[PFS] PbP Game Day 4: GM Woran's Siege of Serpents. Tier 3-4 (Inactive)

Game Master Woran

PFS PbP Game Day 4: Siege of Serpents. Tier 3-4


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Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

I'm not seeing a map link for Starhall?

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

It is on the same page, but below it. Look at the map selection choices to the left of the page.

Scarab Sages

Ratfolk Biologist 4 / IT critter 3

Can someone cast endure elements on me please?

(luxury problem I know)

Yes, starhall is below the mausoleum, in case people wanted to look at that some more, or wanted it for reference.

Also, I am back, more or less.

Scarab Sages

Ratfolk Biologist 4 / IT critter 3

I've asked the other GM to keep posting for a couple of days, as I have intermittent internet connection, and when the internet comes on, I would like to use most of it for phoning home.

But you are in good hands :)


Fiend series | Shackles

I will carry on until Woran is out of the sun. Next time bring that Explorer's Endurance Boon!

As a reminder to everyone:

Items found in Mausoleum
1x potion found on the spell caster. (Cure moderate wounds) = Consumed by Priddy
1x scroll found on the spell caster. (Unidentified)
1x wand found on the spell caster. (Entangle with 20 charges)
1x Bronze badge found on the caster. (Unidentified)
4x Potions found on the rogues. (Unidentified)
2x Special looking arrows found on the rogues. (Unidentified)

I have added two slides to the map link: one with a map of the Grand Lodge grounds and another with the map key to that map.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

With the exception of the cure moderate potion, which was consumed by Priddy, Saphera has collected and is currently carrying those items for who ever needs them. It would be nice if we had someone ID the ones that are currently unidentified.


I'm back from a loooooong weekend far away from electronics. I'll read up and summarize my actions.


Fiend series | Shackles

As a reminder to everyone:

Items found in Mausoleum, Hassari and Saphera have tried to identify them
1x potion found on the spell caster. (Cure moderate wounds) = Consumed by Priddy
1x scroll found on the spell caster. (Scroll of Levitate)
1x wand found on the spell caster. (Entangle with 20 charges)
1x Bronze badge found on the caster. (Unidentified) - Probably not magical, Woran will resolve this. If magical Hassari can still attempt to identify.
2x Potions found on the rogues. (Unidentified)
2x Potions found on the rogues. (2* Oil of Magic Weapon)
2x Special looking arrows found on the rogues. (Sleep Arrows)

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

GM GMC,

I'm sorry, but i'm getting confused on how the initiative list is set up. I see a couple separation, (Dotted lines), which i'm not quite sure what they represent. I'm not sure if it is time for me to post my second round action or if we ares till waiting for others. Could you let me know when the round has concluded and it is OK to post the following rounds action?


Fiend series | Shackles

I put in the dotted line to separate pathfinders from NPC's. It helps me to see whether we are waiting for the PC's or for the NPC's.

I cycle initiative, so if your action has been resolved you are being put to the bottom. Whenever you want you can post your actions for the next time that your initiative count comes up. I will go by the most recent post and will include your actions in the initiative list, so I know what you want to do when your init count comes up.

Note that (after discussion with Woran) I handle initiative different in this game than in my normal games, so if you ever sit at my PbP table you will notice some differences.


just to be sure:
Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

So the grapple check is part of the standard action, therefore my flurry should work. Grapple is sopmetimes seen has draping yourself as a klock around the defender, but it's grabbing your defender with one hand. I can still hit him or knee him.


Fiend series | Shackles

Quick reply (train is arriving at station). No, flurry is a fullround action so can't be combined with standard.


yeah, I must say that rereading it as a standard action, rules out the full attack option. You lose a move action while grappling, so it isn't economy efficient. I was led by svereal posts about ths


so, can I still use my movement action to switch my martial flexabilty on, while grappling?

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Okay, I'm here. I'll post within an hour or two, just a few things to tend to before play time...


Fiend series | Shackles
Hawkshaw wrote:

so, can I still use my movement action to switch my martial flexabilty on, while grappling?

Certainly. And you don't have to roll an attack roll to hit while grappling; your CMB roll is enough. If you maintain the grapple you can damage automatically.


I knew there was an advantage to a grapple. Pity the woording doesn't say so:
Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

If they horned in 'automatically' than voila

And because it's free, it would be overpowering to use flurry...unless there's a feat for it...
And Deadly Grappler makes so much more sense


Fiend series | Shackles

To everyone who is celebrating Thanksgiving: Happy Thanksgiving!

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)
GMG wrote:
To everyone who is celebrating Thanksgiving: Happy Thanksgiving!

Same goes for me, Happy Thanksgiving!

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Happy Thanksgiving. :)


do outside of combat use of a CLW wand still cure for 5hp in PbP?


Fiend series | Shackles

Not officially, but I am fine with you taking 5 ;-)


Fiend series | Shackles

Sorry for the delay, we will continue tomorrow.


