[PFS] [PBP Gameday VI] GM MichaelCullen's Solstice Scar 10-11

Game Master MichaelCullen

PBP Gameday VI Solstice Scar for levels 10-11. This is a regular Non Core table. MAPS


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Male Human Expert 1 Warrior 1

Discussion thread, feel free to post out of character stuff here.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Hell-OOOO everyone and thank-you for running the high tier table, GM Michael!

Luisila is a vanilla (non-core) healing ☞ buffing ☞ archery cleric. Her player loves roleplay and cooperative, tactical combat. Her damage output is meagre at these levels. Rather her SOP in combat is to keep the heavy hitters up and buffed, while using divine magic to help out anyone in trouble.

I am pumped to be playing with you all! Oh, and I would also like to pre-emptively blame any hijinx Luisila gets up to on @Hrothdane’s bad influence :D

To business!

Player name: Yours is mined
PFS Number: 69095-1 (Yep, Luisila is my first PFS character)
Character Name: Luisila
Faction: Grand Lodge
Initiative: [dice=Luisila] d20+5 [/dice
Perception: [dice=Luisila] d20+22 [/dice


Male Human Expert 1 Warrior 1

Welcome Luisilla, thanks for getting the party started!

Looking forward to everyone else checking in.

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

Oops? I forgot I had signed up for this. Cool.

Giovanni is a "pure" Fighter, but he is NOT a damage dealer. He uses reach, Improved Trip, Improved Disarm, and Quickened Improved Reposition to control the battlefield and give everyone else the time they need to kill things instead of doing it himself.

The combination of a Dexterity boost and a size boost gain him multiple advantages with his schtick (reach out to 20', size modifier to CMB/CMD). The Dexterity boost is truly optional, as he already wears a +2 belt.

Should Giovanni start whining or blaming other characters, there's nothing personal. If I go down that path and it bothers you, tell me so I can adjust. It is supposed to be about fun, after all.

Player name: hustonj
PFS Number: 15864-3
Character Name: Giovanni Valdriano
Faction: The system tells me he was converted to The Sovereign Court
Initiative: [dice=Giovanni] d20+5 [/dice
Perception: [dice=Giovanni] d20-1 [/dice

Yes, he depends on readying weapons when he thinks something might happen and then using his Combat Reflexes to stop opponents before he acts the first time. I haven't had the spare feat for Quick Draw. Seriously.

Oh, yeah, and at 6 AOOs per Round, he can interfere with a LOT of enemy activity . . ..


Male Human Expert 1 Warrior 1

Cool, so Giovanni it looks like your type of build is going to require some teamwork between you and I, because often you will be taking AOO’s during my (the DM’s) posts. It’s a challenge I think I am up to :)

Do you have a way that you have done this in the past that you prefer? If not, I am leaning towards you providing me a bit of a script (as detailed as you want) with the order and conditions in which you will take your AOOs. When I move the NPCs in such a way that they provoke from you, I would then follow the script and roll the AOO. Have you seen a way that works better?

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Hello all!

It's been a while since I've played with Amaranti, so I'll need to double-check the stats are correct in profile.

So, Amaranti is a chained summoner. He rides his serpentine eidolon, and tries to get a lance-charge (which doesn't happen too often...) Unfortunately, he is the exact opposite of a skill monkey...

Player name: Jyri
PFS Number: 96960-4
Character Name: Amaranti
Faction: Scarab Sages
Initiative: [dice=Amaranti] d20+2 [/dice
Perception: [dice=Amaranti] d20+0 [/dice
Initiative: [dice=Kaisharga] d20+4 [/dice
Perception: [dice=Kaisharga] d20+11 [/dice

And no worries, no multiattack pounce here.

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs
MichaelCullen wrote:

Cool, so Giovanni it looks like your type of build is going to require some teamwork between you and I, because often you will be taking AOO’s during my (the DM’s) posts. It’s a challenge I think I am up to :)

Do you have a way that you have done this in the past that you prefer? If not, I am leaning towards you providing me a bit of a script (as detailed as you want) with the order and conditions in which you will take your AOOs. When I move the NPCs in such a way that they provoke from you, I would then follow the script and roll the AOO. Have you seen a way that works better?

Yeah, I prefer gathering around a map and going "Wait. Right there. I want to take this AOO." That does NOT work well in a PBP setting, however.

The script idea is really simplest.

Against armed critters, I like to Trip them at the first opportunity (provoking attacks from anyone who threatens them if successful), and then in response to that attempt to disarm them. That's 2 AOOs in around, but when it works, threats start vanishing.

