[PFS] PbP Gameday 3 - Master of the Fallen Fortress (Inactive)

Game Master Luke_Parry

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Sovereign Court

@Sindre - there are two scrolls...

Sindre identifies one of the scrolls as a Scroll of Shatter.

Grand Lodge

since Wulfgar was able to figure out how many floors, is there a role he can take to determine that this floor's square foot/# of rooms is not a great as the previous floors square foot/# of rooms

maybe engineering, untrained: 1d20 ⇒ 18

Sovereign Court

I wouldn't require Knowledge(Engineering) - common sense would give you that.

Grand Lodge

is that untrained with a wisdom modifier?

common sense: 1d20 + 3 ⇒ (5) + 3 = 8

Ivar, not much for common sense, looks around the room and says

Da, I see bashy things not, proceeding is the good, right comrades?

Sovereign Court

I should have clarified - I meant that you would know it already ;-)

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

"This floor seems much smaller than the rest. Perhaps we have missed something," Helm says as he commences a careful search of the walls.

take 20 perception: 20 + 4 = 24

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Flextime

Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8

"One is a scroll of Shatter; the other, I'm not sure," says Sindre, pocketing the two. "Can anyone else determine?"

Grand Lodge

Luke_Parry wrote:
I should have clarified - I meant that you would know it already ;-)

yeah but that was too much fun :)

Wulfgar, a little surprised and dumbfounded follows Helm around

Da, what Helm say...

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Theadus will try to aid Helm's search of the room.
Aid, Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Sovereign Court

Helm eventually discovers a secret door in the SE wall of the chamber, which is locked.

1d100 ⇒ 91

Aeloran is able to unlock it, after taking his time.

A living, moving fabric seems to cover the ceiling of this half-collapsed chamber, which stretches northwest into darkness. The pungent smell of ammonia rises from the droppings that litter the floor.

To put it another way - there are literally thousands of bats currently roosting here. As of yet, they are quiescent (i.e. have yet to form into (a) swarm(s)), but if they are disturbed, they will attack - and they are immune to weapon damage...

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

"We should leave these creatures be," Helm suggests in a soft voice. "I am not well-equipped to handle them."

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Theadus growls as he says "I concur. Besides, I'd rather not have to scrape bat dung off my hooves."

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

"…next floor," says Sindre, his eyes on the moving wall of blackness.

Sovereign Court

Fair enough.

At the top of the next set of stairs, is a door.

Map updated - please place yourself on the landing :-)

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Uh oh, I think I went under a drawing layer, or else I've sunk through the floor!

Sovereign Court

That particular problem should be fixed now - try again :-)

Grand Lodge

wulfgar shrugs and follows the team upstairs

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Once they reach the next floor, Helm tries the door to see if it is locked. If not, he opens it.

Sovereign Court

1d100 ⇒ 32

The door opens easily.

Crude bunks line the walls of this room, which is filled with the nauseating stench of the reptilian creatures that you encountered downstairs.

Of more concern, however, are that there are another three of the reptilian humanoids in this room!

Everyone needs to roll three Fort saves (DC 11), to avoid becoming Sickened.

Initiative:
Wulfgar: 1d20 + 2 ⇒ (10) + 2 = 12
Theadus: 1d20 + 2 ⇒ (3) + 2 = 5
Helm: 1d20 + 2 ⇒ (14) + 2 = 16
Sindre: 1d20 + 6 ⇒ (20) + 6 = 26
Ebonfeather: 1d20 + 9 ⇒ (16) + 9 = 25
Aeloran: 1d20 + 2 ⇒ (6) + 2 = 8
T: 1d20 + 1 ⇒ (9) + 1 = 10

Round 1: Sindre, Ebonfeather, Helm, Wulfgar, T, Aeloran, Theadus

Sindre, Ebonfeather, Helm and Wulfgar are up.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

fort: 1d20 + 5 ⇒ (1) + 5 = 6
fort: 1d20 + 5 ⇒ (2) + 5 = 7
fort: 1d20 + 5 ⇒ (7) + 5 = 12

As he enters the room, Helm is unable to keep his typical discipline as the stench from three of the creatures assaults his senses all at once. His face remains passive as he swings his blade, though he has turned, perhaps, a deeper shade of green.

Katana Attack: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 for Katana damage: 1d8 + 4 - 2 ⇒ (6) + 4 - 2 = 8

Grand Lodge

M Elf Investigater (Empiricist Sleuth) 1

Fort: 1d20 ⇒ 20
Fort: 1d20 ⇒ 3
Fort: 1d20 ⇒ 4

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

Fort: 1d20 + 2 ⇒ (11) + 2 = 13
Fort: 1d20 + 2 ⇒ (10) + 2 = 12
Fort: 1d20 + 2 ⇒ (7) + 2 = 9

Sindre doubles over from the stench. He unleashes a bolt of frost anyhow.

