[PFS] PbP GameDay 4 - Master of the Fallen Fortress ***CORE*** (Inactive)

Game Master Luke_Parry

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Silver Crusade

Bit of luck 4/7 bit of chaos 6/7 channel 5/7

"beurk! but the tavern of my sister is worse."

-Posted with Wayfinder

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

Will Save 1: 1d20 + 4 ⇒ (8) + 4 = 12
Will Save 2: 1d20 + 4 ⇒ (2) + 4 = 6

Fellstone drags the corpse of the dog over to the small lizard and drops it in front of it and then moves to join the others by the door.

Once the door is opened, Fell takes a couple of breaths and makes a gagging sound. "By Irori's blessed innards! What a sten...sten..." His hand moves to his stomach as he makes another gagging sound. "Och...that turns my stomach..."

Hearing Kailun casting, he moves in front of the Elf to protect him.

Ready an attack to punch any beastie that gets close

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Fort save: 1d20 + 2 ⇒ (6) + 2 = 8
Fort save: 1d20 + 2 ⇒ (16) + 2 = 18

Caelben coughs as he tries to keep his lunch down

Caelben then readies his long spear while standing in the doorway to keep the others behind him save

Readied attack: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Damage if hit: 1d8 + 4 - 2 ⇒ (8) + 4 - 2 = 10

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Fortitude DC11: 1d20 + 3 ⇒ (16) + 3 = 19
Fortitude DC11: 1d20 + 3 ⇒ (17) + 3 = 20

Gratius used to smell the scent of Devils and alchemical residues resist with ease to the smelly creatures.

He moved in on my phone so unable to move my character on the map and ready an attack placing himself to protect the door and take advantage of his superior reach.

Ready Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damages: 1d10 + 6 ⇒ (2) + 6 = 8

AoO: 1d20 + 5 ⇒ (10) + 5 = 15
Damages: 1d10 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Forgot about reach..it might come up

AOO: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
Damage if hi: 1d8 + 4 - 2 ⇒ (4) + 4 - 2 = 6

Sovereign Court

Half the party looses their breakfast.

The creatures move forward to attack Caelben...

...but Gratius responds with two deft blows, chopping both creatures down.

Combat over.

Now, in terms of searching the room, the scenario specifically calls out using Appraise to identify what is still salvageable, so give me some rolls :-)

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Interested by the weapons and armors, Gratius began to look at them.

Appraise: 1d20 + 1 ⇒ (7) + 1 = 8

But it saw nothing of interest.

Is something magical or of historical interest ? he asked

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Appraise: 1d20 + 9 ⇒ (9) + 9 = 18

Kailun looks around the room with a keen eye for things of value.

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"Do you think this is worth something?"

Caelben asks as he points at a random item

Assist on Appraise: 1d20 ⇒ 1 (with a -2 if still sickened)

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun raises an eyebrow at Caelben. "That's lizard dung."

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

The fight over, Fellstone moved back to the door to see what the lizard was doing. Was it eating the dog corpse or trying to follow them?

Sovereign Court

Gratius, Cailun, and Caelben look over the room, but do not find anything useful amongst the dross.

Fellstone confirms that the lizard is still happily eating dog, its tail wagging happily.

What next?

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun approaches and inspects the inner door. "This must lead further into the complex."

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Sovereign Court

Kailun investigates the remaining, central door, but does not find anything unusual about it.

Opening it reveals a spiral staircase; the path up is clear, but the section heading down to ground level ends in a solid wall of rubble.

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"Do we go up?"

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

It's the only way I see to continue our exploration. said Gratius who changed his weapon for a sword and a shield.

It will be better if we need to fight in the stairs. He said before moving in.

Silver Crusade

Bit of luck 4/7 bit of chaos 6/7 channel 5/7

"yes we go"

-Posted with Wayfinder

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Caelben moves after Gratius, still carrying his long spear...he can always drop it later and he might just be able to poke over Gratius head in case it does come to stair fighting

Sovereign Court

Heading upstairs reveals a landing with a door...

1d100 ⇒ 71

...which is locked.

To be clear, in addition to the (locked) door, the staircase continues further up.

Let me know what you wish to do next :-)

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

There sure are a lot of locked doors for an abandoned tower." Fellstone said from his place at the back of the group. Who locks doors in an abandoned tower. Now I'm really curious about what's behind it."

Silver Crusade

Bit of luck 4/7 bit of chaos 6/7 channel 5/7

"i dont think we have fine hand with us so the strength will be needed."

