PFS PbP Gameday V - #7-00 The Sky Key Solution (tier 1-2) (Inactive)

Game Master Uktar

This Scenario is a Special being run as part of the Official PFS PbP Game Day V.

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Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

perception: 1d20 + 2 ⇒ (4) + 2 = 6
"Oh son of a! Stupid snake thing!
She will try to chase it where ever it has run off to, if she can find it.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

You guys went fast today. Looks like I missed most of the action. At least so far.

The thick mist obscures nearly all of Ajaline's vision so he is left with only hearing the sounds of combat close by. Then it suddenly ends but for some reason the magical mist doesn't dissipate. The voices from the halfling, half-orc, and half-elf carry through the mist and he realizes something is wrong.

"Everyone hold still until we can figure out what is going on." he says in a loud and imperious voice. He scans around hoping to see some clue.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Sovereign Court

A crack of thunder and the tang of ozone cut through the complex. The figures before you, and indeed the walls, the floor, even the air itself seem to crumble and fall away like glittering sands through an hourglass. Unfamiliar figures—their heavy, hooded robes embroidered with the symbol of a winged eye—stand about the field, their hands crackling with lightning. Dozens of Pathfinder spellcasters lie dead at their feet. A gargantuan image of a woman appears and shimmers like a desert mirage. She has a regal bearing, but her features are lined as if by years of endless duty.

”Arrogant Pathfinders! Your ridiculous Society spends fortunes and lives to reassemble a treasure that turns time itself like the pages of a book—a key that could undo all the misery and suffering our world now knows—and you use it for this? Poking at snakes and playing at heroism? Golarion knew a true hero once! Our Lord Aroden—who raised the Starstone from the sea and imprisoned the undead tyrant Tar-Baphon—could already walk the world again were it not for your petty games and delays. Every death in your hours of playtime now hangs as a weight around your collective necks, you spoiled children.
“I am Lady Arodeth, and on behalf of the Harbingers of Fate and the God of Mankind himself, I have seized your Sky Key. Its defenders threw their lives away trying to stop compassion and destiny from returning to this world. I advise you not to throw your own lives away attempting to do the same.
“Behold the return of the Last Azlanti! Behold Aroden!”

Table GMs, you may begin Act 3.

As a reminder to everyone, this scenario ends at Midnight Eastern US Time, when October 11th becomes October 12th. You should work on resolving anything bad that happens by then. I mean, not that this is bad or anything.

Time Zones:
To make this perfectly clear, I am in the US Eastern Daylight Time Zone, which is UTC-4. Convert to your time zone as necessary.


Knowledge Religion DC 10:
The embroidered eye symbol on their robes is the holy symbol of Aroden, the vanished and presumed-dead god of humans

You all realize that some glowing amorphous worm is the least of your worries, as the time bubble is clearly beginning to collapse. You stumble your way out of the obscuring mist and make a dash for the nearest exit. You run down the corridor and barrel around the corner, catching the flash of the a tiny bird shifting back into the form of a blue worm of glowing miasma just a short distance to the right, but you know seconds might matter in escaping this time trap, so you keep running. A strange otherworldly voice calls out in a high-pitched wavering voice "Awww...come back and play some more!" Even its voice fades in and out with the pulses of the time field's collapse. You just manage to clear the time bubble, along with dozens of other pathfinders before the serpent citadel is gone, slipping back into the lost mists of time.
.
.
The robed Heralds begin casting, and arcs of lightning leap to the rods made of skymetal. A deep thrum from somewhere below reverberates with chest-tightening force, then the earth begins to heave and quake. Emerald green miasma lashes out, snaking back along the arcs of arcane lightning and infecting hooded casters throughout the crowd. Your body—or perhaps the whole world—crumbles to dust and you hear a distant scream of “She’s overloaded it!”
And just as swiftly, the world is whole again, but in place of a flower-speckled field stands the sprawling marketplace of a small city. Ivory-white buildings and columns feature reliefs and endless statuary all depicting physically perfect human specimens in poses of glory over serpentfolk. A chiton-clad crowd of gawkers stares, both at you and at the roiling dome of green light that encompasses nearly a square mile of territory, beyond which this strange city stretches on.
Robed Heralds panic as they sprint beyond the edges of the glistening dome, only to collapse just beyond its border. There they scream and writhe, their bones cracking as flesh and sinew age to dust in mere moments. Meanwhile, those unfortunates consumed by the green miasma scream and stagger, their features warping and bloating as if the power seeking refuge within them were too big for mere flesh to contain.
.
And high overhead, a looming stone glows with a light visible even in the growing light of dawn.

