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Don't forget, Sheriff Feldane gave you guys a wand of CLW with 10 charges on it.
There doesn't appear to be anything out of the ordinary within the warehouse. The boxes contain various kinds of merchandise and supplies, though it's difficult to say whether or not these goods were obtained legally. Both pedestrian doors seem to be unlocked.

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Arthrax approaches the door in the southwest section of the warehouse after a while, certain that the thug was not returning. With no further warning, he flings the door open, his axe at the ready in case anybody else in there wants to open some hostilities.

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With his morningstar and shield ready, Dar'erthan lets Evenstar join Arthrax, before he too follows them through the doors. He is positioned to help them if require to strike any who would aggressively bar their way.
Dar'erthan will take the wand, if no one else has it. It will save his channels for when we have more injuries in the group.

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Once he is sure the others are there to provide their expertise on things, Arthrax will give the place a once-over.
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
If he doesn't find anything, he moves to the western door, getting ready to proceed.

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Dolph follows behind Arthrax, stowing his bow and drawing his dorn-dergar again. He gazes fondly at it as he comes to a stop behind Arthrax. "Welcome back to the fold, weapon of my ancestors!"
He turns his attention back to Arthrax, grinning. "Life has many doors, yes?" Dolph takes a look at the door.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Add 2 for unusual stonework

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"These papers are not securely kept in place, likely they won't be much use in our investigations. Let's continue on and return for these once we have finished hunting the woman." Dar' says dourly. He waits ready, whilst Arthrax opens each door in turn. "It is more likely we will find the documents we need in a safe. or locked in a secret place. Keep you eyes peeled for such." He scans over some of the docs as he waits for Arthrax.
Perception 1d20 + 3 ⇒ (18) + 3 = 21

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The team finds nothing more than assorted business documentation in the cabinets. The room is vacant, although the still-burning oil lamp would indicate that it hasn't been that way for too long. Opening the Western door, you see boxes of old files and papers are stacked in one corner of this small room, opposite a half dozen brooms and other cleaning supplies.

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"I have this feeling we've met before, Dolph, strange as that sounds." With a grim smile, he proceeds into the room, only to find another storage area. Being dutiful, he sifts quickly through a couple of boxes.
Perception: 1d20 + 1 ⇒ (19) + 1 = 20
If he finds nothing of interest, he will return to the other room and the mysteries behind Dolph's door.

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I'll, at least, take a look with darkvision first.
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Survival: 1d20 + 4 ⇒ (13) + 4 = 17
Sigh. :-/ Or, maybe Misforstått will simply pick his nose...

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In the room as MIsforstatt pokes his head though the trap door, shake his head and rub his nose, Dar' asks the others, "Do you want so light shed down there?" He picks up one of the brooms, praying to Sarenrae to grant her sunlight shine brightly as the broom beginns to glow.
Casts light on the broom and if either Dorf or Anthrax want him to light the room he will drop the broom down through the trapdoor hole.

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Dropping the shiny broom down the trapdoor and then peering in reveals that stuffed training dummies line the south wall, crude faces drawn on their heads. Along the east wall are pegs mounted at eye level, some of which have a change of clothing hung on them and nicknames scrawled on the wall above. Three doors lead east, west, and north.

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Evenstar nods as the other replace the rug over the trapdoor.
"Let's see what else we have up here. The last thing we want is enemies dropping in on top of us," she says.

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"Now we have opened the trap door and announced ourselves with the broom and light, I think it best we bite the bullet and go below. It would be just as easy for us to be surprised by someone coming up, as it is by someone going down." the cleric argues. "However any immediate threat, would come from within that door," he says pointing to the door in the south. "It would be best to check that, before moving into the darkness below. Misforstatt can you open it?"

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Misforstatt opens the door, seeing a desk and chair sit against the east wall, with additional chairs situated nearby. Wall lamps light the room. To the South of the desk is a set of double doors. Behind the desk sits a man filling out some kind of paperwork. Seeing the bomb in the teifling's hand, he grows quite nervous as he stutters "Eh, c-c-can I help y-you?"

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Sense Motive: 1d20 + 0 ⇒ (5) + 0 = 5 (Oh, yeah!) Misforstått adresses his companions: "Beware, Pathfinders! Clearly, we have discovered this operation's mastermind!"
Intimidate: 1d20 - 1 ⇒ (18) - 1 = 17 To the poor fellow doing paperwork: "Surrender villain! We have defeated the thugs you sent to stop us! I believe the local constabulary will want to have very many words with you. You, you, you, ..." The tiefling pauses while searching for the right words to adequately express himself. "You unkind individual!" The alchemist waggles his finger angrily at him.

