paizo.com Recent Gameplay Posts for [PFS] [PBP Gameday VI] GM MichaelCullen's Solstice Scar 10-11paizo.com Recent Gameplay Posts for [PFS] [PBP Gameday VI] GM MichaelCullen's Solstice Scar 10-112017-10-08T02:18:59Z2017-10-08T02:18:59ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11GM Granta (alias of Granta)https://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3142017-11-21T02:42:40Z2017-11-21T02:42:40Z<p><span class=messageboard-ooc><b><span class=messageboard-bigger>★★★OVERSEER ANNOUNCEMENT★★★</span></b></span></p>
<p>As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. <b>“You dare to shut me out?”</b> it rages. <b>“I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”</b> </p>
<p>Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. <b>“It seems that Eshimka still lives and has even left this foul scar on our world,”</b> she declares. <b>“If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely. </p>
<p>“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”</b></p>
<p><span class=messageboard-ooc>@Table GMs: If you haven't already, please report your games and boons <a href="https://pbpgameday.com/reporting.php" target="_blank" rel="nofollow">here</a>. A roll of 19 or 20 wins a boon, and a d4 should then be rolled to determine which one.</span></p>★★★OVERSEER ANNOUNCEMENT★★★
As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already...GM Granta (alias of Granta)2017-11-21T02:42:40ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11Giovanni Valdriano (alias of hustonj)https://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3132017-11-21T00:02:16Z2017-11-21T00:02:16Z<p>Moving up to the floating creature on the edge, Giovanni lashes out with his chain and tries to drag the creature down onto the ground.</p>
<p><span class="messageboard-dice"><b>Reposition (Negative Levels and Good Hope cancel each other out):</b></span> <span class="messageboard-dice">1d20 + 30 ⇒ (20) + 30 = 50</span> <span class=messageboard-ooc>Additional +2 if these were conjured or summoned to the material plane</span></p>
<p><span class=messageboard-ooc>Wow. Uh. Okay. Drag him down to the ground. If there are 5 points left over drag him diagonally towards the cliff. (where I am moving the figure, please adjust as necessary from there). If there are 5 more points left over, drag him to the cliff's edge. If there's more left over after that, well, it is wasted, I guess.</span></p>Moving up to the floating creature on the edge, Giovanni lashes out with his chain and tries to drag the creature down onto the ground.
[dice=Reposition (Negative Levels and Good Hope cancel each other out)]1d20+30[/dice] Additional +2 if these were conjured or summoned to the material plane
Wow. Uh. Okay. Drag him down to the ground. If there are 5 points left over drag him diagonally towards the cliff. (where I am moving the figure, please adjust as necessary from there). If there are 5...Giovanni Valdriano (alias of hustonj)2017-11-21T00:02:16ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11Holly Day (alias of Big Joe)https://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3122017-11-20T17:57:40Z2017-11-20T17:57:40Z<p>Using the stairs as a bit of a guide Holly flies forth and casts Good Hope. <b>”May the Gods be on our side this day!”</b></p>
<p><span class=messageboard-ooc><b>Good Hope:</b> This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.</span> <span class=messageboard-ooc>Duration: 10 minutes</span></p>Using the stairs as a bit of a guide Holly flies forth and casts Good Hope. ”May the Gods be on our side this day!”