I use Reposition instead of Trip for flying opponents.

Things which can't Disarm I simply try to hit for damage on that AOO instead.

When an opponent draws and then stands, I disarm as they stand.

If they stand unarmed, depending on position, mood, and how close they are to companions with AOOs available, I will either simply hit for damage or attempt to reposition in order to provoke for my companions. (Any critter that is a real threat won't normally allow me to move them very far.) By this point I normally have some idea how far I am likely to beat their CMD, so I can guess whether I should try the reposition to provoke or to just move them away from anyone squishy.

I'll try to build a look-up table as the script.

Yes, Giovanni enjoys making enemy warriors look incompetent.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Player name: Zach D.
PFS Number: 133462-3
Character Name: Fandral
Faction: The Exchange
Initiative: [dice=Fandral] d20+9 [/dice
Perception: [dice=Giovanni] d20+10 [/dice

Spending-
Lucky Enhancement on +1 pistol- 6000gp
Besmara's Tricorne-2600gp
Headband of Vast Intelligence +2-4000gp

Fandral enjoys towing with opponents. Usually he will parry unless the enemy is large or bigger.

I usually put in parry and riposte in spoilers. He will always keep 1 grit/panache in reserve.

Silver Crusade

AC 20 T 16(20 incorp. touch) FF 15 | HP 140/140 | F +20 R +18 W +16 (+27 vs charm/compulsion) | Init +14| Perc +14
Spells Per Day Remaining:
6-5/5 5 8/8 4-8/8 3-8/8 2-8/8 1-9/9
Spells Active:
Mage Armor, Heroism, Clay Skin, See Invisibility

Hello, darlings! Hrothdane here.

Since we look good on martials, I think I will be playing Avelina, my cleric of Iomedae sorcerer/evangelist of Iomedae. (I still need to finish updating her from her last chronicle and deciding on purchases)

This is her second to last game before Eyes of the Ten. She doesn't know she's an arcane spellcaster, hence her lack of knowledge (arcana) and spellcraft and abysmal wisdom, and insists vehemently she's the servant of Iomedae (who she is deeply devoted to, to the point of being in love with her).

Avelina does blasting and save or suck spells and utility via her ability to eat spell slots instead of scrolls/wand charges.

Player name: Evie Smith
PFS Number: 99807-4
Character Name: Avelina
Faction: Silver Crusade
Initiative: [dice=Avelina] d20+16 [/dice
Perception: [dice=Avelina] d20+8 [/dice
Perception will change with buffs

ALso, I have absolutely no idea what Luisila could be talking about ;3c

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

For the GM:
I was a GM for this scenario at tier 7-8 during GenCon 2017. I will do my absolute best to keep strictly to character knowledge during the course of the scenario. If at any point you feel I am straying outside of character knowledge please let me know so that I can correct myself. Thank you.

Greetings one and all.

Holly is a combination of support, skill, and melee all depending on what is needed at a particular moment.

I tend to roleplay her a haughty young women who tends to think of most things as a stepping stone on her way to true Taldan nobility. In fact she just very recently was bestowed the title of Lady of house al-Hadir.

Player name: Big Joe
PFS Number: 20941-2
Character Name: Holly Day
Faction: Sovereign Court
Initiative: [dice=Holly] d20+13 [/dice
Perception: [dice=Holly] d20+14 [/dice

Purchases
Adding Holy to my +1 Adamantine Scimitar: 16,000 gp
Upgrade Belt of Incredible Dexterity +2 to +4: 12,000 gp

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

I am about to leave for a Boy Scout Camp, where I will stay until late on Sunday (1 Oct). The area is notoriously bad for cell signals. I will be helping run a training event for other adults. Between the two, I will be surprised if I can update anything before then.

Then I go back to the same camp in the evening of Friday (6 Oct) for my troop's monthly campout, and will return earlier on 8 Oct.

Then I go back for the second half of the training program on the evening of 12 Oct and will stay until late on 15 Oct.

Then my wife and I will return to the same campground late on 20 Oct and stay until sometime on 22 Oct for an Order of the Arrow event.

Yeah. I do a lot with the Boy Scouts. I really wish even one of those weekends was at a different campground.

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

From one Scouter to another, have fun and enjoy. I remember having months like that as well.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

My two girls are Scouts. I think it’s a wonderful way to get them outside and remind them everything’s not ‘all about them.’

Our local leaders are some of the most selfless and caring people I’ve met.


