Caroliss Minerran

Isme Wintrish's page

79 posts. Organized Play character for Lady Ladile.


Race

l Senses: Perception +5, Low-Light Vision

Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7

Classes/Levels

Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Gender

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3

About Isme Wintrish

Isme Wintrish
PFS ID# 192133-4
Occupation:
Experience: 1
Fame: 2
Prestige: 2
Wealth: 469 gp, 9 sp

Female Half-Elf (Human-Raised) Investigator (Psychic Detective) 1
LN Medium Humanoid (Elf, Human)
Init +3; Senses Low-Light Vision; Perception +5
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
HP 9
Fort +1, Ref +5, Will +3; +2 vs. enchantments
Immune Sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Cold Iron Dagger +3 (1d4+1/19-20)
Rapier +3 (1d6+1/18-20)
Silver Light Mace +3 (1d6+1)
Ranged
Shortbow +3 (1d6/×3)
Investigator Spells Known (CL 1st; concentration +4)
1st (2/day) — Heightened Awareness, Mind Thrust I (DC 14)
0 (at will) — Dancing Lights, Detect Magic, Detect Psychic Significance, Read Magic
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 13, Int 16, Wis 12, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats
Weapon Finesse
Traits
Clever Wordplay (Bluff)
Theoretical Magician
Skills
Disable Device +8 - (1 rank, 3 class, 3 Dex, 1 Tools)
Kn. Arcana +7 - (1 rank, 3 class, 3 Int)
Kn. Local +8 - (1 rank, 3 class, 3 Int, 1 Trait)
Kn. Planes +7 - (1 rank, 3 class, 3 Int)
Linguistics +7 - (1 rank, 3 class, 3 Int)
Perception +5 - (1 rank, 3 class, 1 Wis)
Sense Motive +6 - (1 rank, 3 class, 1 Wis, 1 Racial)
Spellcraft +9 - (1 rank, 3 class, 3 Int, 2 Trait)
Stealth +7 - (1 rank, 3 class, 3 Dex)
Racial Modifiers +1 Bluff, +1 Sense Motive
Languages Common, Elven, Gnome, Halfling, Infernal, Kelish
Other Gear Leather Armor, Arrows (50), Bedroll, Canteen, Flint and Steel, Masterwork Backpack, Thieves' Tools, Trail Rations (5), Wrist Sheath (spring-loaded)
--------------------
Special Abilities
--------------------
Elf Blood - Half-elves count as both elves and humans for any effect related to race.

Elven Immunities - Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Inspiration (+1d6, 3/day) (Ex) - An investigator is beyond knowledgeable and skilled—he also possesses keen powers of observation and deduction that far surpass the abilities of others. An investigator typically uses these powers to aid in their investigations, but can also use these f lashes of inspiration in other situations.

An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator’s inspiration pool refreshes each day, typically after he gets a restful night’s sleep. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he’s trained in the skill.

Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator’s pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.

Low-Light Vision - Half-elves can see twice as far as humans in conditions of dim light.

Trapfinding +1 - An investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps.

Wary - Many half-elves have spent their long lives moving from place to place, often driven out by the hostility of others. Such experiences have made them wary of others’ motivations. Half-elves with this trait gain a +1 racial bonus on Sense Motive and Bluff checks. This racial trait replaces the keen senses racial trait.

Background:

Appearance:

Personality:

Favored Class Bonuses:

1st: +1/3 Inspiration Use

Consumables:

Purchases:

Chronicle Sheets: