About Wulfgar IvarsonHuman Male Cleric 6 |HP 51/51 | AC 22/T12/FF 21 | F+8/R+4/W+8 | CMB + 8/ CMD 19 |init 0 | Perc + 2 Initiative modifier: 0
Armor Class: 22 = 10 + 10 [full plate + 1 AA] + 1 [Dex] + 1 [Deflection]
Fortitude save: + 8 = 5 [base] + 2 [constitution] +1 [APB]
Base attack + 4
Attack (handheld) + 8 = 4 [base] + 4 [strength]
Strength 18(+4) Dexterity 10 (+0) Constitution 14 (+2) Intelligence 10 (+0) Wisdom 15 (+2) Charisma 8 (-1)
Abilities:
Race: Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Traits:
Feats:
Cleric
Favored Class: Hit Points + 6
Skills:
30 = 6(2 [class] + 1 [human] + 2 [background]) The cleric’s class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Spellcraft (Int). Acrobatics - 4 = 1 Dex - 5 [armor] Bluff - 1 = - 1 Cha Climb - 1 = 4 Str - 5 [armor] Craft (carving) 9 = 0[int] + 6 [rank] + 3 [background skill] Diplomacy -1 = -1 Cha Escape Artist - 4 = 1 Dex* - 5 [armor] Heal = 2 [Wis] + 6 [rank] + 3 [class skill] Intimidation - 1 = - 1 Cha Knowledge (arcana) 5 = 0 Int + 2 [rank] + 3 [class skill] Knowledge (planes) 5 = 0 Int + 2 [rank] + 3 [class skill] Knowledge (religion) 5 = 0 Int + 2 [rank] + 3 [class skill] Linguistics 9 = 0 Int + 6 [rank] + 3 [background skill] Perception 2 = 2 Wis Ride - 4 = 1 Dex - 5 [armor] Sense motive + 6 [rank] + 3 [class skill] Stealth -4 = 1 Dex* - 5 [armor] Survival 7 = 2 Wis Swim - 1 = 4 Str - 5 [armor] ABP:
1st — 2nd — 3rd Resistance +1 4th Armor attunement +1, weapon attunement +1 5th Deflection +1 6th Mental prowess +2 Gear:
Adventurers outfit: MW Spiked Full plate: 60 lbs Greatsword: 8 lbs. Weighted Spear: cold iron Tip/alchemical silver mace: 8 lbs. 1d8/1d6, x3/x2, B or P, brace, double Tengu drinking jug 2 lbs.. Vest of Surgery: 4 lbs. Cleric's kit: 16 gp; 32 lbs. This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. consumables:
weight: lbs. 114 lbs. Beginning wealth 8.000 gp.
Domains::
War You are a crusader for your god, always ready and willing to fight to defend your faith. Battle Rage (Sp):@ 5 + 3 You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier. Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat. Domain Spells: 1st—magic weapon, 2nd—spiritual weapon, 3rd—magic vestment, 4th—divine power, 5th—flame strike, 6th—blade barrier, 7th—power word blind, 8th—power word stun, 9th—power word kill. StrengthIn strength and brawn there is truth—your faith gives you incredible might and power. Strength Surge (Sp):@ 5 + 3As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Might of the Gods (Su):[smaller] At 8th level, you can add your cleric level as an enhancement bonus to your Strength score for a number of rounds per day equal to your cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.[/smaller[ Domain Spells: 1st—enlarge person, 2nd—bull’s strength, 3rd—magic vestment, 4th—spell immunity, 5th—righteous might, 6th—stoneskin, 7th—grasping hand, 8th—clenched fist, 9th—crushing hand.
Spells:
spell list First Level: divine Favor +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). Magic Weapon 1 min./level Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. Protection from Evil +2 deflection bonus to AC and a +2 resistance bonus on saves. Shield of Faith Summon Monster I dog 1 round/level Level Two Bulls Str. Hold Person Ironskin spiritual weapon Summon Monster II Level Three Dispel Magic magic vestment summon monster III Appearance:
Wulfgar, at a distance, is an imposing figure; 6’ 5” in spiked plate armor, wearing a spangenhelm with a full face mask and carrying a glowing greatsword. Closer you notice the grime in the nooks and crannies of his armor and the smell; the odor of sweat, liquor, vomit and urine. When he removes his helm his long black greasy stringy hair matts around his face clinging to his three day shadow. When he smiles you see teeth missing. But his most disconcerting feature is his eyes; both grey, the left eye normal in every way. The right eye; floats and twitches sporadically, the iris grey, but in the shape of a mountain and the pupil the silhouette of a great sword. It is not an evil eye; it is the eye of his Deity: Gorum
Personality:
While Wulfgar is very serious about serving Gorum, and considers that his main calling. He is willing to do whatever it takes to make ends meet. Working with mercenaries which fits right in his wheelhouse. Or taking a job to play medic and muscle for explorers. If there are no readily available jobs he sells trinkets and baubles that he makes, pawning them off as fetishes. Having even learned to instill them with a little magic. He would not be considered a devout man by any other religion on the planet. Well maybe Cayden. He spends most of his money on alcohol, women and gambling. He is not very concerned with his appearance or hygiene and would be considered lazy by most. It would be easy to say that he enjoys the little things and has no great plans beyond his next meal. However, when he is working he does his best to watch out for his comrades. He is quick with a joke and does not offend easily, though he is known to do his own thing for his own reasons. On the On the Myers Briggs scale Wufgar is an Adventurer Wulfgar is harder to pinpoint. If you combine "The Dude, Friar Tuck and Bruce Campbell" add a russian accent and you've got him. Here is Wulfgar telling his own story to Haltani in "From under ice." 1st lvl:
Human Male Cleric 1 |HP 17/17 |AC 17/T 12/FF 15 | F+4/R+3/W+3 | CMB + 4 | CMD 16 |init +2 | Perc +2 Initiative: +2 [+2Dex]
AC: 18 [10 + 6 breastplate + 2 Dexterity]
Hit Points: 17/17 [8 class + 2 Con + 6 Feat + 1 FC] Fort:+ 4, Ref: + 3, Will: + 3, Stats: Str. 18, Dex. 14, Con. 14, Int. 11, Wis. 15, Cha. 7, Combat
Melee:
Skills
Feats
Traits
lternative racial traits
Class Features
Channel energy:
Domains:
Orisons: 3
Spells:1+1/1
Gear
total weight: 82 lbs.
31 gp. Remaining sold :
Appearance
PFS Pathfinder Society Scenario: Master of the Fallen Fortress: XP Gained: 1, Prestige Gained: 1, Gold Piece Gained: 479 Pathfinder Society Scenario #6 –1 8: From Under Ice; XP Gained: 1, Prestige Gained: 2, Gold Piece Gained: 508 + 5, Item purchased: masterwork greatsword: 350 gp Breastplate: 200 gp Items sold: scale mail 50 gp. greatsword 50 gp, |