PFS PbP Gameday V - #9-00- Assault on Absolom: Tier 1-2 *CORE* (Inactive)

Game Master Uktar

This Scenario is a Special being run as part of the second session of the Official PFS PbP Game Day VII, from October 1 through November 12, 2018. This is a CORE table for tier 1-2.

Overseer GM Thread: Overseer thread t/k
Overarching Map/Status Page: Overseer Status t/k


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Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

Morka listens around for information. Hearing something out of the usual, he runs up and asks a whole lot of questions to the person.

Diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Hudor will take a Potion of Barkskin as his second potion.

Hudor goes around trying to help and encourage others to give some information to them. But most are to busy to reply to him or just avoid him for some reason.

Diplomacy (Gather Info | Aid Other): 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

Zeebo will take Water Walk potion.

Zeebo not being a big talker helps where he can.

Diplomacy (Gather Info | Aid Other): 1d20 + 2 ⇒ (14) + 2 = 16

Well he is a better talker than he thought

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

DiploAid: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Heavy clouds are gathering above Absalom, and the city is tense with anticipation of the coming battle. Suddenly, bright light patterns flash from atop Skyreach. A few minutes later, the sound of an explosion rumbles through the city as an old wooden granary erupts in flames. A little farther away, a stone bridge collapses, dropping a group of soldiers to their deaths. Soon the air is alive with frightened screams, the sound of hurried footsteps, and moments later, the booming blare of a brass horn that rises above the din of a city in chaos. A messenger runs past, shouting: “The horn! We should gather at the Grand Lodge! Let’s go!”

GMs, you have one day to complete the mustering and preparation section. I will signal the beginning of part 2 tomorrow (October 2nd).


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Just before the horn sounds, you gather in a tight circle and share what information as you were able to glean from the townsfolk on your return to the Grand Lodge.

Flaith mentions that people have been complaining that the local bread and water taste funny today. Zeebo has learned that Sailors have been talking about a strange fog rising in the Flotsam Graveyard and at sea beyond the bay. Some even say they’ve seen the outlines of masts within the fog.

Morka, who's leading the discussion, pulls together the threads and provides some guidance about the threats that you may be facing, and provides solid recommendations on what the party should be on the lookout for during the hours ahead.

Hard Success: Useful Gossip. Once during the adventure, each PC can reroll one initiative check. The PC must take the second roll, even if it is worse. Excellent start, Players. Clean sweep on the pre-muster activities.

Flaith, Morka, Shukara:I still need choice of Potion, spell level 3 or less, from (spell must have no expensive components).

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

I will take Flame Arrow unless others want another potion, possibly our frontline.

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

Morka willtake a potion of heroism if that’s okay!


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That's fine, Morka.
Flaith and Shukara choose your potions, please.
Also need to finish choosing Bane ammunition.
Duath, Flaith and Shukara choose one piece of +1 Bane Ammunition. (Duath is Elven archer Fighter, if you want to give it to him. He already has 1 Construct Bane and 2 Monstrous Humanoid Bane. You also spotted Demons and Undead during your scouting mission.)

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

Another Demonbane for my choice. An undead or two for Flaith and Shukara if they want as well.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Several agents assist in marshaling Pathfinders as Marcos Farabellus unfurls several maps of Absalom’s districts. Once a crowd has gathered, he straightens to address the gathered Society. “Pathfinders, Absalom is under attack. We have received many reports of undead saboteurs attacking armories, granaries, water supplies, and guard outposts—targeted strikes to undermine our city’s infrastructure. Absalom is losing key resources, and enough people are panicking that it’s difficult to organize an effective defense.”

Zarta Dralneen, head of the Dark Archive faction, steps forward and interjects. “I have learned someone—someone who knows our home well—has stolen the Black Echelon codebook from our archives. A force of Taldan agents attacked Absalom long ago while following those encoded orders, and with the right combination of illuminated signals, one could draw these oathsworn operatives from beyond the grave to continue their attack.”

Farabellus narrows his eyes. “That explains the acts of sabotage. Absalom’s First Guard is struggling to restore order, and they need our help. Pathfinders, stand by for instructions!”

Ollysta Zadrian of the Silver Crusade raises her sword high, announcing, “We should not wait—Absalom needs us now!” Clasping the paladin’s upraised hand with her own, Lady Gloriana Morilla adds, “Each of us has accumulated considerable influence and resources in recent years, and this is the prime opportunity for each of us to lend Absalom our strength in its our of need. We may call ourselves factions, but today we can act as one!”

