[PFS/PbP] Master of the Fallen Fortress (Inactive)

Game Master Tiaburn

First Floor Map
Second Floor Map
Third Floor Map
Forth Floor Map
Fifth Floor Map


The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Init:

[dice=Ronald]1d20+9[/dice]
[dice=Rodney]1d20+5[/dice]
[dice=Odmar]1d20+4[/dice]
[dice=Kaakoo]1d20+3[/dice]
[dice=Evenstar]1d20+2[/dice]
[dice=Balenar]1d20+2[/dice]

Perception:

[dice=Evenstar]1d20+6[/dice]
[dice=Balenar]1d20+5[/dice]
[dice=Kaakoo]1d20+5[/dice]
[dice=Rodney]1d20+4[/dice]
[dice=Odmar]1d20+3[/dice]
[dice=Ronald]1d20+1[/dice]

Sence Motive:

[dice=Kaakoo]1d20+3[/dice]
[dice=Odmar]1d20+3[/dice]
[dice=Evenstar]1d20+2[/dice]
[dice=Rodney]1d20+0[/dice]
[dice=Ronald]1d20+0[/dice]

Monster Template:

[ooc]
Init N: [b]Name/Identifier[/ b]; hp/hpMAX (nonlethal: ?), HD X; AC X, Touch Y, FF Z, CMD ??; Fort +?, Ref +?, Will +?; Conditions: empty;
[/ ooc]
Feel free this information in your combat posts and give appropriate description of your actions and results.

Combat Template:

Please, prefix your posts during combat with this information.
[ooc]
Round X, Init Y
hp/hpMAX (nonlethal: ?), HD X; AC X, Touch Y, FF Z, CMD ??; Fort +?, Ref +?, Will +?; Conditions or Effects: empty;
[/ ooc]
After combat is over, your alias character sheet should be updated to include information of used resources (like arrows or potions), abilities (like, rage), gained conditions (like, nauseated or fatigued), etc (like, spells or something).