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Good! :) Ok, since I don't use wayfinder, I wasn't aware of that.

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Can I charge through the water? If the answer is no Jhon will only double move
With a final rush Jhon charges at his opponent and starts thrusting him with his rapier.
Attack, inspired, charge: 1d20 + 13 + 2 + 2 ⇒ (5) + 13 + 2 + 2 = 221d6 + 11 ⇒ (4) + 11 = 15
Parry: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Riposte: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 231d6 + 11 ⇒ (1) + 11 = 12

GM Skipper |

The scenario dosen't state otherwise, so charging is fine.
Jhon charges forward and stabs the man through his shoulder.
Delaying Lore for now.
The twins attack Eladrin and Aegis.
Attack v Eladrian: 1d20 + 14 ⇒ (7) + 14 = 21
Attack v Eladrian: 1d20 + 9 ⇒ (14) + 9 = 23
Attack v Eladrian: 1d20 + 13 ⇒ (1) + 13 = 14
Attack v Eladrian: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Attack v Aegis: 1d20 + 12 ⇒ (1) + 12 = 13
Attack v Aegis: 1d20 + 7 ⇒ (3) + 7 = 10
Attack v Aegis: 1d20 + 11 ⇒ (5) + 11 = 16
Attack v Aegis: 1d20 + 6 ⇒ (20) + 6 = 26
Crit confirm: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
They each manage to land a hit. In no short part due to my abysmal rolls...
Combat Round 3/4
Bold may act
__________________________________________
Eladrian (29 damage)
Copy men (red: 42 damage; blue: 41 damage)
Myrdon (Aegis: 6 damage), Jal, Shamak, Lore, Jhon

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Seeing his strategy failing earlier, Myrdon decides to try something risky. Dashing up slightly behind Eladrian, Myrdon raises his hand in the direction of the blue fellow. Myrdon pulls out sand of many different colors and tosses them at him, muttering the word, "වර්ණ ඉසින!", as he summons a spray of colors.
Cast color spray will save DC17 or stunned for 1 round
Jal, I think you can just walk across the water.

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Aegis continues to peck and claw at the red twin.
Power Attack, Bull Strength, Inspire Courage
talon: 1d20 + 10 - 2 + 2 + 2 ⇒ (16) + 10 - 2 + 2 + 2 = 28 for dmg: 1d6 + 7 + 4 + 2 + 2 ⇒ (6) + 7 + 4 + 2 + 2 = 21 and grab: 1d20 + 15 + 2 + 2 ⇒ (11) + 15 + 2 + 2 = 30
talon: 1d20 + 10 - 2 + 2 + 2 ⇒ (3) + 10 - 2 + 2 + 2 = 15 for dmg: 1d6 + 7 + 4 + 2 + 2 ⇒ (5) + 7 + 4 + 2 + 2 = 20 and grab: 1d20 + 15 + 2 + 2 ⇒ (20) + 15 + 2 + 2 = 39
bite: 1d20 + 10 - 2 + 2 + 2 ⇒ (3) + 10 - 2 + 2 + 2 = 15 for dmg: 1d8 + 7 + 4 + 2 + 2 ⇒ (4) + 7 + 4 + 2 + 2 = 19

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"YARRRRRRRRRRRR!!" yells subtly Shamak as he tries to attack the blue-clad man!
+1 Shock and Cruel Cold Iron Falchion, PA, Swarm Bane Clasp, IC: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
for Slashing+Electricity+Swarm Bane+IC: 2d4 + 18 + 2 + 1d6 ⇒ (1, 3) + 18 + 2 + (4) = 28
If he's still alive: Shamak roars to demoralize his target! Intimidate (Cornugon Smash): 1d20 + 24 ⇒ (5) + 24 = 29

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Lore aims a crossbow bolt at the red.
to hit: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
dmg if hits: 1d6 ⇒ 3

GM Skipper |

Jal relocates his weapons and himself, as Myrdon blasts one twin with a multicolored pattern.
Will: 1d20 + 7 ⇒ (14) + 7 = 21
His gambit dosen't pay off, though, as the twin resists the spell just in time to dodge Shamak's blade.
At the other end of the cave, Aegis mortally wounds the other twin with its talon. The first attack out right killed him, so you can convert your full-attack to a move. Lore as well can change her action, as I'm guessing that shooting non-undead corpses is not what Sarenites tend to do...
Combat Round 3/4
Bold may act
__________________________________________
Eladrian (29 damage)
Copy men (blue: 41 damage)
Myrdon (Aegis: 6 damage), Jal, Shamak, Lore, Jhon

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Lore will instead just double move... short little gnome legs take a while to get anywhere... sigh.

