
![]() |

"Hey! Where do you think you're going?"
Odmar moved to the edge of the of the crack and sent an arrow down trying to hit the fallen foe.
Attack Tasskar: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
do I get some buffs from the song? didn't count those
dmg: 1d6 ⇒ 1
what can I see below?

![]() |

Round 2
While Rodney severally cut Snapjaw with a nice blow of scimitar, Odmar looked down and saw a pile of rubble and "lucky" troglodyte laying in a pile of stones on lower floor. He send an arrow, which hit Tasskar leg making him hiss.
Yes, after round 1, init 7, everyone include +1 from bardic to your math
Round 2. Ronald, Kaakoo.
Init 29, Ronald
Init 22, Kaakoo, -8hp, disabled, prone
Init 18: Tasskar; 24/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: prone (at 4th floor)
Stabilize vs DC10: 1d20 + 1 - 5 ⇒ (7) + 1 - 5 = 3
Init 11: Snapjaw, -5/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, prone, unconscious, dying
Init 9, Evenstar, prone
Init 7, Balenar
Init 6, Rodney
Init 6, Odmar
P.S. Updated map of 4th floor... Will draw rubble there. If you want to jump from 5th to 4th, pass Acrobatics DC20 or you get 1d6 non-lethal damage.

![]() |

Round 2, Init 22 0/8MAX (nonlethal: 8), HD 1; AC 15, Touch 13, FF 12, CMD 14; Fort +0, Ref +4, Will +5; Conditions or Effects: Disable, Prone
Feeling dizzy from the savage attack of the alligator, Kaakoo casts cure lights wounds on himself.
heal: 1d8 + 1 ⇒ (6) + 1 = 7
His wounds heal almost completely.

![]() |

Kaakoo, casting is action that makes you lose one hp, so you got 6hp
Round 2, Init 18
Tasskar: Standup, Move.
Round 2, Init 11
Snapjaw: Stabilize vs DC10: 1d20 + 1 - 6 ⇒ (14) + 1 - 6 = 9
Tasskar stood up and moved inside of fourth floor room, disappearing out of Odmar's sight in darkness inside.
Round 2. Evenstar, Balenar, Rodney, Odmar. Than Ronald & Kaakoo.
Init 29, Ronald
Init 22, Kaakoo, -2hp
Init 18: Tasskar; 24/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: (at 4th floor)
Init 11: Snapjaw, -6/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, prone, unconscious, dying
Init 9, Evenstar, prone
Init 7, Balenar
Init 6, Rodney
Init 6, Odmar
P.S. Updated map of 4th floor... Will draw rubble there. If you want to jump from 5th to 4th, pass Acrobatics DC20 or you get 1d6 non-lethal damage.

![]() |

Staircase is round and is 30ft long (6 squares). There is no light, except one you brought with you (I assume none).
1st square - outside light. 2st dim light. 3-6th square it is full darkness. Everyone move's half-speed in total darkness or take Acrobatics DC10 check. If check failed - fall prone. (as per blinded rule).

![]() |

Who has our light source?
acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22
Evenstar stands and jumps down to the level below, ready to finish off the troglodyte.
perception: 1d20 + 6 ⇒ (18) + 6 = 24
Can I see it at all?

![]() |

I've updated 4th floor map. Since it's middle of the rainy day, sunlight is coming mostly from south.
Area of deeper shadow -total darkness, that means 50% miss chance.
Area of light shadow - dim light and you attack with 20% miss chance.
Evenstar's actions: Move action - stand up, standard - move and jump (consumed 15ft from your move), so you still can move 15 ft. Moving in rubble is double, so if you want you can enter the room. While walking you can draw a javelin if you want to throw next turn.
Since you beat Perception DC18 (passive Stealth check for him) - you can pinpoint his location and perform ranged attack with 50% miss chance next turn.
I looked back and found that Kaakoo was bringing light to fight on 4th floor. Since there was no statement, that someone else would like to carry glowing bolt, I will count that bolt with light conjured is still in Kaakoo's possession.

![]() |

Rodney, Odmar - we are waiting for you.
Balenar does nothing, he will be last to leave this floor, if everyone goes down.

