Full Name |
Percival Schuft |
Race |
Human |
Classes/Levels |
Fighter 4 (hp: 36/36 | AC: 20 | T: 12 | FF: 18 | CMD: 20* | Fort: +5 | Ref: +3 | Will: +1 | Init: +2 | Perception: +0) |
Gender |
Male |
Size |
Medium |
Alignment |
Chaotic Neutral |
Deity |
Calistria |
Languages |
Common, Skald |
Occupation |
Ne'er-Do-Well |
Strength |
18 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
12 |
About Priddy the Bastard
Wearing the moniker "Bastard" with pride, Priddy's ill-reputation of fighting dirty precedes him most places.
Percival Schuft's scars and bruises portray a man that has lived a hard thirty years. Born in the Varno region of Ustalav, Percival was an adolescent victim of the region's civil wars. Kidnapped, malnourished, and forced to battle others like himself in gladiatorial-style combat, Schuft developed unorthodox tactics to stay alive in the makeshift arena and dissuade the constant advances of some of his more carnal fellow prisoners. His peers took to calling Percival "Priddy the Bastard", part because of his willowy appearance of a boy not yet come of age, and his lack of honor both on and off the field of battle.
Since being freed of his captors and ashamed to return home, Priddy has wandered, looking for steady work from a reputable group willing to overlook his particular methods. Some see Priddy the Bastard as being beyond redemption, but there are those within the Silver Crusade who can see beyond the scars and outward calloused demeanor.
Priddy the Bastard (Percival Schuft)
Male Human Fighter (Cad) 4
CN Medium Humanoid
Init +2; Senses Perception +0
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Defense
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AC 20, touch 12, flat-footed 18 (+5 armor, +3 shield, +2 Dex)
hp 36 (4d10 + 8)
Fort +5, Ref +3, Will +1
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Offense
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Base Atk +4; CMB +8 (+11 Dirty Trick or Disarm, +9 Steal); CMD 20 (23 vs. Dirty Trick or Disarm, 21 vs. Steal)
Speed 30 ft.
Melee
+1 Silver Flail +9 (1d8+5) [Disarm, Trip]
MW Ranseur +9 (2d4+6, x3) [Disarm, Reach]
Coldiron Flail +8 (1d8+4) [Disarm, Trip]
Longsword +8 (1d8+6, 19-20/x2)
Dagger +8 (1d4+4, 19-20/x2)
Heavy Shield Bash +8 (1d4+4)
Improvised Weapon +8 (Damage Varies)
Ranged
Dagger +6 (1d4+4, 19-20/x2) [10']
Improvised Thrown Weapon +2 (Damage Varies) [10']
Special Attacks
Dirty Trick +11 (Does not Provoke AoO)
Disarm +11 (Does not Provoke AoO, Additional +2 when using a Disarm weapon)
Improved Feint +10
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Statistics
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TRACKED RESOURCES
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Potion of Cure Light Wounds (1)
Wand of Cure Light Wounds (5 Charges Remain)
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Special Abilities
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Second Chance (Religion Trait; Faiths of Purity) Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.