
![]() |

Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
"Be cautious...I think the imminent doom from the sky has made them all very nervous and prone to hysteria. Who knows how they will respond to us?" Isme whispers to the others as she slows her approach. "Let us hope that Lorian and Etna will be able to calm their nerves."

Uktar |

This is a Re-Post to put the scene into the current 50-post block.
As you approach the glowing human female dressed in Taldan fashion, you notice she has a heavy mace at her hip, a spiked gauntlet on her hand, and a heavy crossbow on her back. She has her arm around an Azlanti citizen, with a couple others near at hand, and they are laughing and joking together, speaking in Azlanti. In fact, as you approach, you notice her facial features do look somewhat Azlanti. If it weren't for her attire--and the odd green glow--she might look at home here in the city.
Ajaline, Barl and Isme all notice that despite her attempt to appear at ease, the glowing woman does cast the occasional furtive panicked glance up at the approaching doom, usually while the Azlanti citizens are laughing and not likely to notice.
Initiative checks, just in case

![]() |

Sense Motive: 1d20 ⇒ 11
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
As Ajaline approaches the woman he addresses her. "I am Ajaline and we have traveled far but are trapped here." He gestures to the rest of his group. "We believe that you can assist us in leaving. Are you willing to help?"
Diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18

![]() |

init: 1d20 + 4 ⇒ (3) + 4 = 7
sense: 1d20 ⇒ 7
Etna will approach the group and join in the laughing, even though she has no idea what they are actually saying. She will hope they speak common as she talks, trying to back up Ajaline. "Haha yeah you guys sure are a laugh riot. I agree with my friend Ajaline here, you should be able to help drop this barrier to send us all back where we belong. Help a friend out?
diplomacy aid: 1d20 + 7 ⇒ (11) + 7 = 18

Uktar |

She sighs quite loudly and visibly, says something in Azlanti to the citizens around her.
At first she seems a bit unimpressed with Ajaline's words, but with Etna's help, she sighs again and then speaks to you in Taldane. Clearly, she feels quite put upon. "What is it you interlopers seek? There is so little time, and I'd rather not waste it speaking with you." She once again furtively glances skyward, then nervously looks at her compatriots, muttering something in Azlanti, finishing with a halfhearted chuckle.
Shifted her attitude somewhat, from unfriendly to indifferent.

![]() |

"I can answer that one." Zavubak grins as he steps ahead and does what he does best. "Cease your casting and assistance in this foul magic, and you might end up dying from that asteroid rather than from my claws."
Intimidate: 1d20 + 3 ⇒ (19) + 3 = 22

Uktar |

She seems quite taken aback at Zavubak's harsh words, and she turns to her Azlanti friends, saying "How rude!"
Clearly she's flustered, because she spoke to the confused Azlanti in Taldane, though a couple of them appear ready to step forward and answer Zavubak's challenge. But she places a hand on each of their arms, and turns back to the party.
"Fine, you rude and ghastly beasts." Her eyes roll back into her head and the green glow flares for a moment, pulsing in time with the globe above. Then it fades from her body.
"Now leave us Azlanti in peace, you barbarians. Allow us to enjoy the final few hours of true civilization..." Her eyes get a wistful tinge as she looks around the town square before she pastes a fake smile back on her face and she starts chatting with her friends in Azlanti.
Anchor success!

Uktar |

You head toward the Varisian man. As you approach, you see he is seated, cross-legged next to one of the numerous raised fountains, playing with a deck of cards. He is wearing very nice-looking studded leather armor, has a bandolier of daggers across his chest, and a short sword in its sheath on his belt.
A few Azlanti citizens are watching as he lays out the cards in a very studied and careful manner, clearly attempting to tell someone's fortune, though it's not readily apparent whose fortune.
pre-emptive initiative checks still needed from Zav, Barl & Lorian

![]() |

"Who is she calling a beast? I think I'm rather cute for my size. But anyways, two out of three, not bad at all so far! Maybe we won't end up being blown to ash. Now to the last green glowing goober."
With that she will begin approaching the last fellow, hoping that he is willing to talk things out as well.

![]() |

sense motive: 1d20 + 3 ⇒ (9) + 3 = 12
preemptive initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Barl approaches the fortune teller with interest. "Hello young man. What is a fine fighter like yourself doing with those cards?"

Uktar |

"Ahh, a new player has arrived, some fresh blood. Can I interest you in a game of Towers? Or are you brave enough to tempt the Fates and have a Reading? Game of chance or game of fate...you decide."
Profession (Gambler} or Sleight of Hand would be useful in playing the game of Towers (fairly wellknown card game in Inner Sea Region, "an irreverent game of chance"). Or perhaps some other tack? He clearly isn't interested in having a normal conversation.