![]() |

As glowing torch fell near Evenstar, shadows become more thin, but Tasskar still was hidden there deep.
Shadows updated, if Evenstar will decide go futher in, I'll update them again

![]() |

As Rodney was rushing down the stairs, he stopped only when he found out, that Ronald's back is in front of him.
Round 3, Init 18
Tasskar: Move: move+draw weapon; Standart: Cast
Tasskar heard some noise around him, but he decided to run for stairs. To bad for him - stairway was blocked by Ronald and Rodney. So he turned into far corner, drawing scimitar out of scabbard and then started shouting magical words from there.
Summon Natural Ally II: 1d3 ⇒ 3 giant centipedes
Stabilize DC10: 1d20 + 1 - 6 ⇒ (6) + 1 - 6 = 1
Inspire courage is not affecting those, who are on 4th floor, while Balenar reaches you (you are too far to hear his song).
Round 3. Evenstar, Rodney, Odmar, Balenar.
Round 4. Ronald & Kaakoo.
Init 29, Ronald
Init 22, Kaakoo, -2hp
Init 18: Tasskar; 24/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: none
Init 11: Snapjaw, -7/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, prone, unconscious, dying
Init 9, Evenstar, swift action to pickup torch (can be used as club). One hand is occupied by two-handed greatsword already.
Init 6, Rodney
Init 6, Odmar
Init 5, Balenar
If you want to jump from 5th to 4th, pass Acrobatics DC20 or you get 1d6 non-lethal damage.

![]() |

Updated shadows
Because of light appeared from staircase, Tasskar figure became seen in dim light, casting something in a corner.

![]() |

Evenstar grabs the torch at her feet and rushes into the darkness.
I'll have to thank him later...
The torch provides welcome relief from the darkness, and she moves forward where she has seen the troglodyte run and where she now hears soft chanting.
perception: 1d20 + 6 ⇒ (1) + 6 = 7
swift: pick up torch; move: double move

![]() |

Round 3, Init 6 8/8 (nonlethal: 5/8), HD 1d8; AC 17, Touch 15, FF 12, CMD 16; Fort +0, Ref +6, Will -1; Conditions or Effects: empty;
Jump down: 1d20 + 4 ⇒ (7) + 4 = 11
Odmar jumped down, but his landing was not so fortunate and he smaked on the floor.
1d6 ⇒ 3
Nevertheless, he jumped on his feet and moved inside the room.
stealth: 1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26
Once he stepped in the room, he blended in with the shadows, carefully moved to the doorway and hid behind the corner.

![]() |

Waiting for Rodney.
Updated shadows.
It's better to write "8/8 hp (nonlethal: 3)", because nonlethal maximum is always your current hp. If you write (nonlethal: 5/8), you need to do double math if you get hit for 4hp

![]() |

Rodney moves into the room, chasing Tasskar. He swings out with his scimitar, but misses.
Round 3, Init 6
12/12 (1 nonlethal), HD 1; AC 17, Touch 13, FF 14, CMD 15; Fort +1, Ref +5, Will +0
Move Action: Move into room toward Tasskar
Standard Action: Attack Tasskar
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

![]() |

Round 4, Init 18+
Centipede1, charge Rodney
Centipede2, attack Rodney
Centipede3, attack Rodney
Round 4, Init 18
Tasskar, 5ft step,
Round 4, Init 11
Snapjaw, bleed
As soon as Rodney hit air above Tasskar head, several angry centipedes appeared from dead troglodytes bodies. They stared biting poor Rodney from all sides, and he stood as long as he could and then Tasskar hit put him unconscious.
Init 18+:
C1 Attack vs Rodney AC17: 1d20 + 2 ⇒ (15) + 2 = 17 DMG: 1d6 - 1 ⇒ (4) - 1 = 3 Fort vs DC13: 1d20 + 1 ⇒ (13) + 1 = 14 success
C2 Attack vs Rodney AC17: 1d20 + 2 ⇒ (20) + 2 = 22 DMG: 1d6 - 1 ⇒ (6) - 1 = 5
C2 Confirm vs AC17: 1d20 + 2 ⇒ (18) + 2 = 20 DMG: 1d6 - 1 ⇒ (5) - 1 = 4
Fort vs DC13: 1d20 + 1 ⇒ (3) + 1 = 4 failure Dex damage: 1d3 ⇒ 3
C3 Attack (+charge, +flank) vs Rodney AC16: 1d20 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10 missed
Init 18:
Tasskar vs Rodney AC16: 1d20 + 6 ⇒ (17) + 6 = 23 DMG: 1d6 + 2 ⇒ (6) + 2 = 8
Init 11:
Snapjaw Stablize DC10: 1d20 + 1 - 7 ⇒ (9) + 1 - 7 = 3
Round 4. Evenstar, Rodney, Odmar, Balenar.
Round 5. Ronald & Kaakoo.
Init 29, Ronald
Init 22, Kaakoo, -2hp
Init 18+, Centipede1, 5/5hp, HD1; AC14, touch12, FF12, CMD 11 (can't be tripped); Fort +3, Ref +2, Will +0; Conditions: charged
Init 18+, Centipede2, 5/5hp, HD1; AC14, touch12, FF12, CMD 11 (can't be tripped); Fort +3, Ref +2, Will +0; Conditions: none
Init 18+, Centipede3, 5/5hp, HD1; AC14, touch12, FF12, CMD 11 (can't be tripped); Fort +3, Ref +2, Will +0; Conditions: none
Init 18: Tasskar; 24/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: none
Init 11: Snapjaw, -7/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, prone, unconscious.
Init 9, Evenstar, equiped with torch and greatsword
Init 6, Rodney
Init 6, Odmar
Init 5, Balenar
If you want to jump from 5th to 4th, pass Acrobatics DC20 or you get 1d6 non-lethal damage.