Male Human Expert 1 Warrior 1

I was a Boy Scout, made Eagle as well. Scouting was very formative experience for me. I’m sure it won’t be a problem. If we have to I’ll bot you once or twice if we are in combat just to keep things going.

Big Joe:
I feel like I can trust you to keep out of character knowledge out of character. Play each situation as Holly Day would. Even if it is the “right” choice and you know it is, if Holly Day would honestly make that choice then go for it. Bottom line, I trust you.

I’m going to give each of the characters a courtesy look over. And when the overseer GM kicks us off we will get started. I wouldn’t mind starting a few days early, but this is a multi table event so we have to start together. :)

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Heads up, I am taking a 10 day family break starting today.

I’ve got my iPad so at least once-a-day posting will be no problem, though I may need help moving my token on the map.


Male Human Expert 1 Warrior 1

No worries, we don’t start till the 6th. But to set the scene a bit, the scenario takes place at the end of the annual “Torchbearing” at the Grand Lodge in Absolom. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond.

The Grand Lodge will be hosting a grand banquet for the visiting agents. During this pre scenario introduction period, it is safe to assume that you are a few hours before the banquet.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

GM Michael, I really like owls.

Thank-you for the Hedwig animal totem ;)


Male Human Expert 1 Warrior 1

No problem ;) I’m enjoying roleplaying an old character. The animal sprits are how Wadreskus views the knowledge you recently picked up. Whether or not these spirits are real, they are real to him. (And the bonuses are too).

The bonuses are written into the scenario, but a GM should “fill in details with your favorite Pathfinder agent.” So I ran with it.


Male Human Expert 1 Warrior 1

Also, in regards to Luisila prompt, I think I already know how Wadreskus is going to “have his revenge”.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Hello All,

I am travelling home today and won't be able to post for about 16 hours.

I am happy to have Avelina run Luisila while I'm out of contact, and will accept any consequences for the decisions she makes.

If you are waiting on Luisila in combat, I'd suggest just casting bless from her bead of blessing and have her move behind Holly.

If the fight looks tough, feel free to change bless to blessing of fervor.

If someone is hurt badly, have her cast grace as a swift and move to them to cast breath of life.

If none of these make sense, feel free to change them, Avelina ;)


Male Human Expert 1 Warrior 1

Luisila, this is an exemplary bot me post.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Thank-you and I am now home.

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

And now I think you all have a good glimpse at what I meant when I said Giovanni doesn't do damage, but he keeps people alive.

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
MichaelCullen wrote:

There are a lot of abilities at this level, let me know if I missed something important.

I just added the buff from Amaranti's post to the box in the map. It has not yet come up, but Kaisharga has combat reflexes, and its bite has grab ability. It and Amaranti have reach, and Paired Opportunists (so +4 on AoO's if they both threaten.)

And with the combat reflexes, Kaisharga also has Bodyguard, so it can give +4 AC to adjacent allies. +4 because erm... it has been raised by halflings. Umm.. it explains why it eats so much :P

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Amaranti wrote:
Is Luisila's position on the map after her delay? In other words, did Amaranti have a charge line to the enemy?

I am not the GM ;)

Yes. I purposely delayed until after the final position you see on the map just in case Amaranti and Kaisharga wanted to charge.


Male Human Expert 1 Warrior 1

So the math on maintaining the grapple was complex. The base CMD is 36. With advanced template it is 40. On combat maneuver checks to maintain a grapple it gets a +4 from the grab ability. I did not apply this +4 because it was not a combat maneuver check. It was a skill check. But because it was not a CMB check but rather a skill check, it did not take the penalty to AC/CMD it gets against melee attacks. Because it was not an attack.

But with most (good) high level tables, barely dead = quite alive.


Male Human Expert 1 Warrior 1

Also, this fight the dice seem to be going the golem’s way.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Yeah, a new group always takes a while to get into the flow.

Critters with hardness are a pain, and we've got one first combat in.

*shrugs* It happens.

GO TEAM!!


Male Human Expert 1 Warrior 1

There is plenty of adamantine here ;)

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

And in case there is any doubt, Giovanni tends to get knocked down a LOT.

There's a reason he prefers human(oid) opponents. When he starts playing with them, they tend to stop doing much damage. <shrug>

Liberty's Edge

Courtesy of the CORE 1-2 table, you are the recipient of 1 aid token, boosted with timely inspiration by Deenha the halfling bard.

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Yeah, that metal-man does pretty badass monkey-style kung-fu with 10ft reach... Quite scary full-attack damage.