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Looking straight at Arthrax, Dar'erthan's eye suddenly blink, and his mouth drops on hearing Misforstatt's words. He stops momentarily, paralysed by surprise, but only for seconds at most. It dawn's on him, they might have accomplished the goal of their mission, if his words are true.

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Evenstar is about to laugh heartily at the tiefling's statement, then looks at Dar'erthan.
It suddenly dons on her that this could, in fact, be the guildmaster.
She decides to wait for his response.
Appearances can be deceiving.

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Sense Motive: 1d20 + 3 ⇒ (7) + 3 = 10
Dolph smiles as he pats Misforstaatt on the shoulder. "You are just full of pickles and beets today, Not-Had-a-Bath-Demon-Man. This one is just a scared chicken, not the farmer!"
He turns to the nervous man, a sudden fury overtaking him.
Intimidate Assist: 1d20 - 2 ⇒ (3) - 2 = 1
"Tell us where to with the finding of the farmer, or else the Son of a Shepherd will inflame your rhubarb with the rage of olives!"
He grabs the man by the shirt. "DO NOT FOOL DOLPH."

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The man is slightly confused by Dolph's metaphor about chickens and farmers but nevertheless is terrified by the teifling's reaction to him. Trembling, he quickly says "Oh Gods, please don't kill me! I'm nobody, just a paper-pusher really. You know, a front-man to make the place seem legitimate. It's Borvius and Robella, they're the two you're after. They run a thieves guild out of here and use the warehouse as a front. We're just small fish in a really big pond right now, but Borvius thought we hit some big-time heists and use the circus as a cover. So you see, you want them, not me!"

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"Pickles? Beets? Chickens? Farmers? Fish? Why would fish push paper?"
Sense Motive: 1d20 + 0 ⇒ (4) + 0 = 4
The alchemist doesn't understand what ANYONE is talking about. Not the trembling man, not Dolph, and now he starts to doubt what he said a moment ago!
"This was so much simpler when all I wanted to do was splice people..." he thinks.
"Put down those papers. Put up your hands. And tell us where Borvius and Robella are, Unkind Sir Fishy Paper-Pusher!"

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Dar'erthan hears that Misforstatt has the situation under control, and knows that the man's statement will confirm the innocence of the circus people. He smiles to himself, at last confident that this rag tag group of pathfinders has what it takes and he will be able to continue on his path to be an able member of the Society. He turns to Evenstar and says quietly, "Once Misforstat has finished his questioning, I think it advisable to tie this young man up, we will need his statement for Lawkeeper Feldane."
He goes to the door and looks in on the scene of the interrogation, "Well done Misforstatt, just remember to ask for his name as well, it's only polite." he says with no little sarcasm in his voice and smile. Continuing he says gently, "And of course he can show us any relevant files and papers."

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intimidate: 1d20 + 8 ⇒ (7) + 8 = 15
Evenstar chuckles at the man's reaction to Misforstatt. The barbarian simply retrieves a rope from her backpack and commences tying the man none too gently.

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"Oh, we're a lot scarier than Robella. Trust us. Borvius found that out the hard way," Evenstar sneers as she continues to tie the man.
"What have you done she would be upset about?" Evenstar asks.

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"Shut up. You at least know what is going on here, so you're coming along after we get done here." He nods at Evenstar, agreeing with her assessment that the man needed tying up.
"Any surprises this woman, Robella, might have up her sleeve? Where is she?

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Realizing his attempt to intimidate fell flat, Dolph will move with Victor to the trapdoor. He looks at the trapdoor and then nods at Dar'erthan. "Many doors, yes?"

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"Now, you want to get after Robella, then I suggest the ladder" says Dar'erthan to the assembled party, as he points into the trapdoor. Before turning to Dolph, "One of many doors, no doubt, yes." and agreeing with the dwarf. He continues, "We find Robella, yes? We hunt her." He lets the dwarf and Victor make their way down before he follows as one of the last down, when he picks up the broom, carrying it with him, keeping it lit like a torch, through Sarenrae's blessings.
Keeps casting light on the broom as required.
Suggest the eastern door from the room below, whoever is down there.