Dar'erthan
Male Human (Keleshite) Cleric of Sarenrae 1
NG Medium humanoid (human)
Init +0; Senses Perception +3
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Defense
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AC 13, touch 10, flat-footed 13 (+3 armor)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) and
. . dagger +2 (1d4+2/19-20) and
. . scimitar +2 (1d6+2/18-20)
Special Attacks channel positive energy 5/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +6)
. . 6/day—fire bolt (1d6 fire) Cleric Spells Prepared (CL 1st; concentration +6):
. . 1st—bless, burning hands{super}D{/super} (DC 14), shield of faith
. . 0 (at will)—create water, guidance, light
. . D Domain spell; Domains Fire, Sun
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Statistics
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Str 14, Dex 10, Con 13, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Endurance, Selective Channeling
Traits focused mind, sacred conduit
Skills Diplomacy +6, Heal +7, Knowledge (history) +5, Knowledge (religion) +5, Linguistics +5
Languages Common, Kelish, Osiriani, Osiriani, Ancient
SQ aura
Combat Gear scroll of cure light wounds; Other Gear studded leather, dagger, dagger, scimitar, 17 gp 5sp
More Gear: Backpack, Blanket, Caltrops x3, Grappling Hook, Rations x6, Rope, Shovel, Waterskin x2, Alchemists Fire, Smokestick, Holy Symbol Wooden, Spell Component Pouch, Cleric's Vestments
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Special Abilities
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Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fire Bolt 1d6 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Focused Mind +2 to Concentration checks
Scroll of cure light wounds Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.