[PFS] PbP Game Day 4: GM Woran's Siege of Serpents. Tier 3-4 (Inactive)

Game Master Woran

PFS PbP Game Day 4: Siege of Serpents. Tier 3-4


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Silver Crusade

Male Human Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0)

Percival readies his flail and shield.

Never seen those before...

"Shall we?"

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Shield of faith: -1/30 rds.
AC-25/T-16/FF-22/CMD-21

Shield of faith w/ Moving defensively.
AC-29/T-20/FF-26/CMD-25

Knowledge Arcana: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 (+2 from monster lore.)

I believe you have Able and Saphera's initiative's swapped."

Saphera moves defensively into melee range of the winged creature and announces her intent. "I don't know what in the hell you are doing in here, but you have this single opportunity to drop your weapon and start explaining!"

I wont be able to move my icon until later this evening. If someone could move me up towards any creature, I would appreciate it.


Fiend series | Shackles

Saphera: Thanks for checking initiative. I moved your icon

Saphera:
The creatures are Wyvaran, a fusion of Wyvern and Kobold...

Wyvarans are defined by their class levels—they don't have racial Hit Dice. All wyvarans have the following racial traits.

+2 Dexterity, –2 Intelligence, +2 Wisdom: Wyvarans have a reptilian grace and a strong will, but they tend to be a little dimwitted.

Normal Speed: Wyvarans have a base speed of 30 feet.

Flight: Wyvarans have dragonlike wings that grant them a fly speed of 30 feet with clumsy maneuverability.

Slapping Tail (Ex): Wyvarans have a tail attack they can only use when making attacks of opportunity. This slapping tail attack deals 1d8 points of damage plus the wyvaran's Strength modifier.

Darkvision 60 ft.: Wyvarans can see in the dark up to 60 feet.

Low-Light Vision: Wyvarans have low-light vision.

Languages: Wyvarans speak Common and Draconic. A wyvaran with a high Intelligence score can choose from the following: Dwarven, Elven, Gnome, Goblin, and Orc.

Saphera moves into the creatures face and demands an explanation. The creature responds by drawing its falchion. It takes on an impressing stance and reacts "Explain to you human!? I offer you a chance in return, you tell us where you keep your treasure maps and we will not harm you. Don't you dare to threaten Skubdakh!"

Demoralize DC15: 1d20 + 6 ⇒ (19) + 6 = 25

Initiative
Your map
13: Zanu
13: Hassari
12: Able
07: Kuaizi
05: Priddy - readies flail and shield
- - -
04: Red
- - -
25: Saphera - shaken 3 rounds
- - -
14: Blue
- - -

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Shaken:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.
0/3 rds.
.
.

Shield of faith: -1/30 rds.
AC-25/T-16/FF-22/CMD-21

Shield of faith w/ Moving defensively.
AC-29/T-20/FF-26/CMD-25

Saphera seems less assure of herself as the creature stands it's ground with unyielding confidence.

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

Able has put away the and, that he had Saphera use for one dosage (healing 5 points of damage, bringing him at full health again), collected his thrown javelin, made a mental note to retreave his manacles later, and ran after his compatriots, only to see Kuaizi kick in the door, and Saphera run inside, and become shaken.
Knowing thta flying creatures have a advantage when they're airborne, he intends run inside to grab the one that is threatinging Saphera.

let's see how they fly with some extra meat on their bones

1. Full move 30 feet
2. grab the one facing Saphera
Grab CMB: 1d20 + 10 ⇒ (11) + 10 = 21

Silver Crusade

Male Human Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0)

I've got the BAB. I'll be able to do more than ready the flail and shield. If possible, move to nearest enemy, double if necessary, and attack.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

I move forward and cast aggressive thundercloud on the area as marked dmg: 3d6 ⇒ (3, 3, 1) = 7 reflex 15 for half, last 4 rounds


Fiend series | Shackles

Hassari: can you make the GM's life easier by putting each die roll on a separate line? Your PC is the one marked with the arrow, maybe you need to scroll down a bit.