![]() |

"As I asked the gentleman, so I ask you, can I have your autograph please? Lorian asked, proffering the journal to the Azlanti
Diplomacy for autograph: 1d20 + 17 ⇒ (11) + 17 = 28
Init: 1d20 + 4 ⇒ (7) + 4 = 11
Any chance of having played the game as a Soldier or can a deck be activated like a magic item?

![]() |

Auto-success on the Kn. Arcana check with having a +7...
"You read the Harrow?" Isme asks, raising a curious eyebrow. "To be honest, I would not have expected it. Most of the readers I have met have a certain...look about them. Would you be willing to perform a reading once Lorian finishes adding you to his autograph collection?"

Uktar |

Profession (Soldier) is a different kind of gambling, and not useful here. Not particularly a soldier's game.
He frowns at the proffered journal, shaking his head dismissively. "Such triflings brought to a table of chance and circumstance..." He sighs deeply. "Your polite manners and small matters have no place here."
He quite deftly shuffles the cards, making a few difficult passes look easy as he shuffles. "A shame you are all too cowardly to face me in a mere game of chance. But the lady has asked for a Reading, and so let us see what the Harrow holds..." His movements become a lot less sure as he begins to turn over the cards.
"Ah, the Fiend, goes to the position of...Strength, of course," he smiles a bit nervously, looking up at the sky toward the asteroid. "It represents being as strong as a demon--wait, I mean a devil. Right? This is a devil. The Fiend."
He turns over another card"Next comes The Avalanche. It goes with Dexterity, being deft enough to dodge out of the way of disaster." His chuckle is half-hearted at best.
Then he turns over a card with a Giant on it. "The Mountain Man is a symbol of Constitution, the strength and durability of the mountains, 'cause, y'know giants are good and strong and stuff." He slots it next to the Avalanche and continues.
"The Carnival, an Intelligence card!. See how they play out in order. I told you I was gifted. Didn't I?" Just as he seems to be about ready to smile smugly, he stops himself, and says, "The symbol of illusion and falsehood."
He turns the next card, and it depicts someone being haunted by visions of catastrophes. "HA! A Wisdom card!" Then he mutters to himself, "maybe I am getting the hang of this." He clears his throat and addresses you, "The Vision is often a symbol of madness..." He chuckles a bit self-consciously and quickly moves on.
"The Liar! Charisma card. All the slots, in proper order. I knew I could do it!" He almost seems to have completely forgotten you're there. As he reaches out to place it in its appropriate position on the cloth on the ground in front of him, the Liar card seems to quiver a bit and it starts to slip out of his fingers. He lunges awkwardly to maintain his grip, and each of you get a really good look at the Liar.
"And now, for the final card, which dominates the reading...The Sickness? Go figure." He places the Constitution card above the Mountain Man. "This means a coming disaster will be as strong and deep as the mountains themselves." With a brief glance skyward, he nervously gathers up the deck and starts shuffling, muttering to himself, "Now I finally begin to develop a knack for this. My timing has always sucked." He clears his throat again and addresses you all.
"Now that the fates have blessed us with glad tidings, how about a game of chance? Towers, anyone?" He adds a barely audible aside, "While there's still time..."

![]() |

Bluff: 1d20 + 1 ⇒ (20) + 1 = 21
"I don't think you understand those cards at all. Here, let me show you." Zavubak grabs a few cards and challenges the Harbinger to his game as he wears an expressionless face the entire time. When challenged, he crafts the perfect lie about how half-orcs, at one point, had their own version of Harrow cards, and he was an expert in their usage and game.
In all of my travels, I have never seen these things before...

![]() |

Barl knows nothing about Harrow cards but looks skeptical at Nesteruk's story. "Back in the Deep Crag we used a different sort of divining. But I have great interest in anything old so I would be happy to have a game with you if you'll teach me."

![]() |

"Don't need to be a seer to know were all going to die if we stay here." She will mumble under her breath before she takes a step forward, trying to get a good look at Zavubak is up to.

![]() |

Sense Motive: 1d20 ⇒ 18
Ajaline watches Nesteruk play around with the cards. He clearly is uncomfortable with them, or at least not that confident in using them. He has seen others play Towers but he himself has no idea how to play.
"Sir, you clearly don't know what you are doing with those cards. Why don't you stop playing with them and help us out. We need you to release your power that is anchoring this bubble around us. I think that you've shown us enough nonsense. How about doing something useful?"
Intimidate: 1d20 + 8 ⇒ (3) + 8 = 11

![]() |

Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 16
I didn't know that the half-orcs had their own Harrow...I wonder if other races did as well?
"My friend here is right," Isme responds softly. "I do thank you for the reading but time is short and we have much to do. If you were to release your part of the anchor, we might be able to salvage the situation yet."
"Unless of course you want to die here."
Intimidate (Aid Another): 1d20 - 1 ⇒ (7) - 1 = 6