Good Hope: This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 10 minutesHolly Day (alias of Big Joe)2017-11-20T17:57:40ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11Amaranti (alias of -Karma-)https://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3112017-11-20T14:27:31Z2017-11-20T14:27:31Z<p><span class=messageboard-ooc>Does Luisila still have channels available? I'm not sure I'd like to have Amaranti charging into the enemy ranks, wounded... Especially since I think the "ghostly" in those crusaders means I'm not doing quite as much damage with the lance as I'd like :)</span></p>Does Luisila still have channels available? I'm not sure I'd like to have Amaranti charging into the enemy ranks, wounded... Especially since I think the "ghostly" in those crusaders means I'm not doing quite as much damage with the lance as I'd like :)Amaranti (alias of -Karma-)2017-11-20T14:27:31ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11MichaelCullenhttps://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3102017-11-20T11:39:18Z2017-11-20T11:39:18Z<p>Avelina dispels the deeper darkness and Amaranti’s light floods into the night. Luisila’s channel was able to reach Fandral. Just barely ;)
<br />
<span class=messageboard-ooc>Amaranti, you are right, I missed that but they have pin pointed your location both due to carrying a light source, but more importantly due to an ability they have. That said I do owe you miss chances for concealment. They don’t have blind sight, just blind sense. High hits. </span>
<br />
<span class="messageboard-dice"><b>miss chance:</b></span> <span class="messageboard-dice">1d100 ⇒ 22</span>
<br />
<span class="messageboard-dice"><b>miss chance:</b></span> <span class="messageboard-dice">1d100 ⇒ 53</span>
<br />
<span class="messageboard-dice"><b>miss chance:</b></span> <span class="messageboard-dice">1d100 ⇒ 78</span>
<br />
<span class="messageboard-dice"><b>miss chance:</b></span> <span class="messageboard-dice">1d100 ⇒ 60</span>
<br />
<span class="messageboard-dice"><b>miss chance:</b></span> <span class="messageboard-dice">1d100 ⇒ 96</span>
<br />
<span class=messageboard-ooc>Ok, So 12 less damage, 43 total</span></p>
<p>Round 2</p>
<p><b>Fandral delayed </b>
<br />
Avelina
<br />
Ghostly Crusaders
<br />
Dark Tentacled Monster
<br />
<b>Holly
<br />
Amaranti 43 damage
<br />
Giovanni 2 negative levels
<br />
Luisila</b></p>Avelina dispels the deeper darkness and Amaranti’s light floods into the night. Luisila’s channel was able to reach Fandral. Just barely ;)
Amaranti, you are right, I missed that but they have pin pointed your location both due to carrying a light source, but more importantly due to an ability they have. That said I do owe you miss chances for concealment. They don’t have blind sight, just blind sense. High hits.
[dice=miss chance]1d100[/dice]
[dice=miss chance]1d100[/dice]
[dice=miss...MichaelCullen2017-11-20T11:39:18ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11Luisila (alias of Yours is mined)https://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3092017-11-20T08:57:07Z2017-11-20T08:56:11Z<p><span class=messageboard-ooc><b>@GM Michael</b>, Luisila wears boots of the cat, so ends up on her feet after the drop taking 2 hp damage.</span></p>
<p><span class=messageboard-ooc>By my reckoning, she has movement to reach within 30' of Fandral to channel healing to him (and herself).</span></p>
<p><span class=messageboard-ooc>Sure she wouldn't have known exactly where he was, but if they both had 30'speed, she would have assumed he was in range.</span></p>
<p><span class=messageboard-ooc>If you disagree, no worries :) And I'll await your ruling.</span></p>@GM Michael, Luisila wears boots of the cat, so ends up on her feet after the drop taking 2 hp damage.
By my reckoning, she has movement to reach within 30' of Fandral to channel healing to him (and herself).
Sure she wouldn't have known exactly where he was, but if they both had 30'speed, she would have assumed he was in range.
