing SR: 1d20 + 13 ⇒ (12) + 13 = 25

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Buck takes his attack of opportunity and chases the thing down!
Attack of Opportunity: 1d20 + 17 ⇒ (11) + 17 = 281d4 + 13 ⇒ (2) + 13 = 15

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This is a ready action intended to interrupt his spellcasting, mostly, by the way.

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While Suri continues to delay, Shayla moves up to the enemy. During the movement she draws her mithral sword again. When Shayla reaches the enemy again she swings her adamantine blade at it.
+1 Adamantine Sawtooth Saber, Haste: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32 Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

GM V |

Oh ok. Going to put Jory in delay.
Shayla hits the being but does little damage. It then tries to cast a spell and gets hit by Shandors.
Concentration: 1d20 + 12 ⇒ (5) + 12 = 17
And he loses the spell!
Round 6
Shyla [-39]
BG [Shiny -84]
Buck [-57]
Jory DELAY may act twice.
Shandor
Suri

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Shandor flies across the battlefield and repeats the same tactics, bent on shutting down the extraplanar's spellcasting.
SR: 1d20 + 13 ⇒ (2) + 13 = 15 That's likely to fail, but in the very unlikely case it doesn't:
Readied Ear-Piercing Scream: 5d6 + 5 ⇒ (5, 1, 2, 4, 5) + 5 = 22 Will DC 21 or be dazed for one round.

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Jory step up keeping the creature in his shorter range.
Jory fires salvos of four arrows thanks to his magic haste.
Jory normal arrow deadly aim/damage: 1d20 + 15 ⇒ (20) + 15 = 351d8 + 11 ⇒ (2) + 11 = 13
Jory normal arrow deadly aim/damage: 1d20 + 15 ⇒ (16) + 15 = 311d8 + 11 ⇒ (6) + 11 = 17
Jory normal arrow deadly aim/damage: 1d20 + 15 ⇒ (1) + 15 = 161d8 + 11 ⇒ (7) + 11 = 18
Jory normal arrow deadly aim/damage: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 11 ⇒ (5) + 11 = 16
would like to use the 16, but I roll crits after the regular hits
confirm arrow 1/xtra damage: 1d20 + 15 ⇒ (15) + 15 = 302d8 + 22 ⇒ (2, 1) + 22 = 25
Jory fires another salvo.
Jory normal arrow deadly aim/damage: 1d20 + 15 ⇒ (20) + 15 = 351d8 + 11 ⇒ (3) + 11 = 14
Jory normal arrow deadly aim/damage: 1d20 + 15 ⇒ (18) + 15 = 331d8 + 11 ⇒ (8) + 11 = 19
Jory normal arrow deadly aim/damage: 1d20 + 15 ⇒ (10) + 15 = 251d8 + 11 ⇒ (8) + 11 = 19
Jory normal arrow deadly aim/damage: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 11 ⇒ (1) + 11 = 12
confirm arrow 1/xtra damage: 1d20 + 15 ⇒ (2) + 15 = 172d8 + 22 ⇒ (5, 3) + 22 = 30

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Attack: 1d20 + 17 ⇒ (5) + 17 = 221d4 + 13 ⇒ (1) + 13 = 14
Attack: 1d20 + 17 ⇒ (13) + 17 = 301d4 + 13 ⇒ (1) + 13 = 14
Attack: 1d20 + 12 ⇒ (10) + 12 = 221d4 + 13 ⇒ (4) + 13 = 17

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Jory picks up his expensive arrows. He sighs as he seems to have emptied an entire quiver of standard arrows.
"What kind of bada$$ was that? I'm gonna see what he has."
Jory searches him.

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An angel? I would never have guessed. That would explain why he had a DR we couldn't bypass.
Shandor offers the flaming sword to whomever wishes it, and motions towards the inside of the complex once everyone is healed.
-Posted with Wayfinder

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Sweet baby jesus that was rough
Buck will use his wand to heal himself back up.
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (7) + 1 = 8
He then sheaths the smoking wand, takes in a deep breath, and takes a hard look at the entrance.
"I'm ready when you all are. Let's hope there aren't more of these things wandering around."