Items:

Hassari, I have switched your roll for the bronze badge with that for the scroll. I don't think the bronze badge is magical and leave that to Worran to resolve
1x scroll found on the spell caster. (Scroll of Levitate)
1x Bronze badge found on the caster. (Unidentified)
2x Potions found on the rogues. (Unidentified)
2x Potions found on the rogues. (2* Oil of Magic Weapon)
2x Special looking arrows found on the rogues. (Sleep Arrows)

Priddy: I am fine with you having your shield strapped to your arm in this attack on the Grand Lodge, so indeed: you can do that.


Fiend series | Shackles

Reflex Save Blue: 1d20 + 3 ⇒ (19) + 3 = 22
Reflex Save Red: 1d20 + 3 ⇒ (5) + 3 = 8

Zanu conjures up a storm in the library while Hassari reminds himself that these are probably not humanoids, so Daze would not work. One of the creatures jumps free while the other is covered in crackling lightning. Unfortunately the thundercload makes it harder to make out where the draconic creatures exactly are.

Initiative
Your map
13: Hassari
12: Able - move up and grab blue, CMB roll 21. Concealment roll needed (d100 >20)
07: Kuaizi
05: Priddy - attack nearest enemy, can make rolls now.
- - -
04: Red - 7 damage, Concealed (20%)
- - -
25: Saphera - shaken 3 rounds
- - -
14: Blue - Concealed (20%)
- - -
13: Zanu
13: Aggressive thundercloud Reflex DC15 for 3d6, 1/4 rounds

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

I'll take one of these Mage Armour, making my AC 19.

Concealment roll: 1d100 ⇒ 41

Liberty's Edge

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Overseer Announcement
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NorthWest Region is Now CODE YELLOW

Silver Crusade

Male Human Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0)

Percival swings his flail into the nearest foe (blue), taking advantage of the assistance nearby.

Priddy Flail: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 301d8 + 5 ⇒ (2) + 5 = 7
+2 to attack is from Gang Up

If Saphera or Able take an attack this round, I will use an immediate action to activate Saving Shield, giving them a +2 to AC.

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

not quite sure how the init order is going right now. So with that in mind: If the Blue doesn't beat CMD 23 on his turn, Able continues

Able tries to maintain his grappling hold
Grapple: 1d20 + 10 + 5 ⇒ (14) + 10 + 5 = 29

If succesful, Able starts pounding his victim with a flurry

(-2 on attacks because of the grapple condition (-4 on dex, same for AC)

Flurry 1: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 3 ⇒ (6) + 3 = 9
concealment: 1d100 ⇒ 75
Flurry 2: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 3 ⇒ (6) + 3 = 9
concealment: 1d100 ⇒ 24

If however, Blue manages to get out of the grapple, Able has to to decide what to do next. Probably flurry anyways

Flurry a: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 3 ⇒ (1) + 3 = 4
concealment: 1d100 ⇒ 10
Flurry b: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 3 ⇒ (6) + 3 = 9
concealment: 1d100 ⇒ 41

If Blue moves away after breaking the grapple, Able follows him, drawing his heavy mace, and batter the thing

Attack: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 7 ⇒ (1) + 7 = 8
concealment: 1d100 ⇒ 49

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Shield of faith: -2/30 rds.
AC-25/T-16/FF-22/CMD-21

Round 2 action
Shaken -1/3

Saphera staggers a moment and then lunges forward with a powerful swing towards the red creature. "It's time you gain a little respect for others personal property."

(Free action) Study target on the red creature, (Standard action) Attack the red creature.

(attack) MW Cold-iron bastard sword: 1d20 + 6 + 1 - 2 ⇒ (16) + 6 + 1 - 2 = 21
(Damage) MW Cold-iron bastard sword: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Able, I believe it is a standard action to maintain a grapple.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

I'll keep thunder cloud where it is at to do more dmg to enemies dmg: 3d6 ⇒ (4, 2, 1) = 7


Fiend series | Shackles

Hassari target 1=blue: 1d2 ⇒ 1
Hassari concealment: 1d100 ⇒ 18

Hassari shoots a ray into the thundercloud, but due to the same cloud he misses. Able then moves up and grabs the draconic creature in front of Saphera.

Able: can't make a full attack as part of maintaining a grapple. If there is still a grapple I will use your first damage roll. Lethal or Nonlethal?

