[PFS] PbP Game Day 4: GM Woran's Siege of Serpents. Tier 3-4 (Inactive)

Game Master Woran

PFS PbP Game Day 4: Siege of Serpents. Tier 3-4


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Silver Crusade

Male Human Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0)

I'll allow Saphera to expend three charges of my wand to get me back to full, along with that channel.

Aram looks terrible...

"He's seen better days. I imagine they'll have him back up and running shortly. Can't see Pharasma wanting to hold on to him too long."

That may have been a bit insensitive...

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

Overseer Announcement wrote:
Table GMs - The Hidden Library [Area E1] and Tapestry Chamber [Area E3] are now CODE GREEN. The Sky Key Chamber [Area E2] is still CODE YELLOW

GM Note:

E1 = Green
E2 = Yellow
E3 = Green

ACT III Ends, and ACT IV Begins, Tomorrow at 3 PM EST US [UTC-5]

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

After the yeti falls, Kuaizi crouches over, grasping his ribcage in pain. He takes a couple of small vials out of his pouch, and carefully drinks them down. Soon after, he is able to stand tall once more.

Well, at four and a half feet, perhaps not so tall... but certainly he stands upright once more.

Kuaizi moves in to assist Saphera's inspection of the Master of Scrolls. He wonders aloud, "Hmmm. Perhaps Master of Scrolls Aram Zey-san is under a spell to merely mimic death, Saphera Moonglade-chan?"

His gaze shifts to the sorcerer. "Hassari Ehnieh-san, what can you make of the dark magic upon him?"

"Hmmm." Kuaizi retrieves a tome from his satchel, and wanders through its pages for a few moments. The book is entitled Historical Legends, bears the Society's insignia on the front cover, and appears to be written in Common.

Drink two potions of cure light wounds:
HP Healed: 2d8 + 2 ⇒ (6, 6) + 2 = 14

Aid Saphera's Heal check (+2 bonus):
Heal vs DC 10: 10 + 5 = 15

Does Hao Jin or her tapestry ring a bell? More to know about that? (+2 chronicle):
Knowledge (history): 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29

Hassari looks with pity the body of the Master of Spells.

- Let me see, Kuaizi. I dont know much about necromancy, but I think they try to avoid any kind of resurrection. Or perhaps animate him as an evil undead. But I believe that in the last situation they protect his body until he could rise.

After that, he looks at the tapestry.

- This ... this is a big problem. A tear in an artifact is not a good thing. A tear that causes a permanent connection to the demi-plane, is a Very BAD Thing. I have no idea how to stop this, but this means that the tapestry is most likely very unstable. And the expert about the Tapestry is Aram Zey...

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

"I would say this closed room murder isn't that closed after all. The question is, do we dive in now or are we going to do something about that floating tower? Or wait for orders?"


Dead Suns:

The necromancy auro does not look powerfull enough to be an ongoing spell or effect. It looks like its the residue of a spell, a powerfull one.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

"I would say our first priority should be the safety of the locals. Once we have secured this place, then we can consider moving the fight to a different location."

Has the entire building been secured? Is the area still under attack?"

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

The Sky Key Chamber [Area E2] is now CODE GREEN – All Three ACT III Areas are now CODE GREEN (WELL DONE!)

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

Overseer Note: ACT IV – The Floating Tower is now open and Code Red. Table GMs Please begin ACT IV. You have until December 20th, 2015 at 3:00 PM EST [UTC-5] to finish this act.


Dead Suns:

The voice of the Master of Scrolls Kreighton Shaine travels down the halls, carried by a magical breeze.
“Pathfinders, we have determined that objectives in Skyreach are now secure and most Aspis Consortium forces within have been neutralized.
There have been further developments of which you may or may not already be aware. Aspis agents have made off with the Sky Key and seem to be holding out in the tower floating above our lodge. Our early experiments with teleporting in or flying to it have met with no success, so I am gathering our forces to enter through Arliss Hall, which has a permanent gateway to one of the tower’s rooms.
The gateway is finicky, though. Our Master of Spells Aram Zey would be better able to explain it than I, but he is currently—”

The elf trails off as though searching for the right word before
continuing, “—indisposed due to the Consortium’s attack. Finish your business and gather outside Arliss Hall for the final assault.
I shall guide you from there.”