RoF: 1d20 ⇒ 6
For: 1d3 + 1 ⇒ (2) + 1 = 3

He nearly collapses in a fit of coughing and the cold ray goes wide.

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Fort. Save: 1d20 + 4 ⇒ (5) + 4 = 9
Fort. Save: 1d20 + 4 ⇒ (20) + 4 = 24
Fort. Save: 1d20 + 4 ⇒ (1) + 4 = 5
Crap!
The horrid odor overwhelms Theadus as he tries not to vomit.

Grand Lodge

fort:: 1d20 + 4 ⇒ (20) + 4 = 24
fort:: 1d20 + 4 ⇒ (6) + 4 = 10
fort:: 1d20 + 4 ⇒ (3) + 4 = 7

Aw..auugh....not ghraaa..again...

as Wulfgar chokes down bile he attacks the creature to the right

greatsword attack: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14 for damage: 2d6 + 6 - 2 ⇒ (4, 6) + 6 - 2 = 14

Sovereign Court

Sindre doubles over from the stench, but still gamely fires a ray of frost at one of the creatures... but due to his nausea, the ray goes wide.

Helm strides into the room, and although he, too, is negatively affected by the stench, he manages to deal a grievous blow, which almost drops his foe.

Likewise, Wulfgar manages to fight through the stench, and hacks away at the same target, chopping the creature's head clean off.

Seeing Helm and Wulfgar's efficient (and brutal!) display, the two remaining creatures run for it - one hustles out the door to the stairwell (provoking from Sindre), rushing up the stairs, whilst the other moves over to the door next to Sindre, and throws it open, revealing...

A brazier of glowing coals sits in the center of this room, its acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby.

Of course, the most pressing concern is another reptilian humanoid, this one substantially larger than the others that you have encountered thus far, who is holding a red-hot poker, and hisses in annoyance at the intrusion into his domain!

GM Stuff:
1d20 - 1 ⇒ (14) - 1 = 13

Round 2: Aeloran, Theadus, Sindre, Ebonfeather, Helm, Big T, Wulfgar, T

Party is up.

Grand Lodge

After Ivar slays the lizard thing, he again goes to tear his helmet away, but from the sound of the retching, the vile odor and the vomit flowing from under the face mask of his spangenhelm and down his scale armor, it’s obvious he was too late.

ggrrhhaaa….ugh… Hate….ggrrhhhhaaaaa…oohhh…lizard…..ggrrhhhaaaa…..smell

When he seems to be finished retching he stands up strait and wipes the vomit off of his chin and chest flinging it to the floor. He lifts his arms high and bellows

Gorrrrum

casting Enlarge Person on himself

As he grows he glares at the larger reptilian humanoid

Sovereign Court

@Wulfgar: FYI, Enlarge Person has a 1 round casting time, which means that you start casting it now, and finish casting it (assuming that you are not interrupted) at the beginning of your next turn.

Grand Lodge

M Elf Investigater (Empiricist Sleuth) 1

"How dreadful," Aeloran says, both at the stench and the fact he needed to draw his bowin combat. attack: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8damage: 1d8 ⇒ 6

Grand Lodge

Male...HP: 8/8 | F/R/W/: 3/3/5, | Init +9 | Per +9 | AC 18 | FF 15 | TCH 13 Tengu Druid 1 (Desert Druid)

fort: 1d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (11) + 3 = 141d20 + 3 ⇒ (20) + 3 = 23

was at work, just saw updates sorry. Can I still take my round 1 action or just the round 2?

Round 1:

Ebonfeather, fights back the naseau and strides into the room, drawing his club as he goes.

i would have moved right next to Sindre, also within striking distance of the trog

AOO if allowed : 1d20 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

If only you were a cleric of Erastil...instaGrowth... anyhow, Sindre isn't armed, so no AoO, and he's not going to throw his precious liquid ice.

Sindre steps back and unleashes another frozen firework display, sending it against the larger lizard-humanoid.

Snapdragon Fireworks: 1d4 ⇒ 2

Reflex DC 15 or Dazzled, Fort 15 or Slowed

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Katana Attack: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8 for Katana damage: 1d8 + 4 - 2 ⇒ (3) + 4 - 2 = 5

Nearly doubled over in pain, Helm moves toward the remaining troglodyte, but it easily dodges his weak attack.

Sovereign Court

Just waiting on Theadus.

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

Theadus chases after the fleeing reptile (Moves 30 ft.) and attempts to stab the creature I the back.
Attack: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Confirm Crit.: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11
If someone could move me, that would be great. I'm stuck posting from my phone until Sunday.