We are waiting for Kuaizi's actions. If he hasn't posted by this evening(CET) he will be put in delay.
Initiative
Your map
07: Kuaizi
05: Priddy - attack nearest enemy, can make rolls now.
- - -
04: Red - 7 damage, Concealed (20%)
- - -
25: Saphera - shaken 3 rounds, Attack AC21 Damage 7, concealment roll needed.
- - -
14: Blue - Grappled, Concealed (20%)
- - -
13: Zanu
13: Aggressive thundercloud Reflex DC15 for 3d6, 1/4 rounds
13: Hassari
12: Able - see post

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

since it doesn't matter for my attack bonus, and the target isn't undead, assume I'm doing non-lethal damage. If I can't flurry, add +2 to my attack bonus (to a total of 4)

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Sorry that I missed the concealment role.

Concealment: 1d100 ⇒ 28

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Round 1

The orange-robed tengu nearly flies around to the right flank of the dragon-kin as they threaten Saphera.

As he twirls his staff defensively, "It will be most ominous for you, fine dragon-like persons, if you do not surrender now! Drop your weapons!"

And with that, a swift, open-handed chop of Kuaizi's taloned fist lands square in the back of the creature's neck, possibly stunning it...

Move 40 ft. [move], then Stunning Fist (Will DC 14 or be stunned 1 round) (-2 defensive fighting) [std]:
Unarmed Strike vs Blue: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
Unarmed Strike, Non-Lethal Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Fiend series | Shackles

Kuaizi concealment: 1d100 ⇒ 21
Will: 1d20 + 3 ⇒ (20) + 3 = 23

Kuaizi moves in and strikes the grappled creature, but unfortunately Able's hand is just in the spot that Kuaizi needed to hit if he wanted to stun it. Then Priddy comes in and swings his flail at the same creature, smashing his flail into the creature's belly.

Attack: 1d20 + 8 ⇒ (3) + 8 = 11

The other creature moves out of the thundercloud while drawing it's Falchion. It then attacks Saphera but misses.

Saphera attacks back, she does not miss and hits the creature with her powerful strike.

CMB Grapple: 1d20 + 7 ⇒ (19) + 7 = 26

The grappled creature breaks free of the grapple and moves back, further into the thundercload Five foot step

Zanu, where do you want your thundercloud and do you have any actions?

Initiative
Your map
13: Zanu
13: Aggressive thundercloud Reflex DC15 for 3d6, 1/4 rounds
13: Hassari
12: Able - see post
07: Kuaizi
05: Priddy
- - -
04: Red - 14 damage
- - -
25: Saphera - shaken 1/3 rounds
- - -
14: Blue - 3 NL + 7 damage, Concealed (20%)

Liberty's Edge

Regional Venture Coordinator - Online



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Overseer Announcement
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Quote:
A dull hum emanates from Skyreach as the ground trembles, trees sway, and glass shatters. A moment later, most of Skyreach’s northwest tower tears free from the keep; however, rather than crash to the ground, a visible aura holds the structure aloft and causes it to float above the Grand Lodge. Even the shower of stone blocks floats, swirling around the airborne tower in a nimbus of speeding debris.


GM Only Note:
GMs: You have until mid-day November 28th, 2015 to begin to wrap up ACT II. ACT III will begin the afternoon/evening of November 28th, 2015.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Shield of faith: -3/30 rds.
AC-25/T-16/FF-22/CMD-21

Round 3 action
Shaken -2/3

Saphera compensates for the creature moving by sliding back five foot. Once in a tactically advantageous spot, the inquisitor brings her shield forward in an attempt to obscure the direction of her next attack.

From behind the shield, Saphera brings her heavy blade into a powerful right handed arc. At the last moment, she redirects the blade in an attempt to disembowel her target.

(Free action) Move back five foot, (Standard action) Attack the red creature.

(Attack) MW Cold-iron Bastard sword: 1d20 + 6 + 1 - 2 ⇒ (17) + 6 + 1 - 2 = 22
(Damage) MW Cold-iron Bastard sword: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11

I can't access the map till later this evening. If someone has time, could you move Saphera’s icon back five foot.

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

I moved the thundercloud to cover both again. Also moving it and concentrating on it was my action, with my 2nd roll of 7 dmg.