One of the beneficial side effects of the time shift is that some of the your expended powers and class abilities are once again available as though they had not been expended for the day. Each PC can choose two of the following benefits, and the same benefit can be selected twice to double its effects.
• Recover one or more spells or spell slots whose total levels are equal to your character level.
• Regain one daily use of a class feature. If you would normally be able to use the feature five or more times in one day, instead regain two uses.
• Heal 1d2 points of damage to all ability scores.
• Heal 1d8 hit points. Add your character level to the number of hit points recovered.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

I will take 1d2 ⇒ 1 healing to my Con damage and then recover 1 level-1 spell slot.

And can you clarify the order of events. I see three events that happened.

1) the large cube we were in disintegrated (and we escaped)
2) the message from Lady Arodeth
3) the appearance of the green bubble and the marketplace

Is this the correct order that they happened? If so, is the current situation that Lady Arodeth and her figures with the winged-eye robes are gone?

Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

I'll choose to regain two rages and I'll heal 1d8 ⇒ 3 hitpoints (now 11/12).


Kn-History DC:5:
This appears to be one of the most pivotal moments in Golarion history: EARTHFALL

Kn-History DC:15:
likely have less than 2 hours before the fiery stone in the sky above crashes into Golarion and plunges the world into a thousand years of darkness.

Kn-Engineering OR History DC:15:
You recognize the architecture around you as Azlanti

remember, on a knowledge check with DC:10 or less, you can make it untrained (with 10 being the highest result you can achieve). And there was a Kn-rel DC 10 check above as well

Pre-emptive Initiative and Perception checks, please

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Isme will regain her previously-used extract of Heightened Awareness and also her one bomb use that has been used!

"Oh...oh my," Isme gasps as the very world seems to crumble around them, reform, then crumble again, leaving them in yet another unfamiliar setting. "I...don't think this was a part of the Society's plan!"

Kn. Religion (Untrained): 1d20 + 3 ⇒ (3) + 3 = 6
Kn. History (Untrained): 1d20 + 3 ⇒ (19) + 3 = 22 Max result of 10.

As the group attempts to get their bearings, the alchemist's face suddenly grows pale with shock and fear as she gazes up at the stone hanging in the sky.

"This...this is the day of Earthfall! But why are we here?"

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Initiative: 1d20 + 3 ⇒ (11) + 3 = 14


The serpentfolk complex flickered in and out of existence around you, and when it wasn't visible you could see the field where the PFS wizards were maintaining the time bubble field. Mysterious robed figures were there, standing over the dead PFS wizards. Lady Arodeth spoke. Robed figures fired lightning into the skymetal anchors that PFS was using as part of the time spell. You ran out of the serpent complex before it faded back in time. You got out, the robed guys were firing more and more lightning tinto PFS time anchors. Someone yelled it's overloading, and you've traveled elsewhere/otherwhen. You no longer see Lady Arodeth. Many of the robed figures died while you watched--some tried fleeing outside the bubble only to crumble into dust. Ones that remained in direct contact of the barrier of the bubble were consumed in green fire.

