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Dolph nods at Misforstått, a sober frown on his face now. "We should take this information to the constabulary. She may be able to be telling us of the guild master."

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You can almost hear the gears clunking and clanking in Arthrax's skull as he squints, his brow furrowing deeply. "Hey! Aren't the guys in charge of Alchemists called guild masters?" He looks to the tiefling inquisitively, feeling quite proud of his powers of deduction.

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You can almost hear the gears clunking and clanking in Arthrax's skull as he squints, his brow furrowing deeply. "Hey! Aren't the guys in charge of Alchemists called guild masters?" He looks to the tiefling inquisitively, feeling quite proud of his powers of deduction.
Untrained Knowledge(local): 1d20 + 5 ⇒ (8) + 5 = 13 Caps at 10.
"I wouldn't know, Gallant Sir Bellringer. I was never a part of any guild. But, you may be onto something!"
"The other alchemists in Absalom never let me join any of their groups. The Pathfinder Society was the first group ever to accept my application for admission without subsequently asking me to leave."

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To the temple then.
Following up on the information you recieved back at the Locked Box, The group heads over to the temple of Erastil located in the Ivy District. As you arrive, you note that it's a rather plain wooden building with little decoration. Knocking on the front door, you're greeted by an elderly man in brown and green robes. He greets you with a tired smile as he says "Greetings my children, and may the blessings of Ol' Deadeye be upon you today. What is it that I can do for you?"

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** spoiler omitted **
:-) No worries.
"Gallant Sir Bellringer, Imposing Lady Evenstar, Knowledgeable Sir Dolph, Kind Sir Dar'erthan: I believe these wounds were caused by alchemical agents."
Remembering that Arthrax is getting suspicious of Alchemist Guilds, Misforstått add: "It wasn't me. I've been with you all for the last several days."

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On the way over to the temple, Dar'erthan will mention if anyone wants any specific prayers (spells) they would want to buy in scroll form. ... prot evil, comprehend languages, obscuring mist etc....
"May the sun of the dawnflower light compliment the natural warmth of Ol' Dead Eye." says Dar'erthan touching his brow and bowing slightly. "In our travels, we have come across the slaughter of many creatures in a cavern not far from here. I do not have the wisdom and power to cleanse the evil from the massacre or the bodies. I would ask that to keep the natural balance of life and death, the temple send your holy men and women to cleanse the area. It is not for me that I ask, but the people of this town, for whom you tend as your flock."

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Arthrax eyes the alchemist uneasily...but he's always doing that. He still remembers getting half blown up on their last outing. He nods at the tiefling's statement, then follows the others to the Temple of Erastil.

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Evenstar looks at the tiefling.
"You don't need to say it wasn't you, Misforstatt. You aren't capable of this. You are capable of crying, screaming, projectile vomiting, amnesia, spine loss, embarrassing accidents, uncontrollable gas, and explosive diarrhea, but not this..."

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"Thank you! I also create my own tanglefoot bags!" the tiefling positively beams with pride. The not-so-subtle flavor of Evenstar's words are completely lost on him. :-D

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Evenstar laughs heartily.
"Indeed...you did half that stuff this morning!" she says as she claps the tiefling on the shoulder, perhaps a little too hard.

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she claps the tiefling on the shoulder, perhaps a little too hard.
Unarmed Strike: 1d3 ⇒ 1
1 HP of nonlethal damage. Got it! ;-PIt'll heal on its own in an hour. :-)

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"Thank you brother, it was our investigations into Mr Walder's death that led us that way. If you would allow, we should look at Mr Walder's body? It would be useful in our investigations. We have a letter from Lawkeeper Feldane to seek the truth and find those who did the terrible deed." The cleric shows the document to the brother of ol' dead eye.

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Misforstått will update the priest with any details from his examination of the bodies. While doing so, he will cry, wail, and hug the priest--unintentionally smearing mucus all over his vestments.

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"And there's the Misforstatt we all know and love," Evenstar mutters.
"Yes, we should examine the corpse...perhaps there are other clues the sheriff has missed."

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The priest takes you down a flight of stairs and into a cool, dark chamber. There on a slab of stone lays what's left of Archivin Walder."This is the hall of the dead, where we prepare the departed for the afterlife. Please treat this room with the respect it deserves." says the priest before stepping back out to attend to his other duties. With that, the party gets to work with the autopsy. After an extensive review (and using prior heal check rolls), you're not certain that the a sphinx, or any type of big cat for that matter, could have inflicted these wounds. They're much too deep for a cat's claws to inflict. Also, there are bite marks and the last time you checked, Sphinxes have human teeth.
Anything else you guys would likie to do here or would you like to report back to the sheriff/the circus with your findings?

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"Yes, I agree we should report back to the sheriff. Though we haven't found the true killer, at least we have cleared the sphinx," Evenstar says.
Looking at Misforstatt, she says "I'm glad you have been able to bond so much with the priest we have known for what...the last two minutes? You two seem very close..."

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Misforstått looks at Evenstar with sad eyes. "Imposing Lady Evenstar, I grieve with him for the loss of so many. I would grieve with you, too, but you seem to prefer more... ah... physical expressions of your emotions." The tiefling rubs his shoulder, still sore from the Barbarian's previous punch.

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As the group leaves the temple of Erastil and heads back out into the streets, you note that people are running past from the direction of the circus parade grounds. When stopped and asked for details, one woman cries out "There's been another murder! All hell is about to break loose at the carnival, and everyone's sayin' that their purses have been cut while walking around the carniva!" Another of the crowd stops and shouts “The thievin’ Varisians are trying to bleed the town dry! It's time to run 'em off for good!”
Assuming you head that way.
When you arrive, the situation has escalated into a full-blown confrontation on the parade grounds between four Ilsurian men and two circus enforcers who are trying to drive them back toward town.
A DC 15 Diplomacy check or a DC 20 Intimidation check will break up the fight. Otherwise we're going off initiative.