Fiend series | Shackles

Weird things are happening with the map. Blue is now back at it's previous position while it took a 5ft step back. And most weird is that the 5ft step is not shown in revisions.... I have moved him back and we will continue to keep things moving. I have also adjusted the cload so you guys can step up to the enemy.

Reflex Red: 1d20 + 4 ⇒ (15) + 4 = 19

Zanu's thundercloud fails to damage the creature, but it does conceal them for the pathfinders. Able steps up and attacks the concealed dragon, but misses twice

Hassari, Kuaizi and Priddy! Actions please. I have delayed Hassari a bit so I could resolve Able's actions.

Initiative
Your map
12: Hassari
07: Kuaizi
05: Priddy
- - -
04: Red - 14 damage, Concealed (20%)
- - -
25: Saphera - shaken 1/3 rounds
- - -
14: Blue - 3 NL + 7 damage
13: Zanu
13: Aggressive thundercloud Reflex DC15 for 3d6, 2/4 rounds
12: Able


Fiend series | Shackles

Reflex Red: 1d20 + 4 ⇒ (6) + 4 = 10

Hassari moves his hands and a fan of flames springs forth. The nearest dragon can't get out of the way quickly enough and seems to be close to collapsing from it's wounds.

Kuaizi and Priddy!

Initiative
Your map
07: Kuaizi
05: Priddy
- - -
04: Red - 28 damage, Concealed (20%)
- - -
25: Saphera - shaken 1/3 rounds
- - -
14: Blue - 3 NL + 7 damage
13: Zanu
13: Aggressive thundercloud Reflex DC15 for 3d6, 2/4 rounds
12: Able
12: Hassari

Silver Crusade

Male Human Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0)

Percival takes a quick step to the northern creature blue and attempts to catch him off-guard...

Feint: 1d20 + 10 ⇒ (16) + 10 = 26

...then swings with authority.

+1 Silver Flail Attack: 1d20 + 9 ⇒ (6) + 9 = 15 Hopefully against a flat-footed foe.
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Priddy will use an immediate action to grant Able a +2 to AC if he gets attacked using Saving Shield.

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

Figuring that Kuaizi will step forward and take care of Blue, Able decides to take the fight to Red.
Flurry 1: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
conceaolment: 1d100 ⇒ 34
Flurry 2: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
concealment: 1d100 ⇒ 46

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Shield of faith: -3/30 rds.
AC-25/T-16/FF-22/CMD-21

Round 4 action
Shaken -3/3

Saphera brings her blade into a high ready, pauses for an opening, then lunges forward in an attempt to drive her blade into her targets face.

(Standard action) Attack the red creature. (Note) If the red creature is down, Saphera will move to the next available target and attack it.

(Attack) MW Cold-iron Bastard sword: 1d20 + 6 + 1 - 2 ⇒ (1) + 6 + 1 - 2 = 6
(Damage) MW Cold-iron Bastard sword: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Liberty's Edge

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********************
Overseer Announcement
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GMs:
The Northeast is now CODE YELLOW


Fiend series | Shackles

Priddy swings his flail in lazy circles in front of the creature, favoring his left side. When at last he swings his flail in earnest he switches to the right and catches the creature while it was watching the left side.

Kuaizi can't decide what to do and waits for his fellow Pathfinders delay.

The dragon in the cloud steps out and swings his Falchion at Hassari, hitting the sylph hard.
Power Attack: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Damage: 2d4 + 4 + 6 ⇒ (1, 3) + 4 + 6 = 14

Saphera is distracted by the move of the dragon and misses it in return. The other dragon then attacks Priddy, paying him back for the flail to the face
Power Attack: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Damage: 2d4 + 4 + 6 ⇒ (2, 4) + 4 + 6 = 16

Initiative
Your map
14: Kuaizi
13: Zanu
13: Aggressive thundercloud Reflex DC15 for 3d6, 2/4 rounds
12: Able
12: Hassari - 14 damage
05: Priddy - 16 damage
- - -
04: Red - 28 damage
- - -
25: Saphera - shaken 2/3 rounds
- - -
14: Blue - 3 NL + 12 damage
- - -

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Shield of faith: -4/30 rds.
AC-25/T-16/FF-22/CMD-21

Round 5 action
Shaken should be expired

After reestablishes her footing, Saphera leans into a heavy overhead swing that brings the heavy blade of her bastard sword down with lethal force.