Meanwhile, the chiton-clad natives of your new location in time to which you've traveled don't seem shocked by your appearance as much as you'd expect--they aren't shocked by you popping into existence as much as they are offput by the odd menagerie of humanoids. They are becoming agitated & angry. They begin yelling, some of then angrily yelling at you. You recognize the occasional common roots and words, probably Azlanti.

Any of you with a seedier or cosmopolitan background:
You recognize that time-honored practice of summoning the town guards.

In particular, you note 3 well-dressed citizens on top of the stage, who seem to be whipping up the rest of the crowd more and more (through mundane words--no magic or special abilities seem to be in play, just good ol' tar-and-feather rabble rousing).

You probably have a few moments to discuss what to do before it becomes a more dangerous situation--nobody seems to have any weapons out, indeed, most folks aren't armed. The men on the stage wear no armor, and only have daggers in the belt. Given their jewel-encrusted hilts, they look more for show than anything else.

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Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl is stunned by the turn of events. He searches his memory for anything that will aid his team.

Knowledge(religion) untrained: 1d20 + 3 ⇒ (1) + 3 = 4
Knowledge(history) untrained: 1d20 + 3 ⇒ (20) + 3 = 23

Barl is going to recover 1 use of Inspiration and his extract of Enlarge Person.

Do our healing potions we made in the serpent place disappear?

perception: 1d20 + 3 ⇒ (19) + 3 = 22
initiative: 1d20 + 3 ⇒ (1) + 3 = 4


the potions do indeed disappear, but thanks to Barl's quick thinking, Zavubak and anyone else who was damaged could've drank whatever was left as you rushed for the exit, i.e. anyone damaged would've been at full HP when you got out. Zav, that means you didn't need to use one of your Time Restores on HP. Can restore rage or whatever else...

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"Out of the frying pan and into the fire. Note to self, no use being a diplomat if you don't speak the lingo." Lorian muttered.

Regain four uses of inspire courage
perception: 1d20 + 2 ⇒ (6) + 2 = 8
init: 1d20 + 4 ⇒ (19) + 4 = 23
History(untrained): 1d20 ⇒ 1


At this point, you're at least familiar with a few root words that are common to both Azlanti and Taldane. Perhaps you could try and calm the crowd with diplomacy, using pantomime and those few words you sort of recognize. It would probably be Difficult. Might be easier to simply try and cow them with a show of force, i.e. Intimidate.

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Very well GM, I will instead restore a total of four rages, so I'll have 7/7 again.

"Earthfall..." Zavubak looks to the sky for a moment, noting the approaching light. "That means our time here must be limited. We have to move quickly."

He then looks at the three noble-looking locals and attempts to scare them. "You there! We've no time to explain. Leave us be or I shall take your daggers and place them into the hole from which you breathe." He takes out his double axe and holds it up menacingly in a show of force.

Intimidate: 1d20 + 3 ⇒ (7) + 3 = 10

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Using a mix of words that he has heard over the course of their travels, Lorian raised his voice to address the crowd. "Hey! Do you really think those guys there care about you? If they did, they would be true leaders and leading. Instead, they are flapping their gums and expect you to do their dirty work for them. Spend the next few hours with your loved ones as I think this place is going to be in a world of hurt, wrath of the Gods kind of hurt!

intimate: 1d20 + 8 ⇒ (4) + 8 = 12
P: Oratory: 1d20 + 13 ⇒ (18) + 13 = 31

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl tries to convey how serious the situation is to the mob.

Intimidate (Aid Another): 1d20 - 1 ⇒ (9) - 1 = 8

Grand Lodge

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F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Once the world begins to fade away behind them, Etna will simply be saying one thing as they run. "Oh crap oh crap oh crap." Thankfully they reached the outside in time before everything shimmered away. However, she could only groan when she saw what happened next.
"Why does everyone hate us! The pathfinders are pretty swell when compared to most adventuring guilds!"
Once it is pointed out where and when they have been transported, she will begin to panic how ever.
"Oh gosh oh jeez you mean the big rock that hits the planet and wipes like everything out?! How do we get back? Are we actually going to be able to see Aroden? Can he sign my journal or would that disappear to?"
Etna was actually starting to panic a bit, running around in a small circle nearly oblivious. Her screaming and panicking may help intimidate the people around them, taking her for some sort of violent mad women.
intimidate: 1d20 + 3 ⇒ (9) + 3 = 12
I will also take the ability to raise my panache back to 3, and then heal back up to full.