If you disagree, no worries :) And I'll await your ruling.Luisila (alias of Yours is mined)2017-11-20T08:56:11ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11Amaranti (alias of -Karma-)https://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3082017-11-20T07:50:08Z2017-11-20T07:50:08Z<p><span class=messageboard-ooc>@GM: Just double checking the enemies are able to see Amaranti - he cast greater invisibility on himself last round</span></p>
<p><span class=messageboard-ooc>If they can see invisible, here's the will saves:</span>
<br />
<span class="messageboard-dice"><b>will save, heroism:</b></span> <span class="messageboard-dice">1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21</span>
<br />
<span class="messageboard-dice"><b>will save, heroism:</b></span> <span class="messageboard-dice">1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23</span>
<br />
<span class="messageboard-dice"><b>will save, heroism:</b></span> <span class="messageboard-dice">1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22</span>
<br />
<span class="messageboard-dice"><b>will save, heroism:</b></span> <span class="messageboard-dice">1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19</span>
<br />
<span class="messageboard-dice"><b>will save, heroism:</b></span> <span class="messageboard-dice">1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27</span></p>@GM: Just double checking the enemies are able to see Amaranti - he cast greater invisibility on himself last round
If they can see invisible, here's the will saves:
[dice=will save, heroism]1d20 + 13 +2[/dice]
[dice=will save, heroism]1d20 + 13 +2[/dice]
[dice=will save, heroism]1d20 + 13 +2[/dice]
[dice=will save, heroism]1d20 + 13 +2[/dice]
[dice=will save, heroism]1d20 + 13 +2[/dice]Amaranti (alias of -Karma-)2017-11-20T07:50:08ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11Avelina of Mendev (alias of Hrothdane)https://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3072017-11-20T02:45:52Z2017-11-20T02:45:52Z<p><span class=messageboard-ooc>Sorry about that, totally forgot I was up</span></p>
<p>Avelina waves her hand, drawing upon the power of one of her power components, an acid flask, to empower a dispel magic.</p>
<p><span class="messageboard-dice"><b>Dispel Magic (power component) on the Deeper Darkness:</b></span> <span class="messageboard-dice">1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27</span></p>Sorry about that, totally forgot I was up
Avelina waves her hand, drawing upon the power of one of her power components, an acid flask, to empower a dispel magic.
[dice=Dispel Magic (power component) on the Deeper Darkness]1d20+11+2[/dice]Avelina of Mendev (alias of Hrothdane)2017-11-20T02:45:52ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11Giovanni Valdriano (alias of hustonj)https://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3062017-11-20T02:24:33Z2017-11-20T02:24:05Z<p><span class=messageboard-ooc>I thought once they cancelled each other out, other things (like a normal torch) affects the conditions normally? I admit I have made no effort to keep up with the rulings over the past few years, but I know that's how it used to work. The Ioun Torch is being introduced in the area where they cancel each other already. It is a new addition, not cancelled by the power of the Deeper Darkness until that power had already been suppressed by an equal power. Whatever you rule.</span></p>I thought once they cancelled each other out, other things (like a normal torch) affects the conditions normally? I admit I have made no effort to keep up with the rulings over the past few years, but I know that's how it used to work. The Ioun Torch is being introduced in the area where they cancel each other already. It is a new addition, not cancelled by the power of the Deeper Darkness until that power had already been suppressed by an equal power. Whatever you rule.Giovanni Valdriano (alias of hustonj)2017-11-20T02:24:05ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11MichaelCullenhttps://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3052017-11-19T23:17:59Z2017-11-19T23:16:44Z<p><span class=messageboard-ooc>So the Deeper Darkness and the Daylight cancel out lower level spells and the prevailing ambient light prevails. In this case it is darkness. Unless I’m reading the blog wrong. If so let me know. </span></p>So the Deeper Darkness and the Daylight cancel out lower level spells and the prevailing ambient light prevails. In this case it is darkness. Unless I’m reading the blog wrong. If so let me know.MichaelCullen2017-11-19T23:16:44ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11Giovanni Valdriano (alias of hustonj)https://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3042017-11-19T21:54:20Z2017-11-19T21:54:20Z<p><span class=messageboard-ooc>Note that Giovanni has an Ioun Torch. Doesn't normally come up, because normal darkness is such a rare thing at these levels.</span></p>
<p>Giovanni double moves up again.</p>Note that Giovanni has an Ioun Torch. Doesn't normally come up, because normal darkness is such a rare thing at these levels.
