.Lini.
|
[Knowledge (arcana)]1d20+8
The gem is magical, and Ezren identifies the aura as evocation.
Grimnir finds the paperwork on the desk is written in an old dialect of Azlanti. It looks like it might be further encrypted as well.
Ezren takes the gem while says to Grimnir, "let me see this, Grim", then he inspect the paperwork.
Linguistics: 1d20 + 8 ⇒ (15) + 8 = 23
.Lini.
|
Spelcraft: 1d20 + 8 ⇒ (9) + 8 = 17 - Identify the properties of a magic item using detect magic (Gem).
| GM "The Fox" |
Ezren concludes that the papers on the desk comprise a collection of notes and lore on over a dozen unexplored sites. But fully deciphering these notes could take weeks, or even months of careful research.
He is less successful discerning the properties of the gem, which continually glows with a heat-less yellow flame.
Kareem Mansur
|
"Looks like we found what we were looking for," Kareem says, and smiles for the first time, today at least. "Now we can get these back to the lodge and be done with this! Excellent! And of course, in true pathfinder fashion, we loot this place. Grimnir, do you want to take the desk with you?"
Confident that the place has been thoroughly searched, Kareem is ready to go back.
.Lini.
|
"Yes, shining knight, I agr...", Ezren stops. He almost tells to Kareem that agrees with him.
"But yes, our job here is done. Let's get back. Without the desk, please", he turns his eyes to Grimnir.
Grimnir Hammerhand
|
"Ah prefer a bar tae a desk, Grimnir quips.
"Perhaps efter we visit th' lodge, thaur will be time tae go back tae th' Woonded Wisp!" he says.
After they have gathered everything of interest, he takes the lead going back.
| GM "The Fox" |
I don't know the order you guys have usually been walking in. Will someone please place your tokens inside the red square on the map before we proceed? There is one more encounter on the way out. :) Thanks.
Healing: 1d3 ⇒ 3
Offense: 1d3 ⇒ 1
Support: 1d3 ⇒ 2
| GM "The Fox" |
Put them inside the dashed red square. You will have some time (out of game) because I need to grab some tokens for your opponents.
| GM "The Fox" |
If you guys know the order other players will want their tokens, feel free to move them. I just didn't want to be the one to put the wrong people up front. ;)
Grimnir Hammerhand
|
| 1 person marked this as a favorite. |
Put them inside the dashed red square. You will have some time (out of game) because I need to grab some tokens for your opponents.
** spoiler omitted **
Sorry about that...done.
| GM "The Fox" |
As you are leaving the altar of Hollis Thorne in the Shrine of the Failed, a group of humans (one half-elf) walk into the Shrine.
One of the females laughs, "Look boys and girls! Pathfinders. The Aspis Consortium will gladly take their little prize! What have we here? Are those papers important?"
Initiative
Ezren: 1d20 + 2 ⇒ (14) + 2 = 16
Grimnir: 1d20 + 2 ⇒ (18) + 2 = 20
Kareem: 1d20 + 0 ⇒ (10) + 0 = 10
Vires: 1d20 + 2 ⇒ (15) + 2 = 17
Zarah: 1d20 + 4 ⇒ (10) + 4 = 14
female fighter: 1d20 + 5 ⇒ (16) + 5 = 21
male fighter: 1d20 + 5 ⇒ (6) + 5 = 11
female healer: 1d20 + 2 ⇒ (1) + 2 = 3
half-elf wizard: 1d20 + 6 ⇒ (12) + 6 = 18
The Aspis agents get a surprise round.
Surprise Round
Aspis agents
| GM "The Fox" |
The female fighter moves, preparing herself to charge into combat. "Looky, looky, here comes Cookie!"
The half-elf wizard (takes a 5-ft. step) casts magic missile on 1d5 ⇒ 5 Zarah. "Pzzapp! Take that, half-orc Pathfinder!"
damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
The male fighter moves, also preparing to charge. "Wait up, Cookie!"
The female human healer (takes a 5-ft. step) casts a spell on herself and her friends. "Watch over us."