(Free move action) Five foot step Southwest, (Standard action) Attack the red creature if still viable. If not redirect the attack to the blue creature.

(Attack) MW Cold-iron Bastard sword: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
(Damage) MW Cold-iron Bastard sword: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6

(Critical conformation) MW Cold-iron Bastard sword: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
(Damage) MW Cold-iron Bastard sword: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Scarab Sages

Male Wayang #135676-3 Magus Hexcrafter 4: Spd:20, Init:9, HP:35/35, AC:17, FF:14, T:14, Fort:6, Ref:4, Will:5, Perc:6, Darkvision, Arcana Pool:5/5

move the thundercloud to blue dmg: 3d6 ⇒ (1, 6, 3) = 10

Grand Lodge

male human (Shoanti) Brawler 3 / HP 28 /28 / AC 18 /T 14 /FF 14 /F +5 /R +8 /W +2 /Init+4 /Perc+4 /CMB+6 /CMD 20 /Grapple +10/23/Unarmed +6 (D6+3/Flurry +4/+4 (D6+3)/Heavy Mace+Power Attack +5 (D8+7)/Javelin+Point Blank 8 (D6+4)

Slight change of plan. Disregard earlier actions, since Kuizi didn't attack, and Red moved (and took a huge bite out of Hassari
Seeing that an opening has been created, Able steps behind Red, and goes to work.

Flurry 1: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Flurry 2: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Male Human Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0)

Percival winces from the blow.

Son-b**** hits hard!

Wanting to retaliate, but vision obstructed by the rolling lighting cloud, Percival shifts south targeting red, attempting to feint...

Feint: 1d20 + 10 ⇒ (1) + 10 = 11

...and following it up with a flail strike...

+1 Silver Flail: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 (+2 from Gang Up)
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

As an immediate action, I will grant Able a +2 Shield bonus to AC if he takes an attack this round.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Round 2
"Last chance, surrender now and be spared, dragon-persons! Or else!"

Growing even more stern, Kuaizi steps cautiously forward. With a sudden momentum spike, he twists up into the air, whirling his staff to block any incoming attacks. He swiftly performs one roundhouses kick after another in midair, aiming for the creature's draconic jaw, before landing just as swiftly to its side. Taking up a defensive posture, he is careful to leave an opening for one of his allies to flank the beastman.

5 ft. Step [free], then Flurry (fight defensively) [full]:
Unarmed Strike #1: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19
Unarmed Strike #1, Non-Lethal Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Unarmed Strike #2: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13
Unarmed Strike #2, Non-Lethal Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Fiend series | Shackles

Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Kuaizi hits his adversary once. The thundercloud fails to make an impression and Able also misses. Priddy does not, he kills his adversary!

Concealment Saphera: 1d100 ⇒ 36
Saphera moves up and scores a solid hit against the last standing dragon, knocking him out cold!

You quickly check the equipment of the draconic creatures and find 4 potions that detect as magical.Other than that they each have a masterwork falchion, a chainshirt and three javelins.

Congratulations, you successfully finished this encounter! Woran: I have mailed Jesse this result

Liberty's Edge

Regional Venture Coordinator - Online


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GMs:
Table GMs, please begin ACT III. You have until December 10th, 2015 at 3 PM EST US [UTC-5] to complete this section.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

After stabilizing and securely tying up the survivor for further questioning by the Society's authorities later, Kuaizi listens intently to the Master of Swords' update of the situation.

As he waits for those more magically inclined to figure out what the potions might be, he grows more fiercely determined to proceed. "Honorable companions, let us make haste to rescue the fortress now!"

When all are ready, he quaffs a healing potion as he leads their foray to retake Skyreach...

If at least one of them is a potion of cure light wounds, he'll consume one. Otherwise, he'll consume one of his own such potions:
HP Healed: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Male Human Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0)

Percival takes a moment to breath and assess his wounds.

Little too close.

Percival addresses the group. "They drop anything that'd help with this?", pointing at the wicked wound on his side.

Shortly after, the announcement from Farabellus gets everyone's attention.