They seem unimpressed with your threats, though a few do seem distracted by Lorian's attempt at telling a tale, even though they don't seem to understand a word of it--like watching an opera without the subtitles. Unfortunately, none of the ringleaders seem to care one whit, two of them even using your idle threats for emphasis of the danger you present.

Isme, Ajaline, care to try to intimidate or diplomacize the citizenry?

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Although Isne didn't really want to make threats, the crowd was in the way of them finding a way to get back to the present before Earthfall began and killed them all.

These people are long dead; don't waste time worrying about them now.

"Can't you see the stone in the sky?" she screams, pointing upward. "You waste time on trifles when you should all be praying to whatever gods you know! We're all doomed! DooOooOOooomed!"

Intimidate (Aid Another?): 1d20 - 1 ⇒ (3) - 1 = 2

Don't forget Ajaline is out of pocket for a day or two!


gm stuff:
hmmm: 1d20 ⇒ 4

Ajaline flairs his nostrils, raising an eyebrow and gives the ringleaders the stink eye, saying in elven: "You Azlanti think you're the epitomy of civilization, when your little human tribe is a mere blip on the radar of world. We elves are bemused at your feeble efforts to achieve what we is our simple birthright: near immortality compared to the blink of an eye of your human existence..."

Intimidate check: 1d20 + 8 ⇒ (17) + 8 = 25

While they may not have understood the words, Ajaline manages to cow the citizenry, and the ringleaders skulk off to disappear into the crowd. There is still muttering and rumbles as the crowds disperse, and Barl and Zavubak are the recipients of fearful and/or spiteful sidelong glances, but the crowd does break up around you. You notice similar occurrences among the crowds as far as the eye can see, Pathfinders cajoling, browbeating and occasionally using more violent means to deal with the unruly locals, but things seem to be settling down.

A familiar figure limps out from between two buildings. The weight of years seems to hang over Kreighton Shaine, the Pathfinder Society’s illustrious Master of Scrolls, his face more deeply lined than it was this morning.
.
“My apologies for not reaching you more quickly, but I have been quite distracted,” he pants. To the left and right across the ancient marketplace, other versions of Kreighton Shaine are speaking to other, equally bewildered Pathfinders. “It seems redundant to say so at this point, but the Harbingers of Fate have seized control of the Sky Key, and we all appear to be trapped in what the Isle of Kortos used to be eons ago. The same sort of temporal bubble that brought the serpentfolk city of Sessegishoss to us now keeps our forces pinned down here.
.
“We are attempting to uncover the Sky Key Vault now. While the vault itself seems to be here in this time period, our entrance to it wasn’t projected back, and we’ve lost our bearings relative to its location in this new landscape. What’s more, I worry simply reclaiming the Sky Key will not be enough to allow our escape— that green surge we all witnessed seems to have invested many of the Harbingers with enough of the Sky Key’s energy to maintain our chronological exile.”

.
Shaine looks worriedly up at the sky. “We will need to work together to uncover the vault and cut the tethers that anchor time period to the Harbingers’ spellcasters. We must do both so we can use the Sky Key to escape.”
.
A crack of thunder sounds overhead as the dome of green light twists and arcs down to the surface with a thunderous crash, and strange, hairy beasts stride where it struck. “And we would be wise to move quickly.”
.
Shaine hands each of you a potion of cure light wounds. "I wish I could offer you more aid, but these should help. Now quickly, do you have any further questions? We have little time..."

