About Zeebo Zane'APPEARANCE':
'RACIAL BENEFITS':
"-- GNOMISH RACIAL TRAITS -- • Str: -2, Con: +2, Cha: +2 • TYPE: Humanoid (Gnome) • SIZE: Small (+1 Attack/AC, +4 Stealth Checks, x3/4 Lift/Carry); Space: 5 ft. by 5 ft.; Reach: 5 ft. • SPEED: 20 ft • LOW-LIGHT VISION: Gnomes can see twice as far as humans in conditions of dim light. • KEEN SENSES: Gnomes receive a +2 racial bonus on Perception skill checks. • OBSESSIVE (Profession (farmer)) : The Gnome receives a +2 racial bonus on Profession (farmer) checks. • ILLUSION RESISTANT: Gnomes get a +2 racial saving throw bonus against illusion spells or effects. • GNOME MAGIC: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is 1. The DC for these spells is 11 (12 for Speak with Animals). • WEAPON FAMILIARITY: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon. • HATRED: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblin subtypes due to special training against these hated foes. • GNOMISH DEFENSIVE TRAINING: Gnomes get a +4 dodge bonus to AC against monsters of the giant type. • Automatic Languages: Common, Gnome, Sylvan • Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc TRAITS:
-- TRAITS -- • ANATOMIST (Combat): You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits. (PFAPG 327) • EASE OF FAITH (Faith): You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you. (PFAPG 328) 'CLASS ABILITIES':
-- CLASS ABILITIES --
COMBAT FEATS:
-- COMBAT FEATS --
-- WEAPONS --
'COMBAT STATS':
Simatar +3 Attack, 1d4+1 Damage, 18-20/x2 Crit, Slash type Sling +3 Attack, 1d3+1 Damage, 20/x2 crit, Blug type, Club +2 Attack, 1d4+1 Danage, 19-20X2 CMD: 14
Init +2 Fort: +5
BAB: +1
'SKILLS':
Skills (w/ -1 Armour check penalty); Acrobatics +0 Appraise +0 Bluff +1 Climb -1 Diplomacy +2 Disguise +1 Escape Artist +0 Handle Animal +5 Heal +3 Intimidate +1 Knowledge (geography) +4 Knowledge (nature) +7 Perception +10 Perform (act) +1 Profession (farmer) +8 Ride +0 Sense Motive +3 Spellcraft +5 Stealth +4 Survival +9 Swim -1 'EQUIPMENT':
ITEM +1 Leather Armor Heavy Wooden Shield Backpack -MW Scimitar -Club -Sling Alchemical Silver Dagger -Bedroll -Exploriers Outfit -Waterskins x2 -50' Slik rope -Grapling Hook -6 Days Rations -Hammer -Grappling Hook -Winter Blanket -Fish Hook Belt Pouch
Special items
PP
Spells:
SPELL SAVE DC =10 + 3 + Spell Level LEVEL 0: 4 1ST: 3 + 1 2ND: 3RD: 4TH: 5TH: 6TH: 7TH: 8TH: 9TH: --- Fire Domain ---
----- 0-Level Spells -----
X Detect Magic div V, S 1 std act 60 ft concn (max 1 mins) none no Detects spells and magic items within 60 ft. PFCR 267 Detect Poison div V, S 1 std act close instant none no Detects poison in one creature or object. PFCR 268 X Flare evo [light] V 1 std act close instant Fort neg yes Dazzles one creature (-1 on attack rolls). PFCR 284 X Guidance div V, S 1 std act touch 1 min or used Will neg (h) yes +1 on one attack roll, saving throw, or skill check. PFCR 292 Know Direction div V, S 1 std act personal instant none You discern north. PFCR 304 Light evo [light] V, M/DF 1 std act touch 10 mins none no 20 ft radius bright light, plus 20 ft of shady illumination. PFCR 304 Mending tra V, S 10 mins 10 ft instant Will neg (h, o) yes (h, o) Repair 1d4 damage to objects. PFCR 312 Purify Food and Drink tra V, S 1 std act 10 ft instant Will neg (o) yes (o) Purifies 1 cu. ft./level of food or water. PFCR 328 Read Magic div V, S, F 1 std act personal 10 mins none Read scrolls and spellbooks. PFCR 330 Resistance abj V, S, M/DF 1 std act touch 1 min Will neg (h) yes (h) Subject gains +1 on saving throws. PFCR 334 X Stabilize con (heal) V, S 1 std act close instant Will neg (h) yes (h) Stabilizes creature at negative hit points. PFCR 348 Virtue tra V, S, DF 1 std act touch 1 min none yes (h) Subject gains 1 temporary hp. PFCR 365 ----- 1st-Level Spells -----