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After taking down the twin, Aegis obediently returns to Myrdon's side, awaiting further instructions.

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Eladrian cries out as the twins foul blade pierces his skin. He quickly drops his bow and whips out his Earthbreaker, bringing it down in a massive overhand swipe
Attack: 1d20 + 11 + 2 + 2 ⇒ (12) + 11 + 2 + 2 = 27
Damage: 2d6 + 5 + 2 + 2 ⇒ (3, 1) + 5 + 2 + 2 = 13

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Jhon search the twin belongings to see if they carry something that explains a little why they had decide to enslave the lizardfolk.

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Eladrian puts his hammer away and retrieves his bow, checking it for any damage. Only then does he help to search the bodies and examine the area around them.
Perception: 1d20 + 13 ⇒ (3) + 13 = 16

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Myrdon examines the pool and the nets, trying to the determine the purpose of this place and what had happened.
perception: 1d20 + 10 ⇒ (11) + 10 = 21

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Lore finally arrives and casts 'detect magic' and only then starts searching bodies.
perception: 1d20 + 19 ⇒ (4) + 19 = 23

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Shamak stops his song and looks with contempt at the fallen twins, not doing anything else.

GM Skipper |

serious wounds
Two daggers, two longbows with 35 arrows, two rapiers and 400 gp.
The nets have no discernible function.

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spellcraft arrow dc 24: 1d20 + 6 ⇒ (14) + 6 = 20
spellcraft potions dc 20: 1d20 + 6 ⇒ (11) + 6 = 17
perception potions dc 25: 1d20 + 19 ⇒ (1) + 19 = 20
spellcraft armors dc 18: 1d20 + 6 ⇒ (20) + 6 = 26 **this is the only one Lore made the roll for**
spellcraft amulets dc 20: 1d20 + 6 ⇒ (12) + 6 = 18
spellcraft cloaks dc 20: 1d20 + 6 ⇒ (4) + 6 = 10
spellcraft rings dc 20: 1d20 + 6 ⇒ (7) + 6 = 13
"The armors are +1 studded leather... I have no idea what the other items are. Sorry, hopefully someone else can make those determinations."

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Myrdon waves his hands over the items the party found (looted) and examines them to see if he can determine what they are.
spellcraft arrow dc 24: 1d20 + 7 ⇒ (5) + 7 = 12
spellcraft potions dc 20: 1d20 + 7 ⇒ (16) + 7 = 23 The only one...
spellcraft amulets dc 20: 1d20 + 7 ⇒ (1) + 7 = 8
spellcraft cloaks dc 20: 1d20 + 7 ⇒ (1) + 7 = 8
spellcraft rings dc 20: 1d20 + 7 ⇒ (8) + 7 = 15
"These are powerful healing potions. Reserve them for serious wounds. The other items elude me, however."

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Once the items are found, Eladrian slumps against the wall, his wounds finally catching up to him. He digs out his wand, and offers it up to the spell casters, silently asking for help as he tries to staunch the blood flowing from his several injuries.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

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Jhon waits until his companions finnish to identify the magic items before proposing to continue.

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Spellcraft, arrows: 1d20 + 4 ⇒ (18) + 4 = 22
Spellcraft, amulets: 1d20 + 4 ⇒ (18) + 4 = 22 only one
Spellcraft, cloaks: 1d20 + 4 ⇒ (13) + 4 = 17
Spellcraft, rings: 1d20 + 4 ⇒ (4) + 4 = 8
"Two amulets that protect you giving you a natural bark on your skin."

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"I'll take the other, if no one is going to use it," mutters Jal as he moves towards the room's only other exit. He posts up there, waiting for the team to signal their readiness before he scouts forward once more.
When the group is ready to move into that left area...
Perception: 1d20 + 18 ⇒ (9) + 18 = 27
Stealth: 1d20 + 12 ⇒ (9) + 12 = 21

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Myrdon gestures for Aegis to come to his side, getting ready to move behind the group to the next area.

