Full Name |
Fellstone Bloodknuckle |
Race |
Dwarf |
Classes/Levels |
Monk |
Gender |
HP 22/22 | AC 15 (t 15, f 12) | F +5, R +5, W +5 | Init +4 | Percept +7 |
Size |
Medium |
Alignment |
Lawful Neutral |
Deity |
Irori |
Languages |
Common, Dwarven |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
9 |
About Fellstone Bloodknuckle
Fellstone Bloodknuckle
Male dwarf monk 2
LN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 15, touch 15, flat-footed 12 (+2 Dex, +2 Wis)
hp 22 (1d8+6)
Fort +5, Ref +5, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee unarmed strike +4 (1d6+3) or
unarmed strike flurry of blows +3/+3 (1d6+3)
Ranged sling +3 (1d4+3)
Special Attacks flurry of blows, hatred, stunning fist (1/day, DC 12)
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 9
Base Atk +1; CMB +4 (+6 grapple); CMD 19 (23 vs. bull rush, 21 vs. grapple, 23 vs. trip)
Feats Improved Grapple, Improved Unarmed Strike, Stunning Fist, Toughness
Traits dangerously curious, reactionary
Skills Acrobatics +6 (+2 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +7, Escape Artist +6, Knowledge (religion) +4, Perception +7 (+9 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework, Sense Motive +6, Stealth +6
Languages Common, Dwarven
Combat Gear acid (3), alchemist's fire (3), antitoxin, caltrops; Other Gear sling with 30 sling bullets, backpack, belt pouch, belt pouch, belt pouch, flask, flask, grappling hook, lamp, silk rope (50 ft.), trail rations (5), 977 gp, 4 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stunning Fist (1/day, DC 12) You can stun an opponent with an unarmed attack.