PFS PBP Gameday 4 The City of Strangers—Part 2: The Twofold Demise (Inactive)

Game Master Vahanian 89

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Deity, Benevolent or Malevolent that remains to be seen.

Yes. And in regard to the cells, there is another group of goblins there. You can hear them easily. If you guys want I am willing to hand wave the encounter. I doubt it will last more than a round anyways. Up to you guys though.

Grand Lodge

Male Half-Orc Summoner (Unchained) 2, HP 17/17; AC 16,12,14; Fort +4, Ref +4, Will +5; Init +2; Perception +0; Eidolon: HP 14/14; AC 17,11,16; Fort +4, Ref +1, Will +3; Init +1; Perception +4

Azuk scoffs when he hears the goblins. "Are we really worried about these things anymore?"

Grand Lodge

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

Dembar squeaks in the negative. I'm fine with not roasting more goblins just for the sake of roasting them, as long as it doesn't cause us to lose out on a ton of treasure.


Deity, Benevolent or Malevolent that remains to be seen.

I will consider that you beat them. I mean a bomb and couple spells and they are dead. They have at most 7hp. Plus I want to be sure to finish before the gameday is done.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

That's fine, as long as we're not officially skipping them.


Deity, Benevolent or Malevolent that remains to be seen.

You could just throw a couple bombs through the bars and get them. So your not skipping them.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

With the goblins defeated in a flash, Reavis examines the defeated goblins and cells for anything of interest.

Take 10 on Perception for a 16

Liberty's Edge

Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
Resource Tracking:
Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

Searlas follows Reavis through the cells, making a cursory check for hidden documents or valuables. Perception: 1d20 + 7 ⇒ (16) + 7 = 23

"Looks like the compound is secured. Lets bundle up all of the evidence and bring it back to Drandle Dreng. He should make sure it gets into the right hands for analysis. We should probably pay Dekar a visit and make sure that he considers this 'favor' adequate."

Searlas then disappears back into the office and starts cataloging the books and papers, giving them a quick glance for any messages that could reveal any secrets about this compound or the Shadow Lodge in general.

Silver Crusade

Paladin of Shelyn 17

Hania looks carefully around the cells.

perception:1d20 ⇒ 8


Deity, Benevolent or Malevolent that remains to be seen.

You find some potions of cure light and then set out with prisoners in tow for home. On you return to Absalom, after turning in the information and prisoner, you summoned to a meeting with Venture-Captain Drandle Dreng, who listens to your story intently and expresses consternation that, day by day, the Shadow Lodge is becoming more than a rumor—it’s a reality and one the Pathfinder Society is going to have to deal with. Dreng then tells you that they’ve done a great service for the Lodge and that they should stay in Absalom for a while. He imagines that missions against the Shadow Lodge should become plentiful very soon.

Congrats!! I know the last 2 combats were rushed but I hope everyone had fun!

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