Nodding with approval, Marcos Farabellus calls out to the assembled Pathfinders. “It’s decided. Pathfinders, we’re deferring to the specialized expertise of these seven organizations to rally Absalom. Seek out the leaders for instructions, and make the city proud.”

Table GMs, Part 2 has begun.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Hudor smirks, "Things are heating up. We should head toward the one commanding us in this situation."

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

"Yes lets see where we can do the most good."


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The Master of Swords continues: "It has been decided. The factions of the Pathfinder Society will coordinate the Society’s efforts to help Absalom survive from the attack. Each faction has identified a task ideally suited to its strengths and its agents’ skills, so choose your missions wisely. Most of you are best equipped to serve the needs of your own factions, but there are considerable opportunities to help Absalom by assisting other factions directly. Now is not a good time to be selfish—you’re all in this together!"

Please see Handout #1. Decide what faction mission you would first like to pursue. There does not need to be a member of that faction in the party. For the sake of expediency, the first to receive 2 votes will be enough.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Random: 1d7 ⇒ 6

Having no preference, Hudor tosses a coin a few times and then looks up to the others. "How about we head to Silver Crusade faction?"

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

"I intend to help wherever I am needed. The Silver Crusade was quick to raise their arms so, I agree, let us start there." Duath adds.

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

“The Silver Crusaders! What a mighty good idea! They should know what’s going on!”

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

Zeebo starts to head for the Grand Lodge mission, then remembers that not everyone is at good at scouting as he.

"Silver Crusaders hooo!"


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Ollysta Zadrian is nowhere to be found in the Grand Lodge. You quickly head out into the city and, not surprisingly, you find her finishing off a dastardly undead saboteur. She turns and offers a hearty greeting.
“I’m pleased to see you have come to Absalom’s aid in its darkest hour. As you may have heard, undead creatures have attacked various locations within the city, and scouts have reported that an army of demon-flesh abominations is assembling in the Cairnlands. The holy warriors of the Ascendant Court would be instrumental in a war against such holy creatures, and I have begun coordinating the faithful. I know Absalom is home to more of the faithful than I have seen. Most notably absent are Sarenrae’s blades, and my close ally Scion Lady Xerashir of House Shamyyid at the Temple of the Shining Star has not answered the call to arms. I can only assume that something has waylaid her and her comrades. My presence is required here, but I am trusting you to investigate the matter and lend any aid necessary.”

You quickly make your way to the main Temple of Sarenrae. You push open the immense front door and peer inside. Nothing is moving, and there is no sound from within. The smell of incense is heavy in the air at the Temple of the Shining Star, but it is ominously quiet in the vast Sarenite prayer room. Statues and other religious objects have been placed in concentric circles atop a massive sundial. Opposite the sundial is a portable lens-like device that seems to focus light like a magnifying glass. Your calls of greeting go unanswered. All you see is the massive Sun Dial and the large portable lens.

GM Stuff:
Duath perception: 1d20 + 0 ⇒ (2) + 0 = 2
Flaith perception: 1d20 - 1 ⇒ (2) - 1 = 1
Hudor perception: 1d20 + 0 ⇒ (11) + 0 = 11
Morka perception: 1d20 + 7 ⇒ (15) + 7 = 22
Shukara perception: 1d20 + 7 ⇒ (10) + 7 = 17
Zeebo perception: 1d20 + 9 ⇒ (6) + 9 = 15

Morka, Shukara and Zeebo notice that footprints and small objects littering the floor suggest a powerful and sudden force dragged people within the temple toward the sundial, but the tracks suddenly end 10 feet short of the sundial.

Examining the lens
All of you notices it is possible adjust the lens’s angle, focusing sunlight into a stronger beam of light.
Knowledge(arcana or planes) check, please

Examining the Sun Dial
Knowledge (religion) or Spellcraft

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

"I have never seen a sun dial such as this"
Spellcraft: 1d20 + 4 ⇒ (9) + 4 = 13
Zeebo will cast detect magic also if that helps


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Detects faint Evocation on the lens, and strong Conjuration on the Sun Dial.

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

Flaith will also take a potion of heroism. She will also choose arrows of undead Bane.
"I would be honored to help my brothers from the silver crusade!"
Flaith looks at the sundial and shrugs.
"I hope I can be of assistance."
KnowAid: 1d20 - 1 ⇒ (1) - 1 = 0

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

"Something is not right here. I expected at most a battle but this...this is too quiet." Duath muses walking around the perimeter of the sundial.