![]() |
1 person marked this as a favorite. |

Yes that was my plan. I saw your previous post earlier at work and figured that out before I got home. :D
Barl chuckles and says, "Ha, no, it's called praying to Torag in desperation!"
He thinks for a moment and continues, "But my grandfather once told me in secret about an ability he claimed to possess. He said it has been in our family for generations of generations. He had the power to read the water drips from stalactites and know the present and future for everything within a half-mile in any direction. He showed me once. He thought I might have the power too." Here he trails off suggestively.
"If you will show me how to play your game, I will show you something fascinating in a nearby cave I know of. And then we can talk of other things."
bluff+inspiration: 1d20 - 1 + 1d6 ⇒ (3) - 1 + (3) = 5
Arrgh!

![]() |

Pathfinders have found and uncovered the Sky Key Vault. It is there that the Sky Key—the Society’s ticket home—awaits. However, the dome of green energy remains strong, suggesting that too many Harbinger spellcasters are still anchoring the Society in this time period.
GMs, it is now possible to gain Vault successes. Map is also updated.

![]() |

Can I do a bluff even though I tried the intimidate? I'll assume so. If not, then just kill this whole post.
Seeing that no one is getting anywhere this this bozo Ajaline steps foward. "As I said, you clearly don't know what you are doing with those cards. Let me show you." He takes the cards from the man.
Ajaline roughly shuffles the cards a few times then lays them out one by one. "There! Hmm. Interesting. It seems that the cards have shown that you are the key. Only you can save the world. And it only takes a single act. Something about an anchor to a power. Something about releasing that power. Does that make any sense to you?"
Bluff: 1d20 + 3 ⇒ (14) + 3 = 17

Uktar |

He looks down at the cards, looks up at Ajaline skeptically. "Are you certain? Hmmmm...I see yes, the Peacock...and the Hidden Truth. Brilliant!" He picks up the card, smells it, then closes his eyes and the green fades from his body.
Then he takes back the deck and starts shuffling. He starts laying them out in a reading as you walk away.
"The Fiend...goes to the position of Strength, of course. Ahh, the Avalanche, for dexterity. The Mountain Man! Always the same cards..."
Anchor Victory point. FYI, as Ajaline has noticed, the scenario's specific rules for these interactions are variant, with certain set parameters.
As you're walking away, Shaine says to Ajaline, "Are you sure that's what the deck was showing? It looked to me like it was predicting the doom of this whole world. Hmmm...no matter. I do see a couple of other green glows over there and there." Shaine points out a human male and human female. "Oh, and look at those pathfinders flying toward the vault. Good to see such mighty warriors going after the head of the snake...so to speak."
Does the group want to go to the Vault to try and find the Lady Arodeth, or continue to deal with Anchors of the Time Spell? If the latter, which one, Male or Female--to be clear, you can see BOTH glowing figures in the distance. The Perception checks are whether you notice more detail before approaching.

![]() |

If we can get to the Vault that's my vote but if we have to fly I don't know how we would get there?
If we have to or vote to stay here:
perception 1: 1d20 + 3 ⇒ (7) + 3 = 10
perception 2: 1d20 + 3 ⇒ (5) + 3 = 8
"The woman appears to be some sort of aristocrat. Maybe we can bribe or threaten her. The man has a crossbow and is some sort of guard. We might have to fight him but maybe we can reason with him easier?"

![]() |

I'm with Barl. I'd like to check the Vault out. If we go after more Anchors, though:
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
"The cocky woman. I don't like how she moves around, pretending to be a long time resident of this ancient place. She's not fooling us. A little bit of intimidation should set her in place."

Uktar |

You tighten the cinches on your armor, make certain your weapons and wands are handy, and head for the entrance of the vault. As you descend, Kreighton remains in the back of your group.
remember, check my tagline for his spells: if anyone wants a spell from him as you near the vault (1x2nd lvl, or 2x1st lvl), Caster level 10.
Zavubak, never got an initiative check from you. Also, everyone please make a perception check. And if anyone strongly objects to the group heading to the vault, speak up. there's 3 votes to go Vault so I'm assuming that's where you're headed, unless I hear otherwise.