Charm Animal enc (charm) [mind_aff] V, S 1 std act close 1 hr Will neg yes Makes one animal your friend. PFCR 254 Cure Light Wounds con (heal) V, S 1 std act touch instant Will half (h); see text yes (h); see text Cures 1d8+1 damage. PFCR 263 Detect Animals or Plants div V, S 1 std act long concn (max 1 mins) none no Detects kinds of animals or plants. PFCR 266 Detect Snares and Pits div V, S 1 std act 60 ft concn (max 1 mins) none no Reveals natural or primitive traps. PFCR 268 Detect the Faithful tra - You can detect other worshipers of your deity. TEoG Endure Elements abj V, S 1 std act touch 24 hrs Will neg (h) yes (h) Exist comfortably in hot or cold environments. PFCR 277 Entangle tra V, S, DF 1 std act long 1 min Ref partial; see text no Plants entangle everyone in 40-ft.-radius. PFCR 278 Faerie Fire evo [light] V, S, DF 1 std act long 1 min none yes 5 ft. radius burst outlines subjects w/ light, canceling blur, concealment, etc. PFCR 280 Goodberry tra V, S, DF 1 std act touch 1 day none yes 2d4 berries each cure 1 hp (max 8 hp/24 hours). PFCR 291 Hide from Animals abj S, DF 1 std act touch 10 mins Will neg (h) yes Animals can't perceive one subject/level. PFCR 296 Jump tra V, S, M 1 std act touch 1 min Will neg (h) yes Subject gets +10 bonus on Jump checks. PFCR 303 Longstrider tra V, S, M 1 std act personal 1 hr none Grants a +10 ft enhancement bonus to your speed. PFCR 305 Magic Fang tra V, S, DF 1 std act touch 1 min Will neg (h) yes (h) One natural weapon of subject creature gets +1 on attack and damage rolls. PFCR 308 Magic Stone tra V, S, DF 1 std act touch 30 mins or used Will neg (h, o) Three stones gain +1 on attack, deal 1d6+1 damage. PFCR 310 Obscuring Mist con (creat) V, S 1 std act 20 ft 1 min none no Fog surrounds you. PFCR 317 Pass without Trace tra V, S, DF 1 std act touch 1 hr Will neg (h) yes (h) 1 subject/caster level leaves no tracks. PFCR 318 X Produce Flame evo [fire] V, S 1 std act 1 min none yes 1d6+1 damage, touch or thrown. PFCR 326 X Shillelagh tra V, S, DF 1 std act touch 1 min Will neg (o) yes (o) Nonmagical club/quarterstaff gains +1 enh attack/damage bonus. Deals damage as two size categories larger. PFCR 342 X Speak with Animals div V, S 1 std act personal 1 min none You can communicate with animals. PFCR 346 Summon Nature's Ally I con (sum) [crtr] V, S, DF 1 rd close 1 rnd none no Calls creature to fight. PFCR 354 SOCIETY LOG SHEET:
Society Number:38898-8 Experance: 2 Fame: 3 Scenarios:
'CHEAT SHEET':
all { } you see, replace with [ ] Bold {b}Text Here {/b} Italicized {i}Text Here {/i} Faint blue text for out of character talk {ooc} Text Here {/ooc} Dice rolls {dice=Attack Roll} 1d20+4 {/dice} Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21 A spoiler box like this {spoiler=Text Here} secret message {/spoiler} Making text smaller {smaller} Text Here {/smaller} {quote=Someone said}Quoted material here....{/quote} {s}strikethrough{/s}. Go to {url=http://paizo.com}Paizo Inc.{/url}. Contact {email}customer.service@paizo.com{/email} {list}{*}one{*}two{/list} This is {bigger}bigger{/bigger}
'BOONS':
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