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"Wow... I don't want to face another one of those..."
Shayla temporarily sheaths one of her swords to heal herself up.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
She nods at Buck while redrawing her sword. "I'm ready."

GM V |

He had a flaming greatsword and thats it. Thats why he didnt draw out another weapon to fight.
You go open the door.
The impossibly large blocks of the shrine’s walls are in such good condition that they seem to have been laid only decades ago. Carved into the stone, spiky script is clearly visible throughout the room. Stone double doors stand in the east and west walls. Each is decorated with a seven-pointed star, and each blade of a star displays a spiky rune. One rune per star glows with an amber light that illuminates the room. Also in the western wall, a short square tunnel leads back outside, with a score of muddy footprints showing the way. A passageway to the south leads to another lit room. The air inside the shrine is cool and fresh.
Inside there are 5 people.

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Do the people see us? How far are we? Are they clearly hostile?

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Buck will wait for Jory to return before deciding what to do. While he is gone, Buck suggests to the party that we should try talking to these people and see what we can learn about this place.

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Shandor remains at the back, wary of other treacherous devices that remain in these ruins. He let's Buck talk with these people, knowing he might not have the patience to deal with them in a peaceful manner.
-Posted with Wayfinder

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When none of her allies speaks up Shayla decides she will.
Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11
"Oy! The heck are you doing here?!"
She points one of her swords at Jory. "This guy here's got sandwiches! You want some?!"

GM V |

The three Shoanti men gladly accept a sandwich. Then the other man speaks, "Marquis Haywood. Pleasure to meet you all. Yes i would love a sandwich. I'm absolutly famished. What am i doing here? Why did i agree to this." He begins musing to himself.
“Marquis” Jeor Haywood is a foppish Taldan gentleman bedecked in a deep blue waistcoat with gold trim and what were once matching trousers. Dried mud now covers the entirety of his calf-high riding boots and most of his breeches. His moustache and goatee, however, are meticulously groomed.
The dwarven woman accepts a sandwich with a slight blush, as she rubs the gold rings braided into her long, black hair. "Wattlee." She introduces herself.

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"Do either of you have any idea why you're here? Or how long? Have you been treated well?"
Diplomacy: 1d20 + 13 ⇒ (3) + 13 = 16
It is odd that this gentleman doesn't remember why he is in such an isolated location, are these the people who were taken?

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Shandor growls and sneers as he contemplates the weaker mind of people brought here to work against their will.
"It is clear they were charmed, or dominated. While they have probably served as mere tools of the darker powers at work here, their memories must have been wiped clean. No time to lose, we're on the clock here. Let's deal with them later."

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Jory looks at them with curiousity. Moving on seemed prudent, so he scouted for danger.
per/stlth: 1d20 + 17 ⇒ (17) + 17 = 341d20 + 17 ⇒ (16) + 17 = 33

GM V |

"I dont really remember but judging by the state of my clothes obviously not." He says. He will also say that the group that brought them here went right first, there were the sounds of combat and they came back out the door to the north.
Jory which way are you going to scout?

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"I say we should check the way they went first. If it is safe, these people could stay there while we finish exploring the other way. While rude, I still believe we must protect these people as well as we can."

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"Agreed," Shayla mutters and scouts ahead.
Stealth, Urban, Underground: 1d20 + 7 + 4 + 2 ⇒ (20) + 7 + 4 + 2 = 33

GM V |

You head into the room they exited.
This bas-reliefs on this chamber’s walls depict Lissalan liturgical practices. Acolytes bowing to statues and altars, clergy branding themselves with the Sihedron rune, and flagellations are a common theme.
Perception checks from the scouts Also this room is very dark.

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Shandor stays back, content with letting the stealthy people do their job.