________________________
Round 1
female fighter: [21]
Grimnir: [20]
half-elf wizard: [18]
Vires: [17]
Ezren: [16]
Zarah: [14] (3 damage)
male fighter: [11]
Kareem: [10]
female healer: [3]
The female fighter is up.
| GM "The Fox" |
The swordswoman—Cookie—charges 1d3 ⇒ 1 Grimnir. "Bwwaaaaaaaahhhhhh!"
Attack, charging, bless: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Cookie's wild swing misses by a yard.
I don't know why I named her 'Cookie.' :shrug:
________________________
Round 1
female fighter: [21]
Grimnir: [20]
half-elf wizard: [18]
Vires: [17]
Ezren: [16]
Zarah: [14] (3 damage)
male fighter: [11]
Kareem: [10]
female healer: [3]
Grimnir is up!
Grimnir Hammerhand
|
Grimnir smirks.
"Yoo're clearly messin' wi' th' wrang fowk, Cookie! Yoo're it ay yer depth!" he bellows as he swings his dwarven ball and chain, the Dorn Dergar, at her head.
MW Dorn Dergar: 1d20 + 4 ⇒ (15) + 4 = 191d10 + 4 ⇒ (8) + 4 = 12
| GM "The Fox" |
Cookie crumbles to the ground, dying. Sorry, I couldn't resist. :P
The half-elf wizard draws a scroll and casts a spell on herself before stepping back behind the pillar. "Yikes!" she shrieks at seeing her boss fall so easily.
________________________
Round 1
female fighter (12 damage, dying)
Grimnir
half-elf wizard
Vires
Ezren
Zarah (3 damage)
male fighter
Kareem
female healer
Vires, Ezren, and Zarah are up. You three may act in any order—I run initiative in blocks—whoever posts first, acts first.
Zarah Tavern-Breaker
|
Zarah looks down at the small smoking hole in her armor.
"I JUST BOUGHT THIS ARMOR YESTERDAY!!!"
CHARGE!! male fighter (spiked gauntlet, vs. flat-footed, power attack): 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 damage: 1d4 + 5 ⇒ (1) + 5 = 6
HA!! THREAT!
Confirm?: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 damage: 1d4 + 5 ⇒ (2) + 5 = 7
| GM "The Fox" |
I like the BAM! on the map. The threat does not confirm; the fighter is not flat-footed because he acted in the surprise round. Still a solid hit.
Vires Sangre
|
WOW i check back after work and POST lol
Vires roars as he charges forward a trail of magical energy flows behind him as he runs, ending in a upward slice with his massive blade...
Charge+bloodrage: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
damage Nodachi{cold iron}: 1d10 + 7 ⇒ (4) + 7 = 11
Ac until my next turn 14...
.Lini.
|
Ezren draws out a scroll from a scroll case, that is attached to his belt, and use it to cast Mage Armor on himself.
+4 on AC for 1 hour.
| GM "The Fox" |
Vires' attack doesn't outright kill the fighter, but he is down and dying.
________________________
Round 1
female fighter (12 damage, dying)
Grimnir
half-elf wizard
Vires
Ezren
Zarah (3 damage)
male fighter (17 damage, dying)
Kareem
female healer
Kareem is up!
Kareem Mansur
|
Kareem dashes closer to the combat, carefully leaping over the succumbed female fighter. He takes a look at the Aspis agents, sneering at them. "Two down, two to go. Who's next? I need a volunteer."
Double move, 40 ft.
| GM "The Fox" |
The female healer takes a step back at Kareem's threat. She then draws a scroll and casts a spell from it.
________________________
Round 2
female fighter (12 damage, dying)
Grimnir
half-elf wizard
Vires
Ezren
Zarah (3 damage)
male fighter (17 damage, dying)
Kareem
female healer
Grimnir is up!
.Lini.
|
It seems that Ezren will do nothing in this combat... u.u
.Lini.
|
Hand of the apprentice? He also has both spells available since we rested before coming here.