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

"Well...nicely done Ajaline," Isme whispers, for once feeling a bit embarrassed by the utter failure of her own attempt to get the crowd to back down.

As Shane (or an image?) appears and fills in the gaps on their current situation, the half-elf frowns. "Okay, what we must do seems relatively clear but who are the Harbingers of Fate? Who is Lady Arodeth and why has she done this?"

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl is very concerned by their situation. "If we can't escape this time period we will be all killed with these poor doomed fools. Are we working on uncovering the vault or cutting the tethers? Personally I would like to choose the vault if it is up to us." Even in these dire circumstances his desire to see the important archaeological site is strong.

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

"The Sky Key Vault..." Zavubak stares at Shaine. "And just how are we going to find such a place? We're already lost in time, and now we have to find some sort of secret vault?"


Shaine says, "We do need to figure out where the vault might be in this landscape, and how to access it. Technically, it should be exactly where it was in our time, it's just that the world around it has changed. It lies probably around 300' below us...somewhere. Any ideas on how to figure that out, or go searching for that? Any of you have burrow speeds? Or some kind of divination? I'm certainly open to suggestions."
.
Then he turns to Isme , saying, "Lady Arodeth is the leader of a cult known as The Harbingers of Fate who are determined to bring Aroden back to our world. They obviously had some scheme to use the Sky Key to do just that, but I'm fairly certain this isn't what they intended. We obviously need to deal with the surviving Harbingers, who seem to have absorbed some of the time bubble spell’s power, and may even be supporting it by holding on to that power, acting as living anchors for the spell, keeping us anchored to this moment in time. How do we shut that down? That’s the lovely part: I’m not completely sure. Advanced magical theory was always more Aram’s bag. But then, it does seem to be a sort of magic, so anything you have to shut down magical effects should do the trick. And if it is a magical effect, it will probably expire upon their deaths—tragic, certainly, but better than all of us dying here. Then again, these Harbinger spellcasters must be of some relative skill based on the spells they performed. You may be able to coax them into dismissing the effects themselves, though their temporal investitures seem to have made them a bit… erratic. Luckily, these Harbingers seem easy enough to spot.” At this he points out three figures in the distance in 3 different directions, each of whom give off an eerie green glow that seems to pulse in synch with the time bubble.
You see a human female

Perception DC10:
Appears to be dressed in Taldan fashion, and not wearing any visible armor. Has a few weapons crossbow, maybe a mace.

You see a human male
Perception DC10:
Appears to be dressed in Varisian fashion, perhaps wearing light armor (or very bulky clothes). Not carrying any large weapons. Appears to have a sheath or 2 on his belt.

You see a human male
Perception DC10:
Appears to be dressed in cosmopolitan fashion, if a bit gaudy, and not wearing any visible armor. No obvious weapons.

Shaine looks at each of you with what passes for excitement in his eyes. "Where to?"

You have a “copy” of Shaine standing ready to accompany you—I know, a Venture Captain actually directly helping…or at least a severely lessened copy of one: what are the odds? He’ll hang back, offering observations and has a bit of spellcasting at his disposal. Anyone in group can request he cast a spell, and he may cast of his own volition if the moment seems right. This copy of Kreighton Shaine has 2 levels of spell left at his disposal, i.e. he can cast 1 second level spell once, or a first level spell twice. The spells he has available are
2nd—bear’s endurance, bull’s strength, resist energy
1st—enlarge person, identify, shield

.
You need to decide whether to spend some time on brainstorming and/or attempting to locate the Sky Vault, or go deal with the green glowing living spell anchors. And yes, that's 3 separate perception checks (don't worry about your pre-rolls from earlier, I'm hanging onto those, so roll 3 times and check 'em out--as long as one of you succeeds, you all succeed and share intel.
I do still need pre-emptive initiative checks from Zavubak & Etna

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Zavubak has a look at the glowing people. "One Varisian and one... fancy looking human. The Varisian is unarmed, at least from the looks of it. Perhaps we might head for him."