![]() |

Initiative 9, raging.
Risking a bite from one of the centipedes, Evenstar steps to one side, drops the torch, and then stands over Rodney's body.
Still raging, she swings mightily at the troglodyte, ignoring the potential danger of being surrounded by centipedes.
MW Greatsword Power Attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 for Greatsword damage: 2d6 + 9 + 3 ⇒ (3, 3) + 9 + 3 = 18
move action to move 15', free action drop torch, free action hold sword with both hands, standard action attack.

![]() |

Everyone, feel free to look "Dice roll" spoiler, i'm hiding only to keep post length sane
Centipede2 AoO vs Evenstar AC15: 1d20 + 2 ⇒ (12) + 2 = 14, miss
Centipede1 AoO vs Evenstar AC15: 1d20 + 2 ⇒ (9) + 2 = 11, miss
Two centipedes tried to bite woman as she moved, but she was too flexible for them.
Shadows updated, but they does not matter now I think.
Fixed numbering mistake, centipede3 (not1) was charging.
Found I forgot about Tasskar's stench, so if you are in 30ft, please Fort DC13 or sickened.
Round 4. Rodney (roll Constitution DC10 with -8), Odmar, Balenar.
Round 5. Kaakoo.
Init 29, Ronald
Init 22, Kaakoo, -2hp
Init 18+, Centipede1, 5/5hp, HD1; AC14, touch12, FF12, CMD 11 (can't be tripped); Fort +3, Ref +2, Will +0; Conditions: none
Init 18+, Centipede2, 5/5hp, HD1; AC14, touch12, FF12, CMD 11 (can't be tripped); Fort +3, Ref +2, Will +0; Conditions: none
Init 18+, Centipede3, 5/5hp, HD1; AC14, touch12, FF12, CMD 11 (can't be tripped); Fort +3, Ref +2, Will +0; Conditions: charged
Init 18: Tasskar; 3/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: none
Init 11: Snapjaw, -8/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, dying.
Init 9, Evenstar,
Init 6, Rodney, -20hp, -3Dex, prone, unconscious, poisoned, bleeding.
Init 6, Odmar
Init 5, Balenar

![]() |

Balenar walks downstairs, bringing a brave song with him. His voice trembles as he sees centipedes and he stays on stairway, ready to run as soon as trouble chases him.
He is bringing inspire courage with +1 attack/damage and +1 will saves against fear

![]() |

Round 4, Init 6 8/8 (nonlethal: 3), HD 1d8; AC 17, Touch 15, FF 12, CMD 16; Fort +0, Ref +6, Will -1; Conditions or Effects: Sickened;
Tasskars perceprtion vs Odmars stealth:
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Fort DC13: 1d20 + 0 ⇒ (11) + 0 = 11
Odmar is once more influenced by the foul stench of the creature, but still he carefully aimed from the shadows and shot, aiming at Tasskar.
Attack Tasskar: 1d20 + 4 - 4 + 1 + 1 - 2 ⇒ (15) + 4 - 4 + 1 + 1 - 2 = 15
dmg/sneak: 2d6 + 1 ⇒ (2, 5) + 1 = 8
The arrow almost found its target, but Tasskar avoided it at the last moment.