Fiend series | Shackles
Hassari Ehnieh wrote:
DM remember potion and wand CLW

Hassari, can you explain? I don't get what you mean by that. I assume you have all healed up while getting into Skyreach, just mark of charges / potions


Fiend series | Shackles

No problem Hassari, thanks for letting us know. I expect Woran to take over again this weekend and I won't be able to post on Saturday either.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

GMC, sorry about the order in which I posted the percentile. I read the gaze attack after I had posted my action, and had to go back and add it in. I was a little rushed, so I posted it quickly and didn't take the time to insert it in the proper order. I'll make sure that doesn't happen again.


Fiend series | Shackles

Saphera: it was no problem and these things happen. I trust all players to be honest and treat this as a game. If I thought you had posted in that order to avoid the will save it would mean that I should not run PbP games.

And it is GMG, not GMC, that is a Gun Motor Carriage, while GMG is Game Master Gerard ;-)

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)
GMG wrote:


And it is GMG, not GMC, that is a Gun Motor Carriage, while GMG is Game Master Gerard ;-)

LoL..oops!


Wait. Gerard?

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Posting in a bit...

GMG, to be honest Kuaizi did use an unarmed strike, so he does incur the -1 cold damage after all (because he wanted to inflict non-lethal damage). He will not make the same mistake again, however. The staff thus far is for defensive purposes (he gets +4 to AC when wielding it and fighting defensively).

Also, if the dim light is the reason for concealment rolls, Kuaizi has low-light vision, so I am assuming there's no need for me to make concealment rolls.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Okay... this is a lot to read since my last post, and I am missing some things. What's the Will save DC for the gaze attack? And what is the consequence of failing?

I'm going to go ahead and post as normal until I understand otherwise...

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Is it me, or is this a very tough encounter?! Hope someone can heal me, lol...


Fiend series | Shackles

Kuaizi, I did not post the will save DC, since the effect is paralyze I can easily ignore your actions if you don't make it and I want to avoid metagaming (I immediately start calculation my chances when I see a DC)


Fiend series | Shackles
Kuaizi "the Craw" Wu wrote:
Is it me, or is this a very tough encounter?! Hope someone can heal me, lol...

It is CR 5, and the big one is quite nasty indeed.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Ah, understood. I guess I'm so used to GMs that post that info, the possibility of it simply not being posted eluded me late last night, lol.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Btw, Kuaizi gets +2 vs enchantments. Does that apply/matter to his Will save?


Fiend series | Shackles

No, unfortunately not. I checked that.

Scarab Sages

Ratfolk Biologist 4 / IT critter 3

I'm back. I'll take over again from GMG when combat ends, to keep things from becoming confusing.

Silver Crusade

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Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Wow, I wonder how many groups tpked on that last encounter?

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Time for Kuaizi to obtain bracers of armor or a ring of protection. ASAP. Lol.


Fiend series | Shackles

Woran, can you remove me from the players list?

People, it was a pleasure GM'ing these two encounters for you.

Scarab Sages

Sylph Sorcerer (Bloodline Elemmental Air) #9 / AC 16 / T14 / FF13 / hp (47)/25 / CMD 18 / CMB+4 / init +9 / Percep +1 / Fort +5, Ref +8, Will +8 http://goo.gl/yWkcd0

Thanks GMG!!

Scarab Sages

Ratfolk Biologist 4 / IT critter 3
GMG wrote:

Woran, can you remove me from the players list?

People, it was a pleasure GM'ing these two encounters for you.

Thank you very much for helping out.

How do I remove you from the players list?


Fiend series | Shackles

go to the campaign info tab and click edit campaign.

On the left side there is a list of Paizo accounts being part of the campaign, while on the right side there is a list of aliases being used in the campaign. If you remove me (Magabeus) from the left list this campaign should disappear from my "my campaigns" list.

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Yes, thanks GMG for filling in. :)

Scarab Sages

Ratfolk Biologist 4 / IT critter 3
GMG wrote:

go to the campaign info tab and click edit campaign.

On the left side there is a list of Paizo accounts being part of the campaign, while on the right side there is a list of aliases being used in the campaign. If you remove me (Magabeus) from the left list this campaign should disappear from my "my campaigns" list.

Done. Paizo is very good at hiding edit buttons ;)

Silver Crusade

Male Tengu Monk 3 -- HP: 21/21 | AC: 18 | T: 17 | FF: 14 | CMD: 17* | Fort: +3 | Ref: +6 | Will: +6* | Init: +3 | Perc: +10L

Sure glad that worked without the first mirror in tact... I was thinking we needed to point it at the door and walk into the reflected door or something, would have sucked if we lost that opportunity. Lol.

Scarab Sages

Ratfolk Biologist 4 / IT critter 3

Puzzels are cool, but they work a lot better when you have direct fast feedback. I am glad it all worked out.

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