The problem is the range... :/
| GM "The Fox" |
The half-elf steps to the side when Grimnir approaches. She turns to the others and says, "Eat fire!" and casts a spell. A fan of flames spreads from out of her fingers, burning those caught in its arc.
Fire damage: 1d4 + 1 ⇒ (4) + 1 = 5
Reflex save, Vires: 1d20 + 4 ⇒ (10) + 4 = 14
Reflex save, Zarah: 1d20 + 2 ⇒ (1) + 2 = 3
Reflex save, Kareem: 1d20 + 0 ⇒ (8) + 0 = 8
Vires takes 2 fire damage; Zarah and Kareem each take 5 fire damage.
Zarah's armor needs to make a save also.
Reflex save, Zarah's armor: 1d20 + 2 ⇒ (18) + 2 = 20 No effect.
She chuckles, "Burn..."
The flames on the map are gone in an instant, but I left them up to illustrate the area affected by her spell. Feel free to delete any that are over your character if they are in the way.
________________________
Round 2
female fighter (12 damage, dying)
Grimnir
half-elf wizard
Vires (2 fire damage)
Ezren
Zarah (8 damage)
male fighter (17 damage, dying)
Kareem (5 fire damage)
female healer
Vires, Ezren, and Zarah are up!
.Lini.
|
Ezren moves forward and makes his cane flies at the half-elf's direction.
"These should be MY words, you a%*@~#%!", cries him.
Hand of the apprentice - cover: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 21d6 ⇒ 4
Zarah Tavern-Breaker
|
Oh you could of left it Grand Master Flash Torch. I was just changing the layer order.
Both of Zarah's boots leave the ground as she lunges for the wizard.
Flying grapple: 1d20 + 4 ⇒ (5) + 4 = 9
"GRRRR!!"
Really GRRR....
Vires Sangre
|
on my pone can someone move me to the right side of the mage thanks
Vires moves around and attacks the mage with ferocity
attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d10 + 7 ⇒ (8) + 7 = 15
Edit
wow we suck this round lol
Kareem Mansur
|
Kareem circles around the pillar to flank the wizard. "You've found yourself in a bad spot, eh?" he asks with a grin before punting the wizard with his shield, applying force in the slam.
Shield bash + flank: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
But the wizard manages to dodge the attack, and Kareem accidentally hits the pillar, creating a loud bang and have small rocks fly out of it.
These rolls, man.
| GM "The Fox" |
I know the feeling with the streak of low rolls. Trust me.
The female healer hesitates. delays
________________________
Round 3
female fighter (12 damage, dying)
Grimnir
half-elf wizard
Vires (2 fire damage)
Ezren
Zarah (8 damage)
male fighter (17 damage, dying)
Kareem (5 fire damage)
female healer DELAY
Grimnir is up!
Grimnir Hammerhand
|
| 1 person marked this as a favorite. |
Grimnir joins his companions in overconfident, poorly-aimed attacks.
MW Dorn Dergar: 1d20 + 4 ⇒ (3) + 4 = 71d10 + 4 ⇒ (8) + 4 = 12 using a move action to change my chain-flail to reach
| GM "The Fox" |
The half-elf wizard flashes a wry grin, then casts a spell defensively.
Concentration, 1st-level spell: 1d20 + 3 ⇒ (12) + 3 = 15
Her spell fails, and she readies her dagger.
The other woman steps forward, catching Kareem in a flanking maneuver, and attacking with her morningstar.
Attack, flanking, bless: 1d20 + 1 + 2 + 1 ⇒ (18) + 1 + 2 + 1 = 22
Damage: 1d8 ⇒ 4
She strikes the Qadiran paladin with a dull crunch.
________________________
Round 3
female fighter (12 damage, dying)
Grimnir
half-elf wizard
female healer
Vires (2 fire damage)
Ezren
Zarah (8 damage)
male fighter (17 damage, dying)
Kareem (9 damage)
Pathfinders are up!
.Lini.
|
"I'm coming! I'm coming!", sputters Ezren while approaches their enemies and cries: "get down!"