I say we head for the glowing people. What do you guys think?

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl is crestfallen when he hears Shaine's explanation. "As much as I would like to see the Vault, I fear we must leave that to other Pathfinders who have the experience and equipment required for such an undertaking."

perception: 1d20 + 3 ⇒ (3) + 3 = 6
perception: 1d20 + 3 ⇒ (3) + 3 = 6
perception: 1d20 + 3 ⇒ (13) + 3 = 16

"Yes, I see the fancy man. He might be one whom we could persuade as he doesn't look like much of a fighter at all."

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Etna does seem to calm down as the situation is explained, now simply running in place instead of around in circles. "Ok, find these people and ask them to stop the timy wimey stuff, got it. If they say no, stab them a couple of times. It is sad, but they did kill alot of our fellow pathfinders to bring us back here. Lets hurry as fast as we can though, don't wanna die before I was even born!"[/b]
perception: 1d20 + 2 ⇒ (11) + 2 = 13
perception: 1d20 + 2 ⇒ (17) + 2 = 19
perception: 1d20 + 2 ⇒ (17) + 2 = 19
"yeah lets go talk tot he guy with out weapons. He might be a caster, but that might also mean he will be able to stop the spell with out us fighting. I'll give him my biggest smile before I start screaming about the end of the literal world."

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"Wow, what a tale to be told if we get back" Lorian said as he looked at the three figures. "Let us see if we can talk them into shutting down the bubble themselves rather than trying to kill them. While I do not have much knowledge in the magical arts, if they agree to turn it off, they can gradually decrease the power rather than causing a sudden and erratic disruption in what they are doing if it was dropped one at a time."

"Excuse me"Lorian said in common and then in elven if that does not seem to get their attention. "While I am not a follower of Aroden like the others in the land of Taldor, I do not think the amount of chaos that you are about to unleash is part of his tenets. In our time there are followers that still hope for his return but it will not help if you cause a rip in the fabric of magic and make things worse for those that are still here. You might kill everyone and there will be no one left to share his memory and teachings like you do. Please turn off what you are doing carefully so that no one gets hurt."

Perception#1: 1d20 + 2 ⇒ (1) + 2 = 3
Perception#2: 1d20 + 2 ⇒ (20) + 2 = 22
Perception#3: 1d20 + 2 ⇒ (1) + 2 = 3
That was rather strange
Diplomacy: 1d20 + 17 ⇒ (20) + 17 = 37

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Isme also seems rather disappointed, but rallies quickly and nods. "So be it. I would have liked to see the Vault as well but Barl is right, I don't think any of us currently have the capability to locate it. We shall have to do our part by dealing with the tethered people and hope the senior Pathfinders will be able to find the vault."

Perception #1: 1d20 + 5 ⇒ (4) + 5 = 9
Perception #2: 1d20 + 5 ⇒ (4) + 5 = 9
Perception #3: 1d20 + 5 ⇒ (7) + 5 = 12

"I do agree, the 'fancy man' is likely a caster of some sort - note the lack of armor and weapons. But perhaps if we can persuade him to cease, it will make it easier to convince the other two to do the same."


GM stuff:
x: 1d4 ⇒ 2 y: 1d20 ⇒ 4z: 1d20 ⇒ 16

The group decides to head for the "fancypants." As you draw nearer, you see a human male dressed in robes with a dagger at his belt and no visbile armor. Beyond giving off a green glow, he is indeed acting strangely. He seems to be strolling along without a care in the world, walking up to the occasional citizen too flabbergasted to move away in time, and upon reaching them, makes a large gesture of munificence, appearing to be granting his blessing upon the confused Azlanti citizen. None of you think he is casting any spells, you sense no divine power. More like someone who's a few components short of a cantrip.
.
Lorian begins to address him in Common, and he does seem to understand, but Lorian only gets as far as "While I am not a follower of Aroden like the others in the land of Taldor--"
before he's interrupted by a searing arc of green lightning lashing down from the above, striking the ground between you and the Harbinger. As the lingering green flare fades and your vision returns, you see of a Small-sized lizard standing on its more powerful hind legs, which have nasty claws. It sees you and rattles and roars its challenge at you. The glowing human seems bemused by its presence.