Grand Lodge

I saw the T after Wulfgar, Didn't pay attention to "Big T" didn't mean to go out of turn, sorry

Sovereign Court

@Theadus: The fleeing reptile has moved more than 30' away from you; would you like to revise your action? It would be a shame to waste that roll :-)

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

How am I too far away? If I move 10 ft. to the left then 5 ft. down, then move 10 more ft. to the left and another 5 ft. down am I not standing right next to the fleeing lizard?

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

isn't there some sort of second diagonal movement rule...?

Sovereign Court

When you said the fleeing reptile, I thought you meant the one that went upstairs, not the one that simply opened the door to the next room ;-) Yes, you can certainly still get to the one on this level.

Aeloran moves forward and fires an arrow, which misses.

Theadus moves into the room, and delivers a vicious blow to the remaining smaller reptilian humanoid, leaving int barely standing.

Sindre throws a other frosty firework, this time at the bigger reptilian humanoid...

Reflex: 1d20 - 1 ⇒ (16) - 1 = 15.
Fort: 1d20 + 7 ⇒ (4) + 7 = 11.

...which, surprisingly, manages to dodge the worst of it.

Ebonfeather moves into the room, his club at the ready.

Helm takes a swing at the woozy creature, but instead narrowly avoids losing his lunch.

The big reptilian humanoid then charges forward...

Claw: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.

...but is unable to penetrate Helm's armor.

The smaller one then attacks Theadus in a frenzy...

Claw: 1d20 + 0 ⇒ (6) + 0 = 6, for 1d3 - 1 ⇒ (1) - 1 = 0 damage.
Claw: 1d20 + 0 ⇒ (5) + 0 = 5, for 1d3 - 1 ⇒ (2) - 1 = 1 damage.
Bite: 1d20 + 0 ⇒ (13) + 0 = 13, for 1d3 - 1 ⇒ (2) - 1 = 1 damage.

...but only succeeds in knocking itself out.

Wulfgar begins casting a spell.

Round 2: Aeloran, Theadus, Sindre, Ebonfeather, Helm, Big T (-1), Wulfgar

Party is up.

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

[ooc]big reptile thingy is Slowed for this round and cannot move and attack, just one or the other.[ooc]

Sovereign Court

He can still partial charge whilst slowed, which is what he did; not that it really matters.

Grand Lodge

Stats:
HP 4/8 AC 13/12 T/14 FF |+2 F +2R +2W | +6 Init 30' | Cold Steel 7/7 Irrisen IM 3/3
Rime-Blooded Sorc 1

true that!

Grand Lodge

Male...HP: 8/8 | F/R/W/: 3/3/5, | Init +9 | Per +9 | AC 18 | FF 15 | TCH 13 Tengu Druid 1 (Desert Druid)

Ebonfeather moves forward, as he does so, swirling heat begins to arise around him, like that of high noon of the desert. He lashes out at the large reptilian.

club + heat shimmer 1/6, DC 14 fort negates daze: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 2 ⇒ (2) + 2 = 4

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]
Luke_Parry wrote:
When you said the fleeing reptile, I thought you meant the one that went upstairs, not the one that simply opened the door to the next room ;-) Yes, you can certainly still get to the one on this level.

Ah, I see where the confusion was now. By bad.

Grand Lodge

M Elf Investigater (Empiricist Sleuth) 1

Aeloran wretches and blushes.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Helm continues to battle the nausea unsuccessfully. After swinging weakly, he steps back further into the room.

Katana Attack: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5 for Katana damage: 1d8 + 4 - 2 ⇒ (1) + 4 - 2 = 3

Dark Archive

Male Tiefling Magus/4 [HP:31/31] [AC:21/T:14/FF:17] [Perc.:+1] [F:+7/R:+5/W:+6] [CMD:+5/CMD:18] [Speed:30, Init.:+3]

With the little pipsqueak down, Theadus focuses his efforts on the larger trog as he tries not to throw up from the stench.
Attack: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4

Sovereign Court

Aeloran continues to watch from a safe distance.

Theadus rushes forward, but the stench nearly overwhelms him, and all that he can manage is a weak, easily dodged blow.

Ebonfeather lashes out with a glowing club...

Fort: 1d20 + 7 ⇒ (13) + 7 = 20.

...delivering a crushing blow to the creature's abdomen, but otherwise not inconveniencing it.

Helm takes a weak swing (which fails to connect), and then staggers back.

Round 2: Aeloran, Theadus, Sindre, Ebonfeather, Helm, Big T (-5), Wulfgar

Waiting on Sindre.

Grand Lodge

Male...HP: 8/8 | F/R/W/: 3/3/5, | Init +9 | Per +9 | AC 18 | FF 15 | TCH 13 Tengu Druid 1 (Desert Druid)

the fort save is only needed should it hit me when I have "heat shimmer" active. Just to be clear :)

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Still waiting for Sindre, right?

Sovereign Court

Correct :-/ If I don't hear from him by end-of-work today, I will simply advance, to keep things moving.

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