GM V |

Jory sees something moving in the darkness, being noticed it hisses and attacks!
BG: 1d20 + 5 ⇒ (1) + 5 = 6
Shandor: 1d20 + 13 ⇒ (18) + 13 = 31
Jory: 1d20 + 1 ⇒ (10) + 1 = 11
Buck: 1d20 + 11 ⇒ (6) + 11 = 17
Shyla: 1d20 + 6 ⇒ (9) + 6 = 15
Suri: 1d20 + 6 ⇒ (13) + 6 = 19
Round 1
Party
BG
Know religion

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Apparently no one can n the group has Knowledge (religion).
GM, just one question. Is it naturally dark in the room (i.e. Does my Darkvision allow me to see?) or is it supernatural darkness?
-Posted with Wayfinder

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Buck pulls out his Alexandrite Gem (Continual Flame CL 5, Spell Level 3) to shed light on the area, moves towards the creature, and unleashes the power of his mighty blue scarf!
1 Panache point for reach as a swift, movement as a move, pull out item as a standard

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Thanks Buck! That answers my question.
While remaining a little behind, Shandor empowers the party with haste, allowing them to break the constraints of space and time!
Casting haste - please remember it! ;)

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Shayla moves up to the creature and swings one of her swords at it.
+1 Adamantine Sawtooth Saber, Haste: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Confirm Crit: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
"Suri! Come and attack!"

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Suri moves up to the creature when Shayla calls out to her, and attacks it.
+1 Bite, Haste: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Confirm Crit: 1d20 + 10 ⇒ (8) + 10 = 18 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Free trip on hit, Haste: 1d20 + 9 ⇒ (4) + 9 = 13

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Attack: 1d20 + 17 ⇒ (12) + 17 = 291d4 + 13 ⇒ (2) + 13 = 15
Attack: 1d20 + 17 ⇒ (12) + 17 = 291d4 + 13 ⇒ (3) + 13 = 16
Attack: 1d20 + 13 ⇒ (17) + 13 = 301d4 + 13 ⇒ (1) + 13 = 14
Buck full attacks the shadowy beast! "How does that feel, fiend?!"

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Don't forget Haste, everyone!
Shandor revises his strategy and sends a volley of magic missiles at the incorporeal shade.
Magic Missile: 5d4 + 10 ⇒ (4, 2, 1, 1, 3) + 10 = 21

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@Buck: But to no avail! :P
Even with her strength reduced Shayla continues to slash at the shadow creature. This time she goes all-out with both of her swords.
+1 Adamantine Sawtooth Saber, TWF, Haste: 1d20 + 13 + 2 + 1 ⇒ (5) + 13 + 2 + 1 = 21 Damage: 1d8 + 3 ⇒ (6) + 3 = 9
+1 Adamantine Sawtooth Saber, TWF, Haste: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24 Damage: 1d8 + 3 ⇒ (5) + 3 = 8
+1 Mithral Sawtooth Saber, TWF, Haste: 1d20 + 13 + 2 + 1 ⇒ (12) + 13 + 2 + 1 = 28 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
+1 Mithral Sawtooth Saber, TWF, Haste: 1d20 + 8 + 2 + 1 ⇒ (8) + 8 + 2 + 1 = 19 Damage: 1d8 + 3 ⇒ (2) + 3 = 5
@GM: I got some of my rolls wrong earlier on, rolling with too low numbers. I adjusted the numbers, also including my strength drop.

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Suri continues to aid Shayla in the attack.
+1 Bite, Haste: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 Damage: 1d6 + 6 ⇒ (2) + 6 = 8
+1 Claw, Haste: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19 Damage: 1d3 + 6 ⇒ (1) + 6 = 7
+1 Claw, Haste: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 Damage: 1d3 + 6 ⇒ (3) + 6 = 9
@GM: I also adjusted Suri's rolls, for which I also used wrong (lower) numbers.

GM V |

The shadow goes down under your combined assault! You move on.
Near the north wall of this chamber stands a statue of a halfsnake, half-human creature covered in Thassilonian runes. The folded arms of the female creature’s torso hold a quill and a whip. Six wings grace her back, and her lower body is a coiled serpent. In place of her head, a disk with a sevenpointed star, each point with a different rune, completes the amalgamation. The statue faces a huge circular door embossed with the same seven-pointed rune.
Know Religion and perception checks

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No Knowledge checks for me.
Perception: 1d20 + 11 ⇒ (5) + 11 = 16There is a wall in here! :D

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Jory profusely apologizes for a fugue that overcame him. He was worried how he would hit such a creature, having never seen one.
He pulls out sandwiches to make amends.