Dead Suns:

Kreighton Shaine finishes giving instructions to one team before sending them into Arliss Hall and turning to greet the new arrivals. “Ah, you received my message?” he asks eagerly while pulling out a small notepad and making a single tally mark.

“Excellent, I was uncertain whether recent events might block communication as well. We have a theory that the northwest tower’s new floating status may be the result of the Sky Key and Hao Jin Tapestry coming too close to one another, much like two extradimensional spaces placed inside one another.
Thus far, all of our more conventional attempts to reach the tower have been repelled, and admittedly the whole thing could just rocket into the Irorium any minute.”

He squints to the north before adding, “That would be unfortunate, as there’s a rather big match over there today. Best we take control of the tower before it misbehaves further.
“The good news is that we have a permanent portal to that section of the tower. Since the link is between two objects—a pair of full-length mirrors—it should be stable and safe to use.
The only catch is that one of the mirrors is inside Arliss Hall. The hall has several extradimensional properties, and with so many visitors, it’s been changing its internal layout constantly.
Rather than waste time sending you to figure out a puzzle, I’ll lead you to the portal myself. We venture-captains are fairly used to it. Now, any quick questions? We should hurry.”

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

"Do you have any knowledge of what we will find once we enter this place?"


Dead Suns:

Kreighton Shaine scratches his head before shrugging. "Well, this is arliss hall. Its passageways are known to shift in strange ways, and it often seems larger inside that it should from the outside. That's why I am taking you to the portal. The majority of the rooms inside are modest but tasteful apartments that venture-captains (and maybe even the Decemvirate) use as personal apartments.
The Aspis tried to mess with the hall, but it just locked them into a separate copy of itself, where they are currently stuck.
As far as what we will encounter, I have no idea. The mirror is tucked away in a nondescript room, so we should have a reasonable quiet entry."

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera nods her understanding. "We will give it our best. Do we have time to buy items that may aid us on this mission?"

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

"A most terrible loss." Kuaizi bows his head for a moment of somber prayer to the Enlightened One, Iro-Shu. Not knowing what else to do for the late master or about the tapestry, the monk then follows along back to the Master of Scrolls.

"Thank you for your information, Master of Scrolls Kreighton Shaine-san. We will not fail." Raising up an open-palmed, taloned hand, he calls out, "Caw!" as the group heads to the hall.

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

Abel comes running up, after he went and got his manacles back, looks up at the floating tower and mumbles to himself..
...need more grappling cable...a climbing kit..and a handy haversack


Dead Suns:

Krighton Shaine gives Saphera an apologetic look. "Sorry, we really need to get moving. The team I send in before you should be in position right now and we should follow. Chop chop, off we go!"

He urges you inside, entering last, and closing the door. But when you look behind you to ask him where to go, he is nowhere in sight!

“Of all the luck,” the Master of Scrolls voice echoes from thin air.
“We must have exceeded some capacity limit for this version of the hall and it moved me over to another… iteration of itself.
I’ll try to find my way over to you, but look for the mirror! It is in a private room that is reserved. We call it the Lost Room.
The chamber will be hidden in plain sight but there’s always some sort of trick to find it. Hurry and I’ll try to join you soon!
One last thing—rarely can anyone find the Lost Room alone, so work together!”

Studying the room you've ended up in, it looks like a large and cozy living room. A fireplace and comfortable couches stand in the room. A big staircase takes up a corner of the room, exiting on what looks to be a landing.
Quickly checking the ground floor doors, you find a kitchen, a bathroom and a supply closet. Altough the supply closet is bigger then your own room on campus.
It is clear the room you seek is not here downstairs.

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- We must go, and quickly. Upstairs!

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Kuaizi follows upstairs, keeping a trained eye out for the easily unnoticed as well as the mirror.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Dead Suns:

The upstairs has two long hallways. Looking trough the windows on the landing you see a garden between the two wings of the building.

Kuaizi looks around, and finds a ledger hanging on the wall on the landing.
At the top of the page are words written in delicate penmanship and red ink.
“Arliss Hall values your privacy. Simply lock your door and we will see to it that you are not disturbed.”

