Helm Akodo |
"This floor seems much smaller than the rest. Perhaps we have missed something," Helm says as he commences a careful search of the walls.
take 20 perception: 20 + 4 = 24
Luke_Parry |
Helm eventually discovers a secret door in the SE wall of the chamber, which is locked.
1d100 ⇒ 91
Aeloran is able to unlock it, after taking his time.
A living, moving fabric seems to cover the ceiling of this half-collapsed chamber, which stretches northwest into darkness. The pungent smell of ammonia rises from the droppings that litter the floor.
To put it another way - there are literally thousands of bats currently roosting here. As of yet, they are quiescent (i.e. have yet to form into (a) swarm(s)), but if they are disturbed, they will attack - and they are immune to weapon damage...
Luke_Parry |
1d100 ⇒ 32
The door opens easily.
Crude bunks line the walls of this room, which is filled with the nauseating stench of the reptilian creatures that you encountered downstairs.
Of more concern, however, are that there are another three of the reptilian humanoids in this room!
Everyone needs to roll three Fort saves (DC 11), to avoid becoming Sickened.
Theadus: 1d20 + 2 ⇒ (3) + 2 = 5
Helm: 1d20 + 2 ⇒ (14) + 2 = 16
Sindre: 1d20 + 6 ⇒ (20) + 6 = 26
Ebonfeather: 1d20 + 9 ⇒ (16) + 9 = 25
Aeloran: 1d20 + 2 ⇒ (6) + 2 = 8
T: 1d20 + 1 ⇒ (9) + 1 = 10
Round 1: Sindre, Ebonfeather, Helm, Wulfgar, T, Aeloran, Theadus
Sindre, Ebonfeather, Helm and Wulfgar are up.
Helm Akodo |
fort: 1d20 + 5 ⇒ (1) + 5 = 6
fort: 1d20 + 5 ⇒ (2) + 5 = 7
fort: 1d20 + 5 ⇒ (7) + 5 = 12
As he enters the room, Helm is unable to keep his typical discipline as the stench from three of the creatures assaults his senses all at once. His face remains passive as he swings his blade, though he has turned, perhaps, a deeper shade of green.
Katana Attack: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 for Katana damage: 1d8 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Sindre Oddrson |
Fort: 1d20 + 2 ⇒ (11) + 2 = 13
Fort: 1d20 + 2 ⇒ (10) + 2 = 12
Fort: 1d20 + 2 ⇒ (7) + 2 = 9
Sindre doubles over from the stench. He unleashes a bolt of frost anyhow.
RoF: 1d20 ⇒ 6
For: 1d3 + 1 ⇒ (2) + 1 = 3
He nearly collapses in a fit of coughing and the cold ray goes wide.
Luke_Parry |
Sindre doubles over from the stench, but still gamely fires a ray of frost at one of the creatures... but due to his nausea, the ray goes wide.
Helm strides into the room, and although he, too, is negatively affected by the stench, he manages to deal a grievous blow, which almost drops his foe.
Likewise, Wulfgar manages to fight through the stench, and hacks away at the same target, chopping the creature's head clean off.
Seeing Helm and Wulfgar's efficient (and brutal!) display, the two remaining creatures run for it - one hustles out the door to the stairwell (provoking from Sindre), rushing up the stairs, whilst the other moves over to the door next to Sindre, and throws it open, revealing...
A brazier of glowing coals sits in the center of this room, its acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby.
Of course, the most pressing concern is another reptilian humanoid, this one substantially larger than the others that you have encountered thus far, who is holding a red-hot poker, and hisses in annoyance at the intrusion into his domain!
Round 2: Aeloran, Theadus, Sindre, Ebonfeather, Helm, Big T, Wulfgar, T
Party is up.
Wulfgar Ivarson |
After Ivar slays the lizard thing, he again goes to tear his helmet away, but from the sound of the retching, the vile odor and the vomit flowing from under the face mask of his spangenhelm and down his scale armor, it’s obvious he was too late.
ggrrhhaaa….ugh… Hate….ggrrhhhhaaaaa…oohhh…lizard…..ggrrhhhaaaa…..smell
When he seems to be finished retching he stands up strait and wipes the vomit off of his chin and chest flinging it to the floor. He lifts his arms high and bellows
Gorrrrum
casting Enlarge Person on himself
As he grows he glares at the larger reptilian humanoid
Ebonfeather Longclaw |
fort: 1d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (11) + 3 = 141d20 + 3 ⇒ (20) + 3 = 23
was at work, just saw updates sorry. Can I still take my round 1 action or just the round 2?