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

“This is particularly interesting, I wonder what clues we can find if we just love the lense a couple of degrees to the...” Morka exclaims as he takes the lense and re adjusts it.

Kn Arcana, then Spellcraft: 1d20 + 6 ⇒ (17) + 6 = 231d20 + 6 ⇒ (11) + 6 = 17


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In addition to it being possible to adjust the lens’s angle, focusing sunlight into a stronger beam of light, Morka points out that the lens is intended to empower spells and that the beam of light should be aimed at a magical focus.

Morka is also able to deduce that the sundial was used as a central focus for a powerful spell, and the objects around the sundial were intended to function as foci for a conjuration spell, determining the parameters of the spell.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Hudor frowns at the scene in the temple. "Right. Something bad happened here. But lets try to get the sundial working, it will probably be needed for the battles outside."

Knowledge (Arcana): 1d20 + 6 ⇒ (19) + 6 = 25
Spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

Zeebo assist Hundor getting it working

Spellcraft aid: 1d20 + 4 ⇒ (10) + 4 = 14


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It appears the lens must be re-focused toward the sundial. Hudor puzzles over the controls as Zeebo reaches up and cranks a knob, saying "I think it's as simple as turning this--"

A whirling portal of intertwined bright and dark energies opens, completely filling the sundial area, right up to the parameters defined by the objects around it's perimeter.
Zeebo turns and offers a smug smile, saying "Told yo--"
Before he can finish the phrase, he's sucked back into the portal with a shriek, and the rest of the party soon follows, being inexorably drawn in.


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Sooooo tempting to just leave that hanging there for a day or two, but this is a Special, and getting lots of successes matters...so the show must go on.

Your cries of alarm as you fall through the portal end with a solid thud when you land in a dusty realm on another plane.

Knowledge (planes or religion) DC 15:
You realize that the portal took you to the Ivory Labyrinth, Baphomet’s domain in the Abyss.

See map

A winding labyrinth stands before you, and the whirling portal still remains open behind you. The Spellcrafty types are fairly certain that as long as the lens is aimed at the sundial back in Absolom, your portal will remain open. Even as they explain this to the martial types, a loud female voice shouts commands in the Kelish language off in the distance, and you hear the sounds of battle—the Sarenites must be near!

Initiative rolls::
Duath init: 1d20 + 6 ⇒ (17) + 6 = 23
Flaith init: 1d20 + 3 ⇒ (13) + 3 = 16
Hudor init: 1d20 + 2 ⇒ (6) + 2 = 8
Morka init: 1d20 + 5 ⇒ (15) + 5 = 20
Shukara init: 1d20 + 2 ⇒ (4) + 2 = 6
Zeebo init: 1d20 + 2 ⇒ (7) + 2 = 9
Hmm 1: 1d20 ⇒ 2
Hmm 2: 1d20 ⇒ 3
Hmm 3: 1d20 ⇒ 17

Current initiative order:
Current order:
Duath
Morka
Flaith
Zeebo
Hudor
Shukara

. Bold may act. If I have to retro-adjust due to order, I will. Party isn't necessarily in initiative, if you choose to ignore the cries, off in the distance.

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

Zeebo's little legs start pumping as he runs to the battle. Sword out


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Forgoing subtle approach yay, let's get to killing things! the party rounds the bend and spots a couple of nasty, evil-looking rams. They bray loudly and a shiver runs down your spines. They paw the ground, looking ready to charge.

You may Make Knowledge Nature check on your turn

DC: 8:
Rams typically have a "powerful charge" that does more damage than a normal charge

DC:13:
Rams typically have a "powerful charge" that does more damage than a normal charge. These Rams appear to be "Fiendish," which often comes with the ability to "smite good"

Current order:
Duath
Morka

Flaitha
Zeebo
Hudor
Shukara
. Bold may act. If I have to retro-adjust due to order, I will.

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

“Oh this is al so phasinating, does anyone know where we are?

Kn Planes: 1d20 + 6 ⇒ (1) + 6 = 7
Kn Nature: 1d20 + 1 ⇒ (10) + 1 = 11 - on rams

Morka swiftly moves behind the paladin Flaith. “I think I’m just gonna stay behind you. You’re nice and big heheh.” He uses her as cover and fires his bow at the first ram closest to the party.

//sorry I can’t move myself in on the phone. I’d love next to the paladin in the left I guess.