Giovanni double moves up again.Giovanni Valdriano (alias of hustonj)2017-11-19T21:54:20ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11MichaelCullenhttps://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3032017-11-19T21:16:36Z2017-11-19T21:16:36Z<p><span class=messageboard-ooc>No, Giovanni, that's fine, it looks like I missed you, won't penalize you for that. Take both of your turns.</span></p>No, Giovanni, that's fine, it looks like I missed you, won't penalize you for that. Take both of your turns.MichaelCullen2017-11-19T21:16:36ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11Giovanni Valdriano (alias of hustonj)https://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3022017-11-19T21:00:30Z2017-11-19T21:00:30Z<p><span class=messageboard-ooc>I think I got skipped by accident during Rd 1? Just did a basic double move. If ti is the Round 2 action instead, then it is.</span></p>I think I got skipped by accident during Rd 1? Just did a basic double move. If ti is the Round 2 action instead, then it is.Giovanni Valdriano (alias of hustonj)2017-11-19T21:00:30ZRe: Forums: Play-by-Post: [PFS] [PFS Gameday VI] GM MichaelCullen's Solstice Scar 10-11MichaelCullenhttps://paizo.com/campaigns/PFSPBPGamedayVIGMMichaelCullensSolsticeScar1011/gameplay&page=7#3012017-11-19T21:14:35Z2017-11-19T20:49:13Z<p><span class=messageboard-ooc>I think Fandral is just outside of the range on your channel. Also did you jump down as Fandral did or did you take the stairs? Also can you see Fandral (he is in darkness).</span></p>
<p><span class=messageboard-ooc>Its been over 30 hours so Im putting Fandral and Avelina in delay.</span></p>
<p>The fallen shift to a new target, the light bringer, Amaranti. <span class=messageboard-ooc>Unable to see you are denied your dex bonus, dodge bonus, and take a -2 penalty to AC</span></p>
<p><span class="messageboard-dice"><b>force longbow with negative energy:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (1) + 11 = 12</span><span class="messageboard-dice">1d8 + 2d6 ⇒ (4) + (5, 3) = 12</span>
<br />
<span class="messageboard-dice"><b>force longbow with negative energy:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (17) + 11 = 28</span><span class="messageboard-dice">1d8 + 2d6 ⇒ (7) + (3, 2) = 12</span></p>
<p><span class="messageboard-dice"><b>force longbow with negative energy:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (18) + 11 = 29</span><span class="messageboard-dice">1d8 + 2d6 ⇒ (3) + (6, 6) = 15</span>
<br />
<span class="messageboard-dice"><b>force longbow with negative energy:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (3) + 11 = 14</span><span class="messageboard-dice">1d8 + 2d6 ⇒ (1) + (5, 5) = 11</span></p>
<p><span class="messageboard-dice"><b>force longbow with negative energy:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (18) + 11 = 29</span><span class="messageboard-dice">1d8 + 2d6 ⇒ (1) + (1, 6) = 8</span>
<br />
<span class="messageboard-dice"><b>force longbow with negative energy:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (6) + 11 = 17</span><span class="messageboard-dice">1d8 + 2d6 ⇒ (6) + (4, 6) = 16</span></p>
<p><span class="messageboard-dice"><b>force longbow with negative energy:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (15) + 11 = 26</span><span class="messageboard-dice">1d8 + 2d6 ⇒ (6) + (1, 5) = 12</span>
<br />
<span class="messageboard-dice"><b>force longbow with negative energy:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (16) + 11 = 27</span><span class="messageboard-dice">1d8 + 2d6 ⇒ (1) + (1, 6) = 8</span></p>
<p><span class=messageboard-ooc>Amaranti owes me 5 will saves DC 19.</span></p>
<p>The Tentacled Monster simply bides it time. </p>
<p>Round 2</p>
<p><b>Fandral 14 damage - delayed
<br />
Avelina -delayed </b>
<br />
Ghostly Crusaders
<br />
Dark Tentacled Monster
<br />
<b>Holly
<br />
Amaranti 55 damage
<br />
Giovanni 2 negative levels
<br />
Luisila</b></p>I think Fandral is just outside of the range on your channel. Also did you jump down as Fandral did or did you take the stairs? Also can you see Fandral (he is in darkness).
Its been over 30 hours so Im putting Fandral and Avelina in delay.
The fallen shift to a new target, the light bringer, Amaranti. Unable to see you are denied your dex bonus, dodge bonus, and take a -2 penalty to AC
[dice=force longbow with negative energy]1d20+11;1d8+2d6[/dice]
[dice=force longbow with negative...MichaelCullen2017-11-19T20:49:13Z