-Posted with Wayfinder

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

If it's locked, may be we have no worries about this floor ?
I propose to going up until we find a non locked door.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun speaks up before the group continues up the stairs. "I'll remind you that we're here to investigate, not simply race to the end. The Society wants to know what's going on here, and that requires a thorough search." Seeing some disinterest on the faces of some of his companions, he sweetens the deal by adding, "There might be more treasure on these levels, too."

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius stopped his climb and said I agree with you, but I would prefer to make inquiries without some strange creature willing to kill us.
If this door is closed, it's certainly because the new inhabitants of this tower are not in. So, first clean this tower from its inhabitants, second, look for old treasure.
That's my toughts but I will gladly follow the majority.

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Does the door open into the room or towards us?

"Well, maybe we can block the door on our side as well, then continue up? If it swings our way..all we need to do is get some wood from those weapon racks and jam them between the opposite wall and the door and if someone is on the other side they can't get out at us either when we investigate upstairs"

Sovereign Court

The door opens into the room.

Awaiting consensus on whether to enter the room, or continue up.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

"I would prefer to clear the tower methodically so as to not leave any enemies at our backs as we continue. We should search this floor first before heading up."

Silver Crusade

Bit of luck 4/7 bit of chaos 6/7 channel 5/7

"yeah"

-Posted with Wayfinder

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

Fellstone crossed his arms and nodded. "I agree with the Elf." he said but then remembered that there was more than one Elf in the party. "I mean to say that I agree with Kailun. We're here to investigate and I don't fancy going back to the Society saying that we didn't check some rooms because the door was locked. If we don't have a key, then we use some muscle."

Sovereign Court

Alright, then!

Whilst the door is locked, it is unable to stand up to a concerted assault by the party's resident dwarf, eventually giving way.

Inside is an interesting sight: Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two more reptilian humanoids lie on the floor in the center of the room.

Knowledge(Religion) DC 10:
You easily identify this as a temple dedicated to Nethys, the god of magic, in both of his aspects: protection and destruction. The writings on the walls are quotes from Nethys’s holy book.

Of more immediate concern, however, is that, upon entering the room, two piles of bone in front of either altar rearticulate into walking skeletons, the bones of which gradually blacken, before bursting into flame! They turn fleshless faces to regard the party, before opening their mouths in silent screams...

Initiative:
Kailun: 1d20 + 3 ⇒ (19) + 3 = 22
Gratius: 1d20 + 1 ⇒ (14) + 1 = 15
Caelben: 1d20 + 5 ⇒ (12) + 5 = 17
Guybord: 1d20 + 2 ⇒ (7) + 2 = 9
Fellstone: 1d20 + 2 ⇒ (11) + 2 = 13
BS: 1d20 + 6 ⇒ (17) + 6 = 23

The two skeletons charge forward...

AoO: 1d20 + 6 ⇒ (2) + 6 = 8, for 1d10 + 6 ⇒ (4) + 6 = 10 damage.
AoO: 1d20 + 6 ⇒ (19) + 6 = 25, for 1d10 + 6 ⇒ (1) + 6 = 7 damage.

...and one is immediately cut down by Gratius, exploding!

@Gratius, 1d6 ⇒ 1 Fire damage, DC 11 Reflex save for half.

The remaining skeleton then claws at Gratius...

Claw: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20, for 1d4 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5 damage.

...delivering a slight slash, its flaming aura searing his flesh as it does so.

@Fellstone, Caelben, and Gratius: at the start of your turn, you take 1d6 ⇒ 6 Fire damage, if the skeleton is still alive.

Round 1: BS, Kailun, Caelben, Gratius, Fellstone, Guybord

Party is up!

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

Ït burns!"

Caelben takes a step away from the skeleton and stabs his long spear at it

To hit AC: 1d20 + 3 ⇒ (8) + 3 = 11
Piercing damage if hit: 1d8 + 4 ⇒ (1) + 4 = 5

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Know. Religion DC10: 1d20 + 1 ⇒ (13) + 1 = 14
Reflex DC11: 1d20 + 1 ⇒ (18) + 1 = 19

@GM : is 1 damage reduce to 0 if I made the save ?
It's important as Gratius wouldn't be able to stand at the start of his turn as he will be reduce to -1

Sovereign Court

No, it is still 1 damage (minimum) - I didn't know it was going to be minimum when I typed out the macro.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

That what I though, unfortunately :P
As I'm playing after Kailun, I hope he will be able to destroy the skeleton before Gratius act and fall uncounscious.
@Kailun, I count on you !

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

"I'm not really equipped to deal with skeletons, apologies." Kailun skirts the edge of the room and releases an arrow when he gets a clear shot, hoping for the best.