Morka takes aim and looses an arrow at the enemy!
Shortbow+Point Blanc: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4 -- arrow damage

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Before the Combat

Knowledge (Planes): 1d20 + 6 ⇒ (13) + 6 = 19

Looking around, Hudor instantly recognizes the place from his past studies. "Oh great. We are in the Abyss. More specifically Baphomet's Ivory Labyrinth."

With the cries, he follows the others toward them.

Map is set to 'view only'.


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the Halfling steps up next to the paladin and unleashes an arrow into the blue fiendish ram, inflicting a serious wound in the creature.

Sorry about that. Settings fixed. Should be able to edit now.
Duath, you're up.

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

The archer moves up while getting his bow ready. Still unsure of his surroundings or his enemies he nocks a mundane arrow before firing it at closer of the two ram...things.

Longbow (DEX+PBS): 1d20 + 1 + 4 + 1 ⇒ (1) + 1 + 4 + 1 = 7
Damage (PBS): 1d8 + 1 ⇒ (2) + 1 = 3


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Duath takes careful aim at a fiendish ram, but the sight of ichor drooling from its mouth causes him to recoil at just the wrong moment and the shot goes wildly astray. The rams bleat their defiance and smite-ily charge the archers.

Blue smite good charge Attack v Morka: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
dmg: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Yellow smite-but-he's-not-good charge attack v Duath: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
dmg: 1d8 + 3 ⇒ (6) + 3 = 9

. Current Initiative order:
Duath
Morka
. Blue (-4 hp)
. Yellow
Flaith
Zeebo
Hudor
Shukara

. BOLD may act.

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Hudor moves a little closer and then points at the wounded ram, a ray of frost shooting from his finger at the fiendish animal.

Ray of Frost (Range Touch) -Into Melee vs Blue: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Cold Damage: 1d3 ⇒ 3

Free: 5' step
Standard: Spell


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Hudor's ray of cold shoots over the head of the ram, causing it to bleat.

-4 penalty for firing into combat (i.e. no Precise Shot), AND -4 cover penalty, i.e. allies in the way.

AID TOKEN ALERT Y'all have received an unboosted Aid Token. As the saying goes, "Use it or boost it." click here for info on its benefits. It's a one-shot boost for one encounter: either use it and then it passes to another table, or instead of using it, attempt to boost it and it passes to another table (whether boost attempt works or not). For the sake of expediency, if 2 PCs agree on specific use, it goes into effect.

Grand Lodge

M Gnome Druid 2 HP 15 / 15 AC 19 ( Touch 14 Flat 16) / Fort +5 | Ref +3 | Will +7 / CMB +0 | CMD 13 FF 12 / Init +2 / Perception +10

We could use timely inspiration, or we can boost it with a knowledge or spell craft skill.

And since this is his first time dealing with anything fiendish. He takes a 5' step and launches a fire bolt at the white ram.

Fire bolt range touch attack: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
Damage fire: 1d6 ⇒ 1


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Aid Token has been boosted and passed along. (see discussion thread)
It's been a week since we've heard from Shukara--I've PMed her. I'll do a bot, but we'll need to hear from her soon...

Zeebo's fire is as ineffectual as Hudor's ice.

The monk emits a simple grunt and steps up and attacks.
Temple Sword: 1d20 + 2 ⇒ (19) + 2 = 21 for 1d8 + 3 ⇒ (3) + 3 = 6 slashing dmg.
Crit?: 1d20 + 2 ⇒ (6) + 2 = 8 for 1d8 + 3 ⇒ (6) + 3 = 9 slashing dmg.

While Shukara fails to strike anything vital, she does deal a hard blow to the blue ram, who wobbles a little but remains on its feet.

. Current Initiative order:
Duath
Morka

. Blue (-10 hp)
. Yellow
Flaith
Zeebo
Hudor
Shukara
. BOLD may act.

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

After his unfortunate miss and seeing the adept strike of his ally Duath shakes his head. With focus he steps back while nocking another arrow aimed to finish the blue ram...