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Eladrian pushes himself back to his feet, and follows Jal with his bow and arrow ready.
Perception: 1d20 + 13 ⇒ (8) + 13 = 21
Stealth: 1d20 + 16 ⇒ (4) + 16 = 20

GM Skipper |

A glittering mosaic sprawls across the cave floor in a moat of incandescent light. These mottled patterns of radiance undulate in an endless cascade of glorious color. Some sort of door, almost completely lost in the blaze of light, sits recessed in the far wall. Two human-sized metal cobras guard the chamber, but they didn't spot Jal and Eladrian.
Map updated.

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Myrdon whispers to Lore, loud enough for the rest of the party to hear, "Shall we do the fireball one-two again?"

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Jal shrugs, watching the two creatures move. Not knowing what the snake-things are, he whispers back, "Do it or don't. But just tell us when to rush them." He considers their armored hides, "And the best way to kill them."
Make both of them a Studied Target.
I dont' suppose Know (Dungeoneering) will ID them and their defenses, eh?
Knowledge (Dungeon): 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13; if Dungeoneering is the wrong skill, Jal can't hit higher than a DC 10 on this roll.

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I won't get to post for about another 24hrs so if the party has no objections, will post the fireball action. Otherwise, just ignore.
Pulling some bat guano and sulfur, Myrdon rolls them into ball. Muttering the words "ගිනි බෝලයක්", he sends it flying into the midst of the two metal cobras, which erupts into a ball of flames when it arrives.
fireball: 7d6 ⇒ (5, 1, 5, 6, 1, 6, 6) = 30

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No objections here ^^
Shamak readies himself for battle, grinning at the idea of another carnage.

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Lore will throw her own fireball into the midst of the two cobras.
fireball dc 18 reflex: 10d6 ⇒ (2, 6, 2, 5, 3, 2, 3, 2, 5, 1) = 31

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As the spellcasters get ready to send in fireballs, Eladrian studies both cobras and prepares his arrows for the explosive kick off. As soon as the fireballs kick off, Eladrian will fire off two of his arrows.
Attack: 1d20 + 8 + 2 - 2 ⇒ (8) + 8 + 2 - 2 = 16
Dmg?: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Dmg?: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6

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Jhon picks his blue scarf with his left hand and waits for the explosion with the rapier in the right hand.
Just in case they let anything alive

GM Skipper |

CL check, Myrdon: 1d20 + 7 ⇒ (2) + 7 = 9
CL check, Lore: 1d20 + 9 ⇒ (18) + 9 = 27
Reflex, blue: 1d20 + 2 ⇒ (11) + 2 = 13
Reflex, red: 1d20 + 2 ⇒ (10) + 2 = 12
The cobras resist Myrdon's blast, but fare much worse against Lore.
It's a Knowledge (Arcana) to identify the snakes.
Myrdon: 1d20 + 6 ⇒ (16) + 6 = 22
Shamak: 1d20 + 3 ⇒ (2) + 3 = 5
Lore: 1d20 + 3 ⇒ (4) + 3 = 7
Eladrian: 1d20 + 9 ⇒ (12) + 9 = 21
Jhon: 1d20 + 5 ⇒ (4) + 5 = 9
Cobras: 1d20 + 1 ⇒ (17) + 1 = 18
1d20 + 3 ⇒ (10) + 3 = 13
Combat Round 1
Bold may act
_________________________________________
Jal, Myrdon, Eladrian
Cobras (red: 31 damage; blue: 31 damage), ???
Jhon, Lore, Shamak

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Myrdon grunts in frustration. "Resistant to magic! Let's see how they like this!"
Myrdon moves up behind Jal and Eladrian. He pulls out some ground mica and tosses them in the direction of the two metal snakes, and shouts out the words, "දිලිසෙන දූවිලි!"
Cast glitterdust, will DC19, no SR
knowledge(arcana): 1d20 + 4 ⇒ (2) + 4 = 6 Nope!
Not recognising the creatures, he nonetheless urges Aegis to fly forth to attack the red snake and hold the line.