![]() |

Round 4, Init 22 6/8MAX (nonlethal: 8), HD 1; AC 15, Touch 13, FF 12, CMD 14; Fort +0, Ref +4, Will +5; Conditions or Effects: empty;
Kaakoo runs quickly down the stairs into the room.
I hope Rodney is still alive when I reach him.
Fort Save: 1d20 ⇒ 1
The stench from the creature overwhelms him and he barely stops himself from emptying his stomach.

![]() |

Evenstar, that was Tulok, the other troglodyte
Round 5, Init 18+
Centipede1, attack Evenstar
Centipede2, attack Evenstar + 5ft
Centipede3, 5ft + attack Evenstar
Tasskar, 5ft move, attack Evenstar
After dodging an arrow, Tasskar moved his hand ordering his army of vermin to round Evenstar. She parried first bite, but second came unexpected to her back, third one from the other side and as Evenstar turned she faced Tasskar, who was ready to storm all his rage over a girl. She felt burning poison inside her veins and could not dodge forceful hit from a stinking monster. The Tasskar showed his teeth and start laughing maniacally, pointing clawed hand at you.
Init 18+
Centipede1 vs AC15: 1d20 + 2 ⇒ (9) + 2 = 11 DMG: 1d6 - 1 ⇒ (1) - 1 = 0
Centipede2 (+flank) vs AC15: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 DMG: 1d6 - 1 ⇒ (6) - 1 = 5
FortDC13: 1d20 + 6 ⇒ (6) + 6 = 12, fail Dex damage: 1d3 ⇒ 3
Centipede3 (+flank) vs AC13: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 DMG: 1d6 - 1 ⇒ (5) - 1 = 4
FortDC13: 1d20 + 6 ⇒ (14) + 6 = 20, success
Init 18:
Tasskar scimitar (+flank) vs AC13: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 DMG: 1d6 + 2 ⇒ (5) + 2 = 7
Init 11:
Snapjaw Stabilize: 1d20 + 1 - 8 ⇒ (6) + 1 - 8 = -1
Round 5. Evenstar (Const check DC10 with -4).
Round 5. Rodney (roll Fort DC13 or lose 1d3 Dex), (roll Constitution DC10 with -9),
Round 5. Odmar, Balenar.
Round 6. Ronald, Kaakoo.
Init 29, Ronald
Init 22, Kaakoo, -2hp
Init 18+, Centipede1, 5/5hp, HD1; AC14, touch12, FF12, CMD 11 (can't be tripped); Fort +3, Ref +2, Will +0; Conditions: none
Init 18+, Centipede2, 5/5hp, HD1; AC14, touch12, FF12, CMD 11 (can't be tripped); Fort +3, Ref +2, Will +0; Conditions: none
Init 18+, Centipede3, 5/5hp, HD1; AC14, touch12, FF12, CMD 11 (can't be tripped); Fort +3, Ref +2, Will +0; Conditions: charged
Init 18: Tasskar; 3/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: none
Init 11: Snapjaw, -9/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, dying.
Init 9, Evenstar, -16hp, -3Dex, prone, unconscious, poisoned, bleeding.
Init 6, Rodney, -20hp, -3Dex, prone, unconscious, poisoned, bleeding.
Init 6, Odmar
Init 5, Balenar

![]() |

I'll make a move, as Evenstar and Rodney are uncontious
Round 5, Init 6 8/8 (nonlethal: 3), HD 1d8; AC 17, Touch 15, FF 12, CMD 16; Fort +0, Ref +6, Will -1; Conditions or Effects: Sickened;
Seeing his friends fall, Odmar became enraged and shot another arrow.
"You will die for this, fiend!"
Attack Tasskar: 1d20 + 4 + 2 - 2 ⇒ (13) + 4 + 2 - 2 = 17
dmg: 1d6 + 1 - 2 ⇒ (2) + 1 - 2 = 1

![]() |

If Ronald passes Fort save, he will kill Tasskar.
1d20 + 3 ⇒ (9) + 3 = 12, failed.
So Tasskar is still up in 1hp. I will post Balenar turn later.

![]() |

The summons should only last a few rounds...let's try to get Tasskar down. Come on, guys! We can get it!
EDIT: Can Ronald hear Balenar for an extra 1 dmg to stagger him?