Longbow (DEX+PBS): 1d20 + 1 + 4 + 1 ⇒ (15) + 1 + 4 + 1 = 21
Damage (PBS): 1d8 + 1 ⇒ (5) + 1 = 6

Scarab Sages

* * * * * C O R E * * * * * Female LN Dwarf Monk 2 - Init +2, Senses: Darkvision 60 ft., Perception +8, AC 19/ touch 15/ ff 17; hp 24/24, F+6, R+5, W+6, Speed 20 ft. Skills Acrobatics 7, Appraise 1, Bluff -3, Climb 6, Diplomacy -3, Disguise -3, Escape Artist 6, Fly 2, Heal 3, Intimidate -3, Knowledge (religion) 5, Perception 8, Ride 2, Sense Motive 7, Stealth 6, Survival 3, Swim 6

GM Uktar just notified me of my absence: apologies to everyone. I have not been getting notification updates for this campaign.
@GM Uktar: please verify the campaign page and check if my character's box is checked. Thank you!
Bane ammunition: I donate mine to Duath.
Potion: fly.
I'm trying to catch up with the thread: wow did I miss a lot of stuff!

kn.religion ref. baphomet's planar domain: 1d20 + 5 ⇒ (9) + 5 = 14

"Hhrrrmmm... this place smells of sulphur... or rotten eggs... hrmm... damned evil goats... what's next? anarchic sheep?"

If the GM allows I will flurry with the temple sword and make a second attack with it (the first one would have hit with a -1 due to the roll of 19 I believe)

temple sword flurry 2nd attack: 1d20 + 1 ⇒ (5) + 1 = 6 for 1d8 + 2 ⇒ (8) + 2 = 10 slashing dmg.

"Huh!!!! stay still, stubborn horn!!!"

Sovereign Court

* * Pathfinder Core! * * M Halfling 5 Bard
Tag:
NG Halfling S Bard 5 | HP: 38/38 | AC 20; TC 15; FF 16 | CMB +5; CMD 19 | Fort +3; Ref +9; Will +7 | Init +6 |Perc: +10, SM: +10 | Speed 20ft | Performance: 15/15

“Good hits everyone! Keep going!” Morka shouts excitedly as he lets loose another arrow.

//so, if the blue goat is dead, he will shoot at yellow, but if it’s still alive Morka will 5fr back and shoot.

Morka takes aim and looses an arrow at the enemy!
Shortbow+Point Blanc: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 — not taking into account precise shot becuase I don’t have the feat. So please take into conciserarion the -4.
Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 -- arrow damage


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Duath sinks an arrow deep in the chest of the blue ram and it collapses to the ground. Morka takes careful aim and fires at the remaining fiendish ram, but just before the arrow strikes, the ram sidesteps the onrushing paladin and the arrow just misses. Luckily, it's just enough of a distraction that Flaith's attack strikes home.

longsword attack: 1d20 + 4 ⇒ (9) + 4 = 13
slashing dmg: 1d8 + 3 ⇒ (4) + 3 = 7

The ram bleats its indignation and attacks the paladin, to little effect.
attack: 1d20 + 3 ⇒ (8) + 3 = 11
bludgeoning dmg: 1d4 + 3 ⇒ (2) + 3 = 5

Hey Shukara, welcome back. The settings page shows you should be getting updates for the campaign; I'm wondering if the same thing is happening to Flaith. Someone else was having a similar problem with the GM discussion thread for this Special as well. I recommend you just check this thread every day. I run very active campaign, especially when it comes to Specials.

Entire party may act.

Scarab Sages

* * * * * C O R E * * * * * Female LN Dwarf Monk 2 - Init +2, Senses: Darkvision 60 ft., Perception +8, AC 19/ touch 15/ ff 17; hp 24/24, F+6, R+5, W+6, Speed 20 ft. Skills Acrobatics 7, Appraise 1, Bluff -3, Climb 6, Diplomacy -3, Disguise -3, Escape Artist 6, Fly 2, Heal 3, Intimidate -3, Knowledge (religion) 5, Perception 8, Ride 2, Sense Motive 7, Stealth 6, Survival 3, Swim 6

I will check often GM Uktar! I think new PCs don't get notifications until they've made at least 10 posts!!!

Shukara attempts to slaughter the goat mercifully and efficiently.

"Hhrrrmmm... your existence must cease..."

temple sword flurry 1: 1d20 + 1 ⇒ (2) + 1 = 3 for 1d8 + 2 ⇒ (1) + 2 = 3 slashing dmg.
temple sword flurry 2: 1d20 + 1 ⇒ (18) + 1 = 19 for 1d8 + 2 ⇒ (8) + 2 = 10 slashing dmg.


maps & images for The Ruby Phoenix Tournament |

As Shukara's blade whirls in a flurry of blows, the fiendish ram crumples under her onslaught...and the beast is no more.