Tapestry... Sky Key... they're not wasting any time, are they?

"That Sky Key is small... it'd be easier to haul that out than the tapestry. That's my vote."

If no healing items are available, I will request someone use my wand to heal me up... give me permission and I can make the rolls.

Liberty's Edge

Regional Venture Coordinator - Online

As the throngs of Pathfinder Agents pour into Skyreach a tall Taldan man in battle-worn plate armor, longsword still in hand, directs agents into the keep - urging them to make haste. As you pass by the warrior he tosses you, and a few other groups, small, tarnished whistles. Before you can ask what it is the crowd lurches, ushering you forward towards Skyreach. It looks not unlike the whistles you have seen commanders in battle use to direct troops. You reason that nearby Pathfinders would come to your aid should you choose to blow it.

You Have an AID TOKEN:
You now have an AID Token - GM please describe how to use the Aid Token - please use it and do not horde it ;b - And then pick a table to hand it off to (in character) when you report your next success after use - you can choose who does it, it does not have to be the GM - and then the GM should email me to let me know what table you passed it off to with a link to the handoff, when you report your next success - Thanks - Jesse[IronHelixx]

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

We have these (4) potions if someone wishes to ID them. Of course if you would like your wand activated, I will do so in your behalf. Just roll the appropriate dice and log the use.


Fiend series | Shackles

Initiative Rolls:

initiative able: 1d20 + 4 ⇒ (4) + 4 = 8
initiative saphera: 1d20 + 9 ⇒ (17) + 9 = 26
initiative hassari: 1d20 + 5 ⇒ (16) + 5 = 21
initiative kuaizi: 1d20 + 3 ⇒ (14) + 3 = 17
initiative priddy: 1d20 + 2 ⇒ (4) + 2 = 6
initiative zanu: 1d20 + 9 ⇒ (16) + 9 = 25
initiative blue: 1d20 ⇒ 6
initiative red: 1d20 ⇒ 18
initiative white: 1d20 + 1 ⇒ (6) + 1 = 7

Hassari identifies one of the potions as a potion of cure light wounds, while he can't identify the other three. After some deliberation you decide to check out the tapestry room first. GM Railroad, sorry

The table at the center of this rectangular room is completely contained within a rune-inscribed circle set into the floor. Atop the table lies a Kelishite man’s body, spread-eagled and bloodstained. At the far end of the chamber hangs a ragged tapestry torn down its center. A peaceful wood with trampled undergrowth is visible through the tear, though the tapestry clearly hangs against a solid wall.

Around the table you see two owl-like beings and a big hulking, furry giant. The giant is chanting in a strange tongue

Aklo:
“Aram Zey is dead! At long last, our jailer is dead!”

You quickly identify the body to be the body of Aram Zey, obviously dead. The two owl-like beings grasp a five-star symbol that they carry around their necks and leer at you aggressively.

Initiative Round 1
Your map
26: Saphera
25: Zanu
21: Hassari
- - -
18: Red
- - -
17: Kuaizi
08: Able
- - -
07: White
- - -
06: Priddy
- - -
06: Blue
- - -

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

We have one potion of CLW for sure. Assuming Zanu is willing, he could try and ID the remaining (3) before we go exploring around. If not, in lue of the fast forward, you can assume Saphera would have used the wands presented to her and healed the group up.

Round 1 action

Saphera embraces her holy symbol and asks once again for protection.

(Free action) Move five foot forward, (Move action) Study target on the fury creature, (Standard action) Cast shield of faith.

Shield of faith: -0/30 rds.
AC-25/T-16/FF-22/CMD-21

I would like to ID the creatures and their weaknesses. Would any of my knowledge skills qualify for this task? I currently have Knowledge Arcana, Dungeoneering, Local, Nature, and Planes.

Liberty's Edge

Regional Venture Coordinator - Online


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Overseer wrote:
Table GMs – The Restricted Library [Area E1] is now CODE YELLOW

Silver Crusade

Male Human Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0)

For ease, I'll mark four charges of my CLW that Saphera offered to use on me... if you'll allow Take-5, that's full health for me.

Big one, eh? Time for different tactics...

Percival draws his ranseur and engages the large creature...
MW Ranseur, Reach: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9
Well, not with THAT roll.

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