Sovereign Court

Female Human Bard (Dawnflower Dervish) 12 l HP 86/86 l AC 24/T 18/FF 17 l CMB +11 l CMD 29 l Fort +8/Ref +17/Will +11 l Perc +16 l Init +13 l Speed 30 ft. l BP 33/33

I am working as the Society organizer at a convention this coming weekend, October 13-15, 2017. I may not be as responsive as I would like to be but will still be able to check in and post for games each day.


Male Human Expert 1 Warrior 1

aid tokens:
Once per encounter, any character at a table can use an
Aid Token to assist the group in one of the ways described
below. Once a table uses an Aid Token, one of the players
then passes the Aid Token to a neighboring table for them to
use. A table can only benefit from one token per encounter.
Because there are a limited number of Aid Tokens; hoarding
one means that somebody else doesn’t get to use it.
If a table receives an Aid Token and doesn’t need
its benefits, they’re encouraged to boost its potency by
expending some of their own resources or attempting a skill
check. Boosting an Aid Token, including attempting a skill
check, is part of passing that Aid Token to another table. A
table can neither retry such a skill check nor boost an Aid
Token more than once before passing it to another table.
A table may boost a token even while in combat without
taking any in-round actions; the scenario assumes the aid
was granted before that encounter began. Players should be
encouraged to write their PC name down next to the boosted
effect along with any other relevant information. Using a
boosted effect consumes the boost; the player should erase
the boost information from the Aid Token.
Some Aid Token benefits may only be used if already
boosted by another table. An Aid Token’s benefits vary based
on the table’s subtier, and these benefits can take one of the
following forms.
Allied Offensive: A Pathfinder agent strikes a creature at
the same time as the PC, increasing the damage dealt by one
attack by 1d8 points. In addition, after the attack, anyone
attacking the target is considered to be flanking it until the
beginning of the attacker’s next turn. In Subtiers 5–6 and
7–8, this amount increases to 2d8 points. In Subtier 10–11,
this amount increases to 3d8 points. To Boost: Succeed at
an attack roll against an AC equal to an Average skill check.
Boosted Effect: +1d8 points of damage.
Burst of Healing: A Pathfinder agent heals all of the PCs
of 1d6 points of damage. In Subtiers 5–6 and 7–8, the amount
healed increases to 3d6 points. In Subtier 10–11, the amount
healed increases to 5d6 points. To Boost: Expend one use of
channel positive energy or cast one spell with the healing
descriptor with a spell level greater than or equal to your
APL/2, rounded up. A PC must cast this spell, not simply
activate a wand or scroll. Boosted Effect: +2d6 points of
damage healed.
Timely Inspiration: A Pathfinder agent provides the
effects of a bard’s inspire courage bardic performance for 3
rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1.
In Subtiers 5–6 and 7–8, the competence bonus increases to
+2. In Subtier 10–11, the competence bonus increases to +3.
To Boost: Expend 3 rounds of bardic performance or similar
ability. Boosted Effect: Increase the competence bonus by 1.
Provide Knowledge (must be boosted): Gain the benefits
of a Knowledge skill check or Spellcraft skill check used to
identify a magical item; the type and difficulty or Hard) depend on the table granting the benefit. To Boost:
Succeed at a Knowledge check of your choice, the result of
the check (Easy, Average or Hard) should be noted on the
Aid Token.
Provide Spellcasting (must be boosted): Gain the
benefits of a beneficial spell cast by an ally as listed
on the Aid Token. To Boost: Cast one of the following
spells and note your PC’s name and caster level on the
Aid Token: lesser restoration, neutralize poison, remove curse,
or remove disease. Only these spells may be granted.
Expending resources that produce the effects of these
spells, such as a paladin’s mercy class feature, may also
grant these benefits.


Male Human Expert 1 Warrior 1

It has been a rough day with the rolls for Giovanni. On the plus side, at least you got the nat 1 in before the reflex save. That’s a lot of damage and a nat 1 on it may have destroyed a piece of your equipment. But still, your luck has been pretty bad thus far. Though I’m willing to bet that it will turn around.

CRB wrote:
If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks to determine order in which items are affected. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack dealt. If the selected item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

GMing the special while dealing with a 7 month old. Wow!

My two are a lot older than 7 months, but I remember those days like it really wasn’t long ago …

(Don’t miss changing nappies though ;)

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

Heh. My 26 year-old and his ~3 month infant are living with me now. I thought I was well past living with an infant.

And the dice are the dice. It isn't about being the shining star, it is about finding a way to enjoy what happens. Occaisionally getting your ass kicked is good for somebody with Giovanni's ego.