You quickly wend your way through the Labyrinth, following the sounds of battle. As you round yet another corner, you come upon the Sarenites, who are just finishing off the last of their foes. Their leader steps forward. Scion Lady Xerashir of House Shamyyid offers a bow and her thanks.
“Someone must have tampered with the magical foci we used, causing the spell to fail. When we completed the ritual, a gateway formed that
drew us into that Abyssal realm. As the portal closed behind us, I could see a woman’s silhouette as she tossed something through the portal and grimly intoned, ‘My sister’s memory earns you mercy.’ It was this,”
she reports, holding up a silver holy symbol of Sarenrae, stamped with the word ‘Oppara,’ and notched as if by a blade.

“This style only saw use in Taldor by hidden congregations, including one that reactionary Opparan officials tried to stamp out about six years ago. Was there not a prominent leader in the Society who lost a sister in that incident? A pasha who went rogue? This alone may not be evidence of her involvement, but whoever sent us to the Abyss seemed to want us trapped, not killed.”

You quickly lead the Sarenites back to the portal and return to Absolom.

Silver Crusade Success! Where to next? Rule of 2 applies, i.e. first 2 to name a faction, off we go.
faction mission handout

Dark Archive

LN Male Elf Fighter 1 (Core) | HP: 10/10 | AC:17 T:14 FF:13 | CMB: 3, CMD: 17 | F:2 R:4 W:0 | Init: 6 | Speed 30ft. | Active conditions: None. (Arrows Used: 8)

"I seems that even when the siege is repelled there will be turmoil within the Society. However there is fighting to be had in the city and we must be off to help the other factions! Shall we head to the Scarab Sages location?" Duath says to the gathered group.

Scarab Sages

* * * * * C O R E * * * * * Female LN Dwarf Monk 2 - Init +2, Senses: Darkvision 60 ft., Perception +8, AC 19/ touch 15/ ff 17; hp 24/24, F+6, R+5, W+6, Speed 20 ft. Skills Acrobatics 7, Appraise 1, Bluff -3, Climb 6, Diplomacy -3, Disguise -3, Escape Artist 6, Fly 2, Heal 3, Intimidate -3, Knowledge (religion) 5, Perception 8, Ride 2, Sense Motive 7, Stealth 6, Survival 3, Swim 6

"Yes...hhmmm..."

Sovereign Court

Male Human (Core) Water Sorcerer 4.2 | AC 12 {16 w/ Mage Armor} (T 12/FF 10) | CMB +3 CMD 15 (FF 13) | HP 30/30 | Init +2 | Fort +3 Ref +4 Will +4 (Cold Resistance 10) | Perception +0 | Speed 30' | Cold Ray 6/6 | Spells: 1 (7/7), 2 (4/4),

Glad they could rescue the Sarenites and even more glad when they leave the Abyss.

"The Scarab Sages sounds fine to me."


maps & images for The Ruby Phoenix Tournament |

Amenopheus and Tahonikepsu, leaders of the Scarab Sages faction, busily review brittle scrolls in the Pathfinder Society’s Starhall as they search for forgotten weapons of war that might be turned to Absalom’s defense. Amenopheus steps away to meet with you as you approach.

The Sapphire Sage carries a weathered scroll marked with silvery ink. “As you know, rebuilding our ancient order has been the main priority of the Scarab Sages, but we also take a keen interest in wondrous technology from the past and how those discoveries could benefit the present. This isn’t the first time Absalom’s fallen under attack, and there are untold defenses secreted away beneath centuries of new construction. Tahonikepsu and I have recovered several promising leads that--“

Tahonikepsu interrupts without looking up. “Amenopheus! This scroll speaks of a ritual that turns Absalom’s walls into living fire and its streets into carnivorous sand! Such potential! What a sight to behold!”

Wide-eyed with shock, Amenopheus warily turns to look back at his colleague. “To say nothing of that being more dangerous to our citizens than to the invaders, the city patched up that glaring problem several years ago after the Decklands almost leaked it to our enemies.” Tahonikepsu visibly deflates before she grabs another scroll and voraciously continues her research. “As I was saying, we have identified a more promising and ancient defense described by—and perhaps built by—the wizard Beldrin centuries ago. This so-called ‘Gulgamodh’ is a weapon that lies buried beneath a fountain in the Precipice Quarter. I ask that you identify it, locate it, and activate it for use in the battle to come.”

Amenopheus hands Shukara a key and a yellowing map with a location called the Titan’s Fountain marked on it. "According to the sages’ old texts, Gulgamodh is buried beneath the fountain, and the key should help the bearers access the weapon. Good luck to you." With a dismissive wave of his hand, Amenopheus returns to his work with Tahonikepsu.

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