It also lists nine rooms. Room 1 to 8 which have the name of the occupant listed, and 8A having a note with “Reserved—do not use.”

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

"A place where we're not supossed to be...we are Pathfinders, aren't we?" Able says with a smile

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera takes her time to thoroughly search the room, and then locks the door, as instructed.

Take 20+9= Total of (29)

(If any knowledge skills help here, let me know.)


Dead Suns:

Searching the rooms, there is no 8A to be found. Just room 8.

Saphera enters room 8 and locks the door. Searching the room toroughly, you cant find a mirror. It is however clear that the room is in use.
There are clothes in the trunk in the corner. The bed has clearly been slept in. Papers are on the night stand. They are adressed to a pathfinder agent named Osprey.

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

Able isn't known for his patience. It's why the Moon Clan never got him to learn how to shoot a bow. He does know however how to count, and he counts eight doors, not nine. He would not have been surprised if the door Saphera went trhough would have disappeared, ensuring the not disturbed assurance from the ledger. But the door doesn't disappear. Neither does Saphera re-appear.
Able decides to knock.


Dead Suns:

You knock on the door, but recieve no answer.

for Saphera:
The whole time you search the room, you hear nothing. Knocking or otherwise.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera begins casting and then scans the room.

Cast detect magic and scan the room.

After thoroughly scanning the area for magic, the inquisitor begins looking for signs of traffic.

Inspect the room for signs of movement, footprints, dust disturbed, etc.

(I wonder if the room shifts when you lock the door.)

After considering other options, Saphera attempts to open the previously locked door, unlocking it if necessary.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

I decide to read the papers even though they aren't for me and put on some new clothes. Hey a good disguise

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

I read Saphera's post as indicating she first searches the room, and then afterwards locks the door. Since searching it takes time, I am assuming I can enter the room too?

Kuaizi assists Saphera in her search to finish in half the time...

Perception, search room 8: 1d20 + 10 ⇒ (20) + 10 = 30


Dead Suns:

All of Arliss Hall radiates moderate magic when studied with
detect magic, but when you examine it closely only the door radiates strong conjuration magic.

There is no apperant wear and tear in the room, other then what it got from normal occupation.

The persone occupying this room appears to be a medium humanoid, making the clothes too large for a small sized humanoid.

Silver Crusade

Male Human Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0)

Why does everything in the Society have to be complicated.

"I wonder, at what point, someone decided magical extra-dimensional spaces were more practical then, say, a second level."

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Hassari look at the mirror of the room, seeking something strange.

(take 20 / Perception or anaything else)


Dead Suns:

Entering the room after Saphera unlocks and opens the door, you inspect the mirror. Its a small hanging mirror. It radiates the same magic as the rest of Arliss Hall. It feels solid if you touch it. It looks and feels like a normal mirror.

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

Saphera, didn't you hear me knock, you were gone for a while? It was like you..weren't in the room anymore"
Able ponders
"Maybe the door we seek is hidden from when you look straight at it. When you hunt, the strips of the tiger hide in the reeds, but not when you're high in a tree. Maybe you can trick it in a reflection maybe? Since the room number was 8A, maybe there's a trick you have to do in room 8 itself?
All the while Able is punching the walls in frustration

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

"I believe it has something to do with locking the door. Everyone should come into the room, so no one is left out, and i'll lock the door. After that we can begin our investigation. While I was in the room, I heard no knock, or any noise for that matter."

Saphera waits for everyone to enter the room and then locks the door. After securing the door, she then tries to open it without unlocking it.

Silver Crusade

Male Human Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0)

"Perhaps the key has somethin' to do with it? Room's not very private with the door open, or with it unlocked for that matter. Just grabbin' at straws here, not sure how half this magic stuff works. Not my thing."

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

break mirror hit: 5 + 1d20 ⇒ 5 + (17) = 22
dmg: 1d6 + 4 ⇒ (3) + 4 = 7 as I wield my +1 warhammer two handed.


Dead Suns:

You lock the door with everyone inside the room. The room doesnt change. When you try the door, its locked.

Zanu hits the mirror with his warhammer, shattering it with a crash. There are shards of glass everywhere.

