Count Lucinean Galdana

Rodney Pierre-Antoine's page

41 posts. Alias of Gaius Julius.


Full Name

Rodney Pierre-Antoine

Race

Human

Classes/Levels

Swashbuckler 1

Stats:
AC 17, 13, 14; Init. +5; Perception +4; F+1, R+5, W+0; CMB +2, CMD 15
Status:
HP: -10/12; Panache: 2/2

Gender

Male

About Rodney Pierre-Antoine

Stats:
Rodney Pierre-Antoine
Human (Keleshite) Swashbuckler 1
CN Medium humanoid (human)
Init +5; Senses Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +1, Ref +5, Will +0
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Offense
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Speed 30 ft.
Melee scimitar +5 (1d6+3/18-20)
Special Attacks deed: opportune parry and riposte, panache
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Statistics
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Str 13, Dex 17, Con 13, Int 10, Wis 10, Cha 15
Base Atk +1; CMB +2; CMD 15
Feats Slashing Grace, Weapon Focus (scimitar)
Traits militia veteran (any town or village), reactionary
Skills Acrobatics +5, Intimidate +6, Perception +4, Stealth +2, Survival +5; Racial Modifiers deed: derring-do
Languages Common, Kelish
SQ deed: dodging panache, swashbuckler finesse
Other Gear chain shirt, scimitar, dice, loaded dice, swashbuckler's kit, 15 gp, 9 sp
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TRACKED RESOURCES
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Panache Pool (2/day)
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Special Abilities
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Deed: Derring-Do (+3 extra dice) (Ex) Use 1 panache, +1d6 to Escape Artist, Fly, Ride, or Swim check. On a 6, roll another die.
Deed: Dodging Panache +2 (Ex) As an imm action when attacked, use 1 panache to move 5 ft. and gain +2 to AC vs. attack.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Slashing Grace (Scimitar) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats.

Background:
A native of Nirmathas, Rodney spent some time in the Nirmathian militia before abandoning his squad suddenly and without explanation. He made his way to Andoran, where he served for a number of years as a guide for those traveling in and around the Darkmoon Wood. His interest in the Pathfinder Society was sparked when he served as a guide for a group of them, leading them deep into the forest to explore an old dwarven monastery. Impressed by their bravery, quick-thinking, and wit, he traveled to Abasalom to explore the possibility of joining the Society himself.

PFS Number:
69739-8