Round 1:
Ebonfeather, fights back the naseau and strides into the room, drawing his club as he goes.
i would have moved right next to Sindre, also within striking distance of the trog
AOO if allowed : 1d20 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (4) + 2 = 6
Sindre Oddrson |
If only you were a cleric of Erastil...instaGrowth... anyhow, Sindre isn't armed, so no AoO, and he's not going to throw his precious liquid ice.
Sindre steps back and unleashes another frozen firework display, sending it against the larger lizard-humanoid.
Snapdragon Fireworks: 1d4 ⇒ 2
Reflex DC 15 or Dazzled, Fort 15 or Slowed
Helm Akodo |
Katana Attack: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8 for Katana damage: 1d8 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Nearly doubled over in pain, Helm moves toward the remaining troglodyte, but it easily dodges his weak attack.
Theadus Moravic |
Theadus chases after the fleeing reptile (Moves 30 ft.) and attempts to stab the creature I the back.
Attack: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Confirm Crit.: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11
If someone could move me, that would be great. I'm stuck posting from my phone until Sunday.
Luke_Parry |
When you said the fleeing reptile, I thought you meant the one that went upstairs, not the one that simply opened the door to the next room ;-) Yes, you can certainly still get to the one on this level.
Aeloran moves forward and fires an arrow, which misses.
Theadus moves into the room, and delivers a vicious blow to the remaining smaller reptilian humanoid, leaving int barely standing.
Sindre throws a other frosty firework, this time at the bigger reptilian humanoid...
Reflex: 1d20 - 1 ⇒ (16) - 1 = 15.
Fort: 1d20 + 7 ⇒ (4) + 7 = 11.
...which, surprisingly, manages to dodge the worst of it.
Ebonfeather moves into the room, his club at the ready.
Helm takes a swing at the woozy creature, but instead narrowly avoids losing his lunch.
The big reptilian humanoid then charges forward...
Claw: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
...but is unable to penetrate Helm's armor.
The smaller one then attacks Theadus in a frenzy...
Claw: 1d20 + 0 ⇒ (6) + 0 = 6, for 1d3 - 1 ⇒ (1) - 1 = 0 damage.
Claw: 1d20 + 0 ⇒ (5) + 0 = 5, for 1d3 - 1 ⇒ (2) - 1 = 1 damage.
Bite: 1d20 + 0 ⇒ (13) + 0 = 13, for 1d3 - 1 ⇒ (2) - 1 = 1 damage.
...but only succeeds in knocking itself out.
Wulfgar begins casting a spell.
Round 2: Aeloran, Theadus, Sindre, Ebonfeather, Helm, Big T (-1), Wulfgar
Party is up.
Ebonfeather Longclaw |
Ebonfeather moves forward, as he does so, swirling heat begins to arise around him, like that of high noon of the desert. He lashes out at the large reptilian.
club + heat shimmer 1/6, DC 14 fort negates daze: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 2 ⇒ (2) + 2 = 4
Theadus Moravic |
When you said the fleeing reptile, I thought you meant the one that went upstairs, not the one that simply opened the door to the next room ;-) Yes, you can certainly still get to the one on this level.
Ah, I see where the confusion was now. By bad.
Helm Akodo |
Helm continues to battle the nausea unsuccessfully. After swinging weakly, he steps back further into the room.
Katana Attack: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5 for Katana damage: 1d8 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Luke_Parry |
Aeloran continues to watch from a safe distance.
Theadus rushes forward, but the stench nearly overwhelms him, and all that he can manage is a weak, easily dodged blow.
Ebonfeather lashes out with a glowing club...
Fort: 1d20 + 7 ⇒ (13) + 7 = 20.
...delivering a crushing blow to the creature's abdomen, but otherwise not inconveniencing it.
Helm takes a weak swing (which fails to connect), and then staggers back.
Round 2: Aeloran, Theadus, Sindre, Ebonfeather, Helm, Big T (-5), Wulfgar
Waiting on Sindre.