The wizard will cast Color Spray (Will DC 15). Unfortunately, besides the last two aspis agents alive, it will affect Kareem too.
| GM "The Fox" |
Will save, wizard: 1d20 + 2 ⇒ (17) + 2 = 19 Saved.
Will save, oracle: 1d20 + 2 ⇒ (8) + 2 = 10
The oracle is knocked unconscious, blinded, and stunned. She falls to the ground, dropping her morningstar.
The multi-hued pattern has no effect on the half-elf wizard.
Will save, Kareem: 1d20 + 2 ⇒ (9) + 2 = 11. I rolled for Kareem just to keep the action moving forward.
Kareem also succumbs to the spray of color from Ezren.
Kareem timer: 2d4 ⇒ (2, 4) = 6
Zarah Tavern-Breaker
|
The multi-hued pattern has no effect on the half-elf wizard.
Yeah, but this will. I hope.
Tired of the pretty lights and fires, Zarah draws forth Ol' Bestie her greatsword in an overhead sweep that might have hit Kareem as well were he not napping*.
Ol' Bestie: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
* Or getting out of the way.
| GM "The Fox" |
The half-elf screams, then falls to the floor dying.
Combat Over
stabilize: 1d20 + 2 - 8 ⇒ (12) + 2 - 8 = 6
stabilize: 1d20 + 2 - 9 ⇒ (12) + 2 - 9 = 5
stabilize: 1d20 + 2 - 10 ⇒ (11) + 2 - 10 = 3
stabilize: 1d20 + 2 - 11 ⇒ (16) + 2 - 11 = 7
stabilize: 1d20 + 2 - 12 ⇒ (6) + 2 - 12 = -4
stabilize: 1d20 + 2 - 13 ⇒ (14) + 2 - 13 = 3
The oracle is unconscious and unhurt. The twins (Cookie and her brother, the other fighter) are unconscious but stable. The half-elf wizard is unconscious and dying (and will eventually die if you do nothing).
What do you all want to do? Kareem and the oracle will wake up at the same time, in 6 rounds.
Also, I'll note that the oracle is not evil. I am one of those GMs that frowns on killing helpless opponents. :)
Zarah Tavern-Breaker
|
The half-elf screams, then falls to the floor dying.
The oracle is unconscious and unhurt. The twins (Cookie and her brother, the other fighter) are unconscious but stable. The half-elf wizard is unconscious and dying (and will eventually die if you do nothing).
Would kicking help?
| GM "The Fox" |
You may coup de grace any of the opponents you wish. I just meant to say that I think doing so is evil. I would mark it on your chronicle, but it wouldn't have an immediate effect—though it is stickier for the paladins if they do so.
Kareem Mansur
|
| 1 person marked this as a favorite. |
Just before Ezren shoots his flying colors. "What are you do-"
And then he sleeps a very vivid, lucid dream. Waking up later he blinks several times before getting up on his feet. Rubbing the corners of his eyes he takes a look around. "Threat neutralized, I see. I wonder where the shrine's clergy is... hopefully not succumbed by the same thugs."
He makes a cursory glance at Ezren, disapproving his actions.
Zarah Tavern-Breaker
|
You may coup de grace any of the opponents you wish. I just meant to say that I think doing so is evil. I would mark it on your chronicle, but it wouldn't have an immediate effect—though it is stickier for the paladins if they do so.
Have you read Grimnir? ;) Regardless it's in jest. It's just Zarah's sense of humor tends to leave scars and broken teeth.
.Lini.
|
When see Kareem falling, Ezren starts to laugh. Louder. A lot.
When the last enemy falls, the wizard turn to his companions, "well... Do we have a rope? Let's bring them to the authorities. Right?"
Zarah Tavern-Breaker
|
....
| GM "The Fox" |
After surviving the ambush, you are able to leave the Shrine of the Failed and deliver Eylysia’s cache to the Grand Lodge. The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.
Drandle Dreng personally thanks each of you for your successful investigation, indicating his interest in your future careers as Pathfinders.
Several days later, each of you receives a missive summarizing some of the Society’s initial findings.
THE END