Sense Motive DC:5:
You saw shock on his face when the lightning first flashed and it appeared.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

I'm back. GM Uktar thanks for covering for me. I think I should have you do all Ajaline's intimidate checks!

Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Wow! Worst rolls ever! It looks like everyone is pretty much in agreement that we should try to stop the anchors and Lorian is already headed over to talk to one of them.

Ajaline seems to have exerted so much emotional energy while delivering his passionate speech to the people that he doesn't really notice much of what is going on. Shaine pointed off into the crowd to point out the spellcasters that he called anchors but Ajaline didn't even see where those figures were.

Listening to the others talk about the "fancy man" just makes Ajaline more frustrated. "I simple cannot see the people you are talking about. Is it those guys there?" he points where the group is looking and watches the Peacemaker move off in that same direction.

Ajaline decides to follow. While walking away he turns back to the group still standing there. "If we're going to try to talk to this guy we'd better get over there. Our Peacemaker is already on his way. So come on!" He waves for them to follow then turns back to catch up with Lorian.

Just as he catches up to Lorian a bolt of green lightning blasts in front of them leaving a nasty lizard. Ajaline draws in his breath sharply. "More nasty beasts!"

SenseMotive: 1d20 ⇒ 8


You could all see where the glows are, in general, making out a glowing medium humanoid moving about, around people, among buildings,etc. The perception check was whether you saw more detail than merely making out figure.
See Our Group's : Current Map Clearly these Azlanti like using the same design in each neighborhood.

Kreighton knowledge check: 1d20 ⇒ 3
Kreighton mutters "Hmmm. I think that might be a velociraptor. Fascinating. What is it that's so dangerous about them?"

The lizard snarls and leaps at, .
1:Etna, 2:Zavubak: 1d2 ⇒ 2
Zavubak, slashing with one of its claws

att v Flatfoot: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7

crit confirm att v Flatfoot: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10

"Oh yeah, that leaping charge." Kreighton finishes his helpful intel. The glowing human chuckles a bit at the beast's charge, but just crosses his arms, seemingly content to watch the battle.

the party's up. The order is Lorian, Ajaline, Etna,Isme, Zavubak, Barl, if retrofixes apply. You can request Kreighton to cast one of his spells, as detailed above.

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"I tried the peaceful way, now to war!" Lorian bellowed, "Quickly deal with this one so we can get out of here" the half elf said causing his rapier to start glowing as he attacked the creature.
Arcane Strike
Rapier: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 3 ⇒ (3) + 3 = 6
Crit?: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (6) + 3 = 9

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

"Ah Mister Peacemaker. I see you have multiple methods of making peace." Ajaline says wryly. He steps over to the side so he can get a clear shot at the reptilian creature. He pulls out his shortbow.

1 move action to pull out bow, 1 move action to move into place.

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Zavubak grimaces as the dinosaur's claw cuts a nice, bloody gash down the side of his arm. Without a word, he strikes back at the creature with a swing of his axe.

Orc double axe: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 6 ⇒ (3) + 6 = 9

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

"This war is going to be a short one!
Etna will slip between the two of them as she tries to stab into the raptor.
attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d4 ⇒ 4


After slashing Zavubak, the party retaliates, and the velociraptor is reeling. Lorian, Zavubak and Etna's blows all land home. The beast is bloodied and abused, but it fights on.

Isme, Barl, let 'er rip.

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl circles around the group until he can get a clear swipe at the lizard with his warhammer.

attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Isme heads the opposite direction of Barl, circling around to stand behind a nearby shrubbery. After a moment's consideration, she stabs at the strange little reptile with her longspear.