Longbow attack: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Before Gratius was able to do anything the fire around the skeleton burn him deep and he fall uncounscious, badly burned.

CON DC10: 1d20 + 1 - 1 ⇒ (14) + 1 - 1 = 14

Silver Crusade

Bit of luck 4/7 bit of chaos 6/7 channel 5/7

Touch of luck for the monk.

-Posted with Wayfinder

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

Is Touch of Luck the same as Bit of Luck?

Knowledge Religion: 1d20 + 2 ⇒ (12) + 2 = 14

Fellstone only has a brief moment to glance around the room before the action starts. "Gratius!" he shouts. Luckily, the skeleton was close enough that he didn't have to move far before unleashing a flurry of fists.

Flurry of Blows: 1d20 ⇒ 171d20 ⇒ 4
Flurry of Blows: 1d20 ⇒ 141d20 ⇒ 5

Looks like a 17 and a 14 to hit.

Damage: 1d6 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Bit of luck 4/7 bit of chaos 6/7 channel 5/7

yes. I keep mixing with touch of chaos.

-Posted with Wayfinder

Sovereign Court

Kailun skirts the edge of the room, and fires an arrow which goes wide.

Caelben, ignoring the flames which lick at his body, steps back, and stabs his longspear at the skeleton, but it dodges out of the way.

Gratius is severely burned, and drops to the ground, unconscious.

Guybord provides Fellstone with a bit of luck...

Fellstone then delivers a flurry of punches to the skeleton, but only one manages to connect, fracturing several ribs and damaging its spine, which causes the skeleton to explode!

@Gratius and Fellstone: 1d6 ⇒ 3 Fire damage, DC 11 Reflex save for half; Gratius can still make this save (Despite being unconscious), but he counts as being Dex 0.

Combat over!

Silver Crusade

Bit of luck 4/7 bit of chaos 6/7 channel 5/7

And now channel. channel: 1d6 ⇒ 5

-Posted with Wayfinder

Silver Crusade

Bit of luck 4/7 bit of chaos 6/7 channel 5/7

"We don't have to done it in one day you know."

-Posted with Wayfinder

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

The cracking of the skeletons bones beneath Fellstones fist was very satisfying. The exploding part, not so much.

Reflex Save: 1d20 + 2 ⇒ (9) + 2 = 11

The Dwarf managed to hop back in time to suffer only minor burns. "Irori's Teeth, that was close." He moved to Gratius' side to check on the man.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

"Do we have enough healing to get him back up?"

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Ref DC11: 1d20 - 5 ⇒ (16) - 5 = 11

Despite being uncouncscious Gratius was able to dodge a part of the explosion and after Guybord's channel he open his eyes.

What appened ?

Grand Lodge

Elf Paladin: 1 HPS: 15/15 AC 18 (FF15, touch 13) fort+2 ref +3 will+3 Perception:+0, Init +5

"You got burned a bit when you got to close to that skeleton..and then it exploded, but you got better once Guybord prayed for us and the divine healed all of us"

Caelben pulls out a little stick and uses it to close some more wounds on Gratius

Cure light wounds on Gratius: 1d8 + 1 ⇒ (3) + 1 = 4
Cure light wounds on Gratius: 1d8 + 1 ⇒ (7) + 1 = 8

Caelben then wields his spear in both hands again and takes a look around the room

"Do we search this place or move on?"

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

"We should take a moment to look around. I'd like to see what's in the adjoining chamber as well."

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Thank you for the healing. Gratius said to Caelben and Guybord while taking back his weapon.

With the corps here, the invaders of the tower may not have the time to loot this area. I suggest to search this place rather than moving on.

Grand Lodge

HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 Dwarf Monk

With Gratius back on his feet, Fellstone moved over to examine some of the writings on the wall.

"This here's some quotes from one of Nethys holy texts." he says. "Do we know if this tower was used as a temple to Nethys or could this be something new?"

Sovereign Court

A thorough search of the room reveals that each altar still has its silver altar services upon it (each worth 100gp in total), as well as a magical scroll (i.e. two scrolls in total)...

...in addition, there is a poorly-hidden secret door in one wall of the room.

Opening this secret door reveals a worrying sight.

A living, moving fabric seems to cover the ceiling of this half-collapsed chamber, which stretches northwest into darkness. The pungent smell of ammonia rises from the droppings that litter the floor.

To put it another way - there are literally thousands of bats currently roosting here. As of yet, they are quiescent (i.e. have yet to form into (a) swarm(s)), but if they are disturbed, they will attack - and they are immune to weapon damage...

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