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Aegis, beginning to feel his tasks are getting monotonous, nonetheless take flight and lauches himself towards one of the snakes. He lands just out of its reach, then pecks at it with its mighty beak.
Forgot that Aegis has 10ft reach, so no need to move next to a creature to attack. So he's doing that this time, with potential for AoO if the snake moves towards him.
Power Attack
bite: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 for dmg, PA: 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Man, my d20 rolls across all games the last few weeks have been bad. My RL two days ago, I only hit once! With a +10 to hit! Need to figure out how I've offended the dice gods... :)

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Jal rushes forward, trying to remove one snake-thing's head.
Charge blue (includes: Studied Target, charge, power attack (furious focus), sneak attack)
attack: 1d20 + 12 + 2 + 2 ⇒ (16) + 12 + 2 + 2 = 32 <— crit?
damage: 1d8 + 7 + 2 + 6 + 2d6 ⇒ (4) + 7 + 2 + 6 + (2, 3) = 24
— confirm: 1d20 + 12 + 2 + 2 ⇒ (17) + 12 + 2 + 2 = 33
— add'l damage: 1d8 + 7 + 2 + 6 ⇒ (8) + 7 + 2 + 6 = 23

GM Skipper |

Will, red: 1d20 + 1 ⇒ (4) + 1 = 5
Will, blue: 1d20 + 1 ⇒ (8) + 1 = 9
Myrdons shimmering spell blinds the serpents, but Aegis still struggles with their sturdy construction. Jal, on the other hand, has no problem with smashing the other one to pieces.
Combat Round 1
Bold may act
_________________________________________
Jal, Myrdon, Eladrian
Cobras (red: 31 damage, blind), ???
Jhon, Lore, Shamak

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Eladrian rushes into the room and let's an arrow fly at the remaining snake.
Attack: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
-Posted with Wayfinder

GM Skipper |

Eladrians arrow flies wide, and the snake goes on the offensive. A woman's voice calls out.
"Go for the nearest half-elf!"
The construct slithers dutifully in the direction it last saw a half-elf, but slams into Aegis instead. AoO from Aegis.
Will: 1d20 + 1 ⇒ (10) + 1 = 11
Myrdon's spell continues to hamper the snake
The female voice then proceeds to cast a spell, but without the physical parts of it, you can't determine what she's casting.
Combat Round 1/2
Bold may act
_________________________________________
Jal, Myrdon, Eladrian
Cobras (red: 31 damage, blind), ???
Jhon, Lore, Shamak

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As the snake slithers closer, Aegis takes the chance to peck down on it, but ends up striking the ground instead.
bite, PA: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 for dmg, PA: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Undeterred, Aegis bites and claws at this unnatural snake, wondering if it might be edible.
bite, PA: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 for dmg, PA: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
talon, PA: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14 for dmg, PA: 1d6 + 7 + 4 ⇒ (1) + 7 + 4 = 12 and grab: 1d20 + 15 ⇒ (2) + 15 = 17
talon, PA: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 for dmg, PA: 1d6 + 7 + 4 ⇒ (5) + 7 + 4 = 16 and grab: 1d20 + 15 ⇒ (17) + 15 = 32

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"Who said that?" Mydron moves closer, attempting to listen for the source of the voice.
perception: 1d20 + 10 ⇒ (6) + 10 = 16
Myrdon repeats exactly what he did previously, hoping to catch the speaker this time in his glittering dust.
If Myrdon's perception is good enough to detect the general area where the spellcaster is, he would throw a glitterdust in that area. Otherwise, he'll throw it in the yellow circle area. Will DC19.

GM Skipper |

Aegis bites and rakes the snake, but its tough frame lessens the damage significantly. However, he now has it firmly in his claws.
Myrdon can't pinpoint the location of the female spellcaster, and the glitterdust fails to reveal her as well.
Combat Round 1/2
Bold may act
_________________________________________
Jal, Myrdon (Aegis: grappling), Eladrian
Cobras (red: 43 damage, blind, grappled), ???
Jhon, Lore, Shamak

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Shamak begins to growl, shouts exchoing on the cavern's walls, as he moves towards the center of the room.
Inspire courage, +2 hit/dmg and +1 against charm and fear effects.

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Seeing Myrdon’s spells reveal nothing, Jal jogs through the room, blade ready in case their quarry is revealed.
"Yah," he replies sarcastically as he moves, "get that gods-damned half-elf, snakey!"
Move to the space next to the door (map updated). If along that route, he somehow bumps into the mage (and he somehow can recognize the square he’s in), he’ll make a blind attack into that square. If he gets to the end of his movement without locating the spell-caster, Jal will Ready an attack should the caster pop up within his reach this round.
attack: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Miss chance (if appropriate): 1d100 ⇒ 9
damage: 1d8 + 7 + 2 + 6 ⇒ (5) + 7 + 2 + 6 = 20