Kn. Nature: 1d20 + 7 ⇒ (18) + 7 = 25

Attack (Longspear; Flanking): 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


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Isme begins a brief dissertation on the biological and sociological habits of velociraptors, with a few pointed comments directed at Shaine, who seems oblivious of the barbs. Indeed he is nearly atwitter with her shared knowledge.

She concludes with, "And of course, the best place to damage them is right here," emphasized with a strong thrust that finishes the beast, "where their natural armor is weakest under the shoulder joint, allowing easy access to the heart."

As the velociraptor slumps to the ground, the glowing human begins to clap slowly and loudly, striding forward with a confident gait. Speaking in Taldane (i.e. Common), he bellows in as big of a voice as he can muster, ”Well done, mortals. You are indeed worthy to speak with such an august, divine being as myself. What boon do you seek of the living avatar of Aroden?”

Shaine snorts out loud, then pulls out a handkerchief to cover his laugh, saying quietly to your group. "I did mention the spell's energy might be having odd effects on these people, right? And no, I don't mean achieving demi-godhood..."

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

"yeah sure, lets go with it!" She will whisper to the group before she moves to speak with the man. "Oh great avatar, we seek aid in arriving back into our own time. If you could find it in your divine wisdom to release the energy trapping us here, we would be forever in your graces debt." Long as it got her away form the giant chunk of death hurling towards the world she would be happy.
diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18


"Such a trifling is certainly within my power to grant..." He ponders Etna's words very carefully, looking her up and down with an overexaggerated air. Then he closes his eyes in concentration, and the green fades from his body, and while you can't be certain, it does seem like the glow of the dome flickers for a moment or two. He opens his eyes, offers the group a patronizing smile and says, "Done. Now begone mortals, lest you try my patience further." He wanders off to resume offering his blessings to the confused Azlanti citizenry.

Anchor Success Where to? Female Taldan or lightly armored Male?

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

"Well that seemed rather easy. Little one, you have a way with words. Let's go see if the others are just as easy to influence. Let's go talk to that lady over there and see if we can convince her." Ajaline points to the female Taldan and begins walking in her direction.

Sovereign Court

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Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"Before you go, can I get your autograph? Please?" Lorian asked as he started to dig into his pack for a journal.

Diplomacy to ask for autograph: 1d20 + 17 ⇒ (5) + 17 = 22

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

"Aw shucks, thank you. You know how it goes, I've always been good with people. You can compliment me more in the comfort of our own time. Let's see if I can sweet talk that women as well!"


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"May the blessings of Gad Gemple be upon you," and he reaches out, and uses Arcane Mark to inscribe a large GG on the cover of Lorian's journal. He nods solemnly and moves off.

unless I hear objections, we'll move on to Taldan woman in the morning...

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

"That...was an interesting encounter," Isme comments as 'Aroden' wanders away. "At any rate, I have no objections to speaking with the Taldan woman next."

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Yep sounds good.

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Zavubak nods at the party's decision of engaging the Taldan woman, and marches up next to Ajaline and Isme.


As you approach the glowing human female dressed in Taldan fashion, you notice she has a heavy mace at her hip, a spiked gauntlet on her hand, and a heavy crossbow on her back. She has her arm around an Azlanti citizen, with a couple others near at hand, and they are laughing and joking together, speaking in Azlanti. In fact, as you approach, you notice her facial features do look somewhat Azlanti. If it weren't for her attire--and the odd green glow--she might look at home here in the city.

Sense Motive DC:10:
the laughter is a bit on the hysterical side, definitely a strong nervous edge. All of them seem more than a little disconcerted by the green dome and large bright circle in the sky that's slowly growing larger

Ajaline, Barl and Isme all notice that despite her attempt to appear at ease, the glowing woman does cast the occasional furtive panicked glance up at the approaching doom, usually while the Azlanti citizens are laughing and not likely to notice.

Initiative checks, just in case

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