![]() |

"Heading into the Vault? Lets hope it does not end up a tomb. If things turn out to be to dangerous in their we can always head back out to track down more of the people with the glow after all. My rapier is ready though!"
perception: 1d20 + 2 ⇒ (14) + 2 = 16
initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Uktar |

After descending into the depths of the earth, you come upon a vast chamber with veins of strange metal lining the walls. Enormous bronze devices connected to the walls by massive cables spark and spew steam, almost obscuring the large vault door at the far end of the room. The door is labeled with a single word in a plethora of languages: Danger. Stagnant water collects at the bottom of a ten-foot wide pool in the middle of the room. A gasping, bleeding elf who looks like an aged version of Kreighton Shaine lies across the room. A human in a breastplate with heavy crossbow stands over him.
Ajaline you're up. If folks want to greenlight the Bull's strength, it can be added to Zavubak with 9 minutes duration remaining at the start of this combat.
Our Group's : Current Map

![]() |

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Green light from me on super-Zav
"Hmm. This is interesting." Ajaline moves closer to the pool of stagnant water trying to see if there is anything lurking in it. He casts a bit of Detect Magic at the pool.
Then he gets a closer look at the man on the other side. "Excuse me Master Shaine, that man over there looks like you." Ajaline points across the pool at the man.

Uktar |

The pool does not radiate magic, but even not facing the huge apparatus, the magic screams its presence, bleeding into your cone aimed at the pool. The Shaine laying on the ground isn't moving, but the one still stuck behind the group on the stairs says, "It probably is me...sort of. Part of me. Or more of me. Depending upon which me."
Lorian is up

![]() |

Though Isme looks a bit skeptical, she follows the others into the vault without complaint...
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
I'm fine with checking out the vault and buffing Zav!

![]() |

"Magic pool? I have no idea about them and it might be a trap. Those that are about to battle, prepare yourselves. Lorian said as he started to inspire the group, that might be getting tired of him talking.
Inspire courage

Uktar |

It appears as if a piece of the electrical arcs between the two bronze devices detaches itself and flies forward, a small ball of electricity that slams into Ajaline, then remains floating in the air above the pool.
To be clear, the pool is a drainage pool that's about 20' deep, with only a foot or two of water at the bottom (i.e. about 20' drop). There are a couple of ladders that lead all the way to the bottom (the double-sided arrows). The electrical creature is flying at your level, and can be reached from the adjacent squares at the pool's edge. Kn-Planes check, DC 6. Give your questions per 5 that you beat the DC.
slam Ajaline?: 1d20 + 5 ⇒ (12) + 5 = 17
bludgeoning damage: 1d4 ⇒ 2
electrical damage: 1d3 ⇒ 2
Etna, Isme, you're up.

![]() |

Barl is thrilled at the opportunity to venture inside the Vault. Its grandeur and mystery does not disappoint.
perception: 1d20 + 3 ⇒ (13) + 3 = 16

![]() |

Etna has no idea what that thing could be, all she was sure of was that it had just attacked a party member. She will launch at the creature, ready to stab into it. She just hoped stabbing the creature would do something to it!
"I hope your ready for a shocking experience!"
attack: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
damage: 1d4 + 1 ⇒ (2) + 1 = 3

![]() |

Round 1
Though she's unsure of what the electrical orb is, Isme is not deterred. She draws her crossbow and steps away from the group, moving to circle around the pool and get a better shot.
Isme draws her crossbow and moves around to the northern side of the pool.

Uktar |

The warrior in the breastplate steps to the south and shoots his heavy crossbow at Barl.
crossbow att v flatfooted: 1d20 + 3 ⇒ (8) + 3 = 11
piercing damage: 1d10 ⇒ 2
Zavubak, Barl, you're up. Zav, enough party members seemed to want to buff you with Bull's Strength, so include that +4 str enhancement, if you want it.

![]() |

Barl steps behind the nearby pillar to get some cover from the warrior's bolts. He pulls out a vial of liquid and chugs it quickly.
5' step then drawing and drinking extract of enlarge person.

![]() |

Zav will gladly accept additional power :)
Zavubak nods at Shaine, and Shaine begins an incantation. When he's finished, Zavubak grins as his muscles surge with strength, doubling in size. He closes the distance with the crossbow-wielder. 2x move

Uktar |

A shadowy human figure slinks from the shadows, slips behind Zavubak and stabs him in the back.
short sword att?: 1d20 + 4 ⇒ (17) + 4 = 21
slashing damage: 1d6 + 2 ⇒ (4) + 2 = 6
sneak damage: 1d6 ⇒ 6
Shaine enters the room and takes in the scene. "Yep, that's definitely me. Or at least one of the mes." Your two human foes seem surprisingly unsurprised at the appearance of another Shaine.
Then Shaine says, "Hey, is that a Small Lightning elemental? I wouldn't bother trying to use any electrical attacks against it."
Ajaline & Lorian are up.

![]() |

Ajaline grunts in pain as the elemental zaps him with electrical engery. He backs up with a five foot step then casts a spell on himself. Then he pulls out his short bow and prepares to shoot. "I could use some help over here!" he shouts to the others.
Shield, for 1 minute. Plus +1 natural armor for 1d4 ⇒ 1 rounds.
Standard action: cast Shield; Move action: wield bow