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Evenstar looks like a wild creature as she rushes into the fray, brandishing her greatsword like she plans to decapitate anyone who comes within a stone's throw of her.
"Everyone go home NOW!!!" she bellows, the sound carrying to anyone even remotely close.
intimidate: 1d20 + 8 ⇒ (16) + 8 = 24

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Dar'ethan takes out the sheriff's letter holding it aloft. "See here Lawkeeper Feldane's seal! Do as this lady says..." pointing to Evenstar "and you will not interfere with the Law's course. The law will prevail and justice done, none shall escape it's grasp or the wrath of the righteous." The cleric shouts with authority. he watches as Misforstatt starts to move away, and then reurn under Evenstar's command. He scratches his head, wondering what hold the mighty female fighter has over the tiefling vivisectionist.
Diplomacy 1d20 + 6 ⇒ (17) + 6 = 23

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Noting the effectiveness of Evenstar's demand of the mob, Arthrax leaves his axe strapped to his back, for now, merely standing beside the imposing woman, glaring at whoever looks like they might balk at the suggestion to clear out.

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Misforstått looks at Evenstar. Then at Arthrax. He tries to hide even more behind Dar'erthan.
"Oh! My associates are truly frightening!" the tielfling thinks quietly to himself while stifling a whimper. He cannot, however, stifle his trembling. "At least Kind Sir Dar'erthan is safe. I hope."

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And we're back. Thanks for everyone's patience.
Evanstar's outburst is enough to scare off most of the angry townsfolk. Those who don't initially run off follow soon after as they realize that they're numbers aren't so impressive anymore. As the circus grounds begin to quite down once again, you see the carnival's owner, Almara Delisen, come running up to you. After a moment of catching her breath, she says "My thanks for the timely crowd control, but unfortunately we have more pressing issues at hand. There's been another murder, and this time it's in the sphinx's tent. Come, quickly!"
As you arrive inside the sphinx's tent, you notice that, while the giant cage and pillows are still in place, the sphinx herself is nowhere to be seen. Off to the side, an elderly woman in torn green & brown robes lays dead in the grass.
Investigation Time!
Two or more of you can work together on this last one.

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aid perception: 1d20 + 7 ⇒ (11) + 7 = 18
aid survival: 1d20 + 2 ⇒ (16) + 2 = 18
Evenstar helpfully points out any additional clues, a perpetual frown on her face.

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Spells, how do they work ... spellcraft untrained, sorry guys....
Dar'erthan watches on as the group mill around the body, happy to hear what they find, but unable to add more to the discussion or investigation over the current knowledge.
Aid another survival 1d20 + 3 ⇒ (3) + 3 = 6 or not...

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No spellcraft checks then? Ok, we'll work that out to say that you find the vials but don't know what's inside them.
As you begin putting the pieces together, a large commotion can be heard outside as you hear a woman yell "Like the hells I'm not permitted inside! Now get out of my way or I'll remove you from my way!" Shortly after, Sheriff Feldane comes storming in as two circus guards can be seen laid out at the entrance. Feldane marches right up to miss Delisen and begins shouting. "That's it, two murders in as many days!? I have half a mind to arrest you, kill that damned sphinx, and ban your entire outfit from the city for life! Speaking of which, where is that wretch of a creature!?"
Almara quickly tries to calm down the sheriff as she replies "Please, good sheriff, this isn't our fault! Lady Jherizhana couldn't have committed these atrocities as she's...lounging in her travel wagon at the moment. At any rate, the investigation is ongoing and I'm sure the adventurers have uncovered something that proves our innocence." At that moment, both women turn to look at the group, sheriff Feldane with a scowl and Almara Delisen with a silent plead.
"Give me one good reason why I shouldn't clap the whole lot of them in irons right now." growls the sheriff as she continues to look at the group.
Now would be a good time to present any clues you've uncovered and any theories that you might have about them. Also, feel free to ask any questions that you yourselves might have. I'll answer what I can.

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Arthrax begins unsurely, not nearly the most social of the characters, but trying to allay the growing conflict. "Sheriff Feldane, we were able to figure out that it was skulks who performed the murder of the moneylender, as we caught one in the basement and sent it with your guard to be held for questioning. When we went to investigate the cave where the skulks lair, we discovered a small group of them, dead. They had apparently been blown apart through alchemical reactions. The skulk we had captured kept mentioning a guildmaster, as well. In addition, my comrades found these nearby." He indicates the three small glass vials. "There are no tracks that would indicate the sphinx, but there are some that lead there," he indicates a portion of the tent, "and the stakes have been pulled up to allow entry and exit."

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Whoops! I have spellcraft! Sorry I didn't post yesterday. How many vials?
Spellcraft Check: 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft Check: 1d20 + 9 ⇒ (6) + 9 = 15
Spellcraft Check: 1d20 + 9 ⇒ (19) + 9 = 28

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Whoops! I have spellcraft! Sorry I didn't post yesterday. How many vials?
[dice=Spellcraft Check]1d20+9
[dice=Spellcraft Check]1d20+9
[dice=Spellcraft Check]1d20+9
Lol, only one check is needed to identify all three and your first one is more than adequate. And don't worry about missing a post. The holiday season has severely restricted my posting as well, which can really suck in a role-playing mod like this one (and I thank everyone for their patience thus far). I'll try to up the number of times I post from just once a day.

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Retrocactively: "Freinds: The vials lack enough of their original contents to identify what they contained, but I can determine that they contained alchemical materials (but not true potions)."
Currently: Misforstått methodically recaps all of the evidence found thus far, hoping to exonerate the Sphinx.