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

On my way out the door for the 3rd Scouting weekend in a row, as previously advertised. I'll be back on Sunday.

Keep the primary chain ready. It is almost impossible to make Giovanni drop it accidentally, and if he has it ready, then he can make AoOs while flat-footed.

First, trip things that can be tripped.
As AoOs from that, disarm things that can be disarmed.

Flying things should be repositioned onto the floor.
Things that are prone and disarmed should be repositioned around to generate AoOs and keep them away from the squishier party members.

My combat stats include the default CMB numbers for each maneuver with the primary chain.

The bonuses against summoned critters are the only ones not computed into those numbers.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

I vote fight!


Season of Ghosts

*trumpets sound as a GM Ladile appears*

You've been granted a boosted Aid Token! Provide Knowledge: Planes (Hard). Enjoy and please use responsibly! :)

*poofs*

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
MichaelCullen wrote:
Amaranti's charge hits....hard. But the lion is still in the fight, though it is being eaten by a giant worm.

GM Michael, was Amaranti’s charge that hit on Friday 11:50am Seattle time against blue or pink?

Also, If Giovanni re-tripped Blue, I believe that provokes from Holly and Amaranti.


Male Human Expert 1 Warrior 1

The charge hit against blue, because amaranti was able to land his charge without getting into pink’s antimagic field. Had he charged pink, Kaisharga would have gone poof at the end of the charge instead of on pink’s turn.

Blue was tripped in Round 1 on Friday. Which trip are you asking about? I may have missed something.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Whoa! Blue has absorbed a pounding!

We'll see what happens, once Fandral has his shot.

D'oh! The second point is totally on me.

I read

GM Michael wrote:
But Giovanni is just barely unable to trip

as ‘just barely ABLE to trip’.

My apologies.


Male Human Expert 1 Warrior 1

With the writing of “drop the large cat” I thought Giovanni was making a trip attempt which would have failed, but it looks like it was a normal attack which hit and did a small amount of damage.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

Yeah, your interpretation as an intended normal attack is right.

In hindsight my use of the word 'drop' was confusing.

With the blue cat on its side on the map, me wondering which cat had taken what damage and trying to bot Giovanni in an anti-magic field, I confess I thought:

Sod it, I'll run with the GM's interpretation and pray Giovanni gets back soon.

Hey welcome back, REAL Giovanni Aldriano! ;)

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds
MichaelCullen wrote:

Amaranti, did you remember to reduce your strength from not having your belt active? I think your to hit is 2 high and your damage is 3 high. I may have missed something though, so let me know.

Ah, yes, you are correct. I only subtracted the weapon bonus and arcane strike. So the correct rolls would've been:

Lance, no magic, PA, flank: (19) + 10 + 2 = 31
damage: (4) + 13 = 17
Lance, no magic, PA, flank: (17) + 5 + 2 = 24
damage: (1) + 13 = 14

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Interesting question: When the eidolon is suppressed, can a summoner use his Summon Monster ability?

APG wrote:
Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned.


Male Human Expert 1 Warrior 1

I would say that while the effect is suppressed it is “not summoned”.


Male Human Expert 1 Warrior 1

So the problem here is that these guys have DR/ cold iron and magic. Which means that they need to be hit by something that is both cold iron and magic. When they are able to shut magic down with their anti magic field, they pretty much gaurantee their DR. The party is struggling right now because the main damage dealer Amaranti relies on magic (his eidolon) for most of his damage. And though he got a good hit in, they will make sure that it does not happen again. They are very intelligent (more than most the party), and they can be reasoned with. You could try to diffuse the situation by speaking to their feline side or their pride. Or by trying to convince them that you are on their side, (though be careful bluffing them unless you are really good at it).

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none

I think we need to change tactics.

With Amaranti temporarily down, I want to give this some thought before posting Luisila's turn.

Random brain-dump for others' comments.

• Luisila needs to get Amaranti back up

• The cats' full attacks are a real problem.
Possible solution: hit-and-run or run and ranged attacks?
• How much non-magic damage can folks do at range?

• Suppress the anti-magic field with dispel magic
Cons: Will the field only stay down for one round?
• Amaranti needs to be up before this happens

• Diplomacy, as the GM suggests

• Straight out runaway! Runaway! (once Amaranti is up) and head to level 3
Cons: Hurts the ego a bit ;) But is it wrong to admit these opponents may have the perfect counter to our offense, and take revenge on whatever’s on Level 3?
• I don't think the blue cats are a 'linchpin' fight essential to beating the scenario.

Thoughts?

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