![]() |

Round 5, Init 5
Balenar: MoveAction -> Take Ronald's dagger; Standart -> Max. move 15ft
Balenar took Ronald's dagger and moved forward. He overcame terrible stench of Tasskar and was determined to kill him.
Balenar Fort vs DC13: 1d20 + 1 ⇒ (18) + 1 = 19, success
Missed roll in Round 5
Evenstar Stabilize DC10: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10, stabized
Round 6, Init 18+
Centipede1: move, attack
Centipede2: attack
Centipede3: move, attack
Centipedes disappear at Init18
Tasskar: cast something
Snapjaw: bleed
Centipedes rushed forward, commanded by Tasskar. First one passed Kaakoo, and tengu decided to hit her with scimitar he held in his hand, but being distracted he missed a hit. Burning poison feeling filled his veins, but he was still standing to see, that creature time has ended and they disappeared from this world.
Tasskar meanwhile said several magical words and a ball of flame appeared on his hand. This magical fire was glowing bright leaving no shadows around troglodyte.
Init 18+:
Kaakoo AoO vs Centipede1: 1d20 + 1 - 2 ⇒ (6) + 1 - 2 = 5, miss
Centipede1 vs Odmar: 1d20 + 2 ⇒ (7) + 2 = 9 DMG: 1d6 - 1 ⇒ (2) - 1 = 1
Centipede2 vs Kaakoo: 1d20 + 2 ⇒ (18) + 2 = 20 DMG: 1d6 - 1 ⇒ (6) - 1 = 5
Fort vs DC13: 1d20 - 2 ⇒ (6) - 2 = 4, fail Dex damage: 1d3 ⇒ 1
Centipede3 vs Balenar: 1d20 + 2 ⇒ (1) + 2 = 3 DMG: 1d6 - 1 ⇒ (6) - 1 = 5
Init 11:
Snapjaw Stabilize: 1d20 + 1 - 10 ⇒ (18) + 1 - 10 = 9
Round 6. Rodney (roll Constitution DC10 with -9), since there was my mistake - you don't lose 1hp if you fail first stabilize roll.
Round 6. Odmar, Balenar.
Round 7. Ronald, Kaakoo.
Init 29, Ronald, sickened
Init 22, Kaakoo, -7hp, -1Dex, sickened, poisoned
Init 18: Tasskar; 3/32 (nonlethal: 0), HD 3; AC 17, Touch 11, FF 16, CMD 16; Fort +9, Ref +3, Will +6; Conditions: Spell2
Init 11: Snapjaw, -11/14, HD3; AC 14, touch 10, FF13, CMD 17 (21 vs trip); Fort +4, Ref +6, Will +2; Condition: Spell1, dying.
Init 9, Evenstar, -16hp, -3Dex, prone, unconscious, stable.
Init 6, Rodney, -20hp, -3Dex, prone, unconscious, bleeding.
Init 6, Odmar, sickened
Init 5, Balenar

![]() |

Round 6, Init 5
Balenar, throw dagger, move
Balenar was determined to the best to save his new friends, even exhausted from being tortured, he threw a dagger in Tasskar.
Throw (+song, -exhaust) vs AC17: 1d20 + 4 + 1 - 3 ⇒ (16) + 4 + 1 - 3 = 18, DMG: 1d4 - 2 ⇒ (4) - 2 = 2
Dagger hit Tasskar between his eyes and troglodyte lost his concentration and felt. Weak, but full of hatred, Pathfinder moved closer and delivered several dead blows to an enemy.
Rounds over.
Final conditions.
Kaakoo, 7hp lost, 1/8hp, -1Dex, sickened, poisoned
Evenstar, 16hp lost, -4/14hp, -3Dex, prone, unconscious, stable.
Rodney, 21hp lost, -9/12hp, -3Dex, prone, unconscious, bleeding.
Balenar, exhausted
Ronald and Odmar are more or less OK.

![]() |

Tasskar had not much himself, he had four darts and scimitar with master's mark on a blade, nice cloak and no armor. Probably all his treasure was in a chest. Chest crashed on floor and left all of it contains felt out. There were 15 dusk metal sharp-pointed stars, probably usable as weapon, short sword with master's mark on its blade, two clay flasks, bright orange potion and thin vial with green liquid, small wand and gemstone. And of course several dozen of gold and silver pieces spread around.
Meanwhile, Balenar discovered a jade statue: "Guys, can you help me to get this one in Grand Lodge, I believe this might be something valuable... Looks like it has some history behind... What do you think?"