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

"Hold on. You didn't hear me when I knocked? So either you were not in the room...or the room wasn't THAT room anymore. Now I wasn't rude to open the door without you answering, but what would happen If somebody did?"

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- What can we do now? The door is locked!

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

"I sure hope we didn't need that mirror for anything. I would suggest, in the future, we hesitate on actions that can't be undone. At least until we know what we are dealing with."

Saphera tries locking the door in an opposite direction. Then takes note of any changes at may have occurred.

"We could test the theory that the room shifts, by placing a small string under the door with one person on each side holding the string, and then locking the door."

Able is your last post a statement or thought. It reads like you are stating it (with quotes), but because its in italic, I am assuming you are thinking it. When you state something out loud, replace the (i) with a (b) and it will make the statement bold. That indicates that you have said something out loud.

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

Able was saying this out loud

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera nods over at Able. "I believe Able's idea has merit. We could step outside the room, lock the door, and see if it then opens to a different room."

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

"Since I've uttered this hare brained idea, I'll volunteer to test it"
He bows towards Saphera with a smile, enters the room, sends his thoughts towards his totems, and locks the door.
"Can you still hear me?'


Dead Suns:

You hear the door lock, but after that, nothing.
Cautiously, you try the door handle. It turns.

Opening the door, you see the same room. But Able Stone isnt there.
Checking more carefully from the doorway, you see that the bed is neatly made. There are no papers on the nightstand, and the mirror is intact.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera closes the door, unlocks it, and reopens the door.

(Hopefully this resets the door.)

"Well I think we have found the way to open the do not disturb room, but i'm not sure there is anything in the room other than what was originally in the first room. We will need to search the second room as thoroughly as the first."

After the group is back together, Saphera works the lock until the undisturbed room becomes available.

"OK, everyone into this room now."

Once everyone has entered the undisturbed room, she closes the door and works the look back to its original position.

If nothing happens after working the lock, Saphera begins searching the room, taking 20.

Perception 20+9= (29)

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

"Ah! Very smart, Saphera-chan," the monk says, scratching his head in wonderment at Zanu and his broken mirror idea. "Let us proceed."

Kuaizi follows as the key trick is done once more, and enters the "other" room this time. He assists Saphera in the search.

He also keeps an eye open for Zanu and his hammer, grappling him beofre he even thinks of smashing this other mirror.

As he searches the room, "Hmmm. Honorable companions. Master of Scrolls Krighton Shaine-san did tell us to look for the mirror. Might the portal we seek be in the mirror itself, somehow?"

Search half the room (also taking 20):
Perception: 20 + 10 = 30

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera looks at Kuaizi and shrugs. "Wouldn't be the weirdest thing I have heard of."


Dead Suns:

No matter how you work the lock from the outside, nothing seems to happen.

When Able opens the door from the inside and everyone goes into the room, its again the occupied room. The mirror in this room is still broken.

Somehow the rooms magic only seems to work when the occupant wants privacy. Having seen that the Osprey room has large windows, Able locks himself into the room again, so that room 8A appears.
He then climbs out of the window to the ground floor. climb check: 1d20 + 6 ⇒ (9) + 6 = 15

Walking around the building, he enters again trough the front door, joining the party.

Room 8A seems to be an exact copy of the other rooms, only un-occupied. It also radiates strong conjuration magic. In itself not strange for an appearing and disappearing room.
8A has an intact mirror. Inspecting it, you find that if you touch its surface, your hand goes trough unobstructed. Even tough the mirror is hanging against a wall.

As a way to scout someone pokes a head trough the mirror. On the other side is defenitely the floating tower, as the room you can see is missing a wall and trough it you can see the sky and floating bricks.
As far as you can see, you emerge from another mirror, the same type as in the room.
The room in the floating tower is empty.

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

- It is delicious! A very elegant solution.

Fascinated, Hassari enters into the mirror`s room.

Liberty's Edge

Regional Venture Coordinator - Online


**********************
Overseer Announcement
**********************

Overseer Announcement wrote:
The floating tower begins to shift, tilting slightly to one side. A shower of